Get help using Adobe Animate and creating animations.
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this one is not coming up in any of my actionscript books so far and wondering if anyone has done this before. what im trying ot do is have teh following happen : write a loop that does the following 1. opens a swf named from d000 to d750.swf (yes theirs that many) 2. pulls a list of the symbols and returns one of them to switch/case search3. run said list through a switch and case filter and pushes the results to the output console4. goes to the next file and repeats this until all the files are processed.the results i'm looking for would look like this ittem 0: s000 : this is a shirtitem 1: s001 : this is a <not mathcuing any of the above>item: s003 this is a pair of pantsitem s004: this is a pair of glassesitem s005: this is a dress how does it know this, the switch script will be looking for "pants", "shirt" and send to the output what it is. i need this list to allow my reverse string generator (i select pants
I keep getting a Java script error on Animate when trying to use the Action script feature adding buttons and also when trying to Publish as an OAM.I have tried reducing size of the mage imported (all the rest were drawn using Animate tools) , any ideas why please?
I am fairly new to Animate, so this may be user error. But, you see my monkey is here when I click on the previous (light grey) keyframe.So now, I am on the new (dark grey) keyframe and my monkey disappears I don't know how to get it to go back to light grey so I can see and animate my monkey. Interestingly, its won't let me delete or cut them either, so I have to click Ctrl+Z to undo. PLEASE HELP!
As an animator, I frequently create transitions where one scene fades out while another fades in. Typically, I set the outgoing symbol to fade out and the incoming symbol to fade in by adjusting their alpha levels: I’d set the incoming symbol to 0% alpha at frame 1 and 100% alpha at frame 40 xxx, using a classic tween for a smooth transition.In the past, I encountered an issue where all the layers, groups, and shapes within the symbol would become visible through each other, resulting in a chaotic blend. My goal was to achieve a fade-out effect that looked like a "flattened" image without actually flattening it. Previously, I could do this by using the “Layer” blend mode, but this option has been removed in a recent update.
glitch effect
Hi all, In my work as an animator, I often have scenes fade out at the end and transition into a new scene. This means I fade one symbol in and another symbol out. In the past (about 8 years ago), I would handle this fading directly on the object (the symbol itself) in the properties panel. For the incoming symbol, I would set it to 0% alpha at frame 1 and to 100% alpha at frame 40, using a classic tween to create the transition.The problem was that all the layers, groups, and shapes within the symbol would become visible through each other, creating a messy blend. What I wanted was for the symbol to fade out as a "flattened" image, but without actually flattening it. Back then, this was possible by setting the blend mode to “Layer.” However, an update has removed this option. There was also an update that allowed these types of actions to be applied at the frame level instead of the object level, creating a white dot on the frame. I experimented with this, but initially enco
I spent 2 hours making animations and decided to save the file. Foolishly, instead of saving the file, I selected 'close' and later confirmed the action without reading the label. Now I can't restore it. I remember exactly that adobe auto-saved my file and I also looked for it in the AutoRecuveFilenames text document, but it was empty. Apparently because of my choice to 'close' the file, it wasn't saved anywhere at all. But maybe there is a way? At least somewhere auto-saves even after closing the file completely should have been saved. Right?
A day ago, I chat with an adobe agent and he said Animate team is still working on new tools and features for animate! I suggested a feedback about "please care more about animators who using animate."Hope they will listen and care more about us 😄
Hi, I'm young and Don't have enough money to pay for a subscrption, Let alone have a debit card, Is there anyway I can buy animate for flash CS6 Legit with only a one-time payment? Ever since I was 7 I used my dad's computer to animate in flash I think CS4 or 3 and am wanting to animate again! I am really good with only flash and want to but animate but don't want to pay a monthly fee! Is there a way to pay only a one time fee or are you guys to greedy? Hopefully not greedy because I'm kinda angry how I can't just buy it without having to pay money I don't have monthly, Please let me know if there is a one time option.
wondering how you do this as i'm not having good luck figuring this out. ok i have a loader that grabs the contents of a swf and on its own, will load just fine to the stage as all of the addchild etc commands are IN the loop), problem is as soon as separatea the two, they don't see the commands anymore. i know that stuff in a {} set is like this...and wonder how you get it out without a battle. i need to be able to access them outside the loop so the addchild commands can place them in the correct symbol with as3 name etc attached already.
Basically I've been making this animation and out of nowhere now when I go to change the Size or Position in the object menu the object just grows super big and breaks. After that I can't undo and have to delete the object and restart. Also I realized at the same time this started to happen a black bar started to appear under whatever I had selected with the free transform tool. I am new to Animate so is this some feature I accidentally turned on and how do I turn it off? Also while recording this issue it started to break even more and I have no clue what that's about.https://youtu.be/mmbpRkbuqYghttps://youtu.be/qTEc0AUDlZ8
Hello people, I have been experiencing this issue that, Whenever i apply gradient and save, close and reopen adobe animate. The gradient colors are gone same thing happens when i export it to html5/Javascript.
I already asked a similar question, but I can't get my head around the responses. So I'm now reverting to this: can someone please PLEASE provide me with an actual workflow for this? The settings I am using are clearly not working. I am using Adobe Animate to produce simple 2D build up animations for a retailer. The file is set up as a portrait 1080p (1080x1920px) canvas. The problem is that looking at the artwork file compared to the finished .mov file after it has been exported as "video/media" and fed through Media Encoder, the difference is night and day. The finished .mov item is unacceptably blurry and the colours aren't as vivid. If I export the Animate file as a "movie", the resulting .swf file is nice and sharp. The format being asked for is a Quicktime .mov with H.264 encoding. So: what preset should I use on export from Animate (currently Format: Quicktime; Preset: H264 Match Source High Bitrate)? As far as Media Encoder presets go, I'm completely in the dark. I haven't used
I recently updated my computer to Adobe Animate CC 2019, and for some reason, it's like the entire thing is frozen. I can't animate anything, or even change tools. As soon as I open a file it just doesn't work. It's not giving me the usual signs that it's crashing, it just doesn't respond. Any recommendations for how to fix it?
Hi,when the window is resized or rotated, all the animate elements are resized except the components which stayed at the same size. I try to adapt with the CSS but it doesn't work. Is it a way to do that without using one more JS script. Thanks for your answer.
Hola buen dia queria saber si adobe animte actulizara a la version 2025
I am wondering if it is possible to use Actionscript, to firstly launch another application. And then click a certain pattern on the screen. To automate another application.
Dear FriendsI need help for an outsourced project, I have an application that runs on a PC and tis connected to a videowall,what the developer has to do in order to have the operator console shown on the operator pc while the extension (HDMI connection) shows only the end results without the operator selections the developer does not know how to do the screen extension , Any hints?
clearly im too tired to be trying this or something obvious is escaping me here.... wanting to make an array to put the loading object into : the code as it should look post the arrays dropping their data as this..... var fl_MyInstance:Front_Arm_1 = new Front_Arm_1();addChild(fl_MyInstance); **clap and look at the arm appear** (*wHAT I NEED TO WORK* var A =[Front_Arm_1];trace(A[0]);var fl_MyInstance:A[0] = new A[0]);addChild(fl_MyInstance); I've tried using var with "" around, thats not fixing it(its class front_arm_1 now, in quotes its just Front_Arm_1.. How i got the list generator to work and failing at this is beyond me but i guess thats luck on my part and books that have whole chapters on arrays but this....losing hair oh did i mention i haven't even TRIED the x and y coordinate arrays yet? so the thing needs to grab the class, then when its trying to place the art, it also needs x and y placements as other art is going to
What the best way to make this working like a radio button?
Hello,I have defined a String array and would like to iterate through the entries: var evArr: Array = new Array("empty", "ev1", "ev2", "ev3", "ev4", "ev5", "ev6", "ev7", "ev8", "ev9", "ev10", "ev11", "ev12", "ev13", "ev14", "ev15", "ev16", "ev17"); var countEvs:Number = 17; var concatArray: String; var i:Number; for (i = 1; i <= countEvs; i++) { concatArray= concatArray+ evArr[i]; } textField.text = concatArray;As a result I get:"nulle1e2e3ee5e6e7eee1e11e12e13e1e15e16e17"Does anyone know why are the "v"s removed? Why is there a problem with the numbers 4, 8, 9, 10, 14?Thank you a lot in advace!
Hello, I'm a bit of a noob at Animate and I've made 30 or so little dots that I've made fade in using the alpha color effect plus classic tweens. Looks fine in the playback but as soon as I export it the fade in effect is lost. I get a list of compiling errors that might point to the problem but I can't really decipher it. Seems to have something to do with how I've named my symbols. Looks like this:Scene 1, Layer '___layerObjectsOrdering___', Frame 1, Line 1, Column 11 1086: Syntax error: expecting semicolon before 1.Scene 1, Layer '___layerObjectsOrdering___', Frame 1, Line 2, Column 11 1086: Syntax error: expecting semicolon before 4.Scene 1, Layer '___layerObjectsOrdering___', Frame 1, Line 3, Column 11 1086: Syntax error: expecting semicolon before 9.Scene 1, Layer '___layerObjectsOrdering___', Frame 1, Line 4, Column 11 1086: Syntax error: expecting semicolon before 10.Scene 1, Layer '___layerObjectsOrdering___', Frame 1, Line 5, Column 11 1086: Syntax error: expecting semicolon
Sorry, I'm new to this community and I posted my previous question wrong.I have an online coloring game site. I want that if the user opens the game on a non-touch screen device, the canvas will be 960px x 630px, and if the user plays on a touch screen device, the canvas will be 630px x 960px. I have this code, but it doesn't work: var isTouchDevice = 'ontouchstart' in window || navigator.maxTouchPoints > 0 || navigator.msMaxTouchPoints > 0; function resizeCanvas() { var stageWidth, stageHeight; if (isTouchDevice) { // If it is a touch device if (window.innerWidth < window.innerHeight) { // Portrait mode: set to 530x960 stageWidth = 530; stageHeight = 960; } else { // Landscape mode: set to 960x630 stageWidth = 960; stageHeight = 630; } } else { // Desktop device: keep 960x630 stageWidth = 960; stageHeight = 630; } alert(stageWidth); // Change the canvas size manually var canvas = document.getElementById("canvas"); // Make sure the canvas ID is "canvas" canvas.st
Hi, I would love the following feature and am curious if this is already in the works or if it could be... I use Animate to create cartoons with a set group of animal characters, constructed with graphics for each part of the animal. So a bird, for example, has a main body, seperate wings, legs, beak, etc which I manually adjust in each frame (or I also copy and paste the frames of the animals when a new sequence is similar and then I make minor adjustments). I have thousands of all kinds of assets from years of working in the program from when it was Flash by Marcomedia. The feature that would accelerate the speed of my production times enourmously would be if Animate, using Artificial Intelligence, could comprehend from my vast library of files and assets how my characters move, including the llittle quirks, so that I could lay in an audio track into a new FLA then type in some commands like "animate these characters using the assets and style of the following f
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