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I'm working on a code that has a button that reveal a hidden object. Easy right? But I want the hidden object to reveal on a another frame. Like Frame 1: Button that reveal hidden object on Frame 2 Frame 2: The object is revealed cause the button in Frame 1 is pressed Frame 1:NameOne.addEventListener(MouseEvent.CLICK, f1_ClickToHide);function f1_ClickToHide(event:MouseEvent):void{NameTwo.visible(2) = true;}Frame 2:NameTwo.visible(1) = false; Don't know how that works. I test and get error
I've animated this infographic. I have downloaded it from Shutterstock and animated it in AdobeAnimate. On my computer it works fine. But when I upload it on my website it does not even appear. The error that I get in the browser developer tool is: SCRIPT5007: SCRIPT5007: Unable to get property 'getContext' of undefined or null referencecreatejs-2015.11.26.min.js (12,17880) I'm 100% sure that the infographics is embeded on my webiste correctly. Namely, I have embeded another infographics, the one made in this tutorial, in exactly the same way and it works perfectly. What could be the problem? Why does not my infographics show up?
I'm running Adobe Animate CC 2020 on an iMac running OS Mojave 10.14.6. The softwear use to work just fine. But now it only works fine on a newly created untitled and unsaved document. As soon as I save the new untitled document, Animate no longer outputs the document for testing it in a browser. Instead, I get the message below everytime I try to test in a browser a newly saved Animate document....I've restarted my computer several times and checked for Animate softwear updates, but I continue to get the same output error message everytime after saving a newly created untitled and unsaved Animate document. As long as I don't save a new untitled Animate document the softwear works fine with creating it and outputing it for testing it in browser. But if I save the document, I loose the ability to output the document for testing in a browser to see if my animation is working as I'm creating it to work. Is there a solution for this problem?
My interactive figure for a website has a background that does not load along with the rest of the figure when the website is loaded the first time. When refreshing, the background loads as normal. The strange thing is that this suddenly started happening with the latest version, whereas previous versions have worked perfectly without this issue.Some posts on other forums suggested the issue is that the background image is not initiated before the canvas is loaded. I'm not great with HTML, hence why I use Animate, so I can't find any clues in the code that relates to this. The image used for the background is "MasterfigurKlima2050_20150318". Link for the code (HTML with JS included): https://pastebin.com/qcKV1fK6 Any advice would be much appreciated!
Hello, I recently bought the book Adobe Animate 2020 release Class Room in a Book, I am following the lessons and I am currently stuck on the first lesson, the book forgets to tell you a couple things, inorder to be able to add a new layer effect on keyframe, also on the following page 43 figuring out by myself that the keyframe need to be a movie clip, I followed the steps on adding a blur, its says after adding a blur the keyframes on your timeline become white. My key frames are not white and I have followed step by step very carefully and don't understand why mine are not white and I am stuck at this point of the lesson.
I am hoping someone might have a solution for this. Caps lock is OFF but my brush tool in Animate will only show the crosshairs and not the brush size preview. My brush preview works fine in Photoshop but will not work in animate. I am using a Cintiq on a Windows 10 machine. I have the newest wacom and graphic card divers and unistalled and reinstalled Animate but still no luck. Any help would be really appreciated! Thank you!
Hello.I have created a single frame illustration in Animate, which I exported as a .png file into Photoshop for printing. (Export from Animate as png/Video Layer/new video layer from file in Photoshop). Everything works perfectly, except that text in the Animate illustration does not show up in the Photoshop image. I tried converting the text into a graphic Symbol, buit it still does not show up in Photoshop. Can anyone give any advice about this? Thanks for any tips.
Hi, so I'm new to animate and I need to export/publish an swf file and an mp4 file version of my animation. When I export my swf The export is bigger than the stage, which exposes some scribbles of colour etc when I actually want a clean line like the stage would give me if it exported as just the same dimentions as the stage.I also have no idea how to publish as an mp4. Any help would be appreciated, thanks.
I am looking for some MC I can set by "prompt" window, find it and doing some edits, but my script works only when MC which I am looking for is located in the root of the library without folder. Need some advice on how I can get an element (symbol) from the folder in the library var result = prompt("Enter the name of MC:");var CurrentFlaFile = an.getDocumentDOM();var itemsArr = CurrentFlaFile.library.items;for(var ArreysElement=0; ArreysElement<itemsArr.length; ArreysElement++){var checkingElement = itemsArr[ArreysElement];if(checkingElement.itemType=="movie clip" && checkingElement.name == result){CurrentFlaFile.library.addItemToDocument({x:0, y:0}, result);CurrentFlaFile.enterEditMode('inPlace');CurrentFlaFile.getTimeline().addNewLayer("my_layer_ADDED");CurrentFlaFile.exitEditMode();CurrentFlaFile.deleteSelection();an.trace(an.getDocumentDOM().library.items[ArreysElement].name);}}
Hi all, my project is all done, save for this little morsel. Using a small example here. Need to echo the php to a dynamic text box on the canvas.Here's a php file and its contents:<? $ToName = "JohnDoe"; $FromName = "JaneDoe"; echo $ToName; echo $FromName; ?>The ajax on the canvas that calls the php file: this.frame_0 = function() { let params = new URLSearchParams(window.location.search); let EcardText = params.get("EcardText"); return $.ajax({ url: 'http://www.MYSITE.net/dBText/' + EcardText + '.php', type: 'POST', success: function (result) { console.log(result); }, error: function () { console.log('error'); } }); //when you call this function timeline.frame_0() .then(res => { //do something with the result only here console.log(res); }); }The php file loads and appears in network tab on F12 in the browser. The values John Doe and Jane Doe also appears in the console. After that, all I
Hi, I have created an application in adobe animate (stage size 1334x750, landscape) for my I Phone 6 (px 1334x750).When publishing the application I am getting black borders on the top and the bottom of the screen of my I Phone (see scfeenshot).How can I fix that? Thank you.
A few years ago, I worked with Tour de Animate to produce a sample for Animate CC. Back then Animate would act funny if you were to use an Illustrator design that had varying opacities and gradients. Is this still the case? I am working on an animation and if it can not be done in Animate CC then I will use After Effects. Kenn.
I'm making a simple infographics Animate HTML Canvas that would include pop-up boxes appearing and disappearing once the user mouse-overs overs certain parts of the infographics. I have explained everything in this video which is 4,5 minutes long: http://www.ortodroma.si/downloadable/adobe-forum2.mp4 The idea is that a user mouse-overs over object A (which technically is a button) and a pop-up A opens. Then when the user moves to object B (another button) pop-up A closes and pop-up B opens. So far opening and closing of the pop-ups is done by pop-ups having an animation:Frame 1: Pop-up has alpha value 0% - animation stopped at this frame and played once the user licks on the buttonFrame 12: Pop-up has alpha value 100% - animation stopped at this frame and played once the user clicks on button (but in fact it should be played once a user moves to another button!)Frame 24: Pop up has alpha value 0% As far as I see it the functionality I'm trying to get is si
Hi, what are the two small dots on the timeline (in the popup layer)? The are not keyframes. But what are they? Many thanks...
Hi, I'm doing frame by frame animation. I'm wondering if there is a way to only test a small part of timeline when testing my animation via Control > Test optioin? All I can figure out is how to run a test on the whole timeline or a Scene. I'd like to just test a second or two of animation to make sure it looks smooth.
is there anyway to get stagewebview to show the webpage below I suspect it does not like outside source files like<script src="http://www.ohohmoney.com/mystuff/engine/phaser3/dist/phaser.min.js"></script>that does't work either<script src="engine/phaser3/dist/phaser.min.js"></script>/////////////////////////////////////////website code///////////////////////////////////////////////////////////<!DOCTYPE html><html><head><title>My Game</title><script src="http://www.ohohmoney.com/mystuff/engine/phaser3/dist/phaser.min.js"></script><script>var config = {type: Phaser.AUTO,scale: {width: 640,height: 480},scene: {preload: preload,create: create,update: update}};var game = new Phaser.Game(config);function preload(){this.load.image('logo', 'http://www.ohohmoney.com/mystuff/publicPhotos/buttons/1.jpg');}function create(){this.add.image(320, 210, 'logo');}function update() {}</script></head><body></body&
Hi,I'm making a simple infographics and I'd like pop-up boxes to open and close as the user mouse overs different parts of that infographics. Something similar to a toggle function in Java Script just that here we are not showing/hiding element but playing it. I have recorded a video and have attached it to this post. Hopefully everything is well explained. I'm also copy-pasting the code: var _this = this; /* Mousing over the specified symbol instance executes a function. '3' is the number of the times event should be triggered. */ stage.enableMouseOver(3); _this.buttonBlue.on('mouseover', function(){ /* Play a Movie Clip/Video or the current timeline. Plays the specified movie clip or video. */ _this.popupBlue.play(); /* what code to add here to make sure the currently open pop up is closed? */ }); var _this = this; /* Mousing over the specified symbol instance executes a function. '3' is the number of the times event should be triggered. */ stage.enableMouseOve
Hi there I'm an animator working my project but the issue is when I try to export my Animation to media encoder loads slow and when reached 59% it's stops moving and when you click on it the window will not respond I tried restarting laptop and uninstall animate cc nothing worked even the u 2020 doesn't respond to when it reaches 100 and freeze I don't know what is the source of the problem is I tried closing the file open again and every time you export it will stay slow and freeze and not responding does anyone one know how to fix it issue because I worked hard in my project and it gone to waste could it do of my computer ram ?
Dear Adobe Community,I have recently purchased a new Mac desktop, and all of the creative cloud applications work great (i.e. photoshop and premiere), but Animate is giving me some trouble for two main reasons:1. Whenever I play my animation in the timeline, the software lags either moderately or significantly (especially when tweens are present). When using Animate on my old Mac desktop and on a laptop, it works fine and there is no lag. This is a major problem because I am not able to accurately judge my animation time if it is constantly lagging when I play it.2. Another issue on the new mac and this is a bit difficult to describe - I like to rough in my sketches by quickly tapping my tablet, but if I quickly tap in the canvas either using the brush or pencil tool, it only registers once. Afterwards, if I tap the tablet and the cursor shows up on screen, the brush or pencil tool will not draw. I have to wait a second until it works again, which also hinders my workflow. Oppositely,
I swear I've googled all over for this before I posted. I've tried things I've read, but nothing's worked (or made sense to me, for that matter).What I have is pretty basic. Trying to do what WOULD have been this in AS2:mute_btn.addEventListener(MouseEvent.CLICK, onMute);function onMute(e:MouseEvent):void { _root.soundbars_mc.gotoAndStop(2);}Both mute_btn and soundbars_mc are on the main timeline. I can't get this to work, and I know it's easy. Any help???Thanks!
Hi everyone,As a very beginning animator it seems I need to start with a drawing tablet but not a display tablet, price being a factor. After a lot of online research and a few videos, the Huion H320M seems like it will do what I need. Does anyone know if it will work with Animate CC and Illustrator? I'm planning to do it all on my MacBook Pro. If you know of any similar products that you like better, feel free to share that too.Thanks for your help!Tyler
Hey everyone, I really need help, cause I need to use Animate and all the paint tools are not working fluently. It's rendering the line while a draw, which is okay for me, but once it is done, it corrects the position a little little bit, which is not okay, as you can imagine. I tried everything with the setting of smoothness and so one, nothing changed. I'm using a Huion drawing tablet, but it does not seem to be a tablet issue, its doing the same by using the mouse. I'm using the newest version of Animate CC on windows10. I don't have this problem in any other programm.I really hope someone out there has a solution for this problem! I will appreciate every advice!Thanks, Christina
Hi everyone,i made a tutorial for a client in animate. My file has some scenes to separate differents parts. It also does have stop and setinterval for pauses between motions.My main issue is when i export this animation the first stop encoutered by te export stop the video. So, in the end, its has a length of 15 sec instead of several minutes.I really want to avoid expanding keyframes to last more time and thats why AS3 is useful.I tried to convert the swf to video online or with a software but none is useful.Can anyone could please help me fix this please?
I am trying to add background music to my anitmation 1) First I tried adding mp3 file format to CC Library in accordance with Adobe online directions here: https://helpx.adobe.com/animate/using/using-sounds.html (specifically mentions mp3 format is acceptable, even recommended) 2) When trying to add to mp3 file to CC library, it was rejected and the following pop-up rendered: "File type(s) not supported.We're working to support more file types, but for now, we require them to have these extensions: ai, png, bmp, psd, svg, gif, jpg, jpeg, tif, tiff, pdf, heic, heif, dng, psdt, alt, indt, fla, mp4, mov, wmv, mpeg, cclibs." (<-- mp3 is clearly not listed as supported file format) 3) So next, I converted my mp3 file to mp4, which is listed as acceptable above. I was able to successfully ad the file into the CC library, however it uploaded as a movie. 4) As a result, when I tried to actually deploy the mp4 file as "sound" under the "sound" d
I have a ptk-400 tablet and I'm trying to draw in animate using the brush tool, while hovering it's focused on the primary monitor that I'm using but when I press on the tablet using the brush then it becomes sensitivity to all 3 monitors instead of coursing on the one. Is their a way to fix this cause it works fine in photoshop, just whenever I want to draw in animate.
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