Get help using Adobe Animate and creating animations.
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Hi all,I've been struggling with some very simple drawing tasks in Animate. The issue comes from using fills next to other fills. This will often result in a very thin transparent gap between two fills, that were supposed to line up without any gap.As I understand it, the problem is inherent to the way canvas works and not how Animate works...BUT, has anyone here enough knowledge about the issue, that they might be able to enlighten me: Is it at all possible, for Adobe Animate CC to solve this or work around this problem, so fills will behave in canvas exactly as they do in SWF? Or will this never be solved as "it's just how canvas works"?PS. I prefer to draw stuff this way in Animate, as it makes it a lot easier and faster to animate the stuff I'm drawing. I know I could just use bitmaps, but that's not what I want to do because animation.
i want to make animation like bfdi with a small number of layer but if i double click and change object or drawing on them, they changes themselfs adobe animate 2019
plz, i wanna code ActionScript without "Actions" panel from WIndow Menu Bar. i just want use an ".as" file. and i changed a workspace to developer
I just downloaded Flash CS6 on my Windows 10 64 bits device but whenever i try to open CS6 it closes itself after loading the fonts. I've seen some people who fixed it by emptying the "fontinfo" text file but on my files there's no fontinfo text file, so i have no idea on how i can fix it
Hi, I have a music file that plays for 5 seconds with a dancing character. The character is in sync and ends when the music ends. When exported, the dancing character is very slow and behind the music in time. The music ends and the visual still needs another maybe 2 secondes to finish. How do I get it to sync with the audio?? Side question: Those that are using AS3, are you publishing to swf?? If so how are you using swfs if browsers don't run flash anymore?
When I'm working on the app and I have to fill a part of an image with the paint bucket, the app stops and doesn't respond. I've already uninstalled and reinstalled the app but this problem keeps happening to me. I would appreciate it if someone knows how to solve this problem
I am facing this issue for a very long time now. previously animate cc was not compatible with apple silicon. But after adobe releases silicon version, I started using mac and from then I am having this issue.everyday multiple times its crashing. I am very dissapointed with this software but I like animate cc for sure.In my old windows machine I used to render 10000 frames at a time but in apple silicon , it can't. It crashes . If i try to change scene, it crashesif i press numeric key it crashesafter render if I press any key it crashes Actually I can't define when it will crash and when not.Once I used cracked version of adobe. then time was super with windows machine.Now I am paying adobe with expensive mac machine and I am feeling desester .I tried to contact with adobe suppot but they are too far from their bot. or may be they don't talk with a single user. so I am posting this issue here.I don't know animate cc developers will see this post ever or not
So I found this little setting when digging around with the Fluid Brush, however is it meant to be a rename for "Brush Smoothness"? Or is it meant to stabilize as you draw like Lazy Nyzumi, Clip Studio, or Paint Tool Sai? I'm asking this because it doesn't seem to be working like the latter.If it does work for other computers, I take it that it doesn't have support for 4k monitors like the Cintiq?
hello, im currently done with animating but one problem is that I made my character too big and I dont have enough time to adjust the size frame by frame. can someone help me?
i wanted to use the "stabilize" feature in the fluid brush tool but for some reason it's greyed out and has a warning sign on it
So, just as the subject says, how do I convert a ton (like over 2,000) .pngs quickly and easily to graphic symbols? I really dont want to have to drag each one to the stage, hit f8, and name it, for each one.I understand that, back in the CS3 days (im using CS6), it would autonatically generate them when you imported them to the library, is there a setting that I can turn on to have this happen?Thank you for your time,Obsidn
Hi,While I'm drawing with the brush tool I have strange lines appearing. See the picture bellow.When I release it disappear. Is there a way to change that?I'm on windows 10 and I draw with a wacom cintiq.Thanks
Hi, It's been a while since I did any coding and I've been racking my brain how to set a function for my true or false game exercise to have different answers for each frame. I.e. Frame 1 should be True, Frame 8 should be False. I'm trying to figure out how to make it work while using my randomizer. Here's my script so far: import flash.events.MouseEvent; stop(); menu_btn.addEventListener(MouseEvent.CLICK, backToMenu);function backToMenu(event:MouseEvent):void {gotoAndStop("menu");} var qcount:uint = 1;var qtotal:uint = 10;var score:int = 0; trace("Current Score: ", score);trace("Question #: ", qcount); true_btn.addEventListener(MouseEvent.CLICK, checkAnswer);false_btn.addEventListener(MouseEvent.CLICK, checkAnswer);function checkAnswer(event:MouseEvent):void {trace(event.target.name);switch(qcount) {case 1: //for frame 10if(event.target.name == "true_btn") {trace("CORRECT");correct_mc.x = 506.2;correct_mc.y = 391.7;score = score + 1;}else {trace("INCORREC
Hello everyone,I cannot solve the following problem and cannot find the error. I used the exercise file from the ‘Adobe’ tutorial as a template. https://creativecloud.adobe.com/cc/learn/animate/web/animated-infographic?locale=en This file can be tested from ‘Animate’ and the two buttons work. If I rebuild this file and use the same code, the control of the ‘Movieclip’ with the gotoAndStop command is not activated.The code from the example file: this.info_energy.addEventListener("click", fl_MouseClickHandler_2.bind(this)); function fl_MouseClickHandler_2() { this.popup_energy.play(); } this.info_network.addEventListener("click", fl_MouseClickHandler_1.bind(this)); function fl_MouseClickHandler_1() { this.popup_network.play(); } The code from me: var localThis = this; function init() { this.taste01.addEventListener("click", Mausklick_Taste01(this)); } function Mausklick_Taste01() { this.display1.gotoAndStop(1); } init(); I have a movieclip with the
How to implement, using JSFL, cutting an element and pasting it inside any symbol while maintaining its size and position relative to the stage
Hello I'm new in Adobe Animate I wanna create an interactive multimedia using Adobe Animate with HTML5 Canvas, I use several buttons and labels on other buttons, I don't experience any problems, why can't the code go to Frame and stop be run in this section? I feel that I have used the labels correctly.here the SS from previous label, I wanna goto next frame, I want to go to the next frame after that label
I have a rather large file but no larger than done before. I cannot for the life of me get this to export without skipping 5 frames at a time. I'll attached screenshots of settings. Im at the point where i'm trying to figure out how to screenshot the final product as i can't get this out of an SWF format. I have also tried separating into two scenes to make it smaller and export separately. It's a bit better but still not any good. Please please help me, this is 2 weeks overdue!
Hello everyone, I want to ask if there is a faster way than pressing F5 for each keyframe to add frames between the keyframes? I once saw an old video where someone selected all the keyframes and pressed a certain key to be able to enter the number of frames they wanted to add between the keyframes-Thanks for reading, and sorry for my poor English.
I'm animating a character in Adobe Animate and I'm trying to copy frames from another document to save time. Even though nothing is greyed out, copy and paste is doing nothing. How can I fix this?
Adobe Animate 2024 quit unexpected v.Click Reopen to open the application again.This report will be sent automatically to AppleCommentsProblem Details and Svstem Confiaurationranslated ReDOrT FULl RProcess:Parngentiriar:version:User ID:Adobe Animate 2024 24821Applications/Adobe Animate 2024Adobe Animate 2024.app/contents MacOSAdobe Animate 2024 com.adobe.Adobe-Animate-2024.application4.½.44.28)X86-64 (Native)launcho 1502Dare ime:2024-08-26 98:34.00.1204 -0509us versions8 09 15.0.9 0220830AE589D23-ED36-9FB5-201A-865912356CCASleep wake UUID:00000-886°-0841ив664и4-Time Awake Since Boot: 3800 secondsTime Since Wake:seconessystem Integrity Protection: enabledCrashed Thread:14 Dispatch aueue: com.annle.root.defaul+-aosException Tvpe:Exception Codes:Exception codes:EXC BAD ACCESS (SIGILLKERN INVALID ADDRESS™ 8280000 00Termination Reason:TerminatingNamespace SIGNAL, Code 4 Illegal instruction: 4Adobe Animate 2024 2482VM Region IntO: 0X28 1S not in any region.REGION TYPEUNUSED SPACE AT STARTSTA
I’m a newbie who hasn’t worked with the media encoder yet. How’s the clarity when creating mp4 videos? I have high quality graphics, are there file settings that maximize rendering quality such as HD, full HD, or 4K?Thanks
Whenever I try to edit text, the font always changes to Times New Roman. It's really annoying, as I want to use the font that's already there, but it just changes to Times New Roman.
Since animate not supporting embedded video in canvas , i want to add mp4 video in html5 canvas . Please help me to add.
Is it possible to export an SVG file from Animate?
I cant draw anything because my brush becoming white after each stroke Please help me Alan
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