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Hi,While I'm drawing with the brush tool I have strange lines appearing. See the picture bellow.When I release it disappear. Is there a way to change that?I'm on windows 10 and I draw with a wacom cintiq.Thanks
Hi, It's been a while since I did any coding and I've been racking my brain how to set a function for my true or false game exercise to have different answers for each frame. I.e. Frame 1 should be True, Frame 8 should be False. I'm trying to figure out how to make it work while using my randomizer. Here's my script so far: import flash.events.MouseEvent; stop(); menu_btn.addEventListener(MouseEvent.CLICK, backToMenu);function backToMenu(event:MouseEvent):void {gotoAndStop("menu");} var qcount:uint = 1;var qtotal:uint = 10;var score:int = 0; trace("Current Score: ", score);trace("Question #: ", qcount); true_btn.addEventListener(MouseEvent.CLICK, checkAnswer);false_btn.addEventListener(MouseEvent.CLICK, checkAnswer);function checkAnswer(event:MouseEvent):void {trace(event.target.name);switch(qcount) {case 1: //for frame 10if(event.target.name == "true_btn") {trace("CORRECT");correct_mc.x = 506.2;correct_mc.y = 391.7;score = score + 1;}else {trace("INCORREC
Hello everyone,I cannot solve the following problem and cannot find the error. I used the exercise file from the ‘Adobe’ tutorial as a template. https://creativecloud.adobe.com/cc/learn/animate/web/animated-infographic?locale=en This file can be tested from ‘Animate’ and the two buttons work. If I rebuild this file and use the same code, the control of the ‘Movieclip’ with the gotoAndStop command is not activated.The code from the example file: this.info_energy.addEventListener("click", fl_MouseClickHandler_2.bind(this)); function fl_MouseClickHandler_2() { this.popup_energy.play(); } this.info_network.addEventListener("click", fl_MouseClickHandler_1.bind(this)); function fl_MouseClickHandler_1() { this.popup_network.play(); } The code from me: var localThis = this; function init() { this.taste01.addEventListener("click", Mausklick_Taste01(this)); } function Mausklick_Taste01() { this.display1.gotoAndStop(1); } init(); I have a movieclip with the
How to implement, using JSFL, cutting an element and pasting it inside any symbol while maintaining its size and position relative to the stage
Hello I'm new in Adobe Animate I wanna create an interactive multimedia using Adobe Animate with HTML5 Canvas, I use several buttons and labels on other buttons, I don't experience any problems, why can't the code go to Frame and stop be run in this section? I feel that I have used the labels correctly.here the SS from previous label, I wanna goto next frame, I want to go to the next frame after that label
I have a rather large file but no larger than done before. I cannot for the life of me get this to export without skipping 5 frames at a time. I'll attached screenshots of settings. Im at the point where i'm trying to figure out how to screenshot the final product as i can't get this out of an SWF format. I have also tried separating into two scenes to make it smaller and export separately. It's a bit better but still not any good. Please please help me, this is 2 weeks overdue!
Hello everyone, I want to ask if there is a faster way than pressing F5 for each keyframe to add frames between the keyframes? I once saw an old video where someone selected all the keyframes and pressed a certain key to be able to enter the number of frames they wanted to add between the keyframes-Thanks for reading, and sorry for my poor English.
I'm animating a character in Adobe Animate and I'm trying to copy frames from another document to save time. Even though nothing is greyed out, copy and paste is doing nothing. How can I fix this?
Adobe Animate 2024 quit unexpected v.Click Reopen to open the application again.This report will be sent automatically to AppleCommentsProblem Details and Svstem Confiaurationranslated ReDOrT FULl RProcess:Parngentiriar:version:User ID:Adobe Animate 2024 24821Applications/Adobe Animate 2024Adobe Animate 2024.app/contents MacOSAdobe Animate 2024 com.adobe.Adobe-Animate-2024.application4.½.44.28)X86-64 (Native)launcho 1502Dare ime:2024-08-26 98:34.00.1204 -0509us versions8 09 15.0.9 0220830AE589D23-ED36-9FB5-201A-865912356CCASleep wake UUID:00000-886°-0841ив664и4-Time Awake Since Boot: 3800 secondsTime Since Wake:seconessystem Integrity Protection: enabledCrashed Thread:14 Dispatch aueue: com.annle.root.defaul+-aosException Tvpe:Exception Codes:Exception codes:EXC BAD ACCESS (SIGILLKERN INVALID ADDRESS™ 8280000 00Termination Reason:TerminatingNamespace SIGNAL, Code 4 Illegal instruction: 4Adobe Animate 2024 2482VM Region IntO: 0X28 1S not in any region.REGION TYPEUNUSED SPACE AT STARTSTA
I’m a newbie who hasn’t worked with the media encoder yet. How’s the clarity when creating mp4 videos? I have high quality graphics, are there file settings that maximize rendering quality such as HD, full HD, or 4K?Thanks
Whenever I try to edit text, the font always changes to Times New Roman. It's really annoying, as I want to use the font that's already there, but it just changes to Times New Roman.
Since animate not supporting embedded video in canvas , i want to add mp4 video in html5 canvas . Please help me to add.
Is it possible to export an SVG file from Animate?
I cant draw anything because my brush becoming white after each stroke Please help me Alan
hello therei made a frame sequence that progresses every 5 frames....but i dont know the action script for this sequence, oly for every 1 framedoes anybody has the action for 5 by 5?
I want give a fade in fade out effect in a text ?
Hoping you all can help me. I've been tasked with creating a video with clickable links for my client's homepage. My question is at the bottom. here are my steps: Create Video in Adobe PremiereConvert the mp4 file to PNG in Media EncoderOpen Animate to HTML5Import the PNG files to the stage Create a new layer in AnimateUse the rectangle tool to create a buttonright-click and choose Convert to SymbolSet the symbol type to Button and name it (Button1)Right Click button and choose Edit in PlaceUp, Over, Down, Hit displayed Button confirmed on HitSelect the Hit frame in the timeline, press F6 to add a keyframeCreate another rectangle on Hit frameReturn to Up frameUsing the text tool to add a name to the buttonClick on buttonOpen the Actions panel. Place the following code: this.Button1.on('click', function() {window.open('https://yourlink1.com', '_blank');}); Replace the link with where I need it to go. Click test movieI've done it four
Hi, I have tried on a few different devices to export a video from this file, but it just freezes at 20% and doesn't progress. I wait and wait and eventually just have to Force Quit Animate. I'm relatively new to Animate but I've exported hundreds of other files over the last few weeks and I've never had this issue before. This file isn't drastically different from the others I've been working with either, as far as I know. For some reason Adobe isn't allowing me to upload the .fla file here but it can be accessed here: https://mega.nz/file/kSdBHAib#UT81oKQgaDB863HP2wc-ot-ye97zgvd8xINI4fticgo
Hi, i'm Faizal Arshad Putra Adika, i like develop a game. Can anyone to explain how to code click and slide to scrolling in AS/AS3? But WITHOUT ANE, ANY PLUGINS, AND EXTENSIONS! i just use an extensions (ane) for admob, android/ios in-app-purchases, and google games services/apple game center.
I have been working on my animation and recently discovered that when I change my background color, all of my colors change depending on the background shade. The main issue is when I have a door that opens up and dissapears above the wall.. When the door opens, it is seen through the wall even though it is supposed to be hidden under that layer. It is not fully seen as it becomes slightly transparent depending on the amount of layers above it. Is there anything that I can do which can fix my problem?
I'm having an issue when converting an Animate file with 3D content to an .mp4 file, Media Encoder inserts a frame at the beginning of the video that displays the 3D content as 2D in the upper left corner of the stage.
My tools bar is missing several items like pencil and oval. The drop and drag shows is greyed out or missing altogether. I tried preferences. doesnt work. Help, thanks!
Using HTML5 canvas.I have a movie clip (mcTurn) on my timeline that plays in a loop and I have a button (button_1) that I want to use to control the movie clip with a play/stop function.So far I got the movie clip to stop by using the following script:this.button_1.addEventListener("click", stopAnim.bind(this));function stopAnim(){ this.mcTurn.stop();}But how do I add a play function to this code? I want the movie to resume playing again when clicked.Back in the day I used the on(press) and on(release) functions for this, so I'm a little behind... I am not well-versed with action script 3 nor with HTML5 canvas functions.Thank you very much!
Hello. I am brand new to Adobe Animate, though I've been using other Adobe software for 15+ years. I'm trying to create a basic motion comic where it opens a page, an action happens on the screen, then you click to go to the next page. Rinse and repeat for each page of the comic. I got the basic scene navigation set up by following this tutorial. However, in that video, they play the movie clips on each page by hitting an individual play button that is separate from the "Next Page" button. How could I modify this setup so that the little black ball would move on its own rather than requiring the click on the play button? I'm hoping to make it so the only required interactivity would be clicking the "Next Page" button. I'm guessing the "this.stop()" command they are using is what is preventing it from playing, but I can't wrap my head around how I would change it to do what I want. Any advice? Thanks!
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