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I have a .fla file that was shared with me containing some audio I want to edit and use elsewhere. Since I did not make the animation, I do not have the audio on my computer. I need to download the audio from animate. Is there any way i can do that?
there's this big grey box that progressively gets bigger the more i zoom in, and sometimes some assets just disappear or maybe even the whole screen during playbacks on adobe animate, what do i do
Hello how's everyone doing? I'm trying to achieve adding background music to a project. The timeline is pretty empty, it has 1 keyframe for each layer. I need to import this song and to make it repeat on loop infinitely until it loads another scene on the main game that I think is coded on "Visual Studio". All the scenes are individual .fla I don't have access. I imported the sound and linked as "BackgroundMusic". As I didn't find any tutorials, I prompted ChatGpt and gave me this code: import flash.media.Sound;import flash.media.SoundChannel;import flash.events.Event;// Create a Sound object and a SoundChannel objectvar bgMusic:BackgroundMusic = new BackgroundMusic();var bgMusicChannel:SoundChannel;// Function to start playing the musicfunction playMusic():void { // Stop any previously playing sound if(bgMusicChannel) { bgMusicChannel.stop(); } // Play the new sound in a loop bgMusicChannel = bgMusic.play(0, int.MAX_VALUE);}// Function to stop playing t
I have coding that is supposed to make visible=false some borders.. inside of some of movieclip on the stage. The movieclip on the stage has two frames, frame 1 with some stuff on it, frame 2 with some more stuff. The coding on the main stage succesfully visible=false the stuff on the first frame of the MC on the stage. But TypeError: Error #1009: Cannot access a property or method of a null object reference when I try to .visible=false the stuff on the second frame of the MC on the stage. See the video. https://youtu.be/7PFp-1SP-i8 How can I visible=false the borders on the second frame of the MC?
Display problemsWhen I activate "onion skin" modeDoesn't show me the frames back in greenBut makes them for me in full color without fadeAttached is a screenshotI hope I was understood
I think the solution is simple but I couldn't figure it out over sleeping on it. I feel stupid, but have no idea what my mistake is since I recieved no error. I think it's syntax based, but again no error throws me into a loop.Trying to make an old school Concentration game with trilons based on the show from the 50s-70s (ala Hugh Downs, Jack Narz). So step by step, I have the rebus loaded and cut into pieces. I'm using a three layered movie clip (tr) to represent the trilon (NOTE: all instances of tr are placed on stage via animate with proper names). I've been able to to load the pictures into tr, but struggling with getting the sprite to load on the puzzle side of the trilon (rSide). When executing the function testRotate, tr plays, but the rebus bitmap/sprite doesn't show. I tried a few different methods (I think 6 or 7), the last three are commented in the code below under the placePuzzle function. I totally thought that addChildAt would have done the trick since this bitmap is dy
Hi 🙂 I was just wondering how people are proofing out their HTML5 banner ads? I know I can upload to a server and give a link, but for many banners this is an inefficient process. I've looked into AdPiler, Ziflow, Filestate, Review Studio - however these are all quite expensive and have more features than we need, such as commenting and reviewing in the workflow. We have a studio workflow already that isn't to be altered. I'm just looking for a tool to show HTML5 banners and possibly static eDM mocks, without all the extras and at a decent price point. Does anyone know of something? Thanks!
Hi there,So I'm just wondering if there is away i can use the fill tool, to fill an aea with colour, that was created by two different layers.For example, if I am trying to animate a human being. And i have the head and the top body as two separate layers.It will not let me fill in the neck, as i made the neck with two separate layers.The base of the neck is attached to the rest of the upper body, which forms one layer. And the lines that form the neck are attached to the base of the neck from one end and the chin of the head, which is a separate layer at the other end.It's kind of hard to explain, so here is an image.Don't get confused, you're looking at the adobe animate screenshot, i have just added my notes and highlights, by editing the adobe animate screen shot in illustrator.
I have a simple scene with multiple buttons that each start a different video. Each video lives on a separate frame. Click a button, and it goes to the salient frame and the video plays. What I'd like to do is have the video fade up, play, then fade out. I don't know how to do this. Each button click goes to the frame where it's video lives. The first frame has all of the actions. They take the following form: this.scarcity_btn.addEventListener("click", fl_ClickToGoToAndStopAtFrame_6.bind(this));function fl_ClickToGoToAndStopAtFrame_6(){this.gotoAndStop(5);} At each frame where a particular video lives, there's:this.stop(); Since mp4's dont' support alpha channels, I can't do the fading in/out in the video file itself. Any help would be appreciated.
Greetings, I'm just having trouble here with the painting/drawing lines mode function. Whenever I start testing my bulit Shockwave Flash format from my FLA project, at first when I press the doodle button, I cannot draw/doodle lines in the canvas. But if I click and switch to another tool such as text or paint bucket mode and after that I don't anything in the canvas, I go back to paint/drawling lines mode by pressing the doodle button and I still cannot doodle/draw lines in the canvas. I have to click and switch to another tool and do something in the canvas in order to switch back to doodle/draw lines mode and start drawling lines.But if I do that, I can draw lines, but the problem here is that whenever I feel like I wanna mouse up/stop drawing lines, the mouse up function doesn't let me switch its drawing mode flag state to false. Which means I draw lines forever without stopping unless I click and switch onto another tool. Then I can stop drawing lines, but not for long. Again if I
I'm new to Adobe Animate. I created a character layer and a background layer. I have one keyframe that lasts 5 seconds. However, when I play the animation of those 5 seconds, the shading toggles on and off every frame. Here's a screenshot of frame one and frame 2. Any ideas what I'm getting wrong?
Dear community members, For users of Adobe Animate, what online cloud are you using? I'd like to save my (big) .fla files online so I have a backup and I can access them from different computers. To my knowledge, Adobe CC Files isn't available anymore and the "Files" section from Creative Cloud app is not compatible with .fla files. I heard about Frame.io ? What do you guys recommend? Many thanks
Hi,I've been using the asset warp tool, but when I use it on some arms it cuts off the edge of the image. It isn't doing this to anything else. If anyone could help that would be great!
Ello! There is a light blue line above the frames on the timeline, wondering what it was and how to turn it off?
So I've run into some trouble in a larger project so I decided to troubleshoot but creating a smaller project and am still running into issues. Here's the situation. I want to have two buttons (button01 and button02) and one video object (generic_video). Click one button, and the source of the video changes to let's say a local video, somevideo.mp4. Click button02 and the video source changes to someothervideo.mp4. I have the buttons set up and named and a singular video component. My code would look like: this.Button01.addEventListener("click", fl_MouseClickHandler.bind(this));function fl_MouseClickHandler(){var videoURL = "c:/images-tv.adobe.com/somevideo.mp4"; this.generic_video.on("added", function() { $("#generic_video")[0].src=videoURL;}, this, true);} and this.Button02.addEventListener("click", fl_MouseClickHandler.bind(this));function fl_MouseClickHandler(){var videoURL = "c:/images-tv.adobe.com/someothervideo.mp4"; this.generic_video.on("a
Hello, i am trying to export a short walk cycle from animate, it is 13 frames long and when i go to export it, it misses out the last frame. I tried to export as a png sequance aswell to see if it would do the same, and it seems to be exporting a frame 0 aswell, which isnt in my file, its just a duplicate of frame 1. Im not sure whats going on here because i am still new to the program, so any help would be greatly appreciated
Hello guys! I am studying animate and today I came across this issue.I can import an illustrator file (very simple, 2 layers: the first consisting of a square shape and the second with a .jpg image) but when I publish the html5 banner and choose image assets as export I only get .png image and not .jpg.This only happens if I import an artwork from an .ai file.If I manually import in the stage/library a .jpg image and then I puhlish the banner with "image assets" I get .jpg image in the folder. Is there a way I can choose to publish .jpg images (as image assets, not texture/spritesheet) since the original image is a .jpg? what am I missing? is there an option to force this kind of behaviour? thank you very much Mario
When I click File or Menu and prepare to move my mouse to a menu item, the menu immediately jumps to the Debug menu. It is completely unusable. View and Insert jump to Window and Modify jumps to Help. The rest of the menu items work as desired. This happens only on my Dell laptop, Windows 10, 1G hd, 32G memory. My Surface Pro has build 39603 and does not have this issue. Any ideas why? I like my large screen on the Dell laptop rather than the 13" on the Surface, but it looks like I will have to use it instead until this gets figured out. I would appreciate any help. I have an 8 week class to learn Animate that just started.Terry
Hello, I just recently started using Adobe animate and accidentally named two files the same and replaced one of them, i had both saved like that and I'm wondering if it is possible to recover the replaced one as it have been auto-saving before my mistake?
I tried Importing a files but crashes and closes, I tried other files some worked some don't, I really don't understand why this never happend to me before I have attached the file can anyone check to see what's the problem?https://we.tl/t-QuDdHUXqAW
Im in a situation where i have a characters tongue that needs to overlay outside of a mask. i duplicate the tongue art and then try to erase the part i dont need, to create my overlay, but any time i try and remove any part of the tongue the line quality changes compared to the origional tongue art so the overlay no longer matches. what can i do to remedy this?
I figured since I'm starting off on the wrong foot.Does anyone have links to flash tutorials.1. I need to add code to an item (the red jewel) and an itemslot. (Mainly to test it out first then go from there)2. I also need code to get the data or progress across scenes.
I used to be able to scrub through the audio of an animation until I had to reinstall it.Since then, every time I try to I am met with silence. Im able to play audio perfectly fine from the beginning, but only the beginning. If I try to start it from any other frame than 1, it won't play.[Here is the list of all Adobe forums... https://forums.adobe.com/welcome][Moved from generic Cloud/Setup forum to the specific Program forum... Mod]
Despite manually trying to remove an ease from a Classic Tween and having the Ease Effect have "No Ease" selected, the tween still has an ease on it. I tried making a custom ease in attempt to make no ease there, to no avail. Attached is what I see on my end. Both this starting keyframe and its ending keyframe have the "No Ease" selected.
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