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Get help using Adobe Animate and creating animations.
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I have this error on my action script how to solve it? 1151: A conflict exists with definition count in namespace internal.var count:Number=0;stage.addEventListener (Event.ENTER_FRAME,PuzzleLoop);function PuzzleForLoop(e:Event):void{
Ciao a tutti! A causa di un problema ho dovuto disinstallare AN e installarlo una seconda volta. Purtroppo nel pannello risorse predefinite non c'è più niente.. vuoto. Come posso tornare ad averle?
Hey all! After I zoom in past the 400% mark, a grid pops up and I cannot figure out how to disable it. Is this a new locked in feature? It just slows my computer down.My grid is off, and I cannot find another way to mess with the settings. Thank you all for your help!-Nick
I created a interactve file in html5 canvas, I need to publish it andupload thethe MagicInfo platform. The site works fine when published using animate test. But it cnnot run locally because of the security issues .but to be able to upload it to magicInfo, the file has to have no security blocks. That is to be able to be oppened in a browser. even offline My question is, are the security blocks a result of the browser, or do they come in the code of the published files form animate.thanks for the help.!
I'm trying to build a really simple clickable prototype. There's a movie clip with an instance name "emailFocus" and when I click it's supposed to go to frame 5. Really easy, right?But, it's not working at all. There's nothing happening on click.Possible complications...1. There is a large bitmap background2. There is a static text object on top of my movie clipWhat am I doing wrong?-- the code --stop();emailFocus.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_5);function fl_ClickToGoToAndStopAtFrame_5(event:MouseEvent):void{ gotoAndStop(5);}-- end of the code --
Hello, Recently, I had a problem with my Adobe Animate project that had to do with the scenes, my ActionScript code, and my camera. Ever since I added my buttons for the "Intro" scene, things started to get weird. I got ActionScript output errors stating my Dream and Room scenes don't exist, a lot of ActionScript #1120 errors on my Room and Dream buttons, and even my camera not working in the Room scene. I don't know why, but when I try to change some segments of my code, the errors persist. Is it because Adobe Animate updated, there are errors in the Camera functions, or even the code itself is outdated? I have no clue what's going on, and I hope to find a solution to it. Furthermore, I'm new to ActionScript so I don't know a lot about it. The code snippets were extracted from our textbook. I am also using version 24.0.3 of Adobe Animate 2024.Here is my file:https://drive.google.com/file/d/111jUH0po1h_u4BN4b1iYCd14qw6VS_on/view?usp=sharingWith regards.
I've been trying to export my animation, but the file never shows up in the queue in Media Encoder. Can someone help me out?
I would just like to know how do you save a project in Adobe AN and then return to finish it later?
I've been animating for a few months and I took a week off, when I came back when I try to move a symbol when it is in a layer instead of adding a keyframe it selects the entire layer and doesn't add a keyframe. Any help would be nice.
Hi Everyone,I am in the process of making a HTML5 user interactive animation for use on our website. I have created a small example which my line manager is very happy with and would like me to pitch it to the company MD. I have tested it within Animate and it worked beautifully but I can't seem to export it. The animated parts work but the interactive buttons don't. Can anyone advise as to how to get it out of Animate. Thank you.
how can i duplicate keframes in armature layer?when I chose the keyframe and drag with ALT- It does not copy the motion of the layer.
Hey I just wanted to check and see if anyone knew a shortcut to force a graphic symbol to "play once" from whatever frame it is in the main timeline instead of goinging back to set the beginning frame each time. I ask this cause symbols I need to do this typically have to be reset for some reason. I'll set the symbol to play once from a frame number, then when I create another keyframe for it, I have to update the first frame it plays from. If that makes sense
HI, I have a couple of video in different components. And have buttons that show and hide the components. The problem is afer a coule of times turnng on and off the videos. 6 times usually , the videos stops showing.dont know if this jas happened to anybody.any help would be appreciated. thanks
So years ago, I was able to export audio (wav and mp3) from Premiere to Adobe animate just fine. Then after an update some time after, I lost that ability to do so. I tried looking around for just a simple method to do what I had done before, but the basic method I have to do now isExport audio from Premiere -> Import audio to Audition -> export as a specific mp3 format-> Import to AnimateIt's really obnoxious having to use a third app for something that wasnt an issue 2-3 years ago, and it's annoying to not only have to set where the file saves for every single project per app, but that it also saves an auditon file that I never plan on opening ever again.If there's an alternative format I can use on Premiere just to skip the whole conversion on Audition or another sound program like Audacity, I would very much appreciate it.
I'm trying to make a game, where it's basically to build a burger, and I'm making this post to figure out if the idea I have is even possible. First idea:The user will click a button, and an animation of a burger part will descend, building the burger. But I have no idea how it's going to stack properly and be in the right position/layer with just the click of a button. For instance, the first layer of the burger, the user wants to have a patty, how do I make it that whatever the first button the user clicked will be the first layer of the burger? And then continue on with the second layer, third, and so on. Second idea:I'm new to Animate, so I don't even know if it's possible, but basically, the idea is to have the user drag the burger part and make them stack the burger themselves, so there's no issues with figuring out how clicking the button can make the burger parts stack in the right places. It basically has the user interact with the burger parts and move it around. Is
Hi, im creating an interactive where i need to play different videos. Im trying to load a video into component using the Load a video code: /* Load a VideoChange the URL below.*/var videoURL = "https://images-tv.adobe.com/avp/vr/15a99ccf-0e7c-4601-b270-87dd82624086/5078a43c-81f9-4a93-836c-815278b83a8e/e9cf12a0-7c4b-414f-a5c9-97ef49340aa9_20160203035417.960x540at1200_h264.mp4";this.video_player_1.on("added", function() {$("#video_player_1")[0].src=videoURL;}, this, true); I understand i need to change the url address to where my videos are. I have them in a folder where i store the videos inside the folder where my html page is. var videoURL = "videos/IDLE_SCREEN.mp4";this.video_player_1.on("added", function() {$("#video_player_1")[0].src=videoURL;}, this, true); But the component doesent load the video. Not sure if this is the corrct way to do this. any help would be appreciated. thanks!
Hello, ell me, is there a way to somehow hide video components through JS ? I have 2 video camponet on the screen, when you press 1 or 2 buttons, only one of the two videos should appear on the screen.
I would like to ask if someone already did this and can help me to understand if is possible or not.I made an simple animation in After Effect and i export in a Json file with bodymovin plugin, now i want to export this Jason file into an html canvas with animate. Is that possible or not? Thanks a lot,
Hi, I have a canvas with 2 video components. and 3 buttons, firs button is to show first video and hide second. second button is to show second video and hide first,and third buttons is to hide both videos. Show and hide works for the components at the beggining. but then it doesent work using the buttons. only show works. any help would be appreciated.my code:this.movieClip_1.visible = false;this.movieClip_2.visible = false;this.button_3.addEventListener("click", fl_ClickToHide.bind(this));function fl_ClickToHide(){this.movieClip_2.visible = false;this.movieClip_1.visible = true;}this.button_4.addEventListener("click", fl_ClickToHide_2.bind(this));function fl_ClickToHide_2(){this.movieClip_2.visible = true;this.movieClip_1.visible = false;} this.button_6.addEventListener("click", fl_ClickToHide_4.bind(this));function fl_ClickToHide_4(){this.movieClip_2.visible = false;this.movieClip_1.visible = false;}
i'm poitive there's a glowing color secret i think is called the hex to whoever made this png electric eel see the glow color line? how do i do this?
So i tried using Vdownloader to download some music from Youtube and I put them into mp3 format and loaded it as a test in Youtube The music doesnt play in the video even though in animate its there. Im actually trying to use older video game music for what Im trying to make. How do other people get their music?
Im trying to have a random amount of clone child movies randomly placed on a canvas.I'd like them to sit behind some of the elements like Paper Light, Paper Dark etc. - you'll see them in the code.But they are always rendering in front of everything even though I'm trying to give the negative z indexes way below everything else.Also, occasionally this code just crashes the browser. Is there anything wrong with the code or is it likely large image filesize I am using in the Animate file output?// Ensure this code is placed in the Actions panel for the first frame // Function to generate a random number within a range function getRandomInRange(min, max) { return Math.random() * (max - min) + min; } // Function to randomly return true or false function getRandomBoolean() { return Math.random() < 0.5; } // Reference to the original MovieClip on the stage var originalClip = this.originalClip; // Reference to the PaperLight MovieClip on the stage var paperLight = this.PaperLig
Hi people, I can only add asset warp points and drag them around, but the dashed outer circle that should be appearing around the points in order to rotate the direction of the rotation is not there. Can anyone help me out? All of the videos I found assume I have those circles 😕😕 [Moving from generic Start/Help forum to the specific Program forum... Mod][To find a forum for your program please start at https://community.adobe.com/]
Hi!I've been working on a bigger project over summer, and I've just now been having this issue of Animate CC crashing when I publish it as a swf. The progress bar goes to 53%, stops, then crashes when I try and publish it. I do have 24gb of ram, if it's possible that I could give Animate more ram to help then if you could let me know that would be great!I've never really done a big project like this before, and I've put all my work into one scene. But I only have about 400 frames done of 4000, so I don't know if that should matter if it is in one scene. If it does, then do you know how to split up a sound file in Animate, because I have a sound file playing throughout the movie.Thanks!
Been having this issue for at least a few days now and I haven't been able to find anyone with quite the same issue yet. I'm working on cleanup for a pretty large file, mostly using the fluid brush tool for linework. If I move something else on the same layer and frame as a drawing I've already made, there's a chance the lines for that drawing will warp. Its like animate has deleted the data for how that line should curve between the vertices, so it just becomes a bunch of jagged straight lines. I've had a couple times where it's kept the original line, but put the noncurved version on top of it. I managed to get a decent before and after since I duplicated a drawing across frames. The first is how it should look, the second is after I moved some other elements on that frame. This one's been pretty subtle, but I've had some get really messed up. Does anyone know what's causing this and how I can fix it? I've got a deadline coming up and I can't keep redrawing things like thi
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