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Does anyone know why when I generate a sprite sheet from a symbol it leaves a blank space in between each sprite (I have used a non-transparent background to show this space). This is one of many sprite sheets that I am attempting to make with this program and the other ones seem to work just fine with and export without this white space.
Flash Player 35 supports a much needed larger address space, but while that player is included in the Animate installation, at least since Animate 2023, it's not listed in the pulldown of the available player targets in Publish Settings, which still stops at Flash Player 32
Hello guys! I'm pretty new to animate (I come from after effects) but I've been ask to create some html5 banners. So I'd like to ask you if you know tutorials/courses that can help me in understanding the basis and how to create/handle the process of making and deliver html5 banners. I've seen some options on udemy but the feedbacks aren't that great. Can anyone help me? Another point is what are the main skills one should have to create html5 banner in a professional envirnoment?I'd say knowledge in Animate CC, html, css and javascript and experience with the major publisher.Do you think these skills could be enough in case I need to hire someone?Thank you very much!!!Mario
so im using different music in an animation in animate. ive made a new layer and named it music. i make a black keyframe and put music on it. i want it to play for a few moments and then stop. how do i do this? i know this is a dumb question but i put it down and tried to remove all of the sound by removing the frames, whidch is usually how i get rid of frames but the music stilll plays.
Can anyone help me with making the walk cycle smoother? i am so mad that its not that accurate. and its not that smooth. does someone have an idea how to fix it? i will show the video how it looks and how i wanted it to be
Has anyone seen a limit to the cumulative size of swfs that can be loaded at run time in Flasg Player 32? While the Animate preview loads and plays those swfs, Flash Player 32 hangs during the load of multiple swf after the total exceed ~500MB. Has anyone else seen this, and found a way around it?
Hello, My son uses Animate to make short videos and episodes of a little series he shares with his friends. He's never had a problem exporting any of his work to a video except for this specific file. I'm not familiar with how the program works but I thought I'd share the file on his behalf to see if anyone could try and see what's causing it to freeze during export, whether trying to covert to AVI, H264 or any other format. It always gets stuck at 20% on multiple devices as well. Here is a link to a Google Drive upload to the file. If anyone could help it would be greatly appreciated! Animate File
I have been messing with this for the better part of 2 hours. I tired to attach an FLA but it wouldn't let me. its 1152x658 all shapes no imagesMy OAM file is 10.5 MBQuestion 1: Why is my file so big 1 there are no images. I broke apart the SVG's its still 10.5MBI had some text layers I deleted still 10.5textured / Image assets/sprite sheet all 10.5 - 10mb Question 2: Whats the proper publish setting for the scenario below?I have literally 70 designers I want to unleash in the animate community, I just need to make sure I train them right an I know what the F I'm talking about everything we will do will most likely 1152x648 and placed in indesign, probably a mix of SVG's, pngs and Jpgs what would be the next publish settings for our needs
So far everything looks very easy to control in this program-- but the FPS is stuck on 30. and I don't see any way to change it. I'd like to have the option of animating in 2's (12 fps) or using standard film frame-rate (24 fps)-- this must be an option right?
Many fonts are not working in Adobe Animate. Spaces are not rendering correctly within letters. I used Adobe Fonts, and the fonts work well in Photoshop, Illustrator, After Effects, etc., but not in Adobe Animate. I am using MAC. when I send a File to a Windows user Font works well for Them.
I have this error on my action script how to solve it? 1151: A conflict exists with definition count in namespace internal.var count:Number=0;stage.addEventListener (Event.ENTER_FRAME,PuzzleLoop);function PuzzleForLoop(e:Event):void{
Ciao a tutti! A causa di un problema ho dovuto disinstallare AN e installarlo una seconda volta. Purtroppo nel pannello risorse predefinite non c'è più niente.. vuoto. Come posso tornare ad averle?
Hey all! After I zoom in past the 400% mark, a grid pops up and I cannot figure out how to disable it. Is this a new locked in feature? It just slows my computer down.My grid is off, and I cannot find another way to mess with the settings. Thank you all for your help!-Nick
I created a interactve file in html5 canvas, I need to publish it andupload thethe MagicInfo platform. The site works fine when published using animate test. But it cnnot run locally because of the security issues .but to be able to upload it to magicInfo, the file has to have no security blocks. That is to be able to be oppened in a browser. even offline My question is, are the security blocks a result of the browser, or do they come in the code of the published files form animate.thanks for the help.!
I'm trying to build a really simple clickable prototype. There's a movie clip with an instance name "emailFocus" and when I click it's supposed to go to frame 5. Really easy, right?But, it's not working at all. There's nothing happening on click.Possible complications...1. There is a large bitmap background2. There is a static text object on top of my movie clipWhat am I doing wrong?-- the code --stop();emailFocus.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_5);function fl_ClickToGoToAndStopAtFrame_5(event:MouseEvent):void{ gotoAndStop(5);}-- end of the code --
Hello, Recently, I had a problem with my Adobe Animate project that had to do with the scenes, my ActionScript code, and my camera. Ever since I added my buttons for the "Intro" scene, things started to get weird. I got ActionScript output errors stating my Dream and Room scenes don't exist, a lot of ActionScript #1120 errors on my Room and Dream buttons, and even my camera not working in the Room scene. I don't know why, but when I try to change some segments of my code, the errors persist. Is it because Adobe Animate updated, there are errors in the Camera functions, or even the code itself is outdated? I have no clue what's going on, and I hope to find a solution to it. Furthermore, I'm new to ActionScript so I don't know a lot about it. The code snippets were extracted from our textbook. I am also using version 24.0.3 of Adobe Animate 2024.Here is my file:https://drive.google.com/file/d/111jUH0po1h_u4BN4b1iYCd14qw6VS_on/view?usp=sharingWith regards.
I've been trying to export my animation, but the file never shows up in the queue in Media Encoder. Can someone help me out?
I would just like to know how do you save a project in Adobe AN and then return to finish it later?
I've been animating for a few months and I took a week off, when I came back when I try to move a symbol when it is in a layer instead of adding a keyframe it selects the entire layer and doesn't add a keyframe. Any help would be nice.
Hi Everyone,I am in the process of making a HTML5 user interactive animation for use on our website. I have created a small example which my line manager is very happy with and would like me to pitch it to the company MD. I have tested it within Animate and it worked beautifully but I can't seem to export it. The animated parts work but the interactive buttons don't. Can anyone advise as to how to get it out of Animate. Thank you.
how can i duplicate keframes in armature layer?when I chose the keyframe and drag with ALT- It does not copy the motion of the layer.
Hey I just wanted to check and see if anyone knew a shortcut to force a graphic symbol to "play once" from whatever frame it is in the main timeline instead of goinging back to set the beginning frame each time. I ask this cause symbols I need to do this typically have to be reset for some reason. I'll set the symbol to play once from a frame number, then when I create another keyframe for it, I have to update the first frame it plays from. If that makes sense
HI, I have a couple of video in different components. And have buttons that show and hide the components. The problem is afer a coule of times turnng on and off the videos. 6 times usually , the videos stops showing.dont know if this jas happened to anybody.any help would be appreciated. thanks
So years ago, I was able to export audio (wav and mp3) from Premiere to Adobe animate just fine. Then after an update some time after, I lost that ability to do so. I tried looking around for just a simple method to do what I had done before, but the basic method I have to do now isExport audio from Premiere -> Import audio to Audition -> export as a specific mp3 format-> Import to AnimateIt's really obnoxious having to use a third app for something that wasnt an issue 2-3 years ago, and it's annoying to not only have to set where the file saves for every single project per app, but that it also saves an auditon file that I never plan on opening ever again.If there's an alternative format I can use on Premiere just to skip the whole conversion on Audition or another sound program like Audacity, I would very much appreciate it.
I'm trying to make a game, where it's basically to build a burger, and I'm making this post to figure out if the idea I have is even possible. First idea:The user will click a button, and an animation of a burger part will descend, building the burger. But I have no idea how it's going to stack properly and be in the right position/layer with just the click of a button. For instance, the first layer of the burger, the user wants to have a patty, how do I make it that whatever the first button the user clicked will be the first layer of the burger? And then continue on with the second layer, third, and so on. Second idea:I'm new to Animate, so I don't even know if it's possible, but basically, the idea is to have the user drag the burger part and make them stack the burger themselves, so there's no issues with figuring out how clicking the button can make the burger parts stack in the right places. It basically has the user interact with the burger parts and move it around. Is
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