Get help using Adobe Animate and creating animations.
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When I try to use adobe animate my cursor keeps flashing the blue loading circle and when I try to click anything it automatically closes.
Either let us use media encoder to change mp4s to FLV files or just let us import mp4 files into the project and have them actually play in the timeline in Adobe Animate. From what I can tell, this issue is not new and I'm not sure why it's never been fixed.
Hello))I know that I have already asked something similar, but I was so tormented, but could not solve this problem.And so, the touch for dragging an object still does not work for me. Doesn't work in sensor emulation in the browser, not on a real device))I have already written - createjs.Touch.enable(stage) - Help) ;But unsuccessfully(((Help me understand my mistake, please) var stage = new createjs.Stage("canvasId"); createjs.Touch.enable(stage); var root = this; this.ball.on("pressmove", moveBall ); function moveBall(e) { console.log ("pressmove") ; var p = stage.globalToLocal(e.stageX, e.stageY) e.currentTarget.x= p.x; e.currentTarget.y= p.y; } this.ball.on("pressup", dropBall); function dropBall () { console.log ("pressup"); root.ball.alpha=0.5; }
Whenever I make a symbol, the thing I make the symbol of dissapears and the scene turns with inside the symbol. Idk what I did or how to fix it.
HiI imported an svg file into Animate CC and after animating it, exported it as animated gif. I set the background as transparent.However, the image shows an unintended faint white outline when viewed on the browser!After going through the forum, i also added the following code in the 'Actions' panel on the first frame of the first layer. canvas.style.backgroundColor="rgba(0,0,0,0)"; document.body.style.backgroundColor = "rgba(0,0,0,0)";But in vain.Here's the link:http://wizdreamz.com/TrialWebsite/images/trial.gifAny help is appreciated.Thanks and RegardsJayashree
so for some reason alot of my library sprites have turned white and placing them on the stage doesnt help. Its weird because my grouped sprites, some are there and some arent.
For example, I put two panels in the extension, namely my1.0, my2.0,I want to use the jsfl command to directly open the my1.0 or my2.0 panel. Can jsfl do this?Because I found that this panel name appeared in the shortcut key settings, and it can be opened directly after setting the shortcut key.This use comes from when I have multiple panels, I can close them all and keep only one panel, and call jsfl to open whichever one I want.
Damn, STILL an issue, 4 years later? UGH... I'm trying to import from RGB Illustrator doc with layers set for all the parts of my animation. All the color dies when it comes in.... this is illustrator (v24.2.3):And this is what it looks like in Animate (v20.5.1)... flat, washed out. Sigh. I noticed my original Illustrator document was made as a "Print" document. Even after switching to RGB color space, my default swatches were described in CMYK. I made a NEW RGB Illustrator doc as "Art & Illustration" and default swatches were RGB. Import to Animate and it still converts to flat colors. I did copy / paste from Illustrator to Animate. Same flat colors. Left is paste Illustrator file / Right is paste with conversion to bitmap. Same exact "copy" with 2 options on "paste". This makes me sad. Copy / pasted a few layers to Photoshop, saved out as PNG files. Looks right in PSD, still makes flat color on import to Animate. The only way the color stays
So I followed every instruction right and for some reason the sprite sheets arent showing any previews of itself and when it does manage to show a preview, none of my sprites are there and its just transparent. It says "Selected symbol is not in the sprite sheet" and yet for other projects it is working fine. (Screenshots ahead)
Hallo zusammen / Hi together! (I wrote it in German because it is my standard language and the translations are often very strange. But I would add it if you wish.) Ich versuche seit kurzem mich in Animate einzuarbeiten. Auch weil der Chef für die Zukunft weitere Animationen erzeugen möchte.Dank euch konnte ich die erste einfache Animation mit Riggen bewerkstelligen. Ich möchte nun aber sauberer und professioneller Arbeiten und bin dran, unser Maskottchen in verschiedenen Ebenen einzuteilen für die Animation. Aber schon daran scheitert es, da unser Maskottchen... alles andere als anatomisch korrekte Glieder hat. Besonders bei den Beinen habe ich extreme Probleme, einen Weg zu finden, wie ich es neu und sinnvoller für die Animation illustrieren kann. Da es sehr dicke unanatomische O-Beine hat. Ich habe versucht, es mit den Kreisen zu machen, die ich in diversen Tutorials gesehen habe. Aber für unseren Hasen scheint das nicht gut zu funktionieren. Ich habe mit Riggen zwar einig
Hi there,I’m (very) new to Adobe Animate and have just worked through my first tutorial course.My problem is, I can’t for the life of me to get the animation to test in a browser! It quickly runs through something (too fast for me to see) and then….. nothing!I have never got it to work, not once. Tried with different files and even project files supplied from the course.I’ve been previewing my work by double-clicking the html file.My usual browser is FireFox, but I downloaded Chrome and set to default after reading some post recommendations but still nothing.I feel something is blocking the browser from launching??Any ideas? Going crazy (prob already there).Further Info: Working from a Mac (2021), macOS: Sonoma 14.4.1 and have the latest version of Adobe Animate.
Hi, the function makeResponsive have a problem, when i load two or more animations with different sizes in one page! an.makeResponsive = function( isResp, respDim, isScale, scaleType, domContainers ) { var lastW, lastH, lastS = 1; window.addEventListener("resize", resizeCanvas); resizeCanvas(); function resizeCanvas() { var w = lib.properties.width, h = lib.properties.height; [...] var w = lib.properties.width,h = lib.properties.height; height and width will be overwritten from the last loaded animation-script!the var "lib" must be passed here as a parameter in makeResponsitive. an.makeResponsive = function( *** lib, *** isResp, respDim, isScale, scaleType, domContainers ) { And fix://Code to support hidpi screens and responsive scaling. AdobeAn.makeResponsive(lib, true,'both',fal
I've been working on a project for 3 hours and the project closed itself. I didnt even leave the app and when I re-opened the project, all the progress I had made was gone. I checked for recovery files and once oppened, it was still the old, unworked version of my project. Is there any way for me to find my project, that should've been auto-saved, since I did have the feature enabled? Is there a version of it somewhere? Because I'm lost dont know what to do... Thank you for your help.
I made an animation that I am really proud of, but when I try to export it, I get these errors:Most of the layers listed here don't even have objects on frame 1.I tried looking up solutions online, but they all mention code and scripts. This animation features no codes or scripts. I checked multiple times.I have no idea what could possibly be causing this and I REALLY want to be able to show this animation to other people and - y'know - use it.Please help.
I've updated to Animate 2024 recently, but I can't get code completion to work in my AS3 projects. Keyboard shortcut (Ctrl+Space) is set, and "Code hints" checkbox is enabled in preferences. Hinting works fine in 23.0.2
I've created a interactive animation in Adobe Animate. I have placed it into a fixed div in the upper left hand corner of my html page. Over this object there is a scrollable column of divs. I need to trigger the animation when a specific div exits or enters the browser window. Is that possible?
I try to export my Adobe animate animation to adobe media but it just opens the encoder and dosent actually put anything innthe queue. If I try to press export media/video with encoder open, the button does nothing. I really need some help with this problem.
Everytime I restart adobe animate all of the settings restore to default and the perenfrences are compact. Does anyone have any solutions?
var page_body = document.getElementsByTagName("body")[0];Hello.Please tell me. )I placed a square object on the canvas, and converted it into a symbol.Gave him a name - chiefNow I'm writing code - page_body.style.overflow = "hidden";page_body.style.position = "fixed";var page_canvas = document.getElementsByTagName("canvas")[0];var _this = this;console.log("_this.chief.y - "+_this.chief.y);console.log("_this.chief.x - "+_this.chief.x);console.log("_this.chief.width - "+_this.chief.width); console output - _this.chief.y - 351.05_this.chief.x - 372.05_this.chief.width - undefined please help me, how can I find out the width of an object?
MP3's exported from Logic Pro X within the last two weeks suddenly won't import to Animate, had no issue importing into Animate before. Has there been a recent update that has different requirements than there used to be for MP3's? Older MP3's that were exported using the same process from Logic Pro X have no issue importing into Animate today, just the recent exports. Export settings are 16 bit, 44.1 KHzAnimate CC and Logic Pro X have latest software and updates.Tried importing on Mac & PC, neither worked to import mp3's
Hi, I would like to draw a sine wave, bordered at the top and bottom by parallel lines, and then animate the whole thing by having the parallel lines come together and move apart (move up and down) squashing and unsquashing the sine wave. Does anyone have any idea how I can do that?Many thanks
So i have been working on a little movie with sprites and several years ago i stopped. Ive picked it back up and somehow I made the entire stage and sprites zoom in. The frame before as well as the frame it happens both says the zoom is at 100%. Does anyone know what I did and how to get out of it? As you can see frame 10766 is normal and at 100%. In 10767 its still at 100%. So I have clearly did something that made everything zoom in. Can anyone help?
So I'm making a flash animation with 2d sprites and backgrounds for them to walk through. There is going to be 5 different fights going on and I wanted to view each fight seperately. I wanted to zoom in somehow .If one wanted to make the entire frame zoom in to view some characters up close how would one do this? I can resize layer 1 which is the background but then I have to also resize the characters themselves. Is this the only way to do it?
hi! im using adobe animate for 3-4 years but i see this problem for the first time,i just reseted my pc and installed adobe animate again,but this is new, i never seen this before,when i just duplitace my layers in the folder, and this becoming,also ,when i create merged layers like symbol,and make another layer,then pasting the that i duplitaced symbol,this becoming,and my pictures are transparent png,i just working on this adobe animate glitch in 4-5 weeks but i cant solved this big problem,and btw,when i break apart my bitmaps(layers),some of layers are gone,i mean some of layers are disaappear in my scene,im 15 years old little animator but i cant solved this problem,please,help me, i have no other alternatives to animating my character,im feeling really bad,please help 😞 (and sorry if i have bad English)
I'm starting a new post about this to minimize hijacking the original post where I posed the subject question. (https://community.adobe.com/t5/animate-discussions/identify-an-instance-by-the-name/m-p/9319295) My question/problem:I have a series of "named" movieclips that each contain the same "unnamed" movieclip (on the second frame of the parent MC). I want to play the inner movieclip when a button (targeting the parent MC) is clicked. @JoãoCésar17023019 posted this reply:You could do something like this: function playInnerMC(e) { e.currentTarget.gotoAndStop(1); e.currentTarget.children[0].gotoAndPlay(1); } this.parentMC.on("click", playInnerMC); I think this is pointing me in the right direction, however I am getting an error in the console... Uncaught TypeError: root[root.pageInstance][root.narrationMovieInstance].children[0].gotoAndPlay is not a function root is a reference to "this" on my main timeline (var root = this;) Could the
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