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Hi everyone, I've created an interactive video in Camtasia which I can export to HTML5 resulting in the following files:embed.cssindex.htmla media folder that contains another bunch of files (MP4 video, images, skins, scripts, xml files, etc.) I would like to integrate this interactive video with all the elements mentioned above into an Animate project to let the user play the video with all its interactivity when they get to the scene. Any idea if this would be feasible? Thanks in advance for your tips!
Dear All Thank you for your timeI have aproblem that cant seem to work out looked on line and read some books but cant finda solution. I have one movie clip that is tweened on a straight path that is movable with the mouuseas wel as rotatable with buttons, the imbedde tweened object cabn also be moved with buttons . The collision object is a line that rotates 360deg with a button . That all works, what I cant figure out to do is display the distance to the line as the tweened object approaches the like a countdown to a colision.added a photo to help explain.Thank you all
I try to export but nothing happens.
I am trying to export animations as gifs. I have these sat up for videos for other uses, so I would like to export them at 50% as gifs. However I've been running into this issue where I set the percent and export it, half the time they remain the full size. What I have noticed is this happens when the preview does not update after I change the image size. What I do is go to "Export Animated Gif..." then the export window pops up with an additional pop up titled "Processing..." with a progress bar. Then when that's done, I change the percent to 50 and click out of the text box. Which then it should automatically run the "Processing..." pop-up again and update the preview, then when I export the gif is correct. However half the time after I change the size, that pop-up will not appear again, the preview will not update, and the exported gif will be exported in the original size. Is there a way to manually update the preview? Or some better work around?Thanks!
I just upgraded my Adobe Animate from 2019 version to 23.0.3 version today. However, when I publish HTML5, the animate shows following message** 11 Bitmaps packed successfully into 1 spritesheet(s).but there is no file in default folder images\. I have another laptop running with the same version of 23.0.3. It does not have this problem. Anyone can advise?
bonjour,j'ai une séquence sur laquelle je lance une vidéo via une action sur un bouton.Je voudrais que la lecture se replace sur la frame 1 de la sequence 1 automatiquement à la fin de la lecture de la vidéo. La vidéo est insérée dans un composant FLVplayback.J'ai codé ainsi sur la frame dans le clip qui contient le composant:import fl.video.FLVPlayback;import flash.events.*;addEventListener(Event.COMPLETE, videoComplete);function videoComplete(e:Event):void{MovieClip(this.root).gotoAndStop(1, "Sequence 1");}Je n'ai pas de bug, mais par contre il ne se passe rien, la video se joue et rien. Qu'est-ce que quoi?merci
Just upgraded to Animate 20.0.3, and when I publish my existing HTML5 project. The texture/spritesheets are not getting generated. The console says: ** 38 Bitmaps packed successfully into 2 spritesheet(s). But they are not in the published image folder. However, the _preloader gif is. I have attached screen shots of my publish settings. NOTE: I am able to publish my existing HTML5 project in Animate 19.2.1 without any issues. Any help is greatly appreciated!
Here's my scenario. I have a button that has AS3 attached that tells it on mouseclick to play a movie clip. The movie clip plays from frame 1 - 15. On frame 15 there is a this.stop(). When it's hit again, the movie clip plays from frame 16-30. The first 1-15 frames of the movie clip is a tween that fades the object up...and the latter half fades it down. What I'm struggling with is I'd like the movie clip to continue playing after X seconds in case no one has pressed the button a second time and I don't know how. Essentially, after X seconds, fade the movie clips down. As I indicated, I have an Actions layer associated with each buttons that tells them what to do, then Actions layer on the movie clips that have stops at frame 1 and 15 with tweens for fading up and down.
Any help/ code/ example to do a magnifying glass effect with this kind of effect of the content change/ rainbow is much appreciated. Maybe even a single thing like either rainbow effect on the edges or content change. I'm a completely noob at this
Just like the Magic Wand does in Photoshop. I know there is a magic wand in Animate too, but it only works for bitmaps for some reason...?!Being able to do that for the shapes would be awesome!If there is no tool for that, do you think it can be done by code?
I'm an animation student so I bought a pc so I could do my work at home. When I get it on and all my stuff is set up, nothing is there. I tried making a new file and that ones there but still not the others.
Hello everyone! I've created an html 5 file on animate that all points to the same page. I have a problem, I tried to load the html + images folder + javascript excluded from the html but the page opening is about 9 seconds. I would like to decrease the page opening a lot how can I do it?
I was working on my character for my new channel and didn't name it giving it the name "untitled-1.fla" and saving it on my computer. I wanted to make a quick test animation, and accidentally saved it as "untitled-1", overwriting my character. I've tried looking through my tmp folder. I tried looking for the "RECOVER_" file. I tried looking at "window > history". nothing. this fr discouraged me. after all that work, how could I make such a simple but stupid mistake?
In my timeline, I have frames that are sometimes on 2's, somtimes 4's, sometimes holding for dozens of frames. When I do "Export Movie" as PNG Sequence, it makes an image for every frame on 1's. For example, for the keyframe that is 4 frames long, it's exporting 4 identical images of that keyframe, rather than just 1 image for that keyframe. Is it possible so that the exported images reflect the keyframes, rather than every single 1 frame? Thank you.
Hello, I have an animation of an old fashioned scale with 3 states: hanging to the left, in the middle(level) and hanging to the right. You can go to the states by pressing 3 buttons. One for every state. So when I press button 1, the scales animate to the left hanging state. Button 2, the scales go level. button 3 the scales go to the right hanging state. When I press button 3 after button 1, the scale must go from left hanging state to right hanging state. So the button sees which state the movieclip is in(left, level or right) and animates to the right state.It looks pretty simple but I can't get it to work.Any help is much appreciated.Thanks in advance 🙂
I've been using adobe animate for about a week now and every day it seems to be getting worse and worse performance. I have recently installed 32gb of RAM on top of my prior 16gb, and found that the program tries to use about 40gb of ram for a file that isn't even over a kb in size. It doesn't feel right to me, but I don't care if the startup is weird if the program runs normal after, but it lags and struggles to do just about anything in the program (including sometimes freezing my whole computer). My CPU is a 6-core processor with a speed of 3.7GHz, which surpasses the system requirements as far as my understanding, so what am I missing? What could be causing this program to behave in this way?
Hi guys!Im busy with a big project and Animate keeps crashing.I have checked my RAM and hardware specs and they all seem to be all good. Why does this keep happening?
Hi everyone.So I use animate all the time without issues, designing for google HTML5 banners. However, today I have been working on some banners, and it will not let me change the publish path for the javascript. Seemingly, I can choose the JPG export path, but nothing else. No matter where I choose to publish, it just wont do it and defaults to a random place. Only time it will work is with no path selected, so "300x250.js" this has happened before but seemed to fix itself.I have tried using an old version, but get the same issues!HELP! 🙂
I get this message when trying to play animation in browser: WARNINGS: ** 36 Bitmaps packed successfully into 2 spritesheet(s). Frame numbers in EaselJS start at 0 instead of 1. For example, this affects gotoAndStop and gotoAndPlay calls. (36) Motion tweens are published as frame by frame animations. Use classic tweens where possible. (7) I've read that this genrally means nothing is wrong but how do i fix this? It still won't let me play my animation in my browser.
I’m developing an iOS App on my Mac using Animate 24 and AID SDK 50.2.3.8. Everything went well - until I made the mistake to Upgrade vom macOS 13.1 to macOS 14.1.1I’ve created all new Certificates and Profiles and everything SHOULD be working as smoothly as before - but now I can no longer install the App via Xcode on my Test-Devices (iPad Pro 11 iOS 17.0.3 and iPhone 13 mini iOS 17.1.1)When I try to install the App via Xcode 15.0.1 I’m getting this Error Message immediately:Error installing '/Users/…./Appe.ipa', ERROR: Error Domain=com.apple.dt.CoreDeviceError Code=3002 "Failed to install the app on the device." UserInfo={NSLocalizedDescription=Failed to install the app on the device., NSUnderlyingError=0x600002619590 {Error Domain=com.apple.dt.CoreDeviceError Code=3000 "The item at yogeee.ipa is not a valid bundle." UserInfo={NSURL=file:////Users/…./Appe.ipa, NSLocalizedFailureReason=Failed to read the bundle., NSLocalizedDescription=The item at App.ipa is not a valid bundle.}}, NSU
I'd like to create a symbol and apply different text to each instance of the symbol: Is this possible? I prefer just applying a property, without being required to use ActionScript.
How can I list all the local users configured on a windows machine (Win10+) using AS3.I would prefer doing this without using any other third party programming languages if possible.Preferable some native method to Animate CC.
In previous versions of Animate, in both AS3 and Canvas documents, JPEGs in the library would allow you to choose to choose between either using the imported JPEG data, or a custom compression setting for publishing.Granted, Canvas documents seemed to always ignore the request to use imported data and would instead republish them using a quality of apparently around 80%. This was annoying, but provided reasonably-sized output files. Now in the last couple of updates, instead of properly fixing this, Adobe has apparently made the problem even worse. Instead of fixing the inability to publish imported JPEGs from Canvas documents, that option has been removed entirely and replaced with "Use best qualty: 100". This causes simply republishing old pages in the current version to generate MASSIVELY larger files. Nobody in their right mind ever uses 100 quality for JPEG. If you want quality that high, you just switch to PNG. If they'd changed this option to something like "Use global
Hi there!I'm sure this topic go through many apps, not only Animate.Many time I receive layouts with many empty layers and of course I delete them, but there also are inbetween some non empty layers, so I have to select one by one in order to delete them.So, is there a way to delete empty layers automatically in Animate?Thanks in advance!
I've tried a million things and can't get this sound to play either from the "test" menu item or from a local server.I have previewed the sound in Animate and it plays, it's a 128kb MP3, and I've tried on Mac Safari, Chrome, and Firefox. Still, I get no sound.I'm sure it's something simple... first time trying to do this... help is much appreciated!My Code:createjs.Sound.on("fileload", handleLoad); createjs.Sound.registerSound("sounds/discoSong.mp3", "myID", 3);function handleLoad(event) { createjs.Sound.play("myID"); var myInstance = createjs.Sound.play("myID"); console.log(myInstance); } The output from that console.log:a {_listeners: null, _captureListeners: null, src: "sounds/discoSong.mp3", uniqueId: 1, playState: "playSucceeded", …}"playSucceeded"... I think not!Thanks!
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