Incorrect textures when baking a model for a second time
- January 22, 2024
- 返信数 3.
- 427 ビュー
Hi,
Ive been having a weird issue with designer where when baking mesh which has already being previously baked, it will produce textures with incorrect names & create an extra texture.
This screenshot should show the difference, you can from the thumbnails on the second bake that the height map baked into what was previously the normal map, the world space normal into the thickness, etc, and an extra thickness texture with the _1 suffix was created.
I didn't change any parameters or bakers between bakes, just pressed start render a second time after the first one was finished, without closing the baking window. Ive had this issue on multiple pc's on a few versions of designer, but this test was done on the 13.1.0.
This is also not just a case of thumbnails not updating, this is one of the actual textures seen below, as you can see its a height map in what was previously my normal map texture.

Really have no idea what's causing this, any suggestions would be appreciated.
Cheers
