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I made my characters' eyebrows independent and tagged them as eyebrows but in the scene their default position moves to the middle of the eye and their movement is only subtley up and down. How to fix?
Hi, w have a proejct where want to mimic real movement expressions, shoulders are a big part of that,in other software i could just make the collarbone for the articulation of the shoulde to to help mimic this movement. but in character animator i cannot seem to make this work. is there a way to do this (for production reasons i cannot share my file unfortunaly) I hope anyone cna help me Cheers Benny
I wanted to select many puppets in the timeline to activate and use all their triggers at the same time. I stumble on this thing where I can just drag whole puppets into another puppets rig layers. This puppet then becomes a shareable file or a nested puppet I suppose. I can trigger them all this way while kind of keeping them separate puppets still. Is this how it is intended to be used or do I have it wrong?
I know it depends on raster resolution but which would be better for performance, a 2000 by 2000 photoshop puppet or an illustrator puppet. Is vector art pretty intensive to stream?
고양이 따로 사람 따로 렌더링 (mov) 을 하였고 서로 겹쳤을때 가장자리를 비교 해서 보세요. 위의 이미지가 22.3 버젼아래의 이미지가 22.2 버젼 입니다. 22.3버젼은 가장자리(털 부분)이 회색빛이에요22.2 버젼은 그런것 없습니다. 잘 모르시겠다면 고양이의 손중 새끼 손가락만 보세요.
I added fixed pins to my characters feet but he just ends up floating in the air and doesn't bend at the waist. Also, I can drag the arms up and down but they don't detect in the camera. Any idea what could be the problem?
This is my character Charlie. He has trouble brushing the back of his throat with his toothbrush. I layered/rigged him so that the toothbrush in Charelie's left hand is beneath some of the artwork of his mouth to demonstrate the toothbrush being inserted into his mouth. I have it so that it actually does look like he he brushing his teeth. Only issue is to make it work I had to layer certain face artwork outside of my +Head group, so now when it comes to recorded I'll have less visual effects, because he can't move his mouth artwork along with his head. Any help, thanks in advice.
I'd like to swap between many background images as I livestream on obs. Is it better to have this images in character animator as a swap set or have them in obs scenes? I assume there is a way to switch between images in an obs scene.
I am new to CH. I created a very simple puppets and in regging mode I tried to add dragger behavior to hands and to fix feet to ground. I got two errors messages: 1-No layers or handles could be found for dragger behavior 2- No layers or handles could be found for fixer behavior I appreciate if any one, has experiece, can help me to correct that.
Character Animator v 22.4 is now available for download from Creative Cloud desktop application. This update includes important fixes & is recommended for all users. To update the app, open Creative Cloud desktop application and click the Updates tab on the top left. Find Character Animator in the list and click Update. System requirements New features Known issues
Hi, I have three views in this puppet: Right, center and left. I gave every view its own eye gaze behavior, since it doesn't work with one in the root level (not with tagging of the views as the respective views and not without). It also works on another puppet I have. But on this one the eye gaze behavior just only works on the frontal view. Maybe I am not seeing something. I tried deleting the walk behaviors, that I also have on the side views and since that is also controlled by the arrow keys, I thought that might be a good idea. But that didn't do anything. The behavior actually also doesn't work with the cam input. In the rigging panel it is showing me, that it is recognizing all the tags similar to the properly functioning frontal view. Does anyone know a solution to this? Thanks. Here's the puppet:https://www.dropbox.com/s/809r9wkq3g25513/stb.puppet?dl=0
Hi there ! I use the creative suite, and wanted to try the cool Character Animator masterpiece.It opens up normal , loads the screen with all the models and even the custom setfor an avatar seems to work. I come as far as the rendering window.It will create many pictures but not open anything afterwards; only showing:Error in Ch-Version 22.3x65 , and for example "Thorne.ai" could not be accessed.I reinstalled everything like 5 time by now - restarting the computer,updating the graphics card driver and cleaned all the junk with AntiMalwareBytes. What is going on? Why does the program not let me in and try? Thanks my friends all over the world. I am very good at photography; so if anyone has any questions- always welcome. But Adobe support, I am helpless 😞
I have 2 Markers in a character animator scene, which I imported to Premiere Pro with an dynamic link. But the Markers don`t show up in Premiere Pro. Is this function only working in after effects? I would like to line up two scenes perfectly and wanted to use markers for that. Is there another way to define the exact in-point and out-point of a scene to be imported to Premiere Pro (it seems to import the entire scene lengh and not just the working area). And THANK YOU so much for building this amazing program and providing all of the tutorials, free puppets etc. to get us started. It is a pleasure to work with Character Animator!
I created a face turn for my character and the face is warping in every direction. Does anyone know why this could be happening? I checked if there were any hidden shapes in the illustrator file but couldn't find anything. I've attached the character and the Ch/Illustrator layers for reference. Any help would be awesome. Thanks!
I have a puppet with a Left Quarter view as its default. Both sets of eyelids react to the camera movement, but the right set reacts at about three times the strength. I've examined tags, I also tried removing the "left quarter" and "frontal" tags, but no luck. The eyelids on this puppet had three variations for a swap-set and I was able to get a working puppet by getting rid of the options and it worked fine. So then I tried making full eye folders for each position and making the eyes a swap set and I got the same weird thing where only the right eyelids overreact. I'm finding workarounds here, so I'm not screwed, but I would LOVE to know why this happens and if I'm the only one it's happened to. Has anyone else experienced this? Thanks!
Hello. I have been tasked with the responsiblity to take over animation for an established children's page on youtube. I would need help with puppet creation and good animation in character animator. Please let me know if interested.
Hi there, i´m just trying to export a sequenz as h264. but in media encoder, directly startet from character animator export, just gives out an error!"could not read from the source. Please check if it has moved or deleted."is it because i use the trial version? (beta6)or what went wrong? can anybody help me please?
So I have been unable to move the left or right foot by the draggable tagged "heel' after updating my CH beta. All of my previous puppets are responding the same way which is why I believe it's an update issue. Is anyone else experiencing this?
Hi, I have a puppet that I want to pose with their hands static on their hips (arms akimbo). I'm able to record that successfully with a dragger function. It plays back successfully. When I go to export as a PNG sequence, the puppet resets to a default pose of their arms angled out at their side (as recommended by OkaySamurai) and then the hands snap to hands on hip pose. This adds an odd in-between frame at the beginning of the exported PNG sequence where the hands are snapping from the arms-angled-out pose to the arms akimbo pose, as well as a few subsequent frames of the hands slowly coming to rest. See attached image for example of odd in-between frame; please note this test frame is only with movement on right arm. I thought this issue with my puppet or rigging, but I'm running into the same issue when I use a default puppet (Chloe) in a new project. I've spent a couple days pouring over this forum and Okay Samurai's tutorial series, but can't find anyone else runni
Hello, I am very satisfied with the program and I am using it well.I am using a translator because I am not good at English, so I hope the contents are delivered accurately~I want to edit the character of the character animator and upload a short animation on YouTube.Of course, we need to modify it more through Photoshop, Illustrator, After Effect, and Premier Program.1. Can I make a profit on YouTube through character animation that has been transformed into a character animator program?2. Is there a copyright issue?I think it's possible, but just in caseI'm curious.I'll be waiting for the reply.You can also reply to my adobe account: dpminan@hanmail.net
Hi. I've got my puppet in a rowing boat. I've tried with the CH magnets, following okay samurai on youtube but the oars are floaty/gittery and not sticking to the hands and the hands and oars wont stick together. Is it better to try another way such as moving the oars manually in AE ? Or create a sequence in PS ? Thanks
Is it possible to export just the rigged puppet? I would like about 3 1/2 seconds to be overlaid on an MP4 backgound. That backgound has people walking in it so I will put it together in Premier Pro. What happens now is the puppet covers over the entire backgound. How to I get just the puppet out of the Character Animator program, with some minor movements of the mouth for 3 1/2 seconds?
Hola a toda la comunidad,Mi marioneta tiene problemas en el cuello, cuando muevo la cabeza se mueve todo el cuerpo con él. También cuando activo la camara para grabar todo el movimiento, los hombros se encogen y está como chueco. He notado que las marionetas que vienen de adobe se quedan fijas si te acercas a la cámara, pero la mía se deforma toda. Además parece que tiene un pin justo donde está el zipper de la sudadera pero ya la revisé y no encuentro nada. se deforma de la nada se mueve el cuello con todo el cuerpo así está construido Alguien sabe como corregirlo?
Hi ! I'm hopping you're all doing well !I'm killing my self with this issu for quite some time now and I would really need your help !So I have a puppet that have eyes behind his head so I can use eye lid, at first all was working well on all heads and I don't know what I've touch but now on 3 out of 5 heads one of the eye is totally going into the other eye range... I normally have verify more than a hungered times all the tags, duplicate all eyes so they have the same aspect and same names... I really can't figure out what could be the problem from one head to an other...... Okay so on the video there is the issu but only on the "Right Profil" but not on the "Right Quarter" so I show you on the second video my tags for both eyes on both heads. And you can see that I've tried to put a second pupil range but tagged or not tagged it doesn't change a thing. Please if someone could help me 🙏
Currently, the canera system in Character Animator is very basic and simple. I am wondering if we can improve it by having a 3D space?So far, I have to manually resize the puppet to give it a 3D space effect like going away from the camera or getting closer to the camera, but with a 3D space? No need to. This also works for various objects on the background.
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