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I am new to CH. I created a very simple puppets and in regging mode I tried to add dragger behavior to hands and to fix feet to ground. I got two errors messages: 1-No layers or handles could be found for dragger behavior 2- No layers or handles could be found for fixer behavior I appreciate if any one, has experiece, can help me to correct that.
Character Animator v 22.4 is now available for download from Creative Cloud desktop application. This update includes important fixes & is recommended for all users. To update the app, open Creative Cloud desktop application and click the Updates tab on the top left. Find Character Animator in the list and click Update. System requirements New features Known issues
Hi, I have three views in this puppet: Right, center and left. I gave every view its own eye gaze behavior, since it doesn't work with one in the root level (not with tagging of the views as the respective views and not without). It also works on another puppet I have. But on this one the eye gaze behavior just only works on the frontal view. Maybe I am not seeing something. I tried deleting the walk behaviors, that I also have on the side views and since that is also controlled by the arrow keys, I thought that might be a good idea. But that didn't do anything. The behavior actually also doesn't work with the cam input. In the rigging panel it is showing me, that it is recognizing all the tags similar to the properly functioning frontal view. Does anyone know a solution to this? Thanks. Here's the puppet:https://www.dropbox.com/s/809r9wkq3g25513/stb.puppet?dl=0
Hi there ! I use the creative suite, and wanted to try the cool Character Animator masterpiece.It opens up normal , loads the screen with all the models and even the custom setfor an avatar seems to work. I come as far as the rendering window.It will create many pictures but not open anything afterwards; only showing:Error in Ch-Version 22.3x65 , and for example "Thorne.ai" could not be accessed.I reinstalled everything like 5 time by now - restarting the computer,updating the graphics card driver and cleaned all the junk with AntiMalwareBytes. What is going on? Why does the program not let me in and try? Thanks my friends all over the world. I am very good at photography; so if anyone has any questions- always welcome. But Adobe support, I am helpless 😞
I have 2 Markers in a character animator scene, which I imported to Premiere Pro with an dynamic link. But the Markers don`t show up in Premiere Pro. Is this function only working in after effects? I would like to line up two scenes perfectly and wanted to use markers for that. Is there another way to define the exact in-point and out-point of a scene to be imported to Premiere Pro (it seems to import the entire scene lengh and not just the working area). And THANK YOU so much for building this amazing program and providing all of the tutorials, free puppets etc. to get us started. It is a pleasure to work with Character Animator!
I created a face turn for my character and the face is warping in every direction. Does anyone know why this could be happening? I checked if there were any hidden shapes in the illustrator file but couldn't find anything. I've attached the character and the Ch/Illustrator layers for reference. Any help would be awesome. Thanks!
I have a puppet with a Left Quarter view as its default. Both sets of eyelids react to the camera movement, but the right set reacts at about three times the strength. I've examined tags, I also tried removing the "left quarter" and "frontal" tags, but no luck. The eyelids on this puppet had three variations for a swap-set and I was able to get a working puppet by getting rid of the options and it worked fine. So then I tried making full eye folders for each position and making the eyes a swap set and I got the same weird thing where only the right eyelids overreact. I'm finding workarounds here, so I'm not screwed, but I would LOVE to know why this happens and if I'm the only one it's happened to. Has anyone else experienced this? Thanks!
Hello. I have been tasked with the responsiblity to take over animation for an established children's page on youtube. I would need help with puppet creation and good animation in character animator. Please let me know if interested.
Hi there, i´m just trying to export a sequenz as h264. but in media encoder, directly startet from character animator export, just gives out an error!"could not read from the source. Please check if it has moved or deleted."is it because i use the trial version? (beta6)or what went wrong? can anybody help me please?
So I have been unable to move the left or right foot by the draggable tagged "heel' after updating my CH beta. All of my previous puppets are responding the same way which is why I believe it's an update issue. Is anyone else experiencing this?
Hi, I have a puppet that I want to pose with their hands static on their hips (arms akimbo). I'm able to record that successfully with a dragger function. It plays back successfully. When I go to export as a PNG sequence, the puppet resets to a default pose of their arms angled out at their side (as recommended by OkaySamurai) and then the hands snap to hands on hip pose. This adds an odd in-between frame at the beginning of the exported PNG sequence where the hands are snapping from the arms-angled-out pose to the arms akimbo pose, as well as a few subsequent frames of the hands slowly coming to rest. See attached image for example of odd in-between frame; please note this test frame is only with movement on right arm. I thought this issue with my puppet or rigging, but I'm running into the same issue when I use a default puppet (Chloe) in a new project. I've spent a couple days pouring over this forum and Okay Samurai's tutorial series, but can't find anyone else runni
Hello, I am very satisfied with the program and I am using it well.I am using a translator because I am not good at English, so I hope the contents are delivered accurately~I want to edit the character of the character animator and upload a short animation on YouTube.Of course, we need to modify it more through Photoshop, Illustrator, After Effect, and Premier Program.1. Can I make a profit on YouTube through character animation that has been transformed into a character animator program?2. Is there a copyright issue?I think it's possible, but just in caseI'm curious.I'll be waiting for the reply.You can also reply to my adobe account: dpminan@hanmail.net
Hi. I've got my puppet in a rowing boat. I've tried with the CH magnets, following okay samurai on youtube but the oars are floaty/gittery and not sticking to the hands and the hands and oars wont stick together. Is it better to try another way such as moving the oars manually in AE ? Or create a sequence in PS ? Thanks
Is it possible to export just the rigged puppet? I would like about 3 1/2 seconds to be overlaid on an MP4 backgound. That backgound has people walking in it so I will put it together in Premier Pro. What happens now is the puppet covers over the entire backgound. How to I get just the puppet out of the Character Animator program, with some minor movements of the mouth for 3 1/2 seconds?
Hola a toda la comunidad,Mi marioneta tiene problemas en el cuello, cuando muevo la cabeza se mueve todo el cuerpo con él. También cuando activo la camara para grabar todo el movimiento, los hombros se encogen y está como chueco. He notado que las marionetas que vienen de adobe se quedan fijas si te acercas a la cámara, pero la mía se deforma toda. Además parece que tiene un pin justo donde está el zipper de la sudadera pero ya la revisé y no encuentro nada. se deforma de la nada se mueve el cuello con todo el cuerpo así está construido Alguien sabe como corregirlo?
Hi ! I'm hopping you're all doing well !I'm killing my self with this issu for quite some time now and I would really need your help !So I have a puppet that have eyes behind his head so I can use eye lid, at first all was working well on all heads and I don't know what I've touch but now on 3 out of 5 heads one of the eye is totally going into the other eye range... I normally have verify more than a hungered times all the tags, duplicate all eyes so they have the same aspect and same names... I really can't figure out what could be the problem from one head to an other...... Okay so on the video there is the issu but only on the "Right Profil" but not on the "Right Quarter" so I show you on the second video my tags for both eyes on both heads. And you can see that I've tried to put a second pupil range but tagged or not tagged it doesn't change a thing. Please if someone could help me 🙏
Currently, the canera system in Character Animator is very basic and simple. I am wondering if we can improve it by having a 3D space?So far, I have to manually resize the puppet to give it a 3D space effect like going away from the camera or getting closer to the camera, but with a 3D space? No need to. This also works for various objects on the background.
Is there a way (via script or otherwise) to automatically render individual layers or groups of layers to PNG sequences? For example, characterRightArm, characterLeftArm, characterShirt, etc, for each animation. Right now I manually turn on and off layers for each render and animation, which is very time consuming. Coming from After Effects, I would usually write a script for this.
I looked over amazon.com hoping to find something on the order of "AE Character Animation for Dummies". Found nothing. Am I just not asking the question correctly?
Hi, I made a 30 scene where I have a character walking for a few seconds and then he stops. I have it under Position Based. I keyframed where I wanted it to start and end. It worked fine. I want the puppet to swing his arms for 10 seconds, have them up in the air, have then stay like that but the puppet keeps walking. I wanted the puppet to swing his arms for for 10 seconds and then have the arms stop swinging. This is what I did:1) I started my scene from the beginning again and I pressed the Arm Swing Stop watch to add the keyframe. The number was at 0 2) I moved the playhead to 10 seconds and I changed the number on Arm Swing to another number where the arms are in the air. 3) This where I want the arms to stop swinging and remain in the air as the rest of the puppet keeps walking untill it stops 20 scconds later. 4) I right clicked on the 2nd keyframe of the Arm Swing. 5) I pressed Toggle Hold Keyframe6) I restarted the scene from the beginning an
I really like the new background images included in the latest Beta release [v. 22.5 (build 13)].I have a sequence with two blokes on a park bench, and would like to switch backgrounds between 10 or so of the outdoor images included, over 5 seconds whilst zooming in on these blokes.When I try to do this "live" while recording it only accepts the last image selected.Is there a way to do this?
I loaded the "Blank" PSD puppet file from Adobe into an iPad app that supports thge PSD format. I only drew in the existing layers. No layers were deleted or renamed. When I saved the edited PSD file and saved the file over the original Blank.PSD file in the CH project, the character was changed with the new artwork, but it was no longer able to move. What did the PSD file lose by being edited and resaved, even though all the same layers and their names remained?
I plan on live streaming myself gaming using Character Animator and OBS. I'd like my game to be on my main monitor and OBS on my second monitor. I have a MIDI keyboard set up to CH so I can use triggers when the application is minimized. For CH I'd like just two scenes. One scene with many elements (characters, background, props...) as a hangout intermission scene. The other scene will have just my character scaled down in the bottom right corner as an overlay while I'm gaming. Is it possible to switch scenes with a MIDI hotkey? This would be great because it would be better performance while I game! (One puppet. Less layers) My other option is to only use one scene and use a triggers to hide everything and keyframe/replay my character to the corner for gamemode. I don't know if the performance would change though since it's the same big complex puppet.
I used the "blank" Ai file and replaced things to create my first puppet, and I can't seem to add layers under the "head" or "body" portion. Essentially I can't make any new layers, or drag them into, the original framework. I'm trying to make more hand positions and I can't place them within "body", it just shows a lock icon. Why is this? I've included an image of the layers I have in case this helps but otherwise it's hard to demonstrate.
I seem to be unable to make a custom puppet at all. It appears there are missing folders. Here is a screenshot of the error that I get immediately when trying to open puppet maker.
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