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Been through all I've been able to find of this problem. I have installed NDI tools to the same drive as Adobe CC (both in C program files). Upon NDI tools install I see that some of the NDI files now exist inside the Adobe CC directories. My Adobe/Common... mediacore folder was empty, and trying to manually put various aex and prm files in there does nothing. Just to clarify, when I go to edit>pref>live output I see only my monitors and nothing to do with newtek NDI. I am completely lost on what I can do at this point. Can anyone possibly tell me exactly which files need to be where for everything to work correctly? Then I can at least attempt to locate files and replicate the correct system.Thanks so much for any advice!
Where it says Limb IK, it's not working and my camera won't detect my arms.
Hello everyone! I am a product manager who has been helping to develop a cartoon series for young children using Character Animator. Our team is looking to hire additional animators, and I was wondering if there is an appropriate place to list such a job posting. Thank you in advance for any guidance on this matter.
Hello, I can't get new Illustrator documents to work anymore. The tracking doesn’t work (there is no movement at all) and the swap-sets turn orange (there are no double keys set). Even a new drawn simple ball doesn't move.Old drawings I previously worked with in Ch do work. Can someone tell me how to get new drawings start working again?
Hi folks, Noobie here looking for help.I am quite experienced in photoshop & illustrator but brand new to character animator. I am looking to create a character for my gaming channel on twitch. Id like it to be linked to my face when playing so it picks up all my expressions etc live.I can get to grips with the basics of character animator to create a character, BUT, the basics only really cover creating a character that is always facing forward. I need my character to be looking slightly off to the side of the camera (as if hes looking at a screen). Is it possible to have my character facing this way but still copies my facial expressions? If this is possible, is there any tutorials on how to achieve this? Every tutorial for beginners that I can find just teaches you how to build a character facing forward. Any help is greatly appreciated guys Thanks
Como eu faço para incluir uma cena baixada do banco de cenas da adobe no meu projeto?Quando clico em "ver mais" no programa, abre uma aba para ver outras cenas, baixo a cena e não sei onde aparece essa cena baixada no meu projeto. Parece que some, poderiam me ajudar?
Hey there, the following message is shown bij opening a puppet in Character Animator: couldn't find required item at project path "/$behaviors/adobe.body.js. The puppet is like a half year old... Its updated to the latest version. Is there anybody who can help me? Thanks!
Hello all, I'm new to this, and have been following OkaySamurai's tutorials, which are great. I created a self-portrait with a view to making a music video with it. After putting loads of work in on my puppet I began to work on head turns and did the first 3 views. When I saved and went back to CA all of my rigging was lost, and now when I try to scrub it all and re-rig from scratch I can't even get an arm dragging. LimbIK doesn't appear to 'light up' on the panel and although the dragging works the hand itself seems to be pinned at one spot for no reason that I can find, and this means that although the hand moves it appears to stretch from a fixed point. I have literally no idea where to begin!!Before I worked on the head turn views it was working beautifully, lots of hair movement etc. but it's all gone. I've tried rolling back to before my update but that doesn't fix it. I'm devastated! Please help if you can. I've been try
I'm trying to have my character do a cycle layers, one direction, then after some time do it the other direction. Pause doesn't seem to be working. My character, a news anchor, is holding papers in his hand. The cycle layers is used to animate him bringing the papers up close to read them. After a time, he needs to return his hand to its normal position or run the cycle in reverse. I have his normal arm with papers as one group, and the cycle layers as another, so I could swap set them. It works fine going one direction. I figured I'd try to add a second cycle behavior to the group, to cycle in the reverse direction, but I don't see how to trigger it. Adding a group with two cycle behaviors to a swap set doesn't allow you to select which cycle behavior to trigger, so they both trigger. I know the pause option is way easier, but it doesn't seem to work here. Does the trigger for a paused cycle behavior have to be an actual trigge
Hi, built a puppet and when I added a right and left profile, all of a sudden the puppet that once had pinned feet, no longer does. Can't figure out what's wrong in the rigging. When I do a head turn, the body rotates in a circular motion (like a clock) depsite the fact that the feet are pinned. This site wouldn't let me upload the puppet file so I uploaded the photoshop file.
Hi, It is very tough to see the name of the dots when I rig the character. Is there a way to increase? E.g. I should be able to read 3qt on the sample pic
For some reason my character rig is not showing up in Record or Stream. Other characters show up fine if I import and drop them into the scene. The camera is set to fit the window and the character's X,Y,and Scale are all set to the defaults.I thought maybe it was a cycle layers issue at first but I did a test where I removed all the cycle behaviors it still didn't show up. Any ideas on what the problem could be? I can send the character if needed.
Hello fellow Character Animators.DigiEmotion has been working on a workflowsystem, to make the exchange of different puppets easier.It starts with a template in Adobe Animate, then exports the different parts to smartobject folders , that open inan existing PSD where all links are updated. When you open the CH file , the puppet has changed.It's a system you can either build yourself, but i invite you to visit This Site
Hi, importing CA files directly into AE is very handy. Altough some sound sync issues occur while previewing, it works fine once the preview is cached. However this does not work in CA Beta version 22 (Build 108).The imported CA freezes and I can't preview. Have experienced that?This happens on PC Win 10.It works fine when the file is converted to non-beta version and re-imported. ThanksHalil
Hello, Thank you in advance for reading my post. I am adjusting the Cassandra puppet from OK Samurai in Photoshop. When I click Save and return to Character Animator, the puppet has the updated changes showing in Rig Mode. But the Cassandra puppet in Record Mode still shows an earlier version of the puppet. Therefore, I cannot create a scene of my new version of the puppet. I've tried multiple times with no luck. I also tried the followingCheck that Auto sync with art work and puppet path were accurateOpened CA and PS separately. Changes made in the independently opened PS still only save to Rig Mode in CAI attached the CA file here. I'd appreciate any expertise in resolving this issue. My changed version of the puppet should be showing in Rig Mode: eyes aren't open as wide, navy blue shirt, etc. ThanksAmit
I am wondering what I am doing wrong. . . The body sensor icon that is to the right of the microphone in the videos I have watched isn't even showing up for me. So I don't know if the body animation is still in "Beta" or if I am doing something wrong and that is why its not showing up. Can anyone help me with this?
Hi, I have been posting a bunch about the motion canpture and MIDI automation to control the puppet. Right now I am working on creating the pipeline, where I can create animation once (walking, running, backflip etc.) and another puppet will be able to follow it as long as it rigger the same way. The thing is, the way I am doing it one puppet is consist of 8 puppets (front, back, left right + 4 different 3/4) that I cycle through based on my automation (or you can attach a bunch of them to a case turn behavior). Obviosely, performace is getting a hit even on my powerful machine. My questions:1) How much of an effect rasterising brings to a perfomrmance? Does that mace sense to convert bubbet to raster in illistrator? Flatten layers? Is that expect to improve things significantly or just a little bit? 2) Are visible and invisible layers have same effect on performance or visible are heavirer? 3) If I add extra layers without art (just to organise things better). Will
The resolution of my scene looks good inside of Ch: but when I use dynamic link and play it in Pr, it looks blurry (I have playback resolution set to Full in Pr):Not sure how obvious it is from these pics, but playback in Pr looks a lot blurrier and less crisp. Any suggestions for how to keep the resolution high and the scene looking clear? My ultimate goal is to have a video ready for Youtube, etc and for the resolution to look as high as possible. Thank you
I tried to follow the OkaySamurai tutorial on creating a swap set to trigger a swap between a happy mouth and a sad mouth, but what i get instead = happy (default) mouth, lip lync no problem. Trigger the sad mouth, it shows the whole stack of mouth shapes with no lip sync happening. Both mouth sets are tagged as mouths and as far as I can tell, everything is set up the same as in OkaySamurai's video. Here's a screenshot of the puppet in rig mode. You can see the groups labelled Talking, Mouth, and AltMouth like in the video, and the AltMouth is highlighted so you can see it's tagged as a mouth... Thanks in advance for any help!
I've tried to make "chloe" walk, but i didn't wante to continue. After a few "command+Z" became this message (PRINT BELLOW). I am afraid to loose my project that i making for my children. SOMEONE HELP ME!!!
I updated to the latest Character Animator and Premiere Pro and the CH scenes that I bring into Premiere Pro by dynamic link are not updating changes I make to the CH scenes. Dynamic linking was finally working fine the prior versions of CH and Premiere Pro. It was not working properly before the prior versions causing a lot of troubleshooting, lost time and energy, and psychological stress. And now it is not working again. Can someone please help me with this. Thank you.
Hey folks, I'm making some characters with the walk/stand technique. it's not rocket science but there are a lot of layers. I have the 5 sideways head turns and the 3 bodies for left and right walking and standing. It all works ALMOST perfect I followed the 'walker' puppet pretty close at first to make sure I got the rigging right. So now it looks great but every time I hit the walk direction the legs pop out to an arbitrary place to hinge from, I don't understand why it's so inconsisent and whats determining the start point anymore. I'll post a video and still of it to see what I mean. It looks fine at first but you'll see that at random points the front leg will pop out to way in front of the puppet. I've moved the hips, the belly point, the neck, the entire legs and arms, I've trimmed the puppet over and over to be neat and in line, nothing seems to get me just a smooth walk cycle that's the same looking every time. Any ideas? Does the arm placement and pivot point make
Hi All,Need assistance please. There was a video/clip on YouTube that explained how to create swap sets, using keyframes and triggers for eyebrows. It was very informative and allowed me to ustlise the eybrows on my character using the keyboard. I'm prety sure it was on here https://www.youtube.com/watch?v=VhCKD5vl848&t=2988s however I cannot loacte the eyebrow explainer anywhere? Its very brief in this particular video/link, as it doesn't go into detail on how to set it up. Thank you
Hi can I use my own digitally drawn custom character?Also, is there head tilt and turn capability?Thx
Help! I'm almost done animating my scene and am receiving the enclosed message. Any ideas in how to fix?
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