Learn how to create, build, and animate 2D puppets.
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I received this error message when i open my project file. PLEASE HELP Unable to open project “/Users/...../repo.noindex/”. If it is located on a server, copy it to a local drive and open it from there Found another thread with this similar problem, but couldn't find the solution. PLEASE HELP
Hi, I keep going through use-cases for Character Animator automation. There is an idea to trigger animations with a heart rate sensor. Playing with a Tull puppet in this case. Not sure if automated in the best way though. Let me know if you have better ideas https://youtu.be/YfzFO5ffzx4
Hey guys.I have starte to work on a project a while back but since then I have done others in between and now going back to it tried to rectify some rigging gone wrong. But with no avail unfortunately. Any ideas why would the entire artwork dissapear when the puppet blinks? It swaps in between blinking and the rest of character, it's like it's in a swap set set up like hide others when triggers, except it's not! I've redone all of the triggers, I've retagged every part and it was a pain due to the puppet having 3 vies/profiles. and still behaves the same way... any suggestion would be much appreciated. As I'd not want to start it all over again. Must mention the puppet hyerachy is a bit weird due to profiles it's not regular head/body set up, it's more individual parts mouth, eyes, torso(which is actually the face too), could it be that there is no head tagged due to not having one, that's creating all the issues? I tried tagging the torso as head, but it doesn't change the w
Hi there! I am trying to follow a replay tutorial by Okay Samurai, but my timeline has no takes. Is there an option for viewing/hiding takes from the timeline? I have been looking but can't find anything. The arrow to expand is also active and nothing shows. Image attached. Thank you for your help ^^
Dear community, a part of my characters body starts always moving up and down (while walking), although it should not be moving on that place at all. I hope the problem is good to be seen on the photos. I would be grateful for any help. i can post more photos of the rig if necesseary. Many thanks in advance!
I use Character Animator to broadcast my puppets when I stream using OBS. All my triggers are connected to a MIDI device. I'd love to be able to map CTRL-P in Character Animator to a MIDI note as well so it's easy to reset my camera during a performance without having to switch my focus to the Character Animator app and reset from there.
I have a question but first I need to thank you for creating this application. I am loving this application and have made progress quickly thanks to this forum. It's excellent! Can't wait for more updates. My question:I am wondering if I can pre record audio and animate movement live while it's recording? So basically the mouth would go along with the pre recorded audio while I use replays and controls to animate? Thank you ^^
Hey. My camera doesnt work. It shows the message "waiting for camera", however, the camera light is on. What shall I do? I am using Windows 10.
Swap Sets and Behaviors.I have several rigs with swapsets. Here is the thing.... Is it possible to have the [SHIFT] or [COMMAND] Keys to fire a swap or behavior? Example.....I have the [A], [S], [D], [F] keys to switch between hands on the right hand.Is it poosible to also have the [SHIFT]+[A] key to also make a swap for a facial expression. The reason for this is to be ale to create more Swaps and Behaviors without changing puppets.
So I recently realized that I needed to make some changes to a video file that I was editing and fired up after effects, but it says it cannot locate my character animator file. I go looking for the file, but when I open the file, all of my puppet scenes are gone. Furthermore, I checked some of my previous rigs and recordings that I did for a few other videos, and noticed that only my most recent character rig recordings are showing up, even for another project that I did recently which had a completely different scenes and recordings. I don't know what what's going on with character animator. Perhaps I am not saving my projects properly? Furthermore, I cannot locate the folder where character animator is auto-saving projects. I am really confused on all of the different options to save files. I see an option to save project version, saved named project version, save project as, also an export puppet option. What am I suppose to select if I wan
I have a bear character with a camera around his neck and would like have it sway realistically using when the bear moves from side to side. Here's my chracter, the current rigging set up, and the "Camera" layer contents.In real life, the straps around his neck would form two anchor points. However, in rigging mode, there's only one anchor point for the camera layer. This produces a decent look on the left side, but nothing is happening on the right side. I tried adding a fixed point on the right strap at the neck and a second dangle, but that didn't help. I also tried moving the anchor point to the center and playing with the dangle parameters, but it only ever affects the left side of the camera and straps. How can I make the camera sway when the character moves from side to side?
My version has been upgraded to 4.2, but there is still no IK walking function. According to the official website, some functions cannot be used in China, is that the reason?looking foward answer,thank you so much !!
I was in the middle of streaming when suddenly character animator just went white like the entire interface just turned white. I had to use the task manager to get out of the program. I restarted my computer and now the character animator will not load my characters in scenes or record. Any ideas on what is going on? Note: I can open a new template character but that is about it.
Hi everyone, I've been trying my hand at this program recently. I have created a puppet in illustrator and am trying to animate it following the okaysamurai tutorials. Despite having added handles in correspondence of shoulders, elbows and hands "draggable" and the rigid segments to the arms, the arms still have the stretching effect. What can I try?
I tried to create a new set of eyes for the sad emotion but if i tag both pupils only the last one tagged will work.
I added some new layers to my psd file. (new hand shapes)In Character Animator, I had points for the shoulder elbow wrist rigged on my puppet.But since adding new layers to the psd file, it changed the layers that ALL the rigging was on.Is this really how Character Animator works? Once a character is rigged you can't add anything else or it messes it up?
Hello In this case I have jacket parts that extend below the waist. This causes some visual issues when my character walks or crouchs. Does anyone have a way to have these pieces move along with the thighs? Thanks.
I'm posting a Sreenshot any suggestions?
Hi!So I don't know what's happening here - when I move my head with the camera feed, the head will move, but it will stick to the neck/body? Even if the head origin point is in the middle of the head artwork it still does this. When I check for problems there is none... Neither the head or body are independent - if the head is it acts as a independent part would.Help please?
Here is my issue. I am creating this rig and for some reason after I activate Limbs IK, the heel AND toe points are stuck to the ground and I get this weird distortion if I drag my draggable. Here is my setup: I am not sure how to handle the fact that I have two different feet directions. Maybe that's what is messing something up. But I need to have one puppet who can turn his feet both ways (mirroring). Any advice is much appreciated, thank you. Also as a second question, is there any handler for easy rotation of hands etc. in the Scene editor? What's the best way to go about to animate hands and feet rotation?
I have made 2 character animations who are having a conversation. I created and recorded them on character animation, composed some bits in After Effects and then finished it off in Premiere Pro. Everything was fine until I exported from Premiere Pro and one of the characters keeps flickering and glitching after export.
Hello!I would love it if I was able to upload a script of what is being said in the scenes audio and have character animator use that to assist in its lip sync feature. So animator would use the Audio file to try and lip sync and more or less check it via the uploaded script (to help with the lip sync accuracy). Is there a way to do this already that I have missed? I think a feature like this could save us some time in manualy going into the audio of each scene and edit the lip sync. Thanks!
I'm rigging this puppets arms, and his right arm works well. It's connected at the shoulder part of the arm and stays put right there.The other arm though, I can pull away from the body.As far as I can tell I did the same thing to both arms. What's wrong?
The properties panel is not appearing after I create the triggers.
I tried to open the Character Animator app on Beta Apps, but whenever I click on it, it does open but it becomes grey and indicates "not responding" while the cursor keeps circuling.Once the cursor stops circuling, character animator app crashes immidiately.Can someone help me with this please ?
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