Learn how to create, build, and animate 2D puppets.
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I am using the CH feature "Compute lip-sync from scene audio". The first 15 seconds of the audio track have absolutely no sound at all (made sure of that in Premiere) yet the puppet smiles a few times. Why? As well, I could just sit there with a neutral face (not recording) and the puppet smiles when I am not. Must be a happy puppet! How can I stop this? Thanks! Bob
HI,My character has three legs, like an Octopuss with three legs, How is the best way to rig a three legged charater using the new IK limb in beta 2020.I would like this character to walk/crawl as well, is that possible? Thanks for your help Chris
I am trying to export video from Character Animator. every time I try, it says. "Please install Adobe Media Encoder." It is installed (version 14.4 - build 35). Character Anmator is version Beta 6 x161 Help! Have to complete a project.. Bob
Hi there, I've just downloaded the latest version of Ch but when i try to launch a pop up says Unable to create AGM font ("Adobe Clean UX") and won't open program. After searching I came across an answer back in 2018 relating to a previous version. I tried to fix but the address mentioned in that thread wasn't active. Any update on this bug or a working fix? I'm using a Surface Pro Intel i5-7300U, 8GB Ram, Windows 10 Enterprise 1909. Hope you can help. Cheers
It's so frustrating, been trying to figure out what the hell I am doing wrong, each time I create a frontal, quarter, and profile views, I see a merge of Jason and Freddy in my puppet. 😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭. The puppet works fine when I have just one view, but when I add new views or name the initial view frontal, the whole puppet starts to warp.I used seth puppet as a template to build mine and also copied the mouth and eyes of chloe puppet, could that be the reason?
Hi,How can i face my character face towards the direction of movement?ie; If i click left or right arrow on the keyboard the character walks towards that direction, but after releasing the key the character will face forward. How can the character face towards left or right after walking?
Hi fellow pupeteers, This one has me baffled. I have a puppet head (only) with a Frontal and Right Quarter views. The rigging is identical as can be seen in the images attached. With the head in the RQ position the eyes move as expected using the keybord. With the head in the F position the eyes do not move at all in response to the keyboard. [Eyeball range size/shape is identical in both heads]. I am open to suggestion, ideas, anything . . . Thanks, Platty
Is there a way to rig ams with 2 arm parts (an upper arm and lower arm on 2 different layers) instead of rigging one long arm?
Hi, guys. All my workflow right now is geared at creating animated .svg files for use on the web. To do this with an animated Character, I need to be able to export a series of frames in a vector format (in my dream world, a single .ai file with each frame as a layer). Then, I can compile them into a big .svg file, make <animate> tags to display each frame one-by-one and so on. How, other than exporting a series of image frames from Ch and using Image Trace on them in Illustrator, can I achieve this?
Hi there,Ok, someone help me I'm scared! I was just working on my project like normal, and then I imported a cycle. When trying to put it in the scene, after several minutes an error popped up saying that it was an invalid image cyvle "something"... maybe cycle protocol?, I don't remember. Since that happened, I closed the program and opened it again, to delete the cyble from the timeline and re-import it (maybe it was just a bug I thought, since I had deleted some images from the cycle before importing it the first time - after I imported the whole thing). Well, it was taking a lot of time again, but I thought it was normal, since my cycle isn't exactly small, but then, suddenly, my screen ent black, blinked and kept blinking with the cursor blinking too (maybe trying to fix the mistake with the graphic driver?) until nothing happened anymore, the screen just turned black and nothing I did brought it back, I had to hard reset my PC for it to start up normal again. Then I open Characte
I have just finished a stream with Adobe Character Animator and when i went in to use charaacterizer the screen says "Waiting for Camera" - audio is working and in Character Animator the camera/audio are all working fine. Just the Characterizer capture isnt working. Any solutions? I am using macOS Catalina 10.15.7 on a iMac Retina 4K 21.5" 2019 - 3GHz 6-Core Intel Core i5 with 8GB RAM / Character Animator 3.3.1
Hey, I can't trigger audio to my walk behavior with LEFT and RIGHT arrow keys? I have a live show for kids and the last thing I want to do is have to push another key to trigger audio with walking as he is shooting fireworks out of his hands, lowering his meter, etc, etc. On top of that, I walk allover the place so I'm not gonna record his walks and audio to triggers I need on my keyboard. Am I missing something?
Dear community,the characters I am working with suddenly refused to show up, there is only a mixture of coloures appearing on their place. What can I do with it? I would be grateful for any help! Thanks
I'm having trouble with this on Windows. I can't get 'edit original' to work, I just get a internet explorer pop up 'View Downloads'. Any advise?
Hey there, Im wondering if this is a limitation of CA.I have a puppet that ive created a few different head turns for. Ive then attached the head turner behaviour but when i do the head becames "deatched" from the body. using the properties i can correct the head so it remains attached however. Ive now lost the majority of movement of the body. is there a way to correct this? cheers me dears!!!
Has anyone posted a walk cycle tutorial? I'm new after using Reallusion animation software for so many years and they have so many prebuilt motions and you can save those motions to reuse with any character. I have yet to see a tutorial for adding leg movements and such. Thanks
Is there a User Guide/Maual I can download?
Not a major change
It's Adobe MAX time and with that, we are seeing a new version of the application, Character Animator 3.0. It is the biggest release ever. It’s easier than ever to get started using Character Animator with new, in-app example puppets, an all-new interactive onboarding experience, and new in-app tutorials! Character Animator 3.0 Key New Features Keyframes: It will give us a new method of precise parameter control on the timeline. Discuss this feature here. Scene Camera: Scene cameras give you more control over your scenes by allowing you to set up specific shots within your scenes. Discuss this feature here. Triggerable audio: You can assign audio to a trigger and play the audio back live or during a recording by invoking the trigger. Discuss this feature here. Motion Line Behavior: This behavior draws lines along the motion path of and behind an object to convey fast movement. Discuss this feat
I am trying to make it so my puppet switches poses, but I want it to bounce while switching. None of my poses are dynamic and they are all just still drawn bodies. I want it to be just like the first 3 seconds of this video: https://youtu.be/5kAN7yw7QfgI want it to be in a trigger, so when I hit my keys to switch to different poses it does a little bounce. how do I do this? I know there is a transform behavior but idk how to make it be triggered with a trigger, let alone be animated. Im hoping to make it like -have pointing pose-press trigger-body squashes down-body squashes up-NEW POSE Any help would be greatly appreciated thank you.
I create videos in PP from images and video clips and then have a puppet narrate them. Is there a way I can produce the puppet animation in front of the video so that they are pointing to the right parts of the slides?See https://youtu.be/Fy7Rfxbzjig
I have aUSB webcap I want to use with Character Animatro but the app is currently working with the built in webcap in the laptop. I need the external usb webcam so I can have more flexibility on where to place it. Pleaswe advice.
I'm trying out the Behaviours and noticed in Record Mode I can make adjustments, ie, in Face Gaze I adjusted the Camera Strength to limit the movement of the pupils in the eyeballs. However, when I went back to Rig Mode, what I thought were the same Behaviour options, did not show the changes I had made. I searched to find an answer, I thought I must be doing something wrong. So I clicked this and tried that, and then I hit thisThis does it! Fantastic!Now, I'm not sure what, Push Behavior Parameter Changes to Source Puppet means, but I only know that this Changes the Behavior settings in Rig Mode.I expect that most of you here will know all about this and wonder what I'm making a fuss about, but I have been going around in circles all morning! So this is for anyone out there like me, that's scratching their head a bit. Quick Questions: If you click on the little 3 line menu icon to the right of the Behaviours, you get the same option, but there is also another option, Revel i
PLEASE PLEASE PLEASE!!!! I have been working on a project for a week! CA is now starting to crash won't open back up!! I have been trying Heres what Im running. PLEASE email dquig29@gmail.com with anything I can do to fix. TIA
when i try to open character animator i just get a loading cursor and it creates a blank white character animator icon every time. I need help =[
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