Learn how to create, build, and animate 2D puppets.
Recente
Hi, guys. All my workflow right now is geared at creating animated .svg files for use on the web. To do this with an animated Character, I need to be able to export a series of frames in a vector format (in my dream world, a single .ai file with each frame as a layer). Then, I can compile them into a big .svg file, make <animate> tags to display each frame one-by-one and so on. How, other than exporting a series of image frames from Ch and using Image Trace on them in Illustrator, can I achieve this?
Hi there,Ok, someone help me I'm scared! I was just working on my project like normal, and then I imported a cycle. When trying to put it in the scene, after several minutes an error popped up saying that it was an invalid image cyvle "something"... maybe cycle protocol?, I don't remember. Since that happened, I closed the program and opened it again, to delete the cyble from the timeline and re-import it (maybe it was just a bug I thought, since I had deleted some images from the cycle before importing it the first time - after I imported the whole thing). Well, it was taking a lot of time again, but I thought it was normal, since my cycle isn't exactly small, but then, suddenly, my screen ent black, blinked and kept blinking with the cursor blinking too (maybe trying to fix the mistake with the graphic driver?) until nothing happened anymore, the screen just turned black and nothing I did brought it back, I had to hard reset my PC for it to start up normal again. Then I open Characte
I have just finished a stream with Adobe Character Animator and when i went in to use charaacterizer the screen says "Waiting for Camera" - audio is working and in Character Animator the camera/audio are all working fine. Just the Characterizer capture isnt working. Any solutions? I am using macOS Catalina 10.15.7 on a iMac Retina 4K 21.5" 2019 - 3GHz 6-Core Intel Core i5 with 8GB RAM / Character Animator 3.3.1
Hey, I can't trigger audio to my walk behavior with LEFT and RIGHT arrow keys? I have a live show for kids and the last thing I want to do is have to push another key to trigger audio with walking as he is shooting fireworks out of his hands, lowering his meter, etc, etc. On top of that, I walk allover the place so I'm not gonna record his walks and audio to triggers I need on my keyboard. Am I missing something?
Dear community,the characters I am working with suddenly refused to show up, there is only a mixture of coloures appearing on their place. What can I do with it? I would be grateful for any help! Thanks
I'm having trouble with this on Windows. I can't get 'edit original' to work, I just get a internet explorer pop up 'View Downloads'. Any advise?
Hey there, Im wondering if this is a limitation of CA.I have a puppet that ive created a few different head turns for. Ive then attached the head turner behaviour but when i do the head becames "deatched" from the body. using the properties i can correct the head so it remains attached however. Ive now lost the majority of movement of the body. is there a way to correct this? cheers me dears!!!
Has anyone posted a walk cycle tutorial? I'm new after using Reallusion animation software for so many years and they have so many prebuilt motions and you can save those motions to reuse with any character. I have yet to see a tutorial for adding leg movements and such. Thanks
Is there a User Guide/Maual I can download?
Not a major change
It's Adobe MAX time and with that, we are seeing a new version of the application, Character Animator 3.0. It is the biggest release ever. It’s easier than ever to get started using Character Animator with new, in-app example puppets, an all-new interactive onboarding experience, and new in-app tutorials! Character Animator 3.0 Key New Features Keyframes: It will give us a new method of precise parameter control on the timeline. Discuss this feature here. Scene Camera: Scene cameras give you more control over your scenes by allowing you to set up specific shots within your scenes. Discuss this feature here. Triggerable audio: You can assign audio to a trigger and play the audio back live or during a recording by invoking the trigger. Discuss this feature here. Motion Line Behavior: This behavior draws lines along the motion path of and behind an object to convey fast movement. Discuss this feat
I am trying to make it so my puppet switches poses, but I want it to bounce while switching. None of my poses are dynamic and they are all just still drawn bodies. I want it to be just like the first 3 seconds of this video: https://youtu.be/5kAN7yw7QfgI want it to be in a trigger, so when I hit my keys to switch to different poses it does a little bounce. how do I do this? I know there is a transform behavior but idk how to make it be triggered with a trigger, let alone be animated. Im hoping to make it like -have pointing pose-press trigger-body squashes down-body squashes up-NEW POSE Any help would be greatly appreciated thank you.
I create videos in PP from images and video clips and then have a puppet narrate them. Is there a way I can produce the puppet animation in front of the video so that they are pointing to the right parts of the slides?See https://youtu.be/Fy7Rfxbzjig
I have aUSB webcap I want to use with Character Animatro but the app is currently working with the built in webcap in the laptop. I need the external usb webcam so I can have more flexibility on where to place it. Pleaswe advice.
I'm trying out the Behaviours and noticed in Record Mode I can make adjustments, ie, in Face Gaze I adjusted the Camera Strength to limit the movement of the pupils in the eyeballs. However, when I went back to Rig Mode, what I thought were the same Behaviour options, did not show the changes I had made. I searched to find an answer, I thought I must be doing something wrong. So I clicked this and tried that, and then I hit thisThis does it! Fantastic!Now, I'm not sure what, Push Behavior Parameter Changes to Source Puppet means, but I only know that this Changes the Behavior settings in Rig Mode.I expect that most of you here will know all about this and wonder what I'm making a fuss about, but I have been going around in circles all morning! So this is for anyone out there like me, that's scratching their head a bit. Quick Questions: If you click on the little 3 line menu icon to the right of the Behaviours, you get the same option, but there is also another option, Revel i
PLEASE PLEASE PLEASE!!!! I have been working on a project for a week! CA is now starting to crash won't open back up!! I have been trying Heres what Im running. PLEASE email dquig29@gmail.com with anything I can do to fix. TIA
when i try to open character animator i just get a loading cursor and it creates a blank white character animator icon every time. I need help =[
We're working on a multi-character, multi-scene series of videos. Different animators need to work on the same project files (at different times). But we're getting a ton of corruption with various syncing methods (errors are about tags and HEAD) First we tried Dropbox, then Resilio Sync. Both are causing intermittent corruption and loss of work. I see under the hood you're using Git to manage project versioning. This is an interesting choice (guess it's cool that you can benefit from rollbacks, named versions etc) but it seems to be what's preventing any syncing software from functioning correctly without corrupting the repo. A potential benefit of git is being able to push/pull from a remote repo as a way to collaborate, but I don't see a way to do that? Two questions:1. Can you walk me through how the project files (and especially the Ch Data folders) are structured? I just had a situation where we lost even more work while trying to repair a broken project. Basically
Hi AllI'm very new to Ch and Ps but have managed to make a puppet with head rotation, eyes moving, etc.I've just added a torso and found the puppet image was too small (or perhaps too big, can't actually remember).So I resized all the layers in photoshop using image->transform with all layers selected.When I refreshed in Ch I've found the puppet is now 180% rotated so it doesnt appear in the scene (its sitting way above the visible scene, upside down).The only way I can make the puppet the right way up and back in the scene again is by selecting the timeline and setting the property for transform->rotation to 180%.How can a resize on the layers in photoshop cause the puppet to get inverted? - and what should I be doing to get the puppet to appear the right way up without having to apply a trasnform rotation? (using the rotation just feels like treating the symtoms and not the root cause).Thanks for any advice.
All Behavior options available and adjustable in Record mode?
Visemes and Phonics go together. Variations in speech, like dialect and origin do have an impact, but there are more similarities than differences. Visemes are about the shape and Phonics is about the sound. Interesting when people try and match the visemes they start making the sound and looking at there lips... which sounds obvious, but we exaggerate both the sound and the shape. It seems then to get CA to work anywhere near, we have to exaggerate, but this isn't normal and this seems to lead to a missmatch. Is it possible to try and relate the visemes to the phonetical sounds. With the visemes available in CA, you have to seconded guess, and tryout the related shapes in an attempt to match the sound. With a 5 minute audio this can be a lot of work trying to and correct. The auto sync is a great idea, but it doesn't do that much of a good job. As a help, could there be a printout that relates visemes to phonics? I've notice that people are now using cyc
I've just realised that the mouth is not moving with my mouth, should it, or does it only move with sound? Hope that makes sense?
Hi, Great program...but being a bit limited in the vision stakes, I find it hard to see the labels, handles, tags etc.Is it possible to change the size and colour of these? Many thanks
CA just gets better and better, but I have always had a problem with the eye tracking. I've tried different lighting arrangements, getting closer and I just can not get a good consistent tracking of the eyes. Even though I reset the Pose, when I look straight at the puppet, the eyes will move on their own. It is like auto blink for the pupils. I've tried every, Eye Gaze setting I can, but never managed to get that constant following movement. I have to pull a really weird, exaggerated face to get the movement anyway! I do find a larger pupil works best, but that doesn't solve the issue. Does anyone else have this? Can anyone help with a solution? Still a great app!
Hi. I bought a webcam so I can hafve more freedom on where to place it but Character Animator only wants to use the built-in camera in my laptop.
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Você já é cadastrado? Entrar
Ainda não tem uma conta? Crie uma conta
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.