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Is there a way for Character Animator to detect a Kinect One sensor or any external camera's such as DSLR or GOPro for motion capture?Thx!
I'm working on an extremely complex puppet. One important detail of this puppet is that I plan on using him a lot, and I want to be able to change his outfit often. I've made up a sort of "sprite sheet" that has all of the new clothing that would change out, so I can easily draw new ones in photoshop whenever I want. These pieces are then assembled in Character Animator into their proper positions and are then ready to animate.The problem I'm hitting is that every time I update the drawings, the positions change in CA. Sometimes subtly, only a couple pixels from it's original location, other times dramatically and I have to go searching off the canvas for it. Changing the outfit now means reassembling everything, and a lot of it has pixel-perfect positioning.I'm trying ideas like making a black border around the original photoshop file, but I feel like I'm somehow doing something wrong to be causing this in the first place
I have my forearms and my upper arms on seperate layers. I don't want much functionality out of them just the ability to drag the elbow and have the forearm layer follow. And then drag the wrist and have the forearm rotate accordingly. Basically, I want to put a pin in the shoulder and the elbow and when I drag the wrist or elbow I want them to rotate accordingly. Any ideas on how to go about this? Thanks everyone,happy quarantine
I am having so many issues since the latest realease/ update of Character Animator. I had to restart my project multiple times as an error in Ch An does appear every week now, where the previous saved work (ch proj) does not open. Sometimes I`m opening the project and it only shows the title, but not importing the artwork, nothing. Other times when it imports the artwork, it`s imported full of errors, profiles artwork rearranged , I am so frustrated it makes no sense , no matter how much I go back to edit the original file (which is intact, exactly how I want it to appear) and trying to make some changes in real time to update the artwork in Ch, it does not show the artwork correctly, as it appears in Illustrator, head elements are totally misplaced and not working properly. I was thinking it is maybe normal to come across issues with the software, as I didn`t have a fast processor for my prev laptop, now I have a brand new laptop i7 and it does exactly the same, it`s so annoying and t
I've downloaded a blank character puppet from the Adobe Character Animator Example Puppet. https://www.youtube.com/watch?v=o0qYSvxyCQ8&feature=emb_rel_pause. This is the video posted by Dave Werner where I was learning from his video. I tried to do the same steps as he did, but I have been facing some issues about not being able to create a scene because the past end of the file is not read. How can I solve this issue?
Hello everyone!!! I have recorded walking fo rmy character and I am working on eye gaze but whenever I go to scrub further down the timeline to get ot where I need the character walks off screen. It seems to be walking from where it is rather then walking to a specific position. I was trying to do the walking first so that I could have the pointing and eye gazes correct but it is not working easy that way. Any ideas??? Thank you!!!
Hi all, I'm VERY new to Character Animator, so I apologize if this is a pretty stupid quiestion. I'm really not sure what the issue is, and can't seem to find a solution for this specific issue. When I use any full body rig provided by CA (e.g. Blank), and activate my camera, it will copy my head movement, eyes, and eyebrows, but not my mouth movement. It will continually stay in it's neutral position. When I enable the mic, it pics up the ambient noise from the room, and automatically does the "ee" mouth shape. When I start talking, it will copy what I say, and go back to the "ee" shape when the talking has stopped. The same happens whenever I use a seperate mic from the camera. What's strange is how this does not happen if I use a character that is only the head (e.g. Chad). I am running CA in Windows 10. Does anyone know how I can make the character copy my mouth shapes for full body characters?
Hello! Dealing with a character design with non-circular eyeballs in Character Animator is pretty frustrating! Anyone have tips? This puppet has a normal and angry expression. The eyes move great in Normal --- not so much in Angry! (See below) I'd love the pupil range to work at an angle to follow the eye shape -- is that even possible? If not, I can always make the pupil range smaller for the angry eyes so they cover less distance. But I still have a main problem: My current set up doesn't allow the "Pupil Range" to change with the swap set. Is there a better set up? Or different way to control how the pupils move about the pupil range? My eye gaze behavior is on the puppet rig by default. See set up below. Any advice is appreciated! Thanks.
When I click Ctl+E to edit my puppet, or even click on the AI icon, it does not open up AI. It instead just makes a duplicate of my puppet, with a loading screen that says "importing artwork". I tried it with another puppet and the same thing was happening, so it cannot be an issue with the file, but with CH. Please Help me to be able to edit my puppet in AI.
Hello, i've set up a character and pretty much it's working as i want, except for a problem with the sadmouth swapset which i think has it's remedy somewhere else, but right now i would like to know why there are so many problems in the Rigging Issues Area, all saying that some layer is not being used by any behaviours. What does that mean ? Should i worry ?
I really don't know what I'm doing wrong and would love some help. The only thing I've been able to successfully blend in multiple takes is head movements. If I record arm movements and place over a previously recorded walk cycle, the arm movements don't show up in playback. They do if I hide the walk layer. I think I can understand why this might be - it's a 3-view puppet, so when I'm manipulating the arms, I'm doing it to the frontal version, not the right profile version seen during the walk. So I figured I would export the puppet, import it as a new puppet into the software and then delete out the other views, leaving ONLY right profile. Not only did this not work (arms were locked?!?) it also seemed to delete these two views from my master puppet also, so I had to undo all of that. Every intuition I have about how this should work is wrong! Another thing I'd like to do is mix walk styles. For instance - I'd like the
Hi, My character's eye movements aren't working correctly. I copied the structure from an Okay Samarai character just added my own art inside the layers but I cannot get the eyes to function the right way. When the character looks in either direction the whole eyeball moves and the pupils aren't moving independently.
These appeared after I made some changes to my puppets, archives and etc, places in my computer (moved to a new folder) since I wanted to organize my stuff. When I open the program, it works - I'm able to access the puppets menu, and I can change the archive's path there. But if I try to make any change to some tag, the second error shows up - it keeps on working tough. When I try to access a scene or even make a new one, it takes me to the record menus, says that it's loading whatever asset I'm using on the scene but the scene panel remains blank like in the third picture. I think maybe this can be happening because when I was organizing my stuff I deleted some old folders and renamed others. One of them had the old error log and character data, maybe that's the one that is causing problems, because it can't find whatever it needs? The thing is that I deleted the folder, moved things and then restored it to copy some more since I forgot a file - but I chose not to keep the version of
hello all i created photoshop puppet and it works well after doing lot of work .. but after i close my pc and open again its like new puppet without tags without bones and without any thing how i can save my puppet ??
Does anyone have any information on CA performance? Adobe only posts the minimum requirements, which basically just state the need for OpenGL support. I'm wondering if this software is mostly ALU performance dependent and therefore benefits from a good CPU or FPU performance dependent and will actually utilize a GPU.
I have a puppet I created and named all parts copying CHADs yet the blink layer shows over the pupils and the eyeballs which were surpose to hide. Please help.
I'd like to download a PSD file of Chad to edit on Blender after. Thanks.
Hello all!! I was creating some animation for my students. I create a dummy puppet in adobe photoshop, after that I add the waking behaviour of same in the rig mode of adobe animater by assigning all the handles. I learn all this matter of animation from the videos of okay samurai sir tutorials. I also cross check the handles and other parameters by downloading the free puppets provided by okay samurai on internet. The major problem i facing with my puppet is that it moves very rough in up down motion while walking behavior is applied. Also the face of puppet is compressed and elongated as it walks. When I select the run position in the walking style in the record mode, the legs of the puppet diteorates and it moves up and down more, also the running is not smooth. I stuck in this position from last couple of days. I am very intersted in this field, but now I am too depressed as things are not working as per my expectations. I request you all to please help me out
Anytime I try exporting on adobe character animator 2020 version 3.3 to adobe media encoder 2019 windows v13.1.3.45 character animator keeps telling me to install media encoder
I bought a 13" MacBook a few weeks back with a waccom Cintiq 16 so I could use all the adobe programs and learn with professional software. However, I have come across an issue with character animator. The I try and record or move the head everything is very glitchy and delayed. Is there a way to fix this?
Hello, is it possible that the tracking does not work properly if I have software installed in different languages? I have installed Photoshop in German and Character Animator in English.
I started with the blank template and did the same things with the eyes on this as on my first project. For some reason I am unable to get the right pupil to move no matter what I try. I copied it from the left eye in photoshop, made it independent, checked for all the typical problems. It worked fine on my first character, but not this one. I spent hours on this stupid issue. Please help!I did this in photoshop. I tried using + in front of everyhting needed, still nothing. So I went back to default before uploading. You'll notice in animator they eyes are set as independent.https://drive.google.com/drive/folders/1ogQcw67oP-ilhrRkkYq8CbhL8s79XNcW?usp=sharing
Hi,I had a power outage today and lost a lot of work on a puppet. I have one backup but stupidly hadn't created a second. I keep my save file on a secondary drive so assumed it would be OK. I didn't anticipate a power outage corrupting the file however. Would it be possible for someone to look at the file for me to see if it is recoverable? As I have no idea how to do that. The error message is "Corrupted loose reference file: refs?heads/master)returned from git_revparse_single(&headp,repoP, specZ)".If this is possible I can send the files or link to them via a PM. I don't want the puppet publicly accessible.Thanks so much for any help.
Hello!!I downloaded a puppet from okaysamurai and when I click to edit original file in character animator it opens in photoshop, which I am less familiar with. Does anyone know how to open it in illustrator? It is the Eliza 3 view in case that helps.Thank you!!!
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