Learn how to create, build, and animate 2D puppets.
Recently active
Hi, I am using the new 1.1 Adobe Character Animator and try to make my old puppet work in it. But after three days I am giving up and start writing all my issues here in the forum. the biggest hurdle I have currently is the fact that all my additional mouths are not working. I am not talking about the visameme mouths but all extra emotions. usually I had them all on Keyboard Triggers. Now I created a new Swap Set for them but none of my hotkeys works. However, the eyes and eyebrow Swap Sets works just fine.In the new tutorial videos I have seen that you need to put the extra mouths OUTSIDE of the visamemes group to avoid them being overridden by voice as well as smile and surprise. But that is exactly what I want: I want to press "angry face" for example and automatically switch back to the talking mouth when I talk. I love that in theory but none of my mouths work.If I use the obsolete Keyboard triggers function on the right properties menu it works perfectly.What do I have to do to m
I know we generally discuss problems, but every time I use character animator I am particularly grateful for two key features. I bought my characters and I've been spending a multitude of hours(and weeks) trying to get them to work in an animated song.1. The little blue line that automatically allows you to line up the scenes, behaviors, etc. Basically, anything you are trying to move.2. The zoom in zoom out feature, which allows you to see what to move and be exact. This is essential.These things are awesome!
How can I have one of the layers being cycled always display. As it is, no layers are displayed until I trigger then it cycles and goes back to no layers displayed. This sounded to me like the Cycle Pause layer, but that appears to do nothing in my animation.
I am still going through examples that appear in front of my face as I try to find out how to use character animator. One thing I want to do is have a pong-like particle that I can record bouncing off the walls of the screen with a pretty long duration, like the ball in pong.Comparing my puppet to the chicken in chicken blaster, I am yet to find what I am doing differently. My puppet does not appear on screen unless I click with the mouse, using Point and Click or Cannon. How can I judge where on the screen the puppet will start and where it will go?
Here's a weird question for you. I want to have a character with circles for hands and no visible arms. I want to be able to move the circles (hands) and have them move as if the arm were there (for the purpose of physics). Ideally the circles would not deform.Is this even possible in CA? I've tried creating the arms as you normally would and then making the opacity zero, but CA seems to treat that as if the element isn't there.Thanks,John
I was experimenting... grouped some layers, now I can't figure out how to ungroup them!Thnx!5 minutes later... LOL,..asking the question led me to an answer: make the layers in the group shareable (the layers were nested 2 deep). This resulted in a new puppet with the layers I wanted in the top level.Still... is there some other way...besides "undo"...I was too far in.
Object not dragging properly, stuck at point of origin. I want the entire object to drag. Thank you and hope all you folks are well.
I have a puppet with about 20 - 30 properties in the record window.Can I solo a property so when I'm cleaning up animation i can isolate properties without having to toggle them all on and off?
My computer froze and now my scene has vanished. I can't figure out what I've done wrong but I was so far into project.The rig option and assets are still there but the recording has disappeared.
I'm a beginner to using character animator so i used the blank face template and modified it. I've checked tutorials and all the mouth files are there and in the right place. In this example, i tried saying 'this is my puppet in character animator' and this happens:
I thought a fun way to get better at Ch An would be to make known superheroes and try to mimic their powers with the tools of the program, so I chose my childhood favorites the X-Men and a few of their villains. After I started making a bunch of them, I ended up tossing them together to make a faux version of the 90s theme song. I think learning how to do something is way easier when you have a reference point of what a character should do and what you can use that character for. The main thing I learned though is figure out what you need that character for- if it's just 1 second of screen time, they don't need a full set of mouths and blinks and articulation and such. The first characters I made for this project do more and look worse and the later ones I made do less but look better, at least in my opinion.
Hi all,We're starting a new animation project and I wanted to pick your brains about the best workflow for what we want to do. We've been animating a web series since the start of the year using a combination of CA, Premiere and After Effects: it's one talking head that uses a somewhat limited puppet placed over dynamic backgrounds. This new project is a little more involved:We have two characters talking to each other in a location (couch in an apartment) and then they go off on tangents and see themselves individually in different environments (kitchen, bathroom, riding a motorcycle, etc.). We just recorded the VO session with two actors; we had them sit next to each other on two laptops and record directly in to Character Animator which was fun but ultimately gave us issues to deal with:There were multiple takes and line reads, yielding 40 minutes of recorded material vs. a target length of 3 minutes for the finalWhile they didn't talk over each other much (the individual audi
Hello,I am working on a project where we need our character to morph in multiple different objects and then back to the original character. Is this possible with Character Animate?
Hello. I'm hoping to have my character stay in the center of the screen, but have the background scroll as he walks. Is this possible in Character Animator?Thanks for any suggestions you might have. I assume I could do this in After Effects after the recording is made, but would prefer not to have to guess where they would be placed on the background.
Hello, is there a way to move a background (or any bg element like clouds for that matter) WITHIN CH? While I CAN transform any element and drag it manually through a scene, I don't seem to find a way to do this: Element A, kindly move from x-position 1 to x-pos. 2 in amount of time (* seconds). Just like I can easily do in Pr or Ae. And yes, I COULD, of course use these, but it would be nice to be able to do as much as possible in CH and it doesn't seem to be a tremendously complex feature so I wonder if I just miss s.th. or whether it may be added in the future? That way I would be able to move a bg so as to create a walking illusion for my character or if it's standing move some clouds or birds. I HAVE done this by mouse-drag-changing the transform settings or a draggable handle of a bird and some clouds but it didn't seem to be a very elegant solution and neither is it incredibly smooth to move an object that way. Thank you very much…
Is there a way to access(and change) numerical values in a recording? For instance it would be really helpful to be able to see the values such as scale, X factor, Y factor, etc. It would make recording a lot simpler and easier to make changes.
Is there another product that uses the same concepts as character animator with perhaps more documentation about concepts behind creating animations? Most of my problems dealing with software since 2000, is the tendency to have examples be the only documentation. I then have to make multiple passes over the examples trying to figure out what concepts are being illustrated and what parts only apply to the specific example.
Hi, I'm on a HP PC running Windows 7 Professional, Processor is a Core i7 - 4790 @ 3.60 GHz, 16 GB RAM, the Graphics Card is a Nvidia Quadro K2200 4Gb. I'm currently trying the Character Animator Beta Version.I'm trying to add a new puppet to a scene, but this haven't been possible with this specific puppet file. The puppet is in an Illustrator file. I am able to import this file into Character Animator, and preview it as a puppet, however, whenever trying to drop it to the scene timeline, the following message is being displayed:Failed to create sceneThe error message window contains the following information: invalid vector <T> subscriptError code: (Puppet.js:387)Error code: (engine.js:1157)Error code: (bootstrap.js:3)Or this other information: invalid vector <T> subscriptError code: (Container.js:365)Error code: (engine.js:1157)Error code: (bootstrap.js:3)I have tried creating a new scene and dropping this puppet into it, but the same error occurs. I can add other Illust
Hello All,I have been scouring the forums for a solution to this, but I have a feeling it could be bug related. I originally set up my puppet to have one body view (front) and 7 head views. My issue is that the "Walk" behavior is not finding all the tags (missing right toe, none from "frontal" body view, etc.). I tried to re-tag all of my handles, even removing and re-adding the walk behavior from the puppet but that didn't help. I also attempted to restructure my puppet to have 3 body views (Frontal, Left/Right Profile) each with their own Head/Body, taking after the "Maddy" example as suggested by another discussion on this forum, but it still won't find all the gosh darn things. The only thing that I can tell is different between my puppet and "Maddy" is that she is rigged up to have keyboard events switch between the head views. Have a look at my puppet and please tell me that I'm not going crazy, Thanks.Puppet: char_Auddy.puppet - Google Drive -Dillon
Hello, I am trying to figure out a way to only show the facial tracking wireframe for streaming/recording (the red dots + blue eyes). Basically hide the webcam and only show the facial tracking dots. Does anyone know a way to do this?Thank you!
I create children's songs. I want a character to push another character. However, when I put the arms up in profile view, they are distorting. I know this is a current issue with CA. Any ideas on how else to do it? It goes extremely quickly in the music.
Hi, AP here with a question about the walk behavior as it applies to Swap Sets. Previously I would use the right/left arrow keys to have this puppet move right/left and then revert to a neutral frontal view when no keys are being pressed. However now that I am integrating my puppet with Swap Sets, I use the right/left arrow keys to activate the walk behavior and the frontal view remains. What setting am I forgetting, or what do I have set incorrectly?
I have created a title (Bully Bart) in Illustrator that looks fine, but when I import it into CA the upper right hand picture of the transformed Bart isn't showing up correctly.Any ideas? I've reloaded it, so that's not it. Let me know if these links don't work.https://drive.google.com/file/d/1zSG4FkXx5UMepQK2ZItt6ucybalytUEk/view?usp=sharing https://drive.google.com/file/d/1v5Eovv5LRRMA65b5cG9FxSJpUbkZ-VT0/view?usp=sharing Sharon
My first puppet I got the pin tool to work as expected. My second puppet seems to be ignoring the pins and the feet of the puppet lift off the ground when the head tilts. I can't seem to figure out why this is the case. I am wondering if I have encountered a bug, or if I am doing something wrong.
Hello,My first post here. First off, I want to say this product is awesome and having a lot of fun. Dynamic link brings over the puppet, audio and lipsync perfectly but is not bringing over the deformations of head turning etc. Thanks!
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Already have an account? Login
No account yet? Create an account
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.