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hi,in the left end right quaters the eye and eyebrow's do not work, i looked into the tagging and can not find the problem, i got stuck here..would like to get some help here.greetings hansHans 13-11-2017.puppet - Google Drive
Second attempt at doing another interview scenario, shorter than the last but more polished.
I have been trying to use character animator and can only have it run at all while the webcam is disabled. I have tried to use a brand new webcam connected via usb to see whether it was my integrated webcam causing problems. I have also tried to follow other conversations within the forums and disabled/reinstalled drivers, graphics drivers, complete system checks to ensure there are no updates required. When I was running the Beta version of this program, it was able to operate with my integrated camera. Is there anyway of resolving this issue?All of my other adobe programs work fine, this is the only product that crashes as soon as it tries to activate completely.Dell Inspirion 15R 5110Processor: Intel Core i5-2450M CPURAM: 6 GBWindows 10 64 bitIntel HD Graphics 3000 & NVIDIA GeForce GT 525M
Hey,I just loaded a Character from a recent project, where we used DUIK to create walk cycles, into Character to see how it performs on setting up automatic Walk Cycles. I have come across some strange behaviors so far.In my workflow I intended to use CA to do a stationary Walk Cycle, export it via a png Seq and than let the Character walk in AFX using some Expressions. Which works fine so far. However the Walk Cycles have some problems:at the start of the Animation the Character dips below the ground. This also happened in some situations where I used the keyboard to trigger the animation. In my case I could walk around the problem by rendering a 2sec Walk Cycle and ignoring the 1sec but in other situations this could be a major problem I guessmy Character also moves slightly up and down where his feet should stay on the ground. At the start of the WalkCycle his heal touches the ground but during the phase where the leg should stay put it slightly lifts up and goes back down.his runni
If semitransparent (Opacity less than 100%) layers in a Photoshop document being used for a puppet are appearing even more transparent when viewed in the Puppet or Scene panels in Character Animator, it is due to the Photoshop file not including color profile information. The working space in Character Animator is sRGB.To workaround the issue, resave the .psd file and enable the ICC Profile option (checkbox labeled "ICC Profile: sRGB IEC61966-2.1") in the Save As file dialog box.
I've been following along on the Character Animator New Features Part 1 video with my own puppet. I dragged the Position X Transform into the Control Panel, but when I push the slider, unlike the puppet in the demo, my background moves with my puppet. I'm guessing I have my background incorrectly placed in relation to my puppet, but I'm not clear how. I don't see the background listed anywhere in the demo's array. Any ideas anyone?Martin
Hi. I have quite a few very important puppets and scenes in Character Animator and am looking forward to updating to the latest version but I'm hesitant out of fear I won't be able to open them. I'm struggling to find the answer elsewhere.Can anyone confirm that when you upgrade to the latest version, it will open and all my puppets/scenes will be there? Or does updating require completely re-rigging and re-animating? Thanks.
I've recently updated to the newest version of Character Animator, I'm now using the non-beta version and I find that when I click play on my scene there is a 3 second delay before it starts to play. In the beta when I clicked play, it played right away, and I was using much larger file sizes than I am for my current project. I was just wondering if theres any way to fix this or if I would need to wait for the next update. Thank you.
I placed Character Animator Scene in Premiere using Dynamic Link. And I placed two kinds of simple clips. It is an image written as Hello World. The clip of 640 x 480 pixels has expanded to 200%.The video output directly from Premiere looks like the following image.However, the video output via Media Encoder looks like the following image.Clip quality expanded to 200% is low.Is there a way to solve this problem?
I haven't been able to nail down a thread that clears this up, though it looks like it's been addressed a lot. My puppet's head distorts a lot when I tilt my head to one side or the other. It feels like there isn't a single pivot point, but rather a few. I see a lot of references around this issue that point to handles, but, honestly, I haven't really figured out a clear and specific explanation of handles, though I'm sure there is one.Martin
Hi everyone, I really hope someone has the answer for this because is driving me crazy, and I have a deadline on monday I have a file with several scenes (12 exactly) that was created in the previous version (beta 6), but now when I try to make some changes to it there's a couple of scenes that cause the program to crash when I try to open them in the timeline. All the other ones are fine and load perfectly.There's no error message, it just freezes until shutting down on its own or until I force quit the program.When opening the program again and loading the file I get this message saying that the file is already open, and I shouldn't open it again unless the program crashed recently with that file.More info (don't know if relevant or not):- The puppets were made in photoshop.- Each scene is about 10 secs long, just one is over 30secs (but that one loads fine).- There's no triggers or animation other than the lipsync and the face capture.- System: Win10 64Bit - Intel(R) Core i7-4700MQ
How do you insert a green background / stage for Ch?I would like to be able to export the puppets animation on a green background so I can then green screen it into Final cut pro and add my own backgrounds.Thanks.
Hello, I only found out about Character Animator, a couple of days ago and thought it lookedamazing, so I made this yesterday, it's an Interview with an Onion https://www.youtube.com/watch?v=KgiPLllmiZ4
I’m doing some kind of a “News“ project using animation characters. Imagine 2 characters talking to eachother in the scene(voice acting recorded from seperate people via internet, for example, 2 people talked through skype for the voice acting). Me and my friend has their own individual characters in the scene and I’m trying to record the voice seperately(Voice recorded for Character-A from Person-A & Character-B from Person-B). Currently, I’m doing the “slow-life work” just by cutting the voices that were recorded and put them for each characters(Apparently, it‘s quite a long work)What’s the correct, easiest, proper or fastest way to do it? If there isn’t any other way, then it’s okay. I’ll just head-on and do it with my current work style.
Hi, I am confused as to why my puppet does not produce "eff" or "oof" sounds. Also, the lip sync appears to be off a bit.Can you advise on ways to fix this?Thanks,Nadiapw: Greg
I have a user that just updated to Character Animator 1.1 full version. OS X Sierra.The Logitech USB camera that is installed is not functioning in CA. The camera constantly flickers and sometimes does not produce video or audio at all. The camera functions as normal in other apps like Skype and Facetime. Tried 2 different USB cameras with same results. No driver updates from Logitech.Any suggestions?
I'm pretty new to Character Animator.. but I've watched almost all the tutorials and recently I ventured to create my own puppet following the tutorials.. I came out with a very frustrating issue.. Somehow the eyes won't move accordingly as it suppose to.One eye will go up and the other down.. I've tried many things to fix this issue but I just can get it to work..Like I mentioned, I use the same structure as it suppose to go, tag everything accordingly.. but I'm not sure if the problem resides in the photoshop file..or the Character Animator puppet..I've use the new "Clipping Mask" for the eyes since the pupils for this particular character are big, so they have to go under quite a bit.for the blinking I created a folder inside the eye folder, but I discovered that this causes an issue with the "MASK" but that I can take care of by putting theblinking outside the eye folder and create a key trigger, but the BIG issue is the eye orientation.. any tips will be appreciated thanks..
I have the pupils of my character in a clipping mask with the eyeballs. I can move them left and right, regardless of the choice of input, but not up and down. Is there a fix? The pupils are rather large and take up about a third of the eyeball. Could this be the problem?
Hi, I have a laptop with win 7 64bitI tried to install Character Animator beta stand alone from Creative Cloud, but when I launch Adobe Creative Cloud, Character animator beta doesn't exist in thereI've read this problem in this forum that I should install After Effect, so I've install it but Adobe Character Animator still doesn't exist in Creative Cloud.I dont understand why, can someone help me?thanks
Does anyone have a head-turn puppet for Illustrator, I can only find them for Photoshops.
Hey guys,Sledge315 here, I am a Twitch streamer and I built Leon the Lion for said stream. Everyday I add new features to my stream to up the overall looks and vibe my character gives off. In the process of adding a hotkey of him putting glasses on, he lost the ability to bend his arm. I noticed it halfway through adding in the new effect of the glasses. I always hide other layers in groups when I have my hotkeys set. this transition is pretty complex and I think I might've bugged it somewhere along the way without realizing it. I am also working in the beta still and that might be creating the issues as well. My windows PC hasn't allowed me to open the actual Character Animator CC for whatever reason, so I can't work within it. Anyways, the draggable handle and stick tools for arm and forearm are all as I left them, but when I move his hand, its like the elbow locks up and I can't get his arm to bend. The opposite arm still works fine. Also, the standard hand I have in place when no h
I have a character with two angel wings, each wing is a separate group, attached to the body. But when I drag one wing it also drags the other. Why is it doing that?!
I am looking for a blank puppet template to make my life easier. However, there is only the basic blank puppet that does not include head and body turns. I know that many of the puppets already created have a lot of these layers but it can be confusing trying to figure out what is necessary and what isn't with all of the special key actions that they have. If someone could link me an illustrator or photoshop blank template that would be incredibly convenient, a list of the necessary layers would be great too. Thanks!
I'm building my first puppet and can't seem to get my arms to attach to the torso properlynow that the Staple tool is gone. When I select this left arm, for instance, and drag the point upto intersect with the Torso layer, I can't get it to turn "Green" and attach. Please help! Love your program!
can i upload my own character that i drew on paper with pen/pencil?
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