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HiWhere possible and logical, the icon on the puppet should match the icon in the panelExample: When you use the staple tag, then the staple icon should appear visually as the staple icon on the puppet.Thanks!Rowby
HelloFor those of us who don't use Character animator on a daily basis (and are not familiar with with stage. film and cartoon directors' traditional use of "Right" and "Left" as it applies to directing actors), I suggest that a more visual prompt be shown on the rigging panel.Please see this link for my example: http://plusrowby.com/right-left.pngAlso is it possible for the administrator of this forum to allow upload of attachments (such as the above image) to our Character Animator posts, instead of requiring us to upload the image somewhere? (Maybe it's possible but I don't see such a capability on this forum.) Thanks!Rowby
Welche Cam sollte ich für Ch kaufen? Und ist ein Wacom Brett für Ch wichtig?
I'm trying to get my puppet to follow my mouth or through microphone input. Currently, it says on 'normal', and when I smile big and show my teeth, it shows the 'smile' graphic (occasionally). Other than that, it pretty much doesn't do anything else. I've tried playing with all the settings, which I might be overlooking, but at a point where I'm done trying to fix, and need help.
I'd like to set up a latching keyboard trigger that doesn't turn off when the key is pressed again. So, the only way to leave it would be by triggering a different keyboard trigger.Any thoughts on how to achieve this?
I was trying to figure out how to put together this animation. I would like my puppet to interact with another video that running. If I animate the puppet in Character, then do I put the puppet in after effects and build the video. I haven't worked with after effects, yet. Can I put together the video in premiere and then put it into after effects?Thanks for any help.
Hi.Some tutorial or video for learning how to work with puppet's Eyelids? I tried Blinks in my puppet's structures but I don't know how to work with Eyelids.Thanks.
Hi there. I am building a puppet in Photoshop but I have a few issues-blink is not working-mouth is not working-head is floating off screen when I test it in Character animator.Can anyone help?
I'm just getting started with Character animator, and I'm loving it. I've been able to make a few basic puppets, and I'm starting to get the hang of how it all works together. I'm incredibly thankful for the Okay Samurai tutorials on YouTube for helping me get started. While I can put a puppet together fairly well in Illustrator, my design skills aren't that great. I would really like to use Ch to animate physical puppets (dolls, action figures, etc.) Are there any tutorials out there for best practices for photographing the puppets, separating out the parts of the pictures, and re-assembling them in the correct layers/groups? Any help would be greatly appreciated.
Hi,Would any one know why the links to the sample files are not working. The error "sorry this link is no longer active" is shown.Thanks
Not a question just want to show my appriciation for the autosave feature.ESPECCIALLY the comments and joke that show up when you spam the save hotkey. Knock knock,Who's there?Shirly.Shirly who?Shirly you have more important things to do.This HAVE to stay in the final release! <33
I'm new to Character Animator,I thought this would be great for a family member that couldn't speak anymore due to a stroke. Can I import audio files from when he could speak and set it up so he can hit a key and it will play the sentence/word/audio file and whatever character animation we add. Or is there a program that I could feed all of the audio files I have of him speaking and he could just type and it would play in his voice what he is typing.Thanks
My character, with the walk behavior, walks to the side of the screen when I press the arrow key an THEN it keeps walking on the same place. Why doesn't it stay in the middle of the screen while walking? Also I can't use the face behavior this way, the head will stay in the middle of the screen while the body walks to the side.
Hello i have a question i have a mac pro currently and no USB webcam, is it possible to connect my android phone or nikon d3300 as webcam? i didn't find any information regarding that.best regards
Is this even possible to have 3d models created in Adobe Fuse and have Character Animate lipsync with voiceover? If not Fuse can we import 3d models instead of 2D?
HiMe again. This time it's not a Toucan. It's the top half of a person. Everything is working the way I want -- except I can't seem to staple my two arms to my body/torso -- so I can drag them properly with my mouse. Attached is a link to the dropbox containing the puppet file. Clearly I'm not grouping something or -- whatever.BTW - a suggestion for the next version. The staple tool, when it is stapled, should look like the staple icon. It's a bit confusing to me to see the circle icon after I attempt to use the staple tool -- never really sure if the staple is really "there". (I know I need to post suggestions at the suggestion area. But thought I'd include it here too, since it's a bit related to my current stapling issue....)Here's a link to the puppet file: Dropbox - StapleProblem.puppet Maybe I should not make the arms "Crowns"??? Not sure of the exact issue.....BTW I realize that posing the
So I just updated my software and when opening a project I'm working on...all my Dynamic links are gone. Is there an easy way to relink these MANY files? thanks
I installed the NDI for Adobe protocol to push to a video source. When I opened Character Animator, chose Preferences, and Live Output, no sources show up on the list. I installed this on my desktop at home without issue, but this one seems to be causing problems. I looked at the requirements, which I met except for Gigabit connection. I rectified that by connecting a USB dongle with GB Ethernet in this machine (on a USB 3.0 port). This made no difference. Is there a setting somewhere that allows me to identify and see the NDI options in Character Animator?
I found a weird behavior when scaling my puppets, in the Scene panel.I have a simple character, with some arms attached to the torso with the staple tool.If I set the attach style to "Hinge" and turn on "Warp Independently", the arms won't scale in the Scene panel. I set the scale to 30%, let's say, and the arms remain huge, while all the other parts scale properly.If "Warp Independently" is off, the size is fixed, but they are not independent from the body mesh anymore.Is this supposed to be like this? I can't find how this could be usefull in some way.thanks!
Hi. I set up a puppet based on an earlier iteration, created in the last Beta release, where everything worked great. After I got all my hotkeys set up with this new puppet in the new Beta, I went in and added a "Head Turner" behavior -- which the previous puppet had and worked great. But this time, when I did, my arms disappeared in the Record view. The head turning works fine, but no arms in any view. Any ideas? Thanks!
I have rechecked all of my layer naming and tags.It works with some of the example files so I know my webcam input is ok. It does not respond to the mouse input either though.However, only the head tilt will respond. I get no pupil movement, eye blinks, eyebrow movement etc.It will animate the mouth when using audio.I cannot figure out what is wrong.
I note that naming convention is important when creating a character in Ps.Specific NAMES are used that are recognized by Ch and this enables particular, and appropriate, behaviors to be triggered.The Blue Man... Welcome> New Puppet from Ps... is helpful for this purpose.. as it gives a basic layer structure, but I'd like to get a full list.I found the write up, 'Artwork Preparation' useful.I've searched for a comprehensive list, but don't seem to be able to find one. I'm sure there is one here somewhere?Can anyone help please?
Hi Community,Thank you in advance for any help you can offer me.I created an Unlisted YouTube Video to explain the problem and with visuals since its hard to explain.: Character Animator Head Scaling - YouTubeThe odd scaling is mostly or all in the Y-Axis, it's hard to say for certain.I have tried changing all of the strengths from 100% to 0%, testing, and then back to normal ranges. But to no avail thus far. Perhaps I missed one, or a different setting. My only added triggers are for keyframe cycles and head turning.
After rigging my character, I was able to get a good walk cycle with the arm movements, initially, but now the arms have remained stationery. When I rig new characters, there is still no arm movement. I'm not sure what I'm missing.
Anyone see this before? Using Beta 6 (x161). I have the arm set to draggable. Two sticks for upper and lower arm. And a stapled arm. First time I've seen this happen. The source for the puppet is in Illustrator.
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