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The new Replays feature is cool, but it is missing a “loop forever” mode. I want to hit a trigger (e.g. latched) and have the sequence play forever until the trigger is hit again. At present a replay plays once and stops and you have to trigger it again to get it to repeat, even when trigger latching is on.I assume a third replay mode of “loop forever while triggered” is wanted as a trigger mode.The usecase is an “idle” state for the puppet. You can record an idle state (fidgeting etc) and and some other states (“frustrated”, “angry”, “tired”, “bored” etc) then when live streaming you just hit a key to change the state and the puppet keeps acting in that way until the state changes again. The replay might be like 20+ seconds long so it does not feel too repetitive.
When working on digital puppet creation in both Adobe Photoshop and Illustrator, it's common to find ourselves in a scenario where we've duplicated various layers and layer groups. This practice is essential for experimenting with different design elements without losing the original work. However, this often results in a large number of layers with the suffix "copy" in their names, like "Layer 1 copy", "Layer 1 copy 2", and so on. This can make our layer panel messy and confusing, complicating efficient project management.To solve this issue, I've created two simple yet powerful scripts that will automatically remove the word "copy" and any subsequent text from your layer names, in both Adobe Photoshop and Illustrator. These scripts will allow you to quickly clean up your layer panels, making your workflow cleaner and more organized.Script for Adobe Illustrator:The following script for Illustrator searches through all the layers in your document and removes the string "copy" and anyth
Hi everyone! So I've just started using Character Animator recently and just about everything is making sense to me except one thing. I draw my characters in Illustrator and label all the layers appropriately but when I bring them into Character Animator, only one of their eyes will blink properly - always the right one. The right eye will blink with the eyelids and show the eyelashes over it which is what I want. The left eye will only blink using the eyelids for some reason. I've attached the two pictures, one showing how I laid it all out and the other shows what it's coming up as in the scene. This happens to all my characters and I don't know why Anyone?
Hi all,I'm working on a project in both AE and Ch. I tried exporting from Ch via Media Encoder but it keeps failing. I confirmed that Media Encoder still works from AE. I saw that I had had two versions of Ch installed, so I uninstalled the old version and made sure that the versions of Ch and ME match. Now I don't get the error message to install Media Encoder but every attempt at a render, no matter the format, still fails.Out of desperation, I tried dragging and dropping the scene into AE to use it as a dynamic link even though I know that would cause a lag that isn't worth it, but even that isn't working, so I think the issue must be in Character Animator.Any help is appreciated!
Hi, I attached a screen shot can you please tell me how to add this little arrow in the timeline which says help red monster at the top of all layers. Thank you
Question: NDI is ONLY asking for After Effects or Premiere Pro and NOT "CC". Is there another Download or does One of those Available Options work? From Ok Samuari "Creating An Animated Livestream (Adobe Character Animator Tutorial)"
I am using Lip Sync for another language other than English, so it of course generates many errors like this. Could I set up the Lip Sync so it ignores all these "incorrect" sounds and generate the detected ones? Thanks a ton.
Hi,I use the livestream section to do my live lessons i lately looked at a video of okay samurai which is this one : https://www.youtube.com/watch?v=vbNXq8NTIWk&t=393si implemented this into a lesson i made it worked really good but now i need some help with another lesson i am making you should watch this video since its hard to exmplain with just words: https://www.youtube.com/watch?v=fW_VGjxJJnkcan you please help me ,Thank you.
Screenshot below. I am looking for the puppet creator but I can't find it. I am paying a monthly subscription for Adobe Cloud..... How can I get access to the puppet maker??
I think it would be helpful if when you search in the search box above the timeline, that instead of filtering out all the other items, the cursor just jumps to the files that contain the search query. When it filters out everything else, I can't make any edits.
Hi, I have animated the face of a compass and want to make the compass needle/hand move and spin. Can anyone advise on how to rig it? Everything else in puppet is ok.
I try to rig a puppet of a reindeer, but I keep getting the following error code: Internal error code: (1109000933:370+8) bad argument#1 to 'Localize'(string expected, got nil)I can't add any behaviour, the only thing it will do is "motion lines"What am I missing
I am wondering what the easiest is to convert my Cartoon Animator 5 G3 character to be able to import into Adobe Character Animator.
Hi,I use the livestream section to do my live lessons i lately looked at a video of okay samurai which is this one : https://www.youtube.com/watch?v=vbNXq8NTIWk&t=393si implemented this into a lesson i made it worked really good but now i need some help with another lesson i am making you should watch this video since its hard to exmplain with just words: https://www.youtube.com/watch?v=fW_VGjxJJnkcan you please help me ,Thank you
Help. I keep getting an error and it wont even open the file so I could relink it. I've tried duplicating the project. Nothing.There is no way to even go into the file structure to try and fix this.It's a great app that needs a lot of work to be usable at a studio level. But any ideas how to fix this? Where is /ProjectItems/
hello !I use Adobe Character Animator's lip-syncing feature for my projects, and it has truly improved and reduced my workload , but I've noticed a little hiccup: the auto lip syncing feature doesn't quite get Arabic phonetics right.Arabic has its own unique sounds, and Character Animator's auto lip syncing isn't quite catching the Arabic vibe. It generates visemes that don't sound or look as they should. As a YouTuber, I'm really struggling with correcting the visemes. Don't get me wrong; I have no problem with correcting visemes, but the amount of correction I have to make is overwhelming! So, I'm kindly asking Adobe to think about enhancing this feature so that it works wth arabic too , This would be super helpful !! btw much love to the Adobe Character Animator team ❤️
in https://www.youtube.com/watch?v=1mTSNfMSFck&t=164s at 13:30 Dave shows that the chord hand is just and arm and a hand with the guitar sandwiched in between. While I can draw that in Illustrator, I can't seem to get the hand and arm to work together in Character Animator. The hand and the arm are on different (sub)layers then. How can I make them work like in the video?
Hello everyone!I've been using Character Animator for a few weeks now, and I'm still figuring out how to rig my puppet. I've watched a bunch of tutorials, but I can't seem to find a way to animate the type of eyes my character has.Basically, I need a regular eye with three parts (lid, white, pupil) that can follow a camera's movements, and I also want to create a blinking animation in 5 frames that I can trigger with both keyboard and camera eye tracking.Any thoughts on the settings and layers I should use to make this happen? Thanks!
Hi All, In the Eye Rigging tutorial, Dave of OkaySamurai @oksamurai @ok was talking about Blinking of Large-Pupil Character.But I can't get it why he needs to put the Blink inside the Lid Group. Can it just be directly under Left Eye?https://youtu.be/5SxNChhm0jo?list=PLq4LynfF_r14w2SwicfetcReq8Y0f_lg_&t=445 Thank you so much,Tho.
I am using a puppet with my drawing on all the layers including the mouth set which has the 11 + neutral mouth shapes. It already all automatically tagged each shape correctly, the group is tagged mouth and has the lip sync behaviour and the mouth group is inside the head group, but for some reason it refuses to actually work and just stays in neutral. Is something set up wrong? Do I need to add lip sync to each layer individually?
Hello,I have been trying to get my puppet to do full body tracking for the longest time!I feel like we've tried everything. The upper body and face tracks just fine, but the lower body will not track at all. Can someone please help with this?
I set up the eyes, the eyeball layers are tagged as eye and the pupils are tagged as pupil with crown icon, added eye gaze to the eye group but the eye gaze still doesn't work. Here are some screenshots to show how I set it up
In this example image, how can i move the tennis racket? I have a graphic in mind, did a few test CC and the racket when i move it, and looks very funny...(and change the angle of the tennis racket when it gets lower to the legs....)sample graphic
Hello, I've been using character animator for a few years now and just came accross a new issue. I'm currently using version 24 on Windows 10 and as of today, while I have CH open, I can not use ANY of my cameras in other apps while the program is open. I have several cameras setup and have never had an issue using the other cameras while running CH. I'm thinking about going back down to version 23.6 to see if that fixes it but wanted to report this as it's very frustrating.
Hey fellow creators, I have a puppet that responds to body tracking for my upper body but, for some reason, will not react to my lower body at all. Not even waist and hip movement is fluid enough. I am able to drag the legs, and I have successfully added a walking animation via arrow key triggers. However, when I calibrate and attempt to lift my legs, the puppet does not respond. I have deleted and re-added so many bones and handles. I ensured hip, heel, toe, and ankle tags were indeed tagged. I have changed gravity settings, pin settings, and introduced limb IK and nothing seems to solve the issue. Attached are screenshots of the puppet rig and the Photoshop layers. I am so close to closing out this project, if anyone has any ideas other than restarting with a different puppet template, I would greatly appreciate it.Thank you all for taking the time to read and help. Have a wonderful day,Autumnatic Media
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