Learn how to create, build, and animate 2D puppets.
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At present, Character Animator (v3.4) supports Swap Sets that enable users to select a single layer to be visible within a layer group.For example, say you want to create multiple pre-drawn facial expressions for your puppet, "Normal" and "Sad". In each expression, you want to be able to change the eyebrows, eyelids and entire mouth swap set.How would a user achieve this with a simple puppet structure like the following? +Head +Eyebrow Left +Eyebrow Right Eye Left Eyelids Left +Pupil Left Eyeball Left Eye Right Eyelids Right +Pupil Right Eyeball Right Nose Mouth Neutral Smile Surprised M ... etc FaceA user would need to create individual Swap Sets for each facial element that needs to change, as follows: +Head +Eyebrow Left Eyebrow Left Normal Eyebrow Left Sad +Eyebrow Right
I have problems seeing the Handles. I've tried zooming in, but Handles remain at the same size.Could you add the ability to change size and colour in Preferences please?
Character Animator seems to not work with Universal Audio audio hardware like Apollo Twin MKII . Luckily I had a focusrite audio interface Scarlet 2i2
Can someone explain this... watch the short video...I am still learninghttps://youtu.be/5HGulAFeLtg
Watch the video and help with why my blink was not working then work but then my eyebrows blink with eyes?https://youtu.be/qEQpv0nS0sY
I have to redo all the rigging every time I open a project because when I reopen the project I get an error, and then when I check the puppet all the tags are gone!
How do I get the head the move with tilt but continue to stabilize the body...?https://youtu.be/Qbor3vaabsw
I am using Character Animator and I can't open Photoshop puppet's Edit Original from Character Animator.I can open illustrator puppets by clicking Edit Original from Character Animator but it won't work for Photoshop puppets. When I click Photoshop puppet's Edit Original from Chracter animator, pictures pop up in a different picture program. Please help me.
Marking the EYES as the HEAD and when making changes in PS changes are sometimes not reflected in CHso I just trash everything and start over.Even PS is very delayed in reaction time.I used PS for years and this new workingfrom the iCloud does not make a solid reliableapplication. VERY BUGY!Like this see screen shots. Just mad edit in PSwent to scene to record in CH and look at my face?!
hmmm to improve there is nothing u guys really nald it. it is cool but i don't know how to work it that well so i don't now if it need improvements.but plss get rid of that bug/error. thank you. purple you💜
Properties was filtered with "ik", I created a 2-frame snapshot, then selected the tracks I wanted to create a replay and trigger set for and right click, "Create replay and trigger in swap set"-> picked the set to add it to, and received the attached error.I tested with and without filter and consistently (in this file so far) I get the error when filtering properties and don't get the error when it's not filtered.
複数キャラの収録の際レイヤーが多くなりすぎてしまうためタイムラインが見にくいのと、仕上げのためにバラ音声ファイルを書き出す際にも一つ一つ表示非表示を切り替えなくてはならないため不便だと感じます。そのため、フォルダ機能かAeのプリコンポーズのような機能があるとありがたいです。ご検討のほどよろしくお願いいたします。
Physics between two separate objects:There needs to be a feature under Physics where separate objects can SPECIFICALLY attach/detach/push/pull features. Ex: this would be great for strings being pulled or trigger on/off to detach whenever and go back to dangling as an example. Connecting two objects by certain points as marked in the rig panel (attach point pins) , where stretching or pulling strings/objects can be done in connection to other objects, all in relation to the weight of the objects themselves etc. PLUS this should be a feature applicable between characters and objects to their limbs/hands/etc. Hope y'all read this!
Make it so that it automatically saves a new version or prompts you to save a new version when you go back to an old version. I just lost several hours of work because I went back to check something in an old version and forgot to create a new one before I did...
I have a steering wheel that I want to have one arm in foreground of and one in background but if I add it to my character it distorts it. The torso goes into mid air not connected to the rest of the body. If I add the arm as a separate Ai file it keeps putting it back to default position when I switch back to my character.
Would really love if the characters were more business oriented. I would love to incorporate CA more into my projects, but I find that the characters are too cartoony or the existing characters appeal to a much younger audience. -business casual clothing-older aged characters-blue collar clothing-ability to generate a custom logo for shirts. A simple text generator will do.
Instead of audio dropping to the beginning of the track (when dragging in), it should show up on the Timeline Playhead mark! It's mega annoying to have to go back to 00:00 and move the audio to your mark!
I'm using a Fujifilm camera (XT-4) as my main webcam. It's recognized by the system through the official Fujifilm X Webcam 2 application. It's recognized in Skype, Zoom, Discord, Google Meet, and pretty much anything I've tried. However, the webcam isn't recognized at all by Character Animator. I didn't found any way to make it happen in settings or through the general interface. Using the latest version on Windows.
Please make CA like all other apps and allow us to have more than one project open at a time. Often I need to compare two different files, esp. when troubleshooting rigging. It seems like a cludge to import a second puppet into my project just for this purpose.
Hola... no se porqué no logro tener acceso a la actualización de Character Animator... la última que me aparece en las opciones es 4.2 pero no aparece la 4.3
I hope if the puppets were sorted with each other and the scenes were sorted with each other and not combined the puppets and scenes.
my stream section is blank, I've created my puppet on record section but as soon as I click stream it becomes blank. please assist to restore
I ran the calibration at first the animation was moving with my face and head and then it stopped. Since then the calibration does not work as the animation is not tracking anything. I am getting no errors. I am on a Mac Pro laptop MacBook Pro (Retina, 15-inch, Late 2013) Processor:2 GHz Quad-Core Intel Core i7 Memory 8 GB 1600 MHz DDR3 Graphics Intel Iris Pro 1536 MB. Pleas help. I have rebooted the program but it will no longer track me. The animation will play though.
Every time i click record.. push stop, an error message immediately pops up! Can anyone assist with this???
Crashes constantly. I imported a static image with a mouth set of visemes on top of it, nothin more. Anything that I click to try to test sync, or basically anything else, causes the application to close abruptly. Can't do anything.
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