Learn how to create, build, and animate 2D puppets.
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Right now I tried to put an IK arm set up on the legs. It somewhat works, but if I rotate my head the whole body moves. To prevent it, I have to move the foot dragger and set it to stay wherever I move it.
When I'm working with some of my more swap set based puppets it is so unwieldy to have to hit record and twiddle all the sets just to get editable tracks in place.
In some cases it would be nice to be able to work on just one visible layer in the timeline. A shy option like in After Effects would help you decide what layers should be active in a certain moment.
How can I fix my character to the ground? ,I've tried all all manner of pinning, sticking, adding fixed tags, changing layout and all I need is to get this guy to stop floating so I can start my actual project, the fact that this is the default int his program is very frustrating. Namely when his head tilts, everything below his neck swings the other way like a windsock.I've attached images of where my rig is at right now, any thoughts and ideas would be greatly appreciated.
Adobe Draw on iPad and now Adobe Fresco support a flat list of layers - no nesting possible. It would be nice if I can use a flat list of layers and maybe use layer name to control nesting - e.g. “Head - Mouth - Ah” as the layer name instead of grouping.This would however require Alfresco etc to support LOTS of layers. I know Photoshop is coming to the iPad - maybe that is the better approach. I just want vector artwork, so I want Illustrator on the iPad I guess.
every time i try to export with media encoder.i recive a note on the screen saying please install media encoder
Why are you hiding Older versions of software ? It took me about 1 hr to get to Older version of software I needed and I had to finally contact your Live person support to get it ! This is NOT USER friendly and you shall make your Older versions accessible in a normal way with some visible link, and not having customers look for it like for a needle in the hey!
I currently have 6+ hours of educational voice over which has to be animated and it takes me about triple the time to do the animations1 step: head movement2. step: draggers3. step: triggersSo it is taking me around 18 hours of work and it would be nice to have an option for 2x speed recording since the movements required are not that complex....also for the playing
Recording a stage with 60fps and 4k settings. Blink lasts exactly 1 Frame. This looks natural in 25fps but with 60, it is just flickering.Same with physics. Dangle is quite different if stage runs 24, 25, 30 or 60 FPS. Please at least, insert a multiplier in behaviours (blink 2x slower would result in a 30fps like behaviour when performed on a 60 fps stage).Cycle layers already has something like this. Idea: scaling physics to 5x or 6x would result in a slowmotion effect. Useful for a ghostly puppet for example. Or underwater
It would be great if I could add my own custom background to starter mode. I have a classroom and lab backdrop I like to use for my students, and want to keep using them even when I do a quick animation using starter mode (which is perfect for a quick turnaround video the night before I need it!)
We would love a pocket version of Character Animator, to use on iPad or iphone. There are no programs offering this feature with AI real time animation. Adobe, please create it!
Add the ability to key, animate, or fine tune recorded performances. Make everything that moves, or triggers keyframable.
You could add more functionalities for smoothing animations, for example mouth animations.
Characterizer system is awesome but, it has trouble recognizing and masking a couple of things like beards and certain skin tones even with lighting.The capture process is incredibly useful though and it would be awesome to be able to send those initial captures to photoshop to do things like edit what is masked out, manually draw faces based on the captures, and manipulate the captures themselves.ORat a minimum add a step between the captures and characterization where you can tell characterizer what it should see as face, head hair, facial hair, etc. Similar to the process when adding a source for characterizer to use on the image captures.
Photoshop/Illustrator Layer colors to Character Animator.
Would be nice to be able to scale the track size vertically in the timeline like Premiere's behavior.
As far as I can see I can't find the option to make a shortcut for just dragging around the timeline (similar to the hand/drag tool in Premiere); I saw the "M" thing, but it doesn't seem to be that responsive. It would be sweet if you could right click on an empty space in your scene timeline and that would just drag the entire timeline. Adversely, it could be ctrl+ click, or alt+ click. Just the option would be nice.
I cannot use live action animation, because I'm too disabled.However, I would like to develop a character to represent me and read my post. I know I can bring in an audio file, but can I then animate the face, rather that just a fixed face with just the mouth moving? Hope this makes sense?
Latency issues. I have 65 gb of RAM and 2 CPU's - Shouldn't have Latency Issues
I have a USB camera using EOS Webcam Utility as its driver. Many other applications on my computer can find and use this webcam with no problem (such as zoom, skype, chrome, default camera app, OBS studio, etc...) however character animator can not find this camera. Also, OBS studio is running virtual-cams that are also seen by every application (see list above) except character animator.System info Application: Character Animator v3.3.1.6 OS: Windows v10.0.18363, RAM: 31.94 GB, CPUs (logical): 8
レイヤーピッカーを『カメラ入力』にチェックを入れ、パペットトラックビヘイビアのアイコンを押してソースパペットに反映させました。しかし、書き出したパペットを読み込むとその設定が無効になってしまいます。再設定をしなければならないので不便です。『視線』ビヘイビアも同様です。改善してほしいです。
Fix it..please. I'm so glad I finally use Premiere Pro. CH will driver you insane. Why are the options always changing. Like today....when I click on a puppet I normally get the option to edit the clothes, background etc. Today once I click on it it goes right into a scene as is.
Get off your ***** and make AME work for once. Jobs was right- you guys are LAZY! We're sick of it. Get your act together already.
Great app, but as soon as I record the frame rate drops, resulting in a pretty jerky animation, which is particularly noticeable on draggers. I'm using a 12 core 2019 Mac Pro with an SSD Raid, 96GB RAM and a W5700X GPU, so it's unlikely to be the machine not being powerful enough, more likely it's not utilising it fully. Otherwise, maybe this could be solved with a feature that creates smooth tweening between the frames?
Used to work fine, now all of the sudden this is SO BUGGY... just watch the QT mov clips. Things flickering, eyeballs disappear then come back...so much weird things happening.And I uninstalled and reinstalled thinking that was the problem... but guess NOT... please help.
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