Learn how to create, build, and animate 2D puppets.
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Recording a stage with 60fps and 4k settings. Blink lasts exactly 1 Frame. This looks natural in 25fps but with 60, it is just flickering.Same with physics. Dangle is quite different if stage runs 24, 25, 30 or 60 FPS. Please at least, insert a multiplier in behaviours (blink 2x slower would result in a 30fps like behaviour when performed on a 60 fps stage).Cycle layers already has something like this. Idea: scaling physics to 5x or 6x would result in a slowmotion effect. Useful for a ghostly puppet for example. Or underwater
It would be great if I could add my own custom background to starter mode. I have a classroom and lab backdrop I like to use for my students, and want to keep using them even when I do a quick animation using starter mode (which is perfect for a quick turnaround video the night before I need it!)
We would love a pocket version of Character Animator, to use on iPad or iphone. There are no programs offering this feature with AI real time animation. Adobe, please create it!
Add the ability to key, animate, or fine tune recorded performances. Make everything that moves, or triggers keyframable.
You could add more functionalities for smoothing animations, for example mouth animations.
Characterizer system is awesome but, it has trouble recognizing and masking a couple of things like beards and certain skin tones even with lighting.The capture process is incredibly useful though and it would be awesome to be able to send those initial captures to photoshop to do things like edit what is masked out, manually draw faces based on the captures, and manipulate the captures themselves.ORat a minimum add a step between the captures and characterization where you can tell characterizer what it should see as face, head hair, facial hair, etc. Similar to the process when adding a source for characterizer to use on the image captures.
Photoshop/Illustrator Layer colors to Character Animator.
Would be nice to be able to scale the track size vertically in the timeline like Premiere's behavior.
As far as I can see I can't find the option to make a shortcut for just dragging around the timeline (similar to the hand/drag tool in Premiere); I saw the "M" thing, but it doesn't seem to be that responsive. It would be sweet if you could right click on an empty space in your scene timeline and that would just drag the entire timeline. Adversely, it could be ctrl+ click, or alt+ click. Just the option would be nice.
I cannot use live action animation, because I'm too disabled.However, I would like to develop a character to represent me and read my post. I know I can bring in an audio file, but can I then animate the face, rather that just a fixed face with just the mouth moving? Hope this makes sense?
Latency issues. I have 65 gb of RAM and 2 CPU's - Shouldn't have Latency Issues
I have a USB camera using EOS Webcam Utility as its driver. Many other applications on my computer can find and use this webcam with no problem (such as zoom, skype, chrome, default camera app, OBS studio, etc...) however character animator can not find this camera. Also, OBS studio is running virtual-cams that are also seen by every application (see list above) except character animator.System info Application: Character Animator v3.3.1.6 OS: Windows v10.0.18363, RAM: 31.94 GB, CPUs (logical): 8
レイヤーピッカーを『カメラ入力』にチェックを入れ、パペットトラックビヘイビアのアイコンを押してソースパペットに反映させました。しかし、書き出したパペットを読み込むとその設定が無効になってしまいます。再設定をしなければならないので不便です。『視線』ビヘイビアも同様です。改善してほしいです。
Fix it..please. I'm so glad I finally use Premiere Pro. CH will driver you insane. Why are the options always changing. Like today....when I click on a puppet I normally get the option to edit the clothes, background etc. Today once I click on it it goes right into a scene as is.
Get off your ***** and make AME work for once. Jobs was right- you guys are LAZY! We're sick of it. Get your act together already.
Great app, but as soon as I record the frame rate drops, resulting in a pretty jerky animation, which is particularly noticeable on draggers. I'm using a 12 core 2019 Mac Pro with an SSD Raid, 96GB RAM and a W5700X GPU, so it's unlikely to be the machine not being powerful enough, more likely it's not utilising it fully. Otherwise, maybe this could be solved with a feature that creates smooth tweening between the frames?
Used to work fine, now all of the sudden this is SO BUGGY... just watch the QT mov clips. Things flickering, eyeballs disappear then come back...so much weird things happening.And I uninstalled and reinstalled thinking that was the problem... but guess NOT... please help.
Importing a CA scene into Premiere via Dynamic Link will result in the scene looking red when dropped into a sequence. The scene/puppet look fine when loaded into the Source monitor but in the timeline/program monitor they are bright red (see screenshot). This bug can be avoided by turning off GPU acceleration in Project Settings are running with software only, (which is not ideal). Please fix!
When using an external USB webcam capture tool (such as Mokose USB3.0 HDMI/SDI Video Capture Card or Magewell USB Capture HDMI), the camera video appears in a 4:3 aspect ratio (instead of proper 16x9) and is squished (see photo). I'm using a MacBook Pro (Retina, 15-inch, Late 2013) with Catalina 10.15.4 and Character Animator 3.2. Note that the default MBP webcam does show up as a 4:3 cropped image (it is a 16x9 webcam), but the image is not squished and appears normal. Also, when opening the Characterizer tool and using the USB webcam capture tools, the video camera appears momentarily in a proper 16x9 window for a split second, and then squishes back to the 4:3 aspect ratio. See here for more details: https://community.adobe.com/t5/character-animator/camera-aspect-ratio-wrong-it-s-squished-4-3-instead-of-16-9/m-p/11132114?page=1#M13219
The information available on how to do this is, at best, incomplete and at worst, wrong.Referring to the page here: https://helpx.adobe.com/uk/adobe-character-animator/using/export.html#LipSyncTakeexportforAfterEffectsStep #2 says to create a comp with the visemes "matching the order of visemes in Character Animator’s Visemes context menu" and gives an example of the order being Neutral, Aa, D "and so on".The problem is that in Character Animator (current version 2.11) the viseme order in the context menu is different. See screenshot. Just to complicate things, the layer order of the visemes in the default head PSD is different again. So… which is the correct order? For the record, following the order shown in the contextual menu does *not* produce the correct results. The actual process of pasting in the keyframe data works fine, it's just that the visemes being displayed in After Effects don't match the ones being displayed in the original Character Animator capture, and short of end
Whenever I update audio file in CA for lip sync, it works fine but AE won't see the new changes, still plays to previous file that was imported into AE. Very annoying.
If you change a source clip's name or location, there is no way to rightclick > replace, which is a pain if you have a bigger project
I would like to be able to prerecord an actor talking and moving and have character animator analyse their movement and sync the lips and movements.
I need to have more control over the parallax feature. As I've seen suggested multiple times here, the ultimate solution would be something like Joysticks and Sliders- the script for AE from aescripts.com. If that's not possible, I'd at least like control over X and Y strength. I really just want X movement, but there doesn't seem to be a way to control this. I'd also like the option of being able to drag the parallax around with the mouse rather than having to turn my head. In practice, physically turning your head to the side is pretty hard if you need the character to stay there while you do other actions. Then you can't see what you're doing until you look straight again!
Adding a hand-tool (press spacebar, just like in AE) to drag the timeline horizontally. Thats a convenient way to navigate.
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