Learn how to create, build, and animate 2D puppets.
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Hello, I was wondering if anyone here has live streamed two puppets and if so, how you set everything up, I am hitting a wall.Thank you!
Hi All, Hope everyone is well. With the Blank character puppet I'm looking to add legs limb IK, so that he can walk, jump etc and be of use in the fabulous new Motion Library.Under the body tab it just stops at pants. Is there a simple way I can add right and left legs, plus feet rigging under the body tab so that he can move please.Screenshot attached. Thank you
Rig: Record: Any help would be appreciated, thank you.
Hi! I know there's a way to arrange the puppet orders in the timeline, but I'm wondering if there's a way to change the order once you've started recording.For instance, if I wanted puppet A infront of puppet B, but then wanted puppet B in front of puppet A, is there a way to accomplish this without having to duplicate the puppet?Thanks!
Hi, The arms are independent and rigged with the following + limb IK : However, arms unhinge from the shoulder socket past a certain point in either direction. Was wondering if anyone knew why this is? Thank you.
I'm learning how to work on Adobe Character Animator and in this las version 23.0 i can not find the to "CHARACTERIZER" so i can make myself in to a puppet. Can anybody here can give me an answer? Thank you
I have used a template for Ps as a reference to transfer my new cloud over, my original rig was made in Ai. But I cant seem to get the mouth to work, it just doesnt show up in animator, I tried deleteing all the behaviors, checked the "rig issue" triangle caution button(as shown in the photo) there used to be 1 next to all of the mouths now its 0. I am stumped. I eventually will be adding the blinking(lids) and arm movements, and I want to do more triggers since I have a streamdeck and can set the buttons on there. Any help on what I need to do would be greatly appreciated. Ive scoured the internet and forums and cant seem to find an answer to this. Thanks!
Hello. im new here, 2 days in. i have mostly done alot of reading. im able to get the puppetsthat are already created to follow my lead, but i have my own characters i would like to be puppets. do i make them into layers first? if so how? i dont know where to start. thanks in avdace..i need a coach!
I have a new tutorial series that expains hwo I create my character for Character Animator. I am using Blender to create the frame by frame animations I use. Check it out!
So I use Illustrator but I think Adobe CH Rasterizes my puppets automatically which I want. Does that mean puppet file size effects performance even if I scale them down to the lower resolution of my scene in CH? Sorry if this is a no brainer.
Beginner, so not sure if I worded it correctly. here are the attached pictures:My character has a lab coat as a part of his costume, but I see that the mesh is picking it up as part of its outline. Would this be an issue, especially since I don't see myself using the coat very often?And whenever I select left or right hand (or legs, for that matter), the mesh outline doesn't seem to change. Any suggestions on fixing these issues would be much appreciated. thank you!
Is it possible to create audio triggers?ExampleIf I trigger a motion that makes the character sneeze, he does a pre-recorded ac-hoo, or even, when triggered, the character plays an audio clip, which either I create a cycle sequence to lip sync to or CH is able to lip sync to the playing audio?If this is possible it certainly opens up a lot of opportunities for something I have in mind.
I would really like to see an integration of the Elgato Stream Deck with Character Animator. I stream on Twitch (GameswithDeath) and it is very limiting to only have ~35 or so keys which I can bind to my stream deck that can also be used with Ch. Integrating the stream deck into character animator would allow for expanded automated actions that would make more responsive live preformances and allow me to connect with the audience better. Being able to select individual triggers from Ch as opposed to individual keys would mean that I could also coordinate action in Ch with scenes and assets in OBS Studio. A simple integration, similar to what OBS Studio/Discord/Twitch has done with Stream Deck is greatly desired.
Hi, I'm trying to add motion triggers to my puppet, but I can't figure it out. Please help?
Hi , so i can't find anywhere that talks about how u can swtich between 2 sets of mouths.. when doing the audio file syncing is there a way to do that?
I set up the Limb IK on the puppet (not the individual arms or limbs) and it only working on the right arm? Also, Does Adobe Ch have a solutiuon for ball joint limbs?
Say I have multiple characters, each with their own scene/background. I'd like to simply trigger to go to the next scene. This would be during a livestream. I saw another similar post with a solution. But what I'm doing is far simpler (I think?). So is there a setup for this? Thanks!
Hello, I am a novice at this so please bear with me. I commissioned a puppet to be designed. After I walk through the oksamurai training on rigging I am getting the following issue: Any idea of what I am doing wrong?Here is the rigging I have set up thus far.Your help would be very appreciated.. Thanks!!
Hi, When I let my puppet walk, the bottom of the face moves with the body down and up but the top of the head stays still. I need to move my head tag down to the bottom of the head but the tag can not be moved. I saw in the video of Okay Samurai that his head tag looks different than my head tag and his head tag was able to move: A neck tag does not solve the problem wherever I put it.Does someone know the solution?
Is there anyone on here that loves to aniamte as a hobby and for fun? If so is there someowhere on this platfrom that we can share your/our/my animation videos that we're working on or have worked on? If so please let me know. Thanks
I have tried to create a new puppet using Character Animator and Photoshop, but I am having trouble animating the tail and mouth. Looking to see if anyone is willing to help a newbie.
Hi! I'm rigging a puppet with three views. The walk cycle works perfectly on one, but on the other the feet smear and distort instead of maintaining their structure and moving along with the legs. Both views are rigged the same as far as I can tell. Any idea what could be doing this? Thank you!!
Hi all! I have a puppet the was created in the 2021 version CH. When I load it in the 2022 updated versions a lot of her rigging doesn't work such as arms not being draggable in certain positions and other issues and bugs. Is there a way to still use this puppet in the current CH version without having to redo all of its rigging? Thanks!
Is it possible to create a common space for making films?(like a virtual world of characters who meet and make movies together)?
I'm new and possibly getting lost.My puppet is floating a head with arms. I got that working fine by having the L & R arm folders right in the head, highest in the layers so the arms&hands move in front of the face (very important).But then I wanted to step up and allow the head to turn with profiles. So I duplicated everything and made all the adjustments (as per Okay Samurai's youtube) BUT now I have 5 sets of arms to go with every facial profile. That's A LOT of identical arm rigging!IS THERE A WAY to have all my facial profiles and just ONE set of arms attached to this floating head puppet and the arms move in front of the head when dragged? Once I have this down I can make more puppets but this is the sticking point! --Thanks
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