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I have a new tutorial series that expains hwo I create my character for Character Animator. I am using Blender to create the frame by frame animations I use. Check it out!
So I use Illustrator but I think Adobe CH Rasterizes my puppets automatically which I want. Does that mean puppet file size effects performance even if I scale them down to the lower resolution of my scene in CH? Sorry if this is a no brainer.
Beginner, so not sure if I worded it correctly. here are the attached pictures:My character has a lab coat as a part of his costume, but I see that the mesh is picking it up as part of its outline. Would this be an issue, especially since I don't see myself using the coat very often?And whenever I select left or right hand (or legs, for that matter), the mesh outline doesn't seem to change. Any suggestions on fixing these issues would be much appreciated. thank you!
Is it possible to create audio triggers?ExampleIf I trigger a motion that makes the character sneeze, he does a pre-recorded ac-hoo, or even, when triggered, the character plays an audio clip, which either I create a cycle sequence to lip sync to or CH is able to lip sync to the playing audio?If this is possible it certainly opens up a lot of opportunities for something I have in mind.
I would really like to see an integration of the Elgato Stream Deck with Character Animator. I stream on Twitch (GameswithDeath) and it is very limiting to only have ~35 or so keys which I can bind to my stream deck that can also be used with Ch. Integrating the stream deck into character animator would allow for expanded automated actions that would make more responsive live preformances and allow me to connect with the audience better. Being able to select individual triggers from Ch as opposed to individual keys would mean that I could also coordinate action in Ch with scenes and assets in OBS Studio. A simple integration, similar to what OBS Studio/Discord/Twitch has done with Stream Deck is greatly desired.
Hi, I'm trying to add motion triggers to my puppet, but I can't figure it out. Please help?
Hi , so i can't find anywhere that talks about how u can swtich between 2 sets of mouths.. when doing the audio file syncing is there a way to do that?
I set up the Limb IK on the puppet (not the individual arms or limbs) and it only working on the right arm? Also, Does Adobe Ch have a solutiuon for ball joint limbs?
Say I have multiple characters, each with their own scene/background. I'd like to simply trigger to go to the next scene. This would be during a livestream. I saw another similar post with a solution. But what I'm doing is far simpler (I think?). So is there a setup for this? Thanks!
Hello, I am a novice at this so please bear with me. I commissioned a puppet to be designed. After I walk through the oksamurai training on rigging I am getting the following issue: Any idea of what I am doing wrong?Here is the rigging I have set up thus far.Your help would be very appreciated.. Thanks!!
Hi, When I let my puppet walk, the bottom of the face moves with the body down and up but the top of the head stays still. I need to move my head tag down to the bottom of the head but the tag can not be moved. I saw in the video of Okay Samurai that his head tag looks different than my head tag and his head tag was able to move: A neck tag does not solve the problem wherever I put it.Does someone know the solution?
Is there anyone on here that loves to aniamte as a hobby and for fun? If so is there someowhere on this platfrom that we can share your/our/my animation videos that we're working on or have worked on? If so please let me know. Thanks
I have tried to create a new puppet using Character Animator and Photoshop, but I am having trouble animating the tail and mouth. Looking to see if anyone is willing to help a newbie.
Hi! I'm rigging a puppet with three views. The walk cycle works perfectly on one, but on the other the feet smear and distort instead of maintaining their structure and moving along with the legs. Both views are rigged the same as far as I can tell. Any idea what could be doing this? Thank you!!
Hi all! I have a puppet the was created in the 2021 version CH. When I load it in the 2022 updated versions a lot of her rigging doesn't work such as arms not being draggable in certain positions and other issues and bugs. Is there a way to still use this puppet in the current CH version without having to redo all of its rigging? Thanks!
Is it possible to create a common space for making films?(like a virtual world of characters who meet and make movies together)?
I'm new and possibly getting lost.My puppet is floating a head with arms. I got that working fine by having the L & R arm folders right in the head, highest in the layers so the arms&hands move in front of the face (very important).But then I wanted to step up and allow the head to turn with profiles. So I duplicated everything and made all the adjustments (as per Okay Samurai's youtube) BUT now I have 5 sets of arms to go with every facial profile. That's A LOT of identical arm rigging!IS THERE A WAY to have all my facial profiles and just ONE set of arms attached to this floating head puppet and the arms move in front of the head when dragged? Once I have this down I can make more puppets but this is the sticking point! --Thanks
Hello! When recording "face" behaviors using camera input Character Animator automatically swaps out mouth shapes based on smiles, mouth open, etc. since these are tagged as such in our puppet rig. Is there any way to prevent that behavior? We've tried adjusting all of the parameters under Face and things like mouth strength don't seem to help. In the past we have tried to fix this by not tagging the alternate mouth shapes and instead using triggers to swap out the art - but that has led to other issues in the rig. So we now tag them in the rig *and* have triggers that swap out the art. Side note: we would love the ability to separate out some of the parameters under Face to be able to record them in separate passes and combine them later - i.e. passes for eyebrow movement and head position.Thank you!
Is there a video out there that explains the relationship between character animator and photoshop files?I continually get a result where the psd file loses some of it's behavior characteristics when updating photoshop psd file. I have made sure it is pointing to the same psd file but keep getting a result where the psd character does not walk when it did in the original. I made a copy of the original psd file but quickly hit a wall of functionality when doing minor changes.
Hi, I'm new in Character Animator and I have no idea what I did wrong... yesterday I can recording puppet movements, editing it, everything. Today, I want to record new scene but when I click record button, puppet freeze, arm don't want to move, non reaction. Also timeline freeze. In camera&microphone window everything looks good and when I'm not recording puppet works fine, I can do everything, but after countdown to recording - nothing work. I tried reinstalling programm but still have that problem. Any ideas what can I do?
Is there a walk cycle in the motion library for a front view character? If not, how do you create one using Character Creater?
My character has multiple Eye Gaze behaviors across six sets of interchangeable eyes. I have changed the eye gaze behavior for each of these to be "Mouse & Touch input" (Camera and keyboard input are disabled across all eye gaze behaviors. On the Record and Stream pages, I am able to control the eyes with the mouse, as expected. However, when I click the record button and then click and move the mouse inside the scene panel that holds my character, the eyes are completely unresponsive and do not move in response to clicking and dragging with the mouse. I have tried turning off all eye gaze behaviors but one, but no change in behavior. I have also tried to record dragger operations (like dragging the arms) while disabling the eye gaze behaviors. Nothing happens in record mode when I click and drag the puppetos arms with the mouse (the red dot next to the Dragger behavior is filled and bright red, so it's clearly enabled for the recording). And I have also tried r
I added a walk cycle behaviour to my character which worked fine, then added the head turn which also worked well but in the scene view the legs disappeared. Am I able to have these two behaviours added to one character or should I delete one, which would not be ideal for what I'm trying to create.My character's head is also the body so the limbs are attached to the body. This worked fine before I added the head turn. Any help would be greatly appreciated.
I downloaded and installed Character Animator (beta) today. When I try to run it, the splash screen comes up for a second, but then it crashes and give the error "!m_devices.empty()". What do I need to do to fix this?
I want use CA to create single scenes where the puppet can then be ‘reskinned’, given different lip synchs and backgrounds so that I can create multiple animations to target different groups/communities. Am I right in thinking that I would just Edit Original with the puppet and copy over the Photoshop/Illustrator file ensuring all layers are the same? All the rigging would still be there, right? Or is there a better way of doing this? Thanks, Greg
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