Learn how to create, build, and animate 2D puppets.
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What happens if the subscription is cancelled?
Struggling to find answers to advanced questions like:1. getting 24 fps on a high end pc only using 25% cpu, 15% memory... can't get past 20fps with 75% behaviors turned off, art optimized, etc.2. How to reuse shareable puppets without ending up with a ton of redundant behaviors like triggers (what I suspect is slowing fps)3. How to move a layer to a different group4. How to ungroup5. How to edit a replay6. So many more things.7. How to mirror a head without eye gaze issues These are all things that prevent a professional workflow.
I am planning a hardware upgrade soon and was wondering if there was specific performance reasons why Adobe recommends "Multi-core Intel processor with 64-bit support" for Character Animator? If so are there any plans to optimize Character Animator for AMD cpu's as well?Thank you
I would like to hide layers that are not in the same group as the layer I want to trigger. I know the checkbox "Hide others in the group" but i doesn't work for what I am trying to do. Do you guys know if there is a way to do that ? Thanks
Seems like a no-brainer, but I've read complaints about efficiency on Animate and Character Animator being CPU centric. Is there any roadmap towards GPU Hardware Acceleration? Sure, it runs fine on CPU but the work that goes into co-streaming is kind of absurd at this point. I found a better solution than the multi-laptop NDI approach presented by Adobe (not all co-streamers/guests have Character Animator, the knowledge or even the assets) so housing in one workstation makes more sense.
It's driving me nuts how sensitive the smile behavior is. It's not in the visemes, I think it's just in the face behavior. I try everything, I'm frowning harder than I've ever frowned and it just pops a smile at random constantly. Ok not constantly but too much.
Adding new and new features to those who use the FREE Version (such as creating their own characters, rigging, behaviors, etc.) I do not think it is entirely fair for those who pay. Of course, I understand the division of the application for increasing the adoption rate, for the new ones in this world, but at the moment what you offer in the FREE version is more than enough. I consider that the difference between the FREE and PRO is not so big now, and the addition of even more features in the future for the FREE Version will decrease the difference between those two. I think that Character Animator is a top application and the free version should remain a sample. Since considerable things can be done in the FREE Version now, I'm wondering about the updates for the PRO Version. It just would not be nice for those who do pay for the complete Adobe Bundle to realize that many things are available for free now... I am a little bit disappointed as a PRO User. Maybe I'm wrong. I hope that c
Would I have better performance with one big illustrator file for a puppet, including everything in the scene or with it split into many illustrator files and all brought in the timeline? I suppose which and how many behaviors is the biggest draw on performance but I'm still undecided on one big puppet or many small ones for my scene.
Hi!Im trying to create a swap set of hands, but the default option is hidden, so the "normal" hand is hidden in the record mode- anyone knows how to fix this problem?
Hi I created my first puppet and rigged it following the Rigging tut at Okay samurai.After rigging it everything worked as well as Limb IK. When I add walk behavior, the character walks, but when I try to drag the arm the arms float awayWhen I remove walk behavior then the arms work fine...Not sure what I doing wrong. Thank you
Hi I am trying to use the pen display tablet with Character Animator. Its a Huion 22 inch display.It works well in the Rig mode. However if I use it in Record mode. and try to drag a draggable handle. its not responding the way a mouse does. ANyone facing similar issues? This is what happened why I tried to drag the characters left wrist.Any help would be appreciated, since I find tablet more easy to use than mouse.Thank you
Hello!I just found out that by putting (A) in the layer name, it is automatically registered in the trigger!So I was wondering if there is a way to control swap sets, behaviors, etc. by putting in a layer name or path layer.Does anyone know how to do this?
Can anyone tell me from where I can download Mandarin language visemes for Character Animator? I saw an old post from 2017 mentioning visemes for Chinese in a language pack, but I didn't see the full answer to my question there. I'm playing .wav files, but assume the associated visemes are for the English language lip sync. Is there a plug and play availability for Mandarin visemes? That is the language my .wav file will be in and I'd like the puppet to appear to be speaking Mandarin. Thank you for any help anyone can provide.
Hi Dave and team I'm working on a medieval guy that i ant to have a frontal look and not a 3 quarter as most of the characters.Once in a while i want to ba able te switch the arms from the front of the body to the back.For now I've created a double ste for each arm , but this is somewhat tedious. It would be nice if i could toggle the layer arrangementat certain moments , where it keeps te position of the arms.i recorded my question in camtasia and i gathered all in a zip you can find it here on my CC account Adobe Creative Cloud sorry for my broken english. By the way: what great stuff CH is !
Please, give the ability to reduce these icons 32x32 16x16 8x8 pixl. My character has a lot of triggers and they don't fit in 1920x1080 screen resolution.Thanks/
Hi,I have to make a decision that depends on any possible improvements on RAM management (and the release date):WHERE I'M AT:I have a 15 episode (6 hour) project lined up to be finished. Puppets, rigging, background footage, camera angles, drawings, explainer graphics/animations are all finished. All I need to do now is record the performances and replace the static placeholders I used to setup the other elements of the scenes in AE through dynamic linking and hit export.CURRENT ISSUES:My episodes are long. The puppets are 4k to make different shots possible. There are hefty 4k image cycles etc. In short: as described a while back, my 64 Gig of RAM get used up and eventually the system crashes, because - I assume - the current beta is not part of the Adobe CC max RAM settings in the preferences. So every puppet calls up an instance of CH and the longer the scene, the more RAM each instance uses, until - if long and complicated enough - the RAM maxes out and the system crahes. CURRENT W
I haven't used Character Animator in a few months and when I opened it up, this is what it looked like.
I reopened a finished file after about 3 weeks. And the left eye began to warp as I moved my head. (The camera tracking my face.) It appears only the left eye is warping. The right eye seems fine.. It almost returns to round when I stop. After a while, it begins to warp on it's own like a muscle tick. The AI file has not been altered or moved. The CA file has not been changed. I literally just opened it. I rechecked all the tags, handles, settings, etc. They seem to be correct and just as I left them. I don't see any new, out-of-place handles. I viewed it with the mesh on. It looks cool but doesn't help narrow down the problem. I turned off the "Eye Gaze" button and it warped permanently until I turned it back on. The eyes are not indpendent and part of the Head. (Note: Character is single unit — head, torso, legs all one object. "Head" layer is separate from "Body" layer. "Head" layer contains Eyes, Eyebrows, and Mouths. ) The left eye also warps during playback of previouls
Lip Sync doesn't work even with default characters from the program. Only surprised, smile, and neutral work. The Camera is calibrated, and my microphone is reading "visualy" with the green metor flashing on point with my voice. Yet there is no synchronized lip movement in between. Originally I attempted my own character puppet and once I ran into this situation, I attempted to start from scratch using what CH could already provide like Chad, Chloe, or Wampler. But once it had the same results I knew somthing was up. I restarted my computer just to make sure and still no change.
help! my sound works perfectly in all programs other than character animator. ALl my setttings are the same in there as they are in all other programs but no sound. PLEASE HELP! I have my sound settings in Character animator the same as they are in all other programs and sound works in all of those but not in character animator. I am at a loss and Adobe will not respond. Someone please go through steps together with me to fix this.
So for this rig im having a lot of weird issues:1. Eyes are warping when the character looks around2. Head floats around and body does not move at all3. I cant get the upper arms unstuck from torso4. Mouth chart wont respond at all5. Not sure how to get the hand to stay upright when I lift it up If anyone who could help me hammer out these issues, I would greatly appreciate it! Below are some links to the project files. https://drive.google.com/drive/folders/1jCTmUqEmj6vOaT-n4uqWOUVHecUnSJNq?usp=sharing https://drive.google.com/file/d/1erE6Wk5R-cwV4ys-FAJA1LZ1sGOBd25A/view?usp=sharing
Hi there I have a problem with character animator. I have to work in homeoffice and we use a VMhorizon client. This client offers live audio/video support which works fine in any other program like teams etc.. In character animator, only the audio support works fine. When i open the console <CameraTracker> <5> No Cameras Available. is displayed. Is there any possibility to solve this problem? BestSebastian
Hello,I've been successfully using Character Animator puppets in Zoom meetings and live streams, but I'm looking to try something different for a live event and so far I've had no luck. An actor I'm working with has a fairly old computer that would not run Character Animator well. With that and the state of the world today, my hope was that I could pull in his signal through a live stream (most likely Vmix Call), and send his webcam audio and video to Character Animator via NDI. This would let his face and voice drive the animation, but let my computer handle the processing. Has anyone done this? So far I've tried it on both my desktop and laptop, and while I can see Newtek NDI as an input option in CA on one of the systems, when I select it, I just get the ol' "Waiting for camera". Character Animator also just doesn't seem to see things like the OBS virtual camera, just the hardware camera, which foils my backup plan of running a recorded video of the actor
Character Animator version 22.5 is now available for download from the Creative Cloud desktop application. We're happy to announce Stater Mode, Quick Export, Auto-swapping artwork, and Leader/Follower behavior. What's new? Starter Mode: Starter mode for Character Animator is for everyone, and you don't need any subscription to use it. Starter mode offers a streamlined interface that performs, records, and exports characters. You can start animating through live performance, triggerable poses, and emotions. You don't have to be an expert rigger. Upgrade to Pro mode when you are ready. For more information, see Animate a Puppet with Starter mode. Differences between Starter and Pro mode Quick Export: You can export animations quickly in Starter mode and Pro mode. Export your animations directly in the H.264 codec using Quick Export. Choose a Match Source preset to automatically have settings like resolution and frame rate match your sequence, or select from
Hey y'all! So im new to this program and my head turn rig is having issue with the head warping as well as the body not moving at all. Anyone have a solution? Here are the links to my Ai and Character animator files: https://drive.google.com/file/d/1Ck9OcdtHOxETrin9qMGoQB2d41Ek1p1w/view?usp=sharing https://drive.google.com/drive/folders/1KM0b-fIYlfaxcXXC-L1gTdwZNO5Vb3NB?usp=sharing
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