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When a Portfolio page uses a Lightroom CC gallery, the alt text field set in Lightroom CC's Info panel (XMP metadata) is not populated in the HTML alt attribute of gallery images on the published Portfolio site. All gallery images currently render with no alt attribute at all — confirmed via JavaScript audit on both the Portfolio preview URL and the live published site. This is a WCAG 2.1 Level AA failure (Success Criterion 1.1.1: Non-text Content). Requested fix: Adobe Portfolio should read the alt text field from linked Lightroom CC gallery images and use it as the HTML alt attribute for each published image. Alternatively, Portfolio should expose a dedicated per-image alt text input in the Manage Images editor, separate from the visible caption field. The caption field is not a suitable substitute — it is displayed visually on the page and serves a different purpose than accessibility alt text.
I am currently revisiting and reprocessing my photo archive, and I have noticed that Camera Raw is often unable to automatically identify the correct lens profile for older images.In many cases, Camera Raw can determine the lens type and focal length range, but not the exact lens model. I therefore have to manually select the correct profile. While the software often presents a very similar lens, it may choose a newer version instead of the exact model that was used.A feature that could greatly improve this workflow would be a user-defined lens list or "My Lenses" library. Users could specify the lenses they own or have owned, and when lens metadata is incomplete, Camera Raw could prioritize matching against that list before searching the entire lens profile database.For example, if Camera Raw knows that I only owned one particular 70-300mm lens, it could select that profile automatically rather than presenting multiple possible matches. This would be especially helpful when working with large archives containing thousands of images.Such a feature could save a significant amount of time while still allowing users to manually override the selection when necessary.
Hello.I opened page https://firefly.adobe.com/?x-product=PremierePro from Premiere Pro menu (updated to last version)Then I uploaded first keyframe and last keyframe pictures, wrote some short prompt with 4 seconds timing in it. Then i pressed “create” button. And after that i was redirected to this page https://firefly.adobe.com/generate/video and it shows me popup with picture and only one button “Create video”. I clicked outside this popup, it was closed, and generation was started immediately with this preferences - 720 quality, 8 sec duration and blank start and end keyframesSo i got absolutely different result from my expectations, lose 400 credits, and have to spend more to create what i want (hope so).No warnings messages, no chance to stop generations and no options to return credits. This is not good…Fix it please, thank u
Is there a way to align layers in photoshop on the iPad? Seems like there should be as it is impossible to Center anything.
en Adobe Firefly, abrir una herramienta para cargar un archivo, pdf, el cual estando en texto y de ahí interactuar con IA, para generar una imagen, sin necesidad de escribir el texto, incluso desde adobe acrobat en el cuadro de la IA, puede vincularse al seleccionar un texto y al presionarse con el botón secundario, y de ahí en el despliegue, puede decir: “generar imagen”
Not so much a feature request as much as a thank you for this tool! I shot an event recently that had music playing loudly on speakers, and it was audible in both the shotgun mic and lav mic and I was really concerned about how I was going to make that audio work in the edit, but there was literally nothing I could do about it on the day. Enter: fixing it in post. The Enhance Speech feature in Adobe Podcast removed the background music like it was nothing and left the voices sounding natural! I am amazed, and forever grateful! Thank you to the team who built this - keep up the excellent work!! (And higher ups, please never kill this feature, it’s a real life saver!)
I recently started to wrok with video grading and get to know False Color it is very valuable tool to set proper exposure when taking video but also to set exposure at color grading stage.This video explain it breefly. However there's no such tool in Lighroom & ACR.Highlight and Shadows Clipping warning built in the ACR is serving entirely different purpose, i think it simply tells you if data you import from ACR to Photoshop is goingt o be clipped, but it does not aid in setting exposure.Allow me to demonstrate.Highlight Clipping warning is turned ON and histogram shows clipping, yet no red overlay is showing in ACR. If i was to export JPG rom ACR it would also have sky overexposed. So highlights clipping warning in ACR is not intended for aiding exposure. This is a False Color plugin from time-in-pixels set up to capture main monitor input and show False Color on another monitor, it clearly shows the highlights are clipped. Now i use adjust sky exposure looking only on False Color on monitor until it shows no more clipping on the sky.Now i look at ACR monitor and i see sky is properly exposed.Hope you can see false color benefits the grading workflow.
When you first click on the “request a feature” button/link, it takes you to a page where you can select a community to post a feature request. There are many icons/options, but none for Adobe Fresco. That’s, all, thanks.
❤Hi Adobe Firefly team,My name is Andro, and I’m a huge fan and regular user of Firefly. Your work has become an essential part of my creative process, and I’m truly grateful for everything you’ve built.I recently saw the new Seedance 2.0 video generation model appearing on other platforms, and I can’t think of a better place for it than Firefly. It would be amazing to see this model integrated into the Firefly ecosystem so I can keep all my creative work in one place and not move elsewhere.Firefly already feels like home to me, so I’m writing this as a sincere request and a big hope: please consider adding Seedance 2.0 to Firefly.Thank you so much for listening, and I’ll be eagerly waiting for any updates or feedback from you.Best regards, Andro
I don’t know if this is the right place to post this, but after playing with Houdini’s Copernicus for a while I’ve come to the realization that Substance Designer is starting to feel obsolete and is seriously falling behind. I’ve used this software since the Allegorithmic days, I never liked it to be honest, but given the fact that this program won a special place in the industry I’m somehow forced to use it quite often, also studios would rather pay a Designer license than Houdini’s so then again, I’m basically forced to use this software all day. Not gonna lie this is most likely a rant, but I want to know if there are people out there that share my frustrations with this program:Please for the love god! Implement a code based system: One of the things that I seriously dislike about designer is that everything is node based. Designer is now a technical tool and is something that most artists avoid, they would rather use Painter instead. Some of you may say “Well you have Python!” NO! I’m talking about replacing the function graphs, those you use in Pixel/Value Processors. In Houdini you have pretty much 3 programming languages that give you huge power, OpenCL being the most powerful and you also have Python, I wouldn’t mind using Python instead of node based systems but I’m pretty sure there are people out there that are more lean towards code. I genuinely find it ridiculous that this guy (Impressive work btw) implemented a GLSL system using Python to write Shaders in Designer, this is something that should be officially supported! So is not really about completely removing function graphs, but I would absolutely love to have a Python node or GLSL node with a decent text editor that would allow me to write custom code instead of relying on nodes, I have made complex stuff in the pixel processor and is really painful. I want to be able to link parameters between nodes: One of the most useful features of Houdini is to be able to link parameters between each other and between nodes, in Designer this is technically possible but the process is quite tedious compared to Houdini whereas it only takes two clicks to link parameters. Linking parameters and values makes proceduralism much easier. Why can’t I cast strings to numerical values? So I was making some tools and I had the idea to be able to enable debug information about these tools/nodes to the artists because it is indeed quite useful, the idea was simple, use a text node and add a function to the parameter and convert numerical values to strings, until I found out this is not possible. With all due respect, this is ridiculous! Every single piece of software out there deals with data type conversion/casting, why can’t this be done here? I had to implement old shader tricks to display numerical values as text and it was very painful. This could also be avoided too if we had proper code based systems integrated. The Python API needs serious improvements: Python is great and all but I genuinely feel that the Python API was left behind, I find it annoying that I can’t access to the 3D viewport and automate stuff, I also can’t modify or add extensions to the 3D and 2D viewport, why? I mean, according to the documentation there are no functions/methods or even classes to access these viewports, I could be wrong here. We need better interaction between textures/materials and 3D Models: The biggest advantage of Houdini is that you can work with 3D models and textures interactively at any given time and is possible to transfer information from 3D models to textures/materials quite easy and fast (real time) in Designer from what I recall this is not possible, and the interaction between model graphs and material graphs is quite limited in comparison. Why can’t we directly integrate our model graphs into material graphs like Houdini does? I would like to extract Height, Normal, AO information right away and use them in my material or whatever I’m working on. What if we could use splines in the model graph and use them there instead of relying on the 2D Spline system which can be quite slow sometimes? Houdini can integrate splines in real time into their texturing system. The new SDF Modeling tools while interesting and useful for some situations they are really complicated to execute, in some cases I would 100% rather switch to a 3D Modeling software and import my 3D Model than doing it manually with the SDFs using node based systems which leads me again to the first point, not everything has to be node based for the love of god. Animation / VFX Support: I think this has been requested countless times. Designer needs a huge improvement on animation, it has remained as a static texturing tool since its conception, we need timelines and ways to work with animations specially for shaders and VFX development.
I would like to have fast way to find necessary parameters and no scrolling over a whole tab.
When we edit photos with Firefly, The resolution of the final image is not same as the uploaded image why is that , why can't the final output resolution be same as original and why it is being reduced , keep the resolution same of final output image that's my final suggestion
Many times I find myself wanting to move an anchor point on a curved path to a different part of it without affecting my current curvature, but it’s just not possible so I have to redraw the curve every time, which could be a little frustrating at times.It would be very helpful to have an anchor point sliding function in Illustrator where the handle tangents of the sliding anchor point adjust based on how close or far it is from the anchor point before and after it, like in 3D softwares. I hope it makes sense.
Lorsque l’on veut supprimer un élément dans une photo par la suppression générative par exemple, plusieurs variantes sont proposées. Il est difficile de choisir celle-ci dès lors qu’il y a un contour blanc épais autour de la zone à supprimer.
As a 3D person importing image sequences pretty regularly, it would be excellent to just be able to select all of the footage I've imported and interpret the footage all at once. Currently, you have to:Select a single item Interpret the footage properties Select that item again COPY the interpretation Select everything else Paste that interpretationThis could just be a single step with a single dialogue.
it’s nice that we can convert images to 3D object to discover more possibility, but the current resolution is real low and unusable, could we have a enhance quality option so that we can make the best use of this feature?
User option to automatically return the playhead to the previous position, when pressing stop, so that the user can keep editing and adjusting a section of the video sequence. Thanks!
I’m asking, even begging that Adobe buy PluralEyes multicamera synchronization plugin that was discontinued by Maxon in 2023 but is still the only software that gives 90% out of 100% successful result in synchronizing huge multicamera milti-source audio materials (yeah, much better and with fewer glitches than Syncaila). Since Maxon don’t need it anymore, but we, Premiere users, NEED it dreadfully, this piece of software should be integrated into Premiere like Adobe did with “70 plugins and transitions” when they bought Film Impact. Not as a plugin, but as a Multicamera creation mechanism.I won’t lie if I say that the current multicam sync in Premiere is crap. Has always been. It gives good results only in greenhouse conditions, when there are 3 big-long clips and from several cameras and a boom-audio tracks. Just now I tried to sync a 2-hours-and-a-half worth of shooting on one single camera (160 clips) with a perfectly clear sound with a bunch of DJI-mic recorded audios (14) and Premiere gave me 6 synced sequences with a total failure of a job where there are just random parts of videos and sound synced. With any settings. Don’t suggest or guess, I’ve worked with multicams for 15 years and I did try all possible settings and syncing options. Premiere just fails.And this is what I got with one click of a button and 2 minutes of waiting with PluralEyes:It just nailed it. The sync is perfect though the software thought it was 2 cameras while there’s only one camera, but still. It did the job. It didn’t care if the footage was a VFR, or it had several audio tracks in one clip, or the sound was bad, it just synced it.“Why then not using PluralEyes if it’s so perfect?” you may ask. Because it’s a 2023y. program. It does not know Premiere 2026, it does not know modern cameras and updated encoding and color protocols and data. It does make mistakes and often glitches in Premiere to the extend when you cannot work with materials synced in PluralEyes at all. So this software should be brought back, updated and integrated into Premiere.At least come up with a similar feature, Adobe. Please, we need it.
Is it possible to show the folders (like in the ‘Library’) when you’re in the “develop-mode? So you can navigate directly between the folders, in stead of going to the Library first?
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