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MyerPj
Community Expert
MyerPjCommunity Expert

Open Premiere Project in Older Version - Downgrade Project VersionOpen for Voting

Premiere Pro users sometimes want to open their project in an earlier version. Here’s the quickest way to open your projects in an earlier version. Only 4 steps to revert the PP version.   This assumes you have 7-Zip installed. It’s free and awesome and why would anyone not have it! 🙂   Also, that you have a COPY of your project that you will be converting.   ++++ Make a Copy of your project with a New Name in the same folder as the original ++++        1) Right-Click the COPY of the project and from the 7-Zip menu select “Open Archive”      2) In 7-Zip there is one file same name as the project – Right-Click the file and select EDIT*      3) On the fourth line change the Version = “??” Change the number portion to “1” Save and Close      4) 7-Zip will ask you if you want to update that file in the archive, Select <OK>   That’s it! When you open the project Premiere Pro will say it is from a Previous Version, and will give it a new name as usual.   *Of note, on step 2, the bigger your project the longer it takes to open.   Here’s a link to an online program which requires you to upload the file but will do the above for you.   https://joshcluderay.com/downgrade-premiere-project-converter   Of course you loose any new features of the later version you edited with.

kirill_7256Known Participant

Sampler as easy quick texture compositing softwareUnder Review

It would be incredibly helpful to have a compositing mode with masks, allowing us to drop a few library materials (often only 2 meters wide) and extend them into 6–7 meters. We could also place photogrammetry pieces and fill holes with a content-aware feature.Content-aware fills do work (though  slowly than in Photoshop), but please include a lasso tool for masking. Doing it with a 64-pixel brush is painful. For simple material compositing, I used to rely on older Xara software with color, normal, and spec tags. It let me work much faster than with any Substance soft, where I often got lost in my own files after a week and spent hours re-linking resources.  Scattering small details was easier in Xara too, especially since it handled not binarry only alpha with perfect pixel snapping. A transform tool allowing pixel-precise scaling around a chosen pivot would be great, along with a way to nudge layers by exact pixel values (for example, moving a layer 16 pixels to the left).Slice support would also be helpful, so we can export multiple textures (2–3) from one master document. Ideally without sticking to a strict 2x scale for that master document.Finally, a simple vector mask with automatic edge height-blending (feather) would be amazing, as would vector-style curves for both scattering and deforming images. I currently use curves/paths in both Designer and Painter, but they’re frustrating compared to the old Creative House Expression “skeletal strokes,” which let us alternate sectors along the stroke and set start/end caps in just five minutes.  Simple like 2x2. Thanks and sorry for too many requests.