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Hi Mixamo users, The Mixamo team is conducting market research on the different product features and services Mixamo has to offer. We’d love to hear from you about your usage of mixamo.com and what product features from Mixamo you value the most. This will help us make improvements to the existing application and prioritize new features. This survey should take about 2-3 minutes of your time and your responses are completely anonymous. You can only take the survey once, but you can edit your responses and complete it anytime until the survey is closed on November 22, 2021. You can use the following link to access and engage with the survey: https://adobe.co1.qualtrics.com/jfe/form/SV_7ZKNr1xppvpiJTM We really appreciate your time and effort in completing the survey.
Hello. PLEASE roll back and fix the way mixamo rigs hand bones. Over the past few months it has become utterly useless. Instead of creating a skeleton with 5 fingers on each hand, it creates hands with only 2 or 3 sets of fingers for bones, making the output totally useless. If you just put it back to the way it was so it ALWAYS creates the 5 sets of fingers on each hand for the rig, it would work perfectly fine and I could fix any issues on my own end. This problem has been getting increasingly worse over the past few months and now it simply won't create the right number of bones no matter how I adjust the fbx that I upload.Please tell me your team can and will fix this as the mixamo service is completely useless right now due to this issue.Thank you.
Hi, all characters with blendshapes have distorted teeth and inner mouth parts. So it seems all characters coming from the same base, all have the same problem. Open the mouth, it looks very ugly and is not usable. No matter if the models are opened in 3dsMax or Unity. Any solution? Or could the morphtargets/blendshapes be reworked, so all (visible) distortion of inner mouth is fixed? Greetings, Martin
Hello, I have been trying to reach out to find someone I can talk to about developing with Mixamo. Adobe tech support sent me here. Is there a link or a way to connect with someone from the Mixamo development team?Thank you,
Hello, I want to know one thing, if I don't disturb obviously. To start I'm sorry for my eventual bad English. If I make a game and in it there are fuse models, full rigged ect with adobe fuse, can I sell it? Thanks for answer me 😄
помогите. Я скачала Fuse со Steam , даже перезашла в приложение и всё равно ошибка.
Я ввела точные данные для входа и мне пишет это. Не могли бы вы мне помочь?
Hello,I uploaded a character on Mixamo and auto rigged it. But I do not like the deformation at the elbows.I tried to adjust the paint weight in Maya but as soon as I open the paint weight window the geometry is not moving with the rig anymore...Can anyone help me?Is there a way to solve the issue in Mixamo directly?Or how should I solve it in Maya?
Hello, I am kinda new to blender whenever I upload my model it says sorry unable to map your existing skeleton this is the model, also the file size 1.89 MB.Is there anyway I can fix this. Thank you
Since yesterday, every model I've attempted to rig has come out with only an index finger (once I got a thumb and index as well). I'm selecting the standard skeleton, but all the rigged models are coming out with no finger bones. Can anyone help?
My game is going on to build for playstore but i am facing some problems. I have downloaded three characters and many animations now at first time the characters will be unlocked in game and will be used by player after watching ads per character but the character and animation are not downloadable and even editable inside the game as they are the part of game file. Now anyone tell me can my game will be lunched without any copright issue or any other issues which will be occured due to this character and animation. Kindly help me in this problem.
Hello, my model was successfully uploaded to the website, but there was an error in the website mentioning when the animation was generated. What is the reason?I can't find the reason, please reply me
Can we formally sell the rights to the videos we make on the platform to clients?
Hay Folks, I'm trying to bring a 3D character model that has been texutred in dimention, into mixamo for applying animations, however when I bring the model into mixamo, the maerials have gone. if i bring in the same export back into dimention, the materials are still connected so i get the feeling the problem lies in Mixamo.the only file types that are shared between both mixamo and dimention is OBJ, I know an fbx would probably have been better to use for keeping materials applied but I dont have that option in dimention. My intention is to use adobe throughout the workflow but this issue is making it difficult to do that. Any help much appreciated. cheers guys!
Hi,following this very simple tutorial https://www.youtube.com/watch?v=gqJTjuyNfh8I try to animate some characters from rocketbox repository https://github.com/microsoft/Microsoft-Rocketbox The problem is that when I try to drag and drop the fbx, Mixamo raise an error dialog that tells that is not able to automatic rig. From the tutorial instead it looks ok, showing the next panel as the operation is successful. Any suggestion?
Hi People..Someone knows how to fix this issue on image? When I import mixamo models (not all) in unity some of them reverse joints with ZED tracking bones. best regards
Hello, I am new to Mixamo. I've tried following the simple tutorial of uploading an FBX exported model from Blender to Mixamo website, apply animation, and download the result. This worked perfectly for a couple of animations I tried. However, with animation packs e.g. "Longbow Locomotion" and "Basic Shooter" packs, the imported FBX shows bones only without the actual model. I tried importing few FBX models from each downloaded pack folder but they all show as bones without the actual model. How can I fix this? Cheers.
We're thinking to apply our rigs to animations provided by Mixamo, and planning to use the modified animations for our product.We cannot find any clues for license that we can use animations for this purpose.Could you tell me it's affordable or not. Best regards.
I want to create a rig using the Mixamo add-on. However, automatically created bones have incomplete weights and need to be manually modified. I manually modified the weights in 3dsmax and exported to FBX. I imported it into Blender and added a rig with the Mixamo add-on and it failed with an error. The simple workflow is below. Mixamo on browser ↓ FBX 3ds max (weight adjustment) ↓ FBX Blender (Mixamo add-on error) It succeeds when I load the DL FBX directly from the browser into Blender and create a rig. I haven't changed anything other than weights. What is the cause of the failure?
Hi there! I'm 3D CLO user.I exported correct the FBX file. But there are texture files, I can't see texture files.I can see only this image.
Can anyone tell me if Mixamo Maya-Auto-Control-Rig© has the creatice commons license ?????? I'm developing a mobile game with a group of people and I'm responsible for the animations, and to shorten the production time and make my work easier I decided to download this tool (Mixamo Maya-Auto-Control-Rig©) but I don't know if I'm violating the copyright of the author using the plugin in my project.the plugin itself doesn't go into the game, only the animations!!!
When I want to animate a character going down the stairs, the character is deformed when he begins to go down.
Am I missing something? I cant find Afros or any form of black hair especially femal hair.or was this software just built with white people only in mind???????and there doesnt seem to be any way of building custom black hairand when you answer plese dont give me the usual we will look into it, just get it done, I dont see how you could develop 20 different white hair hairstyle and not have a single black person hairstyle in there.
Hi all,I recently upgraded Rigel, my "All in One" Full Body Motion Capture plugin for Unreal Engine 4/5, by adding support for characters rigged with Mixamo! Here you'll find the release video Here is a tutorial on how to use your Mixamo rigged character with Rigel. Although the main use is for Motion Capture, Rigel can also be used for various projects, since it also features a Full Body VR mode, with the possibility ( using either Valve Knuckles or Noitom Hi5 ) to grab objects, pinch, move, teleport using hand gestures, so if you have specific questions related to the plugin, feel free to get in touch here or on my website. Best Regards,Nicolas Espositohttps://www.enter-reality.it/project-rigel
Hi, I uploaded a zip folder containing a low resolution fbx zbrush model, high resolution 2048px texture map and normal map into mixamo. After the model was auto-rigged, the texture looks very distorted and pixalated. Please help!
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