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Participant
August 11, 2023
Question

Is it possible to use materials to texture my own 3D assets to market them?

  • August 11, 2023
  • 1 reply
  • 146 views

I wanted to better understand how the copyright issue of material assets in Abode 3D Assets works.

I wanted to know if it is possible to use adobe textures in an element of a larger texture of a 3D asset, for example, I have a UV divided into 3 types of materials such as wood, metal and rubber, and the wood material came from Adobe 3D Assets, the asset has all the materials together in a single texture. Could I sell this asset on other marketplaces like Unreal and Unity? Knowing that adobe texture is just the base of wood part of the asset and has all the other elements on top of it like dirt and wear and tear.

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1 reply

Marion3D
Community Manager
Community Manager
August 18, 2023

Hi @Lucapy Studio, the way you describe thing it looks like the final purchaser would not have access to the Adobe Substance materials as they would be applied to the UVs in a single texture, which is the important thing as you are the one with the license to use the asset and not them : they would not be able to re-use the materials outside of your textured model.

In that case you are allowed to distribute your work for commercial purposes, it would be considered a "larger work"