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So I installed after effect in my new gamer PC which has these specs: - AMD Razon 7- 32 GB RAM - 1000GB SSD - RTX 4060 I tried to do a simple 2 keyframes position animation of a shape, but the animation is choppy and it shows in the info panel that the frame rate is not in real time.Knowing that the Skip value is 0 on the preview panel also, yet I get a very choppy animation.
In the tutorial I am following, crosshairs are visible:https://youtu.be/oeKHH400n8Q?t=500 Like this: The crosshairs do not show up in my setup; what setting controls this? I am using After Effects version 2.4.3.0 on Windows 10.
I have the creative cloud license, and After Effects 24.1 installed. I am using a Surface Laptop Studio and usually have an eGPU plugged in. Its a Razer Core X Chroma with a Nvidia 3060ti. I have both Nvidia and Intel drivers installed on my computer. When the eGPU is plugged in, the software works fine, using the GPU for acceleration and everything. The problem arises when I dont have the computer doced to the eGPU. When I open AE, or a few other Adobe software that uses GPU acceleration, the software will open to the splash screen and crash. for AE specifically, it gets to 'initializing mediacore' for a few seconds before crashing. I think it's the same issue from this post because I have Nvidia drivers but no Nvidia GPU plugged in. But I cant just uninstall the drivers like in that instance. Any ideas?
Hi! My after effects is not importing photoshop files at all anymore. My photoshop file is in RGB mode- so thats not the issue. I cannot select a layer anymore. It simply uploads the whole file and it says that it is uploading but nothing happens. it worked fine until yesterday. This morning i emptied the disc cache. Since then this has been happening. I work on AppleM2 Mac and i use the newest After effects version. This problem does also happen with other Photoshop files. I have restarted everything also allready. Nothing helps. I´ve added a screenshot of what happens on my screen. Thanks for HELP!!!!!!!
Because the script command precompose() does not have a corresponding syntax to manually precomp the option checkbox called ‘Adjust composition duration to the time span of the selected layers’, I manually specified the start and end times. However, I found thatvar start = 30; var end = 60 ; var preComp = app.project.activeItem.layers.precompose([layer.index], layer.name,true); preComp.startTime = start; preComp.duration = end - start;These lines have been executed successfully, but the start time of the precomp is still at time 0 on the timeline. What’s going on?
I'm running the latest AE on Windows 11, and now I cannot output anything. First I started getting "Error 10::48, Unimplemented Function" while trying to play the timeline, and now when I try to output, I'm getting Error 20, which just says an unexpected error occured while exporting, please restart AE and try again. So I've done that, but still the same errors. Between the time that it was working and now, I have made no changes to the system or any settings. Does anyone any idea what might wrong or have any suggestions? Thank you!
I am new to After Effects.How do I make each individual letter of a word follow a path but with slight delay? Do I have to create a path for the individual letters?
Hi, allMy name is Andy Diesel. I have been working on this project for a long time, but my masks have recently stopped working. This simple motion graphics project depends on sequentially adjusting the masks' opacity to reveal their contents.The masked layer has no effects; every mask is 'Add'ed in. As seen in my reference, I'd removed one to test further, but there was still no change. I can only expect that I mistakenly pushed the wrong quick key since my other sequences of the same kind are still working. While I scroll through this project, there is no sign of why they're no longer working.I am using the 13" Macbook Pro M1 2020 with 8Gig RAM.I use Adobe Creative Cloud.(I did recently downgrade my After Effects to the 2023 version due to too high a demand on my internal memory) If you have any questions, please ask. I would greatly appreciate the external input.
How do I create puddles on an object in a photo?
Hello, help, when mocha and create track date, apply export reduces the lines by a significant size, please help me
Always when I import a video or a picture on After Effects it looks pixelated, I look for a 4k quality and still looks pixelated, I don't know what else to do. Please help me, this is stressing me out so bad and I really wanted to do my videos on ae, I install and uninstall it again?
Hello all! I'm looking for help on how to start and end a motion graphic background on the same frame. I'm looking to make motion graphic backgrounds for my church that start and end seemlessly. I'm still new to Adobe After Effects. Any help is greatly appreciated. Also how long do the graphic need to be in terms of time? I will attach a file to this post that I downloaded from Adobe stock as an example of what I'm looking for. 🙂
Hey, guys im facing a bizarre issue where the video keeps getting exported in 4k and not in the desired resolution that I have selected in the composition setting. Do you have any idea?
I just accidently deleted a photoshop layer file from my project panel and it instantly broke multiple of the comps that it was used in. Would really appreciate if anyone can help me figure out how to recover or replace it?
I can't use shortcuts to create composition markers after update program Shift + a number key (0-9) not working. Please help me
https://www.reddit.com/r/AfterEffects/comments/1bq103j/what_exactly_am_i_doing_wrong/ I've been trying to track this shot for a few days in Mocha Pro and I can't get it to work.
Hello, I have a video looped with time remaping, for some reason when seeing it at "Full" the image flips and changes the color, when seeing it at "Half" or lower this doesnt show, the original video is not like that. I realized the time remap keyframe with Easy Ease causes this, I changed the curvature in graph editor and it was solved At full: Half or lower (Displayed as should be) Solved with graph editor at Full: There are certain zones where the problem happens Version 24.1.O (Build 78)Processor AMD Ryzen 9 5900HS with Radeon Graphics 3.30 GHzInstalled RAM 16.0 GB (15.4 GB usable)Device ID B207FB64-C1B6-472B-B88F-6BC6166FE5F9Product ID 00325-82259-78333-AAOEMSystem type 64-bit operating system, x64-based processorPen and touch Pen and touch support with 10 touch points Edition Windows 11 HomeVersion 22H2Installed on 10/14/2023OS build 22621.3007Experience Windows Feature Experience Pack 1000.22681.1000.0
1. Each time I open a premiere project with imported After Effects sequences, the link gets broken and needs to be reconnected. Often this only works when both AE and Media encoder are open.2. Exporting to frame.io from Premiere with an imported AE sequence breaks the link and becomes "Media not found." Lovely.3. Exporting from AE to Media Encoder DOES NOT WORK. I am forced to use "Render Que". 4. Exporting from AE to Render Que defaults to Quicktime with Pro Ress 422 that does not have an alpha channel, forcing me to select a different option and THEN go back to Quicktime with appropriate "Animation" output. Except this produces a .mov that is UNPLAYABLE inside quicktime. These are seriously GROWING issues with Adobe. The workarounds to these bugs are making me use the products less and less and instead search for other solutions. Hope this gets fixed with all many updates I'm forced to do and update my projects along with it. When will you focus on the experience?
The rotobrush edge moves when literally NOTHING has changed. I'm doing some roto of 3d character from a TV show for work, and there's a lot of animating on twos - so there are a lot of frames that are literally identical, yet the rotobrush moves when nothing else does. Why? If there's no change from one frame to another why doesn't the rotobrush stay the same?
In version 23, the function in presets related to text animation works correctly, and in version 24, here’s the story - watch the video. In short, it's an obvious update bug. This is the case - this is more of a request to the support
I don't really know how to explain this .i made 2 video of differnt AE version AE- 2022AE-2024 In AE 2022. the preset was working fine . without any issue .BUTIn AE 2024. the preset is not applying. This happens to preset containing postiton value.when you try to apply the preset by separate dimensions [sparate X and Y] its works.but if you try to apply the preset without separate dimensions [ X and Y] the preset doesn't work.
Hi,I noticed a bug recently working with AE 2022, wondering if anyone else has been experiencing this: the rendering engine seems to not properly delete frames that were changed afterwards. It even leaves those error frames in the final render if I don't purge all the caches multiple times. I am working on a complex project with lots of versions and lots of layers, but this has never been a problem before. Is anyone else encountering this problem?
Cryptomattes used in multi-layer comps are extremely slow to render. This has been the case for all recent versions of AE and on all platforms. For example, in a recent project, a comp with live cryptomattes took 12 hours to render. With the cryptomattes prerendered to ProRes files, it took 20 minutes to render. Working with the crypotmattes in a preview situation doesn't seem to be nearly as slow. This mainly effects final rendering in both the Render Queue and Media Encoder. Something is obviously wrong here! Please read more about this in this community discussion:https://community.adobe.com/t5/after-effects-discussions/exr-cryptomattes-unusable/m-p/14129157 As is, After Effects is a poor solution for 3D compositing. Fixing this one issue would make a tremendous difference in our pipeline. Thank you for your attention to this.
I'm very appreciative of the fact that adobe knows that when I hit warp stabilize or camera solve in after effects, that 80% of the time I'm just kidding. I didn't really want it to work, so it's always great when I get AE saying "hey there! how about a dynamic link error?" to which I respond "but I'm not using anything dynamically linked? so what else does that mean?" to which AE always responds "haha, we're not going to give you any information, what do you think I am, an industry standard program?" Of course that's only 80%, about 5% of the time it gets creative and just decides to stop processing frames halfway through. That leaves the other 15% of the time, where a tree just falls on my house to aleviate me from having to see whether dynamic link gave me an error or not. Seriously, years of this, at least give me a hint every once in a while - we could settle on every 3rd error?
Here are my Error Log[2024-01-30_10-51-00][4824][Warn] [general] We are going to deprecate hostInfo access soon. Please use HostInfoController instead. [2024-01-30_10-51-00][4824][Warn] [general] We are going to deprecate hostInfo access soon. Please use HostInfoController instead. [2024-01-30_10-51-00][4824][Warn] [general] We are going to deprecate hostInfo access soon. Please use HostInfoController instead. [2024-01-30_10-51-00][4824][Info] [general] Instead of the WebView2 runtime in the system, UXP will use the WebView2 runtime in the folder: C:\Program Files\Common Files\Adobe\Microsoft\EdgeWebView [2024-01-30_10-51-01][4824][Warn] [general] Please set UserInfoController::initialize() before app initialization. [2024-01-30_10-51-01][4824][Warn] [general] Please set UserInfoController::initialize() before app initialization. [2024-01-30_10-51-01][4824][Warn] [general] Please set UserInfoController::initialize() before app initialization. [2024-01-30_10-51-01][4824][Warn] [general]
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