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My goal is to apply several keyframes to a property of a layer and then set them all as "Easy Ease": essentially, I'm looking to achieve the exact same effect as doing the following in After Effects:Playing keyframes, without changing their default interpolation (so leaving them as linear)Selecting all keyframes just placed.Pressing F9 to apply Easy Ease.I know how to do this when using After Effects manually but not when writing scripts. I would like to achieve the exactly same effect with After Effects scripting. I've come close, but I'm not quite there. For example:master_comp.layer(1).property("Opacity").setInterpolationTypeAtKey(1, KeyframeInterpolationType.BEZIER, KeyframeInterpolationType.BEZIER);Will change the newest pre-existing linear keyframe to Bezier, but it will not apply Easy Ease to it; they are not the same.How can I apply Easy Ease to all the keyframes for a given property of a layer?
Hello.I´m trying to cast shadows from 3D objects in Element 3D.This is what it looks like with shadows enabled in render settings and cast shadow set for the objects in Element 3D. I allso have a paralell light with cast shadows enabled. No shadows. And this is what it looks like with shadows enabled in E3d´s render settings. And this is what it looks like when I created a plane and and enabled the matte shadow in material options in Element 3D. Shadows are there but so is the plane. What am I missing?
Hi, i would like to edit the polygon shape to triangle, but i dont have the options to do it. I also find out that for some reason i never get any options.my UI setting is standard = defaulsorry its in german- but you can clearly see i dont have any possibilitys to change the shape 😞 - what do i wrong?
Out of curiosity, what might be some of the demands for an "AE STDLIB" for plugin dev? I've been working on some frameworks for my own projects, and am looking to improve them, expand them, and open source them for everyone else to use. some of what my wrappers include: RAII wrappers around AE objects, using shared ptr, and if needed, custom deletes, so no more worrying about having to dispose of handles. Custom Allocator using AE memory for STL containers. On the lowest level, I've wrapped each AEGP suite call in a few different checks-- in general, a check that will throw an exception if a handle (like AEGP_ItemH) is null, before passing to a function to get the name, for example. and another, a new "ERR3" Macro that wraps the SDK call itself with more verbose error handling. in my own development these wrappers have made accessing layers, properties, and pretty much anything significantly simpler, safer, and easier to trace and debug. at
En cada proyecto que intento trabajar me aparece el siguiente error al exportarlo, en Media Encoder también me aparece ese error. Mi equipo:NVIDIA GeForce RTX 2060 - 6GBRAM (Driver DCH 551.23)Intel(R) Core(TM) i7-10700 CPU @ 2.90GHz 2.90 GHz24,0 GB RAMWindows 10 Pro 22H2 Estoy un poco desquiciado porque necesito trabajar y entregar proyectos.:' (
Hello,i have a sound in the video that i cant find in the timeline. All the sound is off.I attached a video to show you.If you know the reason please help me.Best Regards
I know this is a familiar issue, but there's a twist: A client has requested an After Effects project that was started in a Spanish-speaking country. The project has approximately 100 pre-comps, each of which contains dozens of layers, and just handful of them still have commands in Spanish. I deleted the application and reinstalled. I checked the application.xml and made sure it said, <Data key="installedLanguages">en_US</Data> Nothing seems to work. Does anyone have any ideas?Thanks so much in advance for your help!!
Is there any way to add shape roundness properties to slider control.I created a subtitle background, using adjustment layer but can't able to find the way to add roundness to it.
Hi, new to Blender, Unreal Engine, and AE and still trying to figure out what work I should do in which program. Spent past month non stop learning camera solving and Blender, and a little bit about AE compositing. Feeling overwhelmed. I am solo artist (guitarist first) trying to use VFX in a music video. I want to have myself filmed and integrated into 3D scenes. One scene I have in mind is this: I am in my hallway at home. I open a door and see a waterfall falling below, and also see off in the distance (mountains maybe). In this case I need good detail of top of waterfall and its immedaite surrounding. Then camera view wide shot from the waterfall environment of me in my doorway. For this shot since it is wide, I don’t need super detail. But since camera will be doing a push in towards me (though it will never get that close), I need the camera move in 3D space. At this point I know how to in Blender 1) perform camera solve, orient, set origin, set referenc
Basically, let's say i have 5 layers, all PNGs, with different sizes. I have animated Layer 1, and then parented layers 2-5 to Layer 1, so that they move in the same way. I want to now unparent Layers 2-5, but have them keep the same animation properties, so that it looks the same as when they were parented to Layer 1.I'm not sure how to do this, I think it should be simple, but it's not as simple as, say, creating keyframes in the children at the same marks as the parent, then unparenting. If anyone has an idea on how to achieve this, it'd be super helpful 🙂
I am looking for a way to word by word-by-animate text with a smooth scale from the bottom left baseline of each word and include an overshoot. Like this example I appreciate your help.
I'm working on After effects 2020. i don't know why whenever i export my files it became overexposed. yesterday it was normal suddenly it changed like. i try everything on internet says, i really need this somebody please help me to get through this.
Dear All, I have a 4K 360 video and the length is 1 min 30 sec. I'm using content-aware fill to do subtracting the Masking area by After Effects. However, It will get frozen the After Effects process with error message from Mac Computer even it's processed against the 15 sec of work area. So, I will have to make the length of work area to be short such 13 sec. There is no consistency on the issue even it's same point in the place and the length. The point is in the narrow street in the Japanese typical hotel. Even I have update After Effects, It happens again and again. I have never done content-aware full function against full length of the video. Error message from Mac Computer : Your system has run out of application memory. Mac Computer Specification ;SDD : 1TB (200 GB remaining)Memory : 16 GBAfter Effects Disk cache : 100GB Could you provide me information how to fix the issue? Thank you. Best regards,
I've been having tons of issues with AE2021 18.1 today. I have three comps open in my timeline. I copy a shape from one comp, go to click on one of the other comps and AE lock up. Even if I just go a comp on the timeline, without copying anything, and click on another comp on the timeline, AE locks. I get the spinning beachball and have to force quit every time. It's extremely hard to work when I can't view other comps I've worked on. Big Sur 11.1Mac Pro (Late 2013)2.7 GHz 12-core 64GB DDR3AMD FirePro D7000 6 GB
I can still hear on the sound but i cannot see my footage. Im new to after effects so straight forwardness would be helpful. Thankyou
This has been driving me nuts for years. I'll be clone stamping something, I'm on frame 45 and clone 829, and the while I'm painting, the stamp won't "release," meaning when I let go of the mouse, the stamp tool remains engaged and paint chaos begins. I have not found a way to reliably release the tool other than button mashing. Caps Lock doesn't work, saving doesn't work. It is extremely frustrating and I'm surprised to find that no one has posted about it! Any ideas on how to "release" the stamp tool?
I selected multiple clips including 2 frame hold segments in premiere and turned them into ae composition.But after effects turned the frame hold segments into just the original clips that the frame hold was made out of. I think this may be a bug. -AE and PR are up to date
After Effects 24.2.1 crashes my computer randomly, makes the screen go vlack, sometimes restarts other times stays black till I hard reset. Also freezesd teh screen last time. AE Beta works fine but can't export to Encoder, media appers disconnectedHelp
AE has self-updated to 24.2.1 and now when I try to play any video with the space bar, the video disappears and I can only see the layer guides moving on black.I can see the video completely normally when I'm scrubbing through and adjusting parameters etc, but when try to play it, I get the black screen.This happens with both new projects created in 24.2.1 and previous ones. I've purged the caches, tried every display option I can find, nothing works.Can I roll back to the previous version? I'm on a 2019 MacBook Pro with macOS 13.6.3.
I’ve made this example to simplify the original situation; The red circle has the following expression in its position: a = thisComp.layer(“CIRCLE-BLUE”);b = a.toWorld(a.transform.anchorPoint);c = thisComp.layer(“CIRCLE-BLUE”).content(“Ellipse 1”).content(“Ellipse Path 1”).size;[ (b[0]+c[0]/2) , b[1] ] It is using the blue circle size to be parented to the right corner of the blue circle.But the blue circle is a 3D layer, and when I move it on the Z axis, the red circle can’t calculate its new position based on the blue circle’s size referent to the comp.Is there a way to define blue circle’s width in real time as it moves on the Z axis?
It's been working well for some time, but somehow now I get an error with a plugin, BSKLCompanion, it won't let me open the program, someone here has the same problem, I'm using a macbookpro m2 max, with the Ventura system, You know what it is, I can't work
I make product videos where I need to highlight certain elements or parts of a car. In my current workflow I make a mask using MochFX, the use a simple stroke and fill effect. I can wiggle opacity, but there seems to be no way to add or replicate trim path effect. In stroke effect you can only animate start and end position of stroke. So my questions are - is there a way to add trim path effect to a mask? Is there any other way to make nice looking effect in order to highlight a certain part of the product. Not using call-outs.
Hi everyone,I'm facing an issue with exporting a sequence from After Effects. The requirement is to export it as an mp4 file without audio, using the H.265/HEVC codec. Additionally, the target size is 12032px x 96px, with a frame rate of 60 fps and a duration of 20 seconds, as it's intended for display on an LED strip. The predicted file size is around 20 MB, which is good. After Effects itself doesn't support exporting an H.265 file, so I have to send it to Media Encoder. However, every time I try to export the sequence, I encounter an error message:Error during export Error compiling the film. Here are the export details:Error during exportError compiling the film. Error during export Encoder could not be created. Writing with exporter: HEVC (H.265)Write to file: ....Final.mp4File type is written: HEVCTo timecode: 00:00:00:00Component: HEVC (H.265) of type ExporterSelector: 9Error code: 3 Could the error be related to the size? Exporting at 120
Hello everyone! I'm facing an issue with my workflow and was hoping to get some help. I'm trying to mask a Null object, but I'm not sure how to achieve this. Here's what I'm doing - I'm parenting a line of text to a null object and creating a shape under track matte for the null object. Then, I create the shape in which I want to mask the Null object so I can control multiple objects at once. Using the position, I would like to mask all the objects at once, but for some reason, it's not working as expected. Can anyone provide some insight on how to achieve this? Thank you! Please see the image for a clearer example. thank you,
On a shape layer I have a group that contains a stroked path with a trim path operator. I'd like to fill the whole path with stroke segments of different color and length by duplicating the group. The color part is working but I am getting confused how to calculate the starting and end points for each segment. Offset will be used to drive the animation. For the Start value this works fine (it sums the values of End): var segmentId = thisProperty.propertyGroup(3).propertyIndex;var numberOfSegments = thisLayer("Contents").numProperties; var startPercentage = 0; for(var i = numberOfSegments; i > segmentId; i--) { startPercentage += thisLayer("Contents")(segmentId).content("Trim Paths 1").end;}startPercentage; But how do I calculate the end value for each. This is my attempt but it is not working. The logic is to find out the end value of the previous segment and add the new length to it. At the moment it just shoots both Start and
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