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Participant
April 11, 2023
質問

Map Ids/UV wrap

  • April 11, 2023
  • 返信数 1.
  • 97 ビュー

Hello, my coworkers and I are still very new to these programs and so we are learning how to incorporate it into our work to create products. We have the entire substance package and used Modeler to create a model with separate layers and then imported it into Painter in hopes the individual layers would be UV wrapped and identified but they did not. I also saw we can make material id maps for the separate layers as well but have not seen how to do so in Modeler. Does anyone know what we can do?

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返信数 1

Ares Hovhannesyan
Community Expert
Community Expert
April 13, 2023

In Adobe Substance 3D Modeler, layers are the only scene object that can hold clay and are therefore foundational to Modeler. There are a few ways to create a new layer: you can open the Actions menu and use the Add layer button or switch to the Clay tool while you are not scoped into a layer. Modeler will automatically create a new layer so that you can place clay 

 

So, you can try to Bake your object in PAinter and create Maps that can be painted.

Baking | Substance 3D Painter (adobe.com)