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G'day all! I've completed an animated symbol of an angry old man and I want to add some simple shading to him. Which is the best course of action?1.) Draw the shade manually to each graphic symbol making up the animation (e.g his legs, arms, torso etc)?2.) Create another layer above the animation and manually draw the shadow avoiding going outside of his outline?3.) A magical way I can create a mask layer that only colors the artwork with different blend modes/transpareny available (like Photoshop)?4.) Another way altogether?Any help would be awesome!Cheers legends!
Hey all, I’ve been trying to fix this issue for hours now with no luck. I created some graphics in Illustrator and exported the selection as an SVG so I can add them to Animate. After adding one SVG successfully with no issues at all, I tried to add another one and Animate loaded for a quick second, didn’t have the pop-up import options box, and didn’t add anything to the library. Other files like PNG work fine, and so does the one SVG file but the rest won’t import. The file type of the SVG files are Adobe Animate but they were Microsoft Edge files before I converted the file opener over to Animate. Does anyone know wow I can fix this issue? It seems like the files are corrupt but I remade them and shitched the folders they were in so it leaves me to think it’s an Animate 2021 issue. Any my advice or help would be appreciated. Thanks
Adobe animate 2021 will not open. I checked program files on my PC and it wasn't anywhere to be seen. adobe animate 2020 works just fine, but most of my animations are on adobe animate 2021. If there is a way to transfer files across versions or recover the files that would be great.
Hi,i try to put 2 or more radiobuttons on the stage dynamically (but the problem is the same for any sort of component : Input text, check boxes ...).I've made a movieClip with the radiobutton inside, with the name bouton for the component.The link to the MC in the library is Radio. So, i've displayed components with : var caseH = new lib.Radio(); var caseF = new lib.Radio(); this.addChild(caseH); this.addChild(caseF); That works but, after, i try to access one of them : caseH = document.getElementById("bouton"); caseF = document.getElementById("bouton"); caseH.checked = true;and, of course, it does'nt work cause all the instances have the same name : bouton ! So, caseH and caseF refere to the same last child added, caseF! How can I access to each component instance ? Thanks for your reply.
I remember you could make games where something could move with buttons like wasd or any other button (in actionscript)Can you do this in html5 canvas?
Hi,I am using the Animate lip sync function for the first time (total novice at animate cc anyway), and have created the graphic symbols etc., and can see them on my timeline and in the library. They are definitely graphic symbols not movie etc.,.When I then select the track and frames I want sync, it doesn't give me a choise of the various 12 frames to be able to allocate to the sound shapes.I'm obviously doing something wrong, and probably straight forward. Any help greatly appreciated.Many thanks.Martyn.
Hi, I've got an issue that occurs when I export spritesheets on Adobe Animate version 21.0 where each sprite in my sprite sheet moves slightly to the right - see below: If you highlight the image you should be able to see the grid I've put in to make it clearer. I've tried a multitude of different export settings which doesn't seem to fix anything. On previous versions of the software, this didn't seem to be an issue. Any help would be greatly appreciated Cheers
Hello,I convert my ActionScript applications to HTML5 with Adobe Animate.I have a problem with the drag-drop.It is ok in a browser on PC but not on a tablet (Android or Ipad).Here is my example : http://physicolleg.chez-alice.fr/dragEssai/drag.htmlThanks for your help.
HiI'm making a mobile web app that has drag and drop. I made it and it works well on pc browsers but when I test it on mobile it not works. you can check it from the following address: https://globalwdf.000webhostapp.com/html5Works/HTML5_language_lessons/en/en_unit1_html5_Exercises.htmlI hope someone knows why this happening?I use the following codes for drag and drop: //=== first three drag&drop === answer1_1_1.on("pressmove", function (evt){ pressM(evt); }); answer1_1_1.on("pressup", function (evt){ pressU(evt,tripleArr);}); answer1_1_2.on("pressmove", function (evt){ pressM(evt); }); answer1_1_2.on("pressup", function (evt){ pressU(evt,tripleArr);}); answer1_1_3.on("pressmove", function (evt){ pressM(evt); }); answer1_1_3.on("pressup", function (evt){ pressU(evt,tripleArr);}); //=== second three drag&drop === answer1_1_4.on("pressmove", function (evt){ pressM(evt); }); answer1_1_4.on("pressup", function (evt){ pressU(evt,tripleArr2);}); answer1_1_5.on("p
So i'm doing a video where a woman slides across the dancefloor. I've made her into an object that i can tween to make her slide across the screen with a classic tween, Inside the object i've set the first two frames to repeat for 8 frames(the length of the tween which makes her dress move back and fourth as she is moving.) then followed by several other frames of her as her dress falls back into place. The problem comes as the objects inner timeline restarts at the end of the tween. Do I have to break her up into 2 tweens? Is there something I'm doing wrong? My goal is for the first two frames to repeat while she glides across the screen, then when she stops her dress to fall back into regular place over several frames.
Hi, I am a photoshop user and was used to the brush slowly lagging behind my stylist. and using Stroke Catch up to make precise lines is there any feature like that in Animate? I looked in the smoothness settings and it does not look like it. thanks for the help
I am converting my Flash ac3 file to html5 canvas.When I test the file locally it works great.When I publish the file and upload it to the web it doesn't work properly in Chrome. The images are all displayed on top of each other and some are missing.When I try the file in Firefox, it works perfect.Is there some kind of issue with the latest version of Chrome and files created with Animate (html5 canvas) My version of chrome is, (version 86.0.4240.183 64bitI am dead in the water if this doesn't work with chrome!Please help.TY in advance.
Hi all,I'm dabling back into Animate again having been away for a while so catching up with it.I've done this Xmas animation but I can't figure why it's playing so slow once exported. It plays faster as a MP4 and a ridiculously large gif. Wondered of you folk had any ideas. It's all on one timeline, no movieclips or tweens. No code either but I get this export error "Frame numbers in EaselJS start at 0 instead of 1. For example, this affects gotoAndStop and gotoAndPlay calls. (6)" flag. https://www.mindofdesign.com/yay/anim30/ The blue background is a PNG, the "stiches" in the bauble are all made from 1 graphic symbol, should I make that a PNG background too? Thanks in advance
Hello,So I've noticed when exporting a video, Animate 2020 likes to create a temporary .mov file to C:/ But, my computer is set up with a C-Drive that's very limited on space (used for booting up my computer) and a bigger drive (D:/) to store information. I installed Animate 2020 on the bigger drive, D:/-- yet Animate 2020 still insists on creating the temp .MOV file on C:/Because there's not enough space on C:/-- Animate will always crash when trying to create the temp .MOV.Is there a way to change where Animate 2020 saves the temp .MOV file?
Hello , i need help all my animation are exported without the sound i put inside , more badthe animation going more quickly after export of the original speed inside animate ...i dont now what i must to change in the settings for clear the problemthanks a lot for your help
for some reason the scene button under the insert tab is greyed out so I can't create new scenes
Recently downloaded, Adobe Animate. Quite literally just installed. Went to open it once it's installed and the normal loading screen popped up. Then poof, it went. I checked it, it had automatically closed itself. I kept trying 4 times, the same thing. Until an Error code spammed my screen, I 'sent' a report. It came up with trying to fix problem, then went problem is unfixable. I'm frankly disappointed.
Suite à la mise à jour d'ANIMATE Version 21, J'essaye d'utiliser la nouvelle option "Squelettage" /fenêtre actif. J'utilise 2 ordinateurs mac pro récents ! :Cela fonctionne sur l'un, le plus récent (MacBook Pro (Retina, 16-inch, 2019).Tandis que sur l'autre ordinateur (MacBook Pro (Retina, 15-inch, Mid 2015) la fenêtre "Actif" apparaît incomplète, le panneau squelettage est vide et il m'est donc impossible d'appliquer le squelette aux personnages !Merci à la communauté de m'éclairer !!!!Bien à vous tous !!
i keep trying to open and i keep getting the error that it can't open
Hi Guyz,I'm new to animate. The UI of animate is too big for my taste, I want to lower the UI scale (even 100% would work, currently its on 150% or 175% by default) but "I don't want to change my UI scaling of windows." Photoshop and Illustrator supports UI scaling option in Edit>Prefrences menu, but I couldn't find something similar in Animate CC.Windows scaling=125% (1920X1080 resolution monitor)Thanks is advance if there is any answer. 😀
I use Kartra for my website. It has a page builder that allows me to copy and paste HTML code into the page. The problem is that when I export my Animate CC file to HTML5, it exports several files. I don't know how to combine those files into a single piece of code I can paste into my website. Is there a way to do this? Or is there a third-party platform I can use to upload all the HTML5 files to that would give me an embed code?
Is there any way to download older version of Adobe Animate than 20.5.1?
Whenever I try to import [file].psd via file>import>import to stage then select my file, the program shows me a little white ribbon at the bottom of the screen that says "import [file].psd to stage" then does nothing. I'm at my wits end. Ive been using animate with no trouble for a while, I have no clue whats going on.
I'm new to JavaScript and Adobe Animate. I have a rather involved project going you can view the current working version at Digital Magnet Board The concept is a magnet board that allows the user to manipulate the tiles to spell words. We will be using this to teach students to read during distance learning. It is functional right now with my current code. I'm guessing there will be 100 more tiles added to the board by the time I'm done. I've got the items dragging and dropping. If there's a simpler way I'd love some feedback. Is there a way to set the start positions of the tiles when the animation loads so I can have the reset button return the tiles when the button is clicked? Right now I'm accomplishing the reset with a ClicktoPosition function, but I'm also having to put individual coordinates in for every tile which is cumbersome and time consuming. I've also tried resetting with keyframes and having the button reload the webpage but then you have to nav
Is this possible? I've created an .fla with about 25 layers that I want to import into photoshop. Is there a way of exporting so that it retains layer info.Then I'm planning on exporting it from photoshop as PSB so I can import it into Unity and use bone based animation. I need to do the animation in Unity, as I will be swapping out stuff at runtime for example different hair cuts etc (it's the model of a man in a T-pose).
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