Questions
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Hey so i'm relatively new to Flash/Animate but i've definitely worked in it enough to feel familiar with the way things work. Maybe i'm losing my mind but i cant move the playhead farther along in the timeline unless there are empty frames there, which is really annoying when i want to scrub ahead and F7 a new frame. I realize i can click on the frame i want to start a new on and hit F7 or F5 to extend the last frame, but i feel like you were able to scrub through the timeline whether there were frames there or not. Is this just a patch that i have to deal with?
ive been searching for 2 days on how to do this. i would like to be "spoon fed" if at all possible, all i want to know is how to take an external text or xml file and allow AS3 to read it into a dynamic text box. i want this as to make it easier to update my website and make changes to the text bodies on each page more conveniently. thank you.
I don't know how to fix this problem and I already looked at other posts but nothing addresses buttons.
I downloaded the free trial for Animate CC 2020.Pen pressure isn't working. Yes I have the pressure icon clicked, I'm familiar with how this works.Pen pressure works in every other program.Restarted tablet. Restarted Animate CC. Restarted computer. Nothings changed.I have a Wacom Intous 4. Windows 10. I'd REALLY appreciate some help! I have 7 days to submit something for a job opportunity and pen pressure is REQUIRED!!!!! 😞
Hi. I am a novice to animate CC so this question might have an obvious answer? I hope so! I am using two laptops because my macbook air 2017 Sierra system does not support adobe Animate. My dads computer, that i used to make my animation is a Macbook pro with animate cc installed. On my dad's computer when i preview my html 5 canvas animation in the browser by opening the html 5 generated by publishing my canvas document everything is nice and smooth. On my macbook air (2017), all browsers including safari, display the same html 5 canvas animation well but conversel the image quality, especially line quality is slightly but noticebly off. Jagged text and jagged images which seem to strangely get smoother when zooming and more jagged when zooming out. Its not something happening during compression because if i send the same file back to my dads computer its all smooth and nice again! What could possibly be going on? Need a pro here because this is driving me a
For some reason when I import a file from illustrator into anitmate it gets rid of all my colouring and only importants a blue outline of my original illustrator photo. Does anyone know how to keep this from happening? I have been importanting many things and haven't had a problem.
Hi all,Apologies for the confusing title, I feel it represents my situation well. I am making a small animated gif in AA using imported layers designed in photoshop.I have two major issues when exporting the animation from AA. One is that the borders of the design specifically the outer borders of the image have a lot of unwanted white pixels surrounding them. This isn't the case when exporting images from photoshop, nor when a coloured backdrop is applied. The second issue surrounds one of the layers and the colour white. One part of the animation is a big toothy smile, the white of the teeth are completely transparent. Which is odd because there is another layered image underneath, somehow the teeth are burning a hole through. For some reason it's coming up perfectly on this post funnily enough, however I have this problem when imposing onto video footage in PP or facebook messenger.I'd love to know what you think.Cheers
Hi all, I'm facing a strange problem. I'm trying to do a very banal thing: to code "go to Scene" using Code Snippet (so, you see, I myself type nothing but the target scene name, and it fully matches the one in the Scenes panel). But when I test the scene, Output says it can't find the target scene. What did I miss? I've not been working with Animate for some time and could forget something important.Windows 10, Animate 20.0.3 (build 25487), but there was the same issue on another comp with Animate 19. Any help will be much appreciated.
so made this shape with pen toolbut i cant modify the overlaped lines anfter i end of drawing itiwant only to move one line not the twothey are some how intersected
I updated Animate this morning and now files which were publishing fine a few days ago are showing up blank in my browser.My Publish settings all look the same. I've tried viewing straight from Publish, as well as dragging the HTML into a browser (tested Chrome, Firefox, and Safari), uploading it to a server, and also viewing in Dreamweaver, none of which have worked.I saw in the forums that people suggested not using sprite sheets but this didn't fix the issue. The only thing that DOES work as of right now is copying all of the frames into a new file (so at least I can still get my work done today) but I was wondering if people have any other fixes besides the one I mentioned
I'm working with symbols within tweens. When I insert a new keyframe within a sequence, like in a motion tween for example, it shows up as a small diamond shape rather than a dot. Why is that, and how do I change it? Because I want to make breaks within the sequences so I can fine tune positions and rotations.
Hallo!Ich hatte früher eine Flash Homepage!in den 2000er Jahren war Flash ja Trend und beliebt!Aber ich meine irgend wo gelesen zu haben das der Flashplayer 2020 eingestellt wird. Stimmt das?Und dann ist Flash auch nicht mehr beliebt! Alle beschweren sich und es sei unsicher usw!Ist das denn so?Ist Flash als Animate besser?Und was ist mit dem Flashplayer? Wird er tatsächlich eingestellt?Oder kann / Sollte man immer noch mit Flash/Animate animierte Homepages bauen?Ich liebe es wenn die Seite nicht nur angezeigt wird sondern sich auch was tut!Wenn Flash out ist welches Programm nimmt man heute das man seine Homepage sowie früher mit Flash animieren kann?Und wieso wurde Flash dann plötzlich vom Trend zum Aussenseiter?Mit freundlichen GrüssenMegadrop
import flash.events.MouseEvent; stop(); var offset:int = 10 var pp1StartX:int = 63var pp1StartY:int = 71var pp1EndX:int = 326var pp1EndY:int = 160 pp1.buttonMode = true;pp1.addEventListener(MouseEvent.MOUSE_DOWN, startDragging);pp1.addEventListener(MouseEvent.MOUSE_UP, stopDragging); var pp2StartX:int = 17var pp2StartY:int = 185var pp2EndX:int = 393.5var pp2EndY:int = 160 pp2.buttonMode = true;pp2.addEventListener(MouseEvent.MOUSE_DOWN, startDragging);pp2.addEventListener(MouseEvent.MOUSE_UP, stopDragging); var pp3StartX:int = 84var pp3StartY:int = 290var pp3EndX:int = 460.75var pp3EndY:int = 161.85 pp3.buttonMode = true;pp3.addEventListener(MouseEvent.MOUSE_DOWN, startDragging);pp3.addEventListener(MouseEvent.MOUSE_UP, stopDragging); var pp4StartX:int = 173var pp4StartY:int = 160var pp4EndX:int = 529.4var pp4EndY:int = 161.85 pp4.buttonMode = true;pp4.addEventListener(MouseEvent.MOUSE_DOWN, startDragging);pp4.addEventListen
So I have this problem in adobe animate in which the brush tool seems to want to make a line that comes from out of the frame and does not let me draw normally. It only seems to be a problem with the brush tool as the other tools are shown to work in the video. My drivers for my tablet along with my adobe suite are all updated, so I'm thinking it could just be a simple fix that I'm missing. Thanks for the help!Edit: I think the video is fixed.
How do I retain my camera movements from animate and export it into after effects?
Hi,I start in AS3 after making Flash animations in AS1. I would like to convert, in these old animations, AS1 to AS3 to convert them to HTML5.Are the vast majority of AS3 functions, such as startDrag, for example, converted to HTML5?I have already posted this post, no one has answered me..Thank you for your answer.
My wacom tablet is drawing slow on the program; but this is not the issue in particular. The program as a whole, without the tablet, is very slow. I even closed all programs running in the background, only leaving Animate 2020 on.Is it possible to rollback to 2017? I'm currently using the trial since I planned on re-buying it, but if this is not possible then I will not bother and will instead find a new animation program, since this is just not worth the trouble until I'm able to afford a new laptop. 2017 worked PERFECTLY on my old laptop, and my windows; but this however, 2020, seems to be lagging a lot and does not let me draw anything. I have a similar issue with illustrator, but in that case, it is easy for me to use photoshop. MacBook Air (13-inch, 2017)1.8 GHz Intel Core i58 GBRAM 1600 MHz DDR3Intel HD Graphics 6000 1536 MB
Ae and Ps support "$.getEnvVar('VAR')" to get the value of an environment variable from the app. Is there an equivalent in Animate? Thanks in advance.MO
I have a cep that calls into js. I'd like to set the playback range to match to editorial's idea of the frame range for the shot. I need to write this function: function setFrameRange( aStartFrame, anEndFrame) { // fl.getDocumentDOM().getTimeline().startFrame = aStartFrame; // fl.getDocumentDOM().getTimeline().duration = anEndFrame - aStartFrame return true; } but seems like all of the timeline variables that revolve around playback are read-only. What's the right way to do this? Thanks in advance. MO
/Applications/Adobe Animate 2020/Adobe Animate 2020.app/Contents/Common/Configuration/Camera/Flash/privatePkg/___LayerProp___.as, Line 1, Column 1 5000: The class 'privatePkg.___LayerProp___' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type. /Users/(my name)/Desktop/, Line 1, Column 457 1152: A conflict exists with inherited definition flash.display:DisplayObject.x in namespace public. error with a symbol that I deleted a long time ago, only with anything that has to do with the symbol. It ruins the transparency on all layers with classic tween. Could someone help with this???
I've created a document that's 1080px X 1080px. My drawings fit within the canvas which is fine, but whenever I export as SWF movie, there always seems to be excess space. What's the problem? :s
I might be missing something that simplifies this, but I am finding the exporting process of Animate 2020 to be convoluted and unclear. If exporting to an MP4 is meant to yield an MP4 file (allowing cross platform use without further tinkering), why does it export by default to a .3gp file and why does it required Adobe Media Encoder to boot up rather than handle the export process within Animate? Couldn't this process have been simplified rather than made more complicated? I should add, I'm working with ActionScript3.0 files.
i created a simple animation and it works perfectly fine when i play it on the timeline. but when i export it into a movie by pressing control enter, it plays for the first 2 seconds and stops working. can u pls fix this as it is a very important assignment and i am worried that it will not work when i publish/export it for real.
I'm an animation major and I've been working on my Intro to Animation Final for about a month now, and it's due this coming Thursday. I was about to finish my project when I suddenly encountered a problem. I export the file to media encoder from export video/movie occasionally just to see if everything looks and runs smoothly since my laptop lags sometimes when I play it in Adobe Animation. Upon exporting it, I noticed some issues with the video. Some frames were being covered up and others were appearing in front of layers that I know they should be behind. So I went back to look at my timeline and nothing was wrong at all. I thought that maybe I had too many layers so I merged some on the layers that were messed up. I exported it again and the sections that had issues were fixed but the parts that have disappeared/covered up by the background haven't changed. So I went to merge those layers as well, but nothing changed. I have no idea as to what to do. I've attached the video be
I have learned how to construct a simple character sprite using the Bone tool. Im able to make this character move any way I want and it seems to work fine. However, I wanted to have a scene where the character was talking to himslef, and when I duplicate the sprite along with the IK Armature, it seems to break. The symbols and the armature are still there, but they are disconnected. The symbols are able to move freely and arent restrained to the skeleton I made for it. It even sometimes stretches them everywhere. I am also not able to edit any poses later on in the animation with this duplicated character. Is there a way to duplicate a character with IK Armature and have all the parts stay in tact? (Also, the shoulder piece of the rig seems to be stuck in place, even though I never locked it.)
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