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Known Participant
March 31, 2014
質問

How much time should I budget to create a Cap 7 project with these parameters?

  • March 31, 2014
  • 返信数 1.
  • 1782 ビュー

Project run time: 20 min (approximately 50 slides)

Research topic

Collect images for project

Create storyboard

Write narration script

Record narration with live person (me)

Create closed captions

Create quiz in Captivate

Create 4 interactions such as drag and drop, roll over...

I know the number of hours people will give is ballpark, but still... I'd love a ballpark figure to work with.

Thanks

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Evan Berrett
Inspiring
March 31, 2014

Much of this depends on many times you have done this before (more times you do it, the faster you get). Also depends on some more project dependencies. For example, if your research requires SMEs (Subject matter experts) or approvals then you may end up waiting on others for their contributions.

If you are talking just hours of your contribution, I can give you a ball park of how long each takes for me (3 years building courses).

Researching of Topic: Varies from 1 hour to potentially 10-12 hours depending.

Collecting images: I collect images along the way anticipating I will have ideas come to me on better ways of presenting the content.

Storyboard: 2 hours

Write Narration: For a 20 minute presentation...4 hours? (including time spent editing, having someone else edit it, and proper formatting)

Record Narration: Again for a 20 minute presentation... about 35 minutes, not including time editing (add an hour for editing depending on how well it went )

Create closed captions: 25 minutes

Create quiz: If the questions are already provided, then a 10-question quiz wouldn't take more than an hour.

Create 4 interactions: half hour- 45 minutes?

Grand total: Minimum: Just over 9 hours of work? Maximum: 20 hours?

I should also point out I'm fairly detailed, nit-picky, and really like it look really nice (no Captivate defaults).

Dotdot作成者
Known Participant
March 31, 2014

Evan,

Thanks for the reply and detailed response. I appreciate it.

I was just on the Chapman Alliance site http://www.chapmanalliance.com/howlong/

in 2010 they did research to see how long, on average, it took industry professionals to create learning modules.

A typical Level 2 (contains interactions, liberal use of multi-media and animations) e-learning course took approximately 184 hours development time to build a 1 hour course.

So, according to that guideline, a 20 min course would take approximately 60 hours of development time.

What do you think the difference is between your 20 max time to build a course and Chapman's 60 hours? Just curious since as a fairly new Captivate person, I'm trying to get a handle on a realistic amount of time to budget for courses.

I'm doing freelance work for a company. They say, "We'd like you to develop a course on X. Here's the Captivate template. Here's an outline of the topics we'd like covered. Go."

And then I do all the work from research to write to narrate to build. So I was just wondering a ball park time figure.

Thanks

Evan Berrett
Inspiring
March 31, 2014

I think what they may be factoring in is the deveopment time for those interactive, but also multi-media materials. For example, for some content, you might use an animation (short or long) to demonstrate something. The development of that animation is additional time based on how complex it is. Same goes with video. Some companies might actually go out and record video of something which may take multiple takes, potentially heavy editing, and even some special effects work. While I do some of this as well, I did not factor that in my initial example. They also are likely not simply looking at this simply with Captivate. Adobe Captivate 6 and 7 (7 mostly) come with a number of pre-built interactions and the drag and drop wizard which eliminates the time needed to build those yourself in Flash or otherwise. Indeed, even games take considerable time to build depending on the game, but some games like ones I've built are available for other users. Finally, their development time might also reflect the simple extra time everything takes because the world isn't perfect. Especially when working with a client, the client may not get back to you for some time, might be indecisive and have you rebuild parts of the presentation, etc. Lots can go into it. Personally, though I strive for great quality and lots of interactive content, I need to get my courses out quickly and have consequently pre-built lots of assets to help me do that, plus I have a library of images and vector images that I can pull from (most fairly universal). Hope that helps.