Questions
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I am trying to take a blank puppet and update it to a character I want to use. How do I go back and forth between these two programs. I don't know how to do it and it's frustrating. I watch the oksamuria video and it doesn't tell me exactly how it goes back and forth. Thank you!
Hey hello!So I'm using the Almasol puppet to experiment however ive run into an issue with the alternate mouths.much like everyone else, the issue is that when i try to trigger the set only a static picture of the defaultsad mouth appears, no lip sync. The other triggers work fine though there is no lip sync need for those.I've gone through all of the tutorial videos I could find relation to this and read as much as i can - stilli cant seem to correct the issue.. its driving me nuts!!!! lol!please please can someone tell me what the issue is here before i burst an eye ball...Many thanks!!!
Hi!I have a alternative "sad" mouth group hooked up with a trigger/switch. That works!The problem is that all the viseme's are working except for the "Uh"sound. It's tagged exactly the same way as all the other sounds (which work). I've downloaded Bluster and Almasol puppets to check the diffrences but couldn't find any. The rigging isues is telling me "Layer tagged as Uh is not being used by any behaviors". Why does the Face Behavior know how to work with my other layers but not my Uh layer?Thanks in advance,Bas
Im not sure how to keep the eyelashes above the face layer but then make them dissapear and go to closed when the eyes blink. https://1drv.ms/u/s!ArnyL1-oAxmklVGJ2B6kjz5-CNsx?e=PdDei0 Any help would be MUCH appreicated I'm at my wits end.
I have art work of 6 different parts of my Puppet, Front, side, back (6 in total), I would like to use a front view, then the camera going over her hear to show her from the back.Many Thanks .....
I want to create an animation where my character walks on to the scene then turn to faces the front in a front on view do I need to make two different animations in different files one of him walking on then another him facing the fron then but them to getter if so how do I make them line up so it turns in the right place. Also do I need to make 2 different character views (front facing postion then side facing postion) so one can be riged to walk.
I used to be able to stream to Streamlabs obs at 60 fps no problem on previous versions of Character Animator but after the 3.0 updates it'll drop down to 10-12 fps when I turn on the stream option. I keep everything updated on my computer so I don't know that could be causing it to drop down in framerate. Even using the templates, the framerate drops.
There's no easy way to time-reverse keyframes, correct? I have a character that I'm moving along Position X by a certain increment. I've manually entered them moving from Position X "-1060" to Postion X "0" incrementally by 10. I want them now to do the reverse... Postion X "0" to Position X "-1060".
@oksamuraiDear as I asked for helped me to import my character file to character animator Ihttps://drive.google.com/file/d/1hr2GpdkJYuDQrFkeJMee3IQxmS_ISS1W/view?usp=sharing am sharing my file to correct me were I have done some wrong in my file
So I've been trying out the new walk behavior and every time the character legs bend in a weird way. So I wrote out step by step what to do in the video tutorial to see what I was doing wrong and I finally figured it out. When I first go to record a character it is always too big so I use the scale under transform to make it fit. That's what is making my characters walk funny. If I don't scale they walk normally. So my question is what size in photoshop should I be making my characters. I'm currently using 1800 x 2700. Or is there a way to make the scene on character animator bigger so I don't have to scale down the character. btw, this isn't the normal character I work on. I figured it would be easier for me to spot what I'm doing wrong by using a stick figure.
Some fellow students and I are working on a project for a university class and we are running into some issues. We handrew a character and have since recorded facial and audio and all appears fine within the program. We are having trouble exporting as a video with alpha so the background will appear transparent as we are going to be layering him above an animation we are making in Hype. We cant seem to export it as a video with alpha. We have also tried exporting as a .PNG series of images with a .WAV file. There are over 6000 images total. We tried cutting the animation time in half to see if the image count would go downa as well but it doesnt. (the animation at its longest is maybe 30 seconds) Upon looking at the .CHPROG file it says 'zero bytes' could it be a hardware issue? any help is appreciated. This project is due April 23, 2020
I am experienced with keyframes from AE, and am able to scale, etc a puppet in CA. I have identified a dragger for the arm of a puppet, but cannot get it to appear in the Timeline area for the scene containing the puppet. What are the needed steps? Better still, is there a source the describes keyframes and movements of body parts? I sense that I am missing some concepts behind the process.
i was following a tutorial while creating my first puppet, i have a character head that looks in all directions with triggers and property behaviors that work well. in the tutorial, when it was time to work on the body i looked as though the document size was changed adding a new layer called "body" and it linked just fine. i have a seperate project with the organized body partsso i copied and pasted it into the project that is connected to character animator project, but when i adjust the size of the illustrator project to fit both head and body the head of the character shifts to the right in character animator. only elements of the head where moved, not the entire layer and only the front facing head was shifted all the other angles were in the correct position. i'm new to character animator and i am trying to teach myself through tutorials and forums, if anyone has had this issue or could tell me if i made a simple mistake i would really appreciate it. thank you
We have received several reports where some individuals in the community are posing as Adobe Employees. These individuals are falsely representing who they are to gain your trust, and possibly access to your computer or personal information by offering to help troubleshoot issues. Here are 3 Easy ways you can identify Adobe Staff: ➊ All Adobe Staff have a RED ADOBE BADGE below their profile picture and an Adobe logo after their username. This staff badge is visible on Adobe Staff profile pages, original posts and reply threads. ➋ Genuine Adobe emails are always __________@adobe.com ➌ Adobe Staff will never ask you to share your passwords or sensitive information in the Adobe Community. Adobe employees will always direct you to communicate through an official Adobe channel to set up support sessions. Report abuse or suspicious behavior to: phishing@adobe.com
Hi, I've made a simple cycle layer trigger using 5 layers with "bottom to top", "let cycle finish", and a "cycle pause".The problem is it plays when I hit the first trigger, but anytime after that, I need to hit the trigger twice for it to continue or play again anytime after that. Hope someone can offer some helpful input 🙂
I want to render out content in Character Animator and checked that thread with a solution. How to render Alpha + RGB in Adobe Media Encoder?But there's no 32-but available in the mac version.Can somebody help, because i need that file absolutely transparent background to work with in other software?best regardsDaniel
Trying to make a walking with frontal+left right profile walk cycle puppet scenes for project, but for some unknow reason the puppet walk weirdly, the shoulder an chest were filcking around, I've step by step follow okay samurai's wlking puppet tutorial and make a few tweaks, some how bump into the issus. And i try to find solution online, but saw no simular cases. Hope you guys can help me out.
Hi,I have a set it up so that when I press the Z key bot hthe left and right hands change. This works fine as expected.I want to add this to the Control Tab but when I do, the new "Button" witht he Z assigned to it only activates 1 hand, then one I set to go to the Control Tab.Is there a way to have one Control button that activated both hands that are triggered by the Z key for example?
Hi,I am having a problem with one of my characters, I have set up one character and works fine however my next character, I have all the items set up in folders and mouths appear as tagged in fig mode however mouth doesn't move in scene. Does anyone have any suggestions?
Hello all, I have almost completed my characters frontal position I've produced my character from the original 'blank character' found in the animation tutorials. Big shout out to Okay Samurai for the wonderful tutorials on youtube, I've been learning Ch recently due to the Covid -19 social distancing laws here in the UK and I want to create an animated short.My main issue is with the Jaw line I've checked three tutorials so far both for basic and advanced, I've recreated the jaw back to the way the blank character has. However when I speak the jawline fully covers the neck far more than that of the Illustrator blank puppet template. Supporting image shows jaw line is in and fixed. Any advice would be appreciated, I would like to get this done and start working on left and right profiles and eventually a walking sequence. Very excited.
Hi there,This is my first time using Character Animator and I decided to ignore the advice to "start simple." As a result, I have a puppet whose head and torso aren't able to move. This is still a work in progress, but I eventually want to have a head and body that turn individually. I thought it would be good to fix the problems now rather than magnify them 5 times by building on a broken file.There's a chance the organization of this heirarchy may be causing the issue, but I suspect it's actually a connection issue. When I select the "Head" group, a blue box appears around the head, but the torso has the yellow outline. Also, when I select the Body group, I don't see the pivot/joint/connection point on the neck for the head.I've been trying to troubleshoot this myself for the past 8 hours and decided I should reach out after making exactly zero progress. I look forward to hearing your input as I'm sure it's going to exponentially expand my kn
When I move my head to one side and then the other only my character's head moves, not his body. How can I make his body move too?
Hi I created a character, added a walk cycle and sucessfully rigger it.But after adding a new scene the puppet is slumped over (bent forwards) when it walks and both arms are moving together instead of swing forward and backwards independantly.I'm not aware that I did anything to cause it and I've checked the rigging and I cant see any changes.Can somone advise me if they have seen this behavior and how to fix it.Thanks
Hello Beautiful People,Thanks to this software I have more than enough to keep me entertained during this challenging time. I hope you and your families are well.My problem today is I have several characters in a room talking to one another. I have rigged them all with the head turner behavior. It all seems to work fine except when I record head turns. The lip sync stops when they turn their head. It only works when the character is facing forward. First I posistioned the characters, added audio and lip sync, when I recorded head turns the lips stop moving when they turn their head. Why? I rigged the charcters modeled of the walker puppet. If anyone can help me I would very much appreciate it. Thank you.
Hi.We have been using character animator very successfully. Amazing - blown away.BUT we have a new character that is rendering really slowly.We think it may be due to too many layers in photoshop or too much shading on parts.I don't know if the following helps.https://www.dropbox.com/s/grfn217w33y74dq/Screenshot%202020-04-04%2020.20.27.png?dl=0How can we make the character easier to use? Instead of so many layers can we just "chop" him into pngs ie: the arm would have no layers - it would just be a png - one piece.
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