Questions
Récent
My Character rigging is smearing the whole entire body, I just want to move the arms and legs separately. This is my first time using character rigging basically learning from youtube.
I'm attempting to add breathing behavior to a puppet yet its not appearing to work... I'm adding it in rig mode, to the body, yet when I with to record mode, I see no response... I've successfully added it to characters in the past yet .... I'm stumped.... Ive deleted the behavior and have started fresh.... nothing
Hi everyone! I've been trying to teach myself how to use Character Animator for a work project and the tutorials have been very helpful. I've been able to mostly get a handle on creating, and getting my puppet to do what I want it to do, he's walking, blinking, and looking around. But the one thing that I have not been able to figure out, is how to fix my puppet's feet. I've tried over and over again doing the things the tutorials recommend, and trying things that have been recommended to other users who had the same problem. Nothing seems to help! Any advice would be greatly appreciated!
Hi guys, I need your help again.I have two problems with my puppet. I will start with the little one. 1) Even though my puppet has feets fixed to the floor it still moves a little. This is not a big problem but it would be ideal if my puppet would stand still when I move my head. I added the pin tools to both of mu puppet's feets in the "Body group" and it didn't helped. I tried to add pin tools in my main group (name of my puppet) with the same result. I played a little with "head position strengh" and few others and still nothing.2) This problem is a big one for me. I can't drag my puppet with the mouse even though I added Dragger tool to the main group (puppet name). When I try to move puppet its head stay in place all the time. I've set my body and head groups as "draggable" and it didn't helped. My main group is also "draggable".Link to my puppet:Cat.puppet - Google Drive
Hi there,I would like to import an animation into CH, that can be trigger by an alpha numeric key,I was wondering if this would be possible?If so are there any available tutorials?Thanks,Taz
I have the Microphone Input turned off and Lip Sync disabled while I'm recording, but I still get a new audio take every time I record. There must be something else I need to turn off -- any ideas?
Hey!I drew this character in Illustrator, editing and adjusting the "Chloe.ai"-Template from Character Animator.I followed the naming as in the original file BUT I also drew some parts in the "inside mode" - for example the front of the pants. Means, I added the highlights in the inside mode (what automatically creates a clipping mask). Unfortunately Character Animator does not know these layers - even if the main layers in named correctly. What happens now is that some layers are missing and the highlight of the pants appear now in its full size (with all the overfilling) - I tried to merge the layers but this function is not available. What I would need is a similar function as PS "Merge selected layers". I tried "join path", "convert to shape", the unify tool from the pathfinder, "release clipping mask" what has the same effect as in CA. any suggestions? Because otherwise I cannot work with this in CA. And I would like to keep the Vector drawing (means, I do not want to switch to PS
My attempts to use clipping mask are successful, but mask remains visible. When I toggle visibility of layer, pupils disappear as well. Also pupil range is not evenly defined from eye to eye. Again, I feel like I am missing a setting or skipping a step, just not sure which one. I have followed the OkaySamurai tutorial.UPDATE: I have realized that the clipping mask is always visible, just that there is artwork layered over top of it. My puppet did not have that artwork, (whites in his eyes) so all I had to do was generate it. Since I added a clipping mask for each pupil instead of both eyes on a single layer, I was also able to use each mask as the range for pupil movement and it is working smoothly now. Nothing five hours of experimentation and epiphany can't fix...Message was edited by: Andrew Aguilar
Hey ! Im new into illustrator and character animator and really trying to learn on the go. but Im just stuck. Im looking for an online tutor who will have skype sessions with me.If u are up to that easy comfi income, plz contact me ! omerkatz47@gmail.comty !
Hi,I've been using Adobe Products for Decades, and was doing alot of animating in Flash back in the 90s. / 2000's.I am working on a 2D cross platform video game where I'm aiming to have alot of graphic size scaling.Using SWF (Flash) vector format exports work perfectly in the game engine for this. (Game Maker Studio 2) .I have After Effects CC with Character Animator, and Ideally I'd want to use that for animating my characters, as I've gotten great results with it.However... exporting those frames from After Effects then into a Sprite Sheet, then into Illustrator to Image Trace them into Vector format then brought back into Flash and re-ordered back into Flash frames is a seriously daunting process with no space-saving tweens, just single frames.that aside, I'm wondering if i could take my Illustrator Vector Puppet files into Character Animator, then somehow get JUST a "performance" file(?) exported.. then somehow re-apply that somehow in Flash in order to get a resulting SWF file tha
Hi. I've seen other questions similar to this but not exactly. I'm used to using Adobe Animator to create animations, but I'd like to use puppets made and recorded in Character Animator in order to speed up the process. Is there an easy way for me to record a puppet speaking and moving in Ch and then incorporate that into An? I've tried exporting the puppet as a PNG Sequence and WAV, but the quality isn't great when I import it into An - plus I would have thought that loading a four-minute animation with hundreds of PNGs would become unwieldy. I'd be happy to create the whole animation in Ch, but there doesn't seem to be any way of animating anything other than the character (fair enough in an application called Character Animator).There looks to be a new export option that allows export to After Effects or Premiere Pro, but they don't seem to be animation apps like An is. Am I trying to do something that Ch is just not designed for?Thanks.
I have a bouncy ball which is a puppet with a circle drawn (a soccer ball to be precise). Using dynamic and collide and drops, bounces, all good. I put gravity slightly off center to make it bounce over to the side a bit.But it looks a bit fake because the ball does not rotate. I tried recording takes to adjust rotation and then scale - but they had no effect. If using dynamic/collide, does it turn off transforms? Or should rotation still work with objects using physics?Is there any other way to do a rotating ball? I am thinking to do cycle layers as a last resort.Thanks!
Hey guys,So, I've recently updated my Premiere Pro and Character Animator to the latest versions. Now, when I save as PNG and wav, and then import the file into Premiere Pro, the scene of my character starts to get wacky. When I look at the individual PNG files, they are fine, but when they are imported into Premiere Pro using the .XML file, PNGs from other files are present in the scene. I see this when I scrub, in the source monitor and even in the timeline window.I've even tried importing the PNGs into Media encoder and after its rendered, I have weird silhouettes behind my character. Here are some screenshots:This is in the source monitor. By the way, it's a cowboy worm and an alien in the background. The alien is actually in a completely separate folder. I don't know why it's appearing behind the worm in this frame Media encoder does some even funkier thing. Notice those weird ghostly silhouettes in the background. And notice how sad the worm is because of this.I've tried re
I've just lost several 3-4min Ch comps to a scary new error '562782346:689+11 assertion failed!'They were all working a couple of days ago, but after dragging them into Ae to feature in some scenes with Dynamic Link, one by one they stopped working.When I double click on the comp I linked it into in Ae I just get a totally blank comp, and can't see even the simple Ae bg graphics, or my Ch scene on top.When I double click on the Ch comp in Ae, it just hangs, and usually crashes.When I try to open said comp in Ch, it doesn't say 'Preparing Scene', it just hangs, stays blank, then throws up this error. Often a crash too.All the comps feature just one guy, the same character. When making a new one, I generally duplicate the last comp, delete all the old stuff on the new timeline, then start recording. The reason I do this is to keep all the finely tuned settings on size, position, face etc, instead of having to redo it all for each new comp. Please help as I'm right in the middle of
I created a scene in Character Animator and subsequently imported it via dynamic link into After Effects. I had expected to be able to zoom in on the scene in AE and the vector graphics (created in Illustrator) would adjust since it's dynamically linked. The scene looked nice in After Effects, but once I encoded it the zoomed in scene is blurry. Is there a better way to accomplish zooming in on the scene or am I not setting up something properly in the encoding?Thank you
Hi. I have a problem with the newest version of adobe character animator. When I make my scene with a character moving his hands, it looks in one way, but when I export the video using Media Encoder, the draggable elements are moving in a different way. What should I do to fix that?
Hi Adobe Community,I'm Raven and I recently got started into Character Animator. I just want to do simple animations like fire and rain.The issues I keep getting is exporting the project through Media Encoder. I have Character Animator, Adobe Premier Pro and Media Encoder installed on my laptop but they don't seem to be communicating. I tried to sync settings with the Creative Cloud but in Media Encoder I get an error message and says "Can't Import File"I tried in Character Animator but it tells me to install Media Encoder first which I already did.I'm not sure what I'm doing wrong but any suggestions can help.Raven
Okay Samurai Puppets Here, I downloaded Almasol puppet.I found that this puppet has kind of smoothing movement of his eyelids.So, I opened the psd file and made use of some layers(especially all the eye parts) and created a new character.Then, I imported this new character psd file and copied all the triggers and swapsets from Almasol and added it to new scene.However, the eyelids of my character does not have the same speed of those of Almasol... Mine is too fast...So, my question is, is there any way to control the speed of eyelids of the character?
Hey all!Hopefully one of you delightful animation space wizards can help me on my quest for enlightenment....I'm trying to make a character (just a head like an emoji/smiley) stay centered instead of wandering when my head moves on the webcam.I still want the head to turn but by staying centered, I've managed this once before but can't seem to find the trick here,aside from of course deleting the "Face" behavior - which isn't ideal and reduces more natural animation options.Any help would be greatly appreciated, Thanks!!!
Can you save a scene (performance) without a background? I'm going through Media Encoder CC2018.In Character Animator, whether I select no background, or white background, the rendered .mp4 video always has a black background......
I have a puppet with a mouth on the side. He talks out of the side of his mouth like an old school gangster. But the mouth would look great if I could only do a nutcracker jaw that goes from side to side instead of from up-and-down. Is that possible? Or do you have any ideas how I might achieve this?
Hi all.I took "wilk" puppet, in order to make minor changes and use it as a different puppet. yet, when i use the new puppet (there is still lots to change but i wanted to try it out) - the puppet ears, eyes, hands just disconnect or behave in a weird way.can you maybe take a look at tell me what I did wrong there ??I tried to stay exactly within the same layers and rules....I shared the puppet so U can see by yourself.TY ! I just cant figure this out. golda cat.puppet - Google Drive
Hi there!I am brand new to animation as well as Character Animator. I have been tasked with creating animated characters for our HR department. I created the first one today as a demo and I am having trouble with the right eye. It is doing odd shape shifting. I thought I had it set the same as the left but it just won't work correctly. Any advice? I have researched the forum and watched numbers of videos on YouTube but haven't been able to fix it. There is one other smaller issue, too, and that is when it is "talking", there are some dead spots where no mouth shows up. What am I doing wrong? Thanks in advance. Any assistance is appreciated. I tried to figure out myself but just keep going around in circles. A screenshot of the eye is attached and a link to the files on Creative Cloud is also provided. Thanks again!https://adobe.ly/2ESFhqf
Hey there! After the update of Character Animator, the arms of some of my puppets became detached from their bodies,even if in Rig mode everything looks the same as before.In one of the puppets, that has 3 views (Frontal, Left Profile and Right profile) the arms in Frontal and Left Profile became detached, but the Right profile is working properly like before. I tried deleting the old rigs and doing it again but it doesn't work, they can't be attached.In one of the puppets, when I changed the attach style from Hinge to Weld, the arms became attached again, but it didn't work for the other puppets.And this only worked after doing it several times with no result.What do you think? Please tell me, if you had the same problem!
Hello,I am writing to inquire about signal quality coming out of Adobe Character Animator and going into a Blackmagic UltraStudio mini. I am getting rough edges around the puppet when attempting to key out the background. Please see the linked PDF for further explanation on my setup and equipment used. Any help or suggestions you may have are greatly appreciated.https://www.dropbox.com/s/d3e2rn6ky5xdop0/System%20diagram%20pdf.pdf?dl=0Thank you,Jay B.
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Vous avez déjà un compte d'utilisateur ? Connexion
Pas encore de compte ? Créer un compte
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.