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After much time animating my figure in Character Animator when I view the layer in my AfterEffects it is soft. Will it continuously rasterize? Do I have to rescale my figure in Character Animator?Thanks - Pete
While in the program and in the record section my camera keeps turning off. The light on my monitor is on indicating that my camera is on but the preview window doesn't show an image my character isn't moving.[Moved from the non-technical Lounge to the specific Program forum... Mod][Here is the list of all Adobe forums... https://forums.adobe.com/welcome]
I've got my puppet walking (one direction only so far—got more drawing to do) and I see his shirt is sticking to his butt in one place as if I've got a pin stuck there. I can't find anything on any layer that's causing this, though I've had similar issues before. Is there something I might be overlooking in tagging or the like?Martin
Searching 'blink' here brings up a million things, but I couldn't find this one. My apologies if this has been covered ad nauseam. I will happily read any thread I'm directed to.If I have Track Item Behaviors/Face/Blink Eyes Together deselected both of my eyes blink, but, of course, not together. And it really looks creepy. But if I select it, only the left one blinks. I have been searching the layers and tags like crazy and I just can't see anything that is set up differently between left and right.Martin
My main issue has been figuring out the logistics of what the software is trying to tell me. I have watched hours of videos but as the software develops things change. So my main question is, is there an up to date overview of the UI and what it is telling you. And more importantly why.I literally just figured out the the green circle only shows up if you have auto selected. I know I do not work for Adobe but it seem like this is very complicated. I used to do UX and one of the things I preached was modularity. It allows so much more flexibility and limits redundancy. An arm and a leg are the same thing so really all you need is bones and joints (err sticks and anchors).The software is pretty darn cool i just cant figure out the theory behind it. Like I want this character to be grabbing a podium So logic would dictate that I could attach the hands to a podium and perhaps have a magnet handle that can be turned on or off or snap (if the hand gets close to the podium). It just seems to
I am setting up a new character in Character Animator, and came across a weird problem.I have the sticks set up on the body level (see image 2). When I go to preview mode, there appears to be a "rip" or "cut" in my artwork (see image 1). There is no seam in the actual artwork; the neck is a solid shape. The torso is a separate solid shape.Any help in figuring out why this is happening would be great.
Why can't I see the staple tool with the rest of the tools in rig mode?Thanks in advance for any ideas provided.Chad Bear
Is there any way to set a puppet pose as a home position to return to after a sequence? As an interactive developer I'm looking for a way to play animation more procedurally. The ability to export data would be awesome. I'd love to play a certain animation based on a condition and then return home to achieve a seamless transition.I saw the pose to pose feature, but I'm not sure that addresses the issue. Any advice is appreciated! Thanks.
Hi guys, I’ve just tried exporting from character animator to the media encoder - each time it says ‘error’???? It usually works fine with all other adobe programs. Please help! Regards, John.
Hi all, So I made my puppet and one of the eyes just disappears or is near to being closed, and I am not to sure how to solve it? I'm using a character animator cc
Is there a clean way in the current version of Ch to work with large puppet files in PhotoShop or Illustrator then Save As and scaled down to a smaller file and import that smaller one into Ch and then make revisions to the large file (in Ps or Ai) and get it to incorporate the external edits in Ch?I've tried to do revisions in Ps and then Save As the already functioning smaller file, overwriting it in the process, but I end up with all sorts of glitches when Ch incorporates edits. This seems like it would be a killer tutorial if such a workflow exists and a great feature if it doesn't.Martin
I've got a workflow wherein I edit really large puppet files in PhotoShop, Save As, scale down and then import the smaller, more processor-friendly file into Character Animator. That works fine except when I want to make revisions, I'd like to make them to the large Ps file then save it with the exact same name as the smaller file (saving over the previous version) and then have Ch incorporate those changes as if it's the same file it has been working with.I've been able to make revisions to the smaller file in PhotoShop and see those happily incorporate. But when I try the large file to small file and then incorporate path, Character Animator shuffles the grouping folders wreaking all sorts of havoc.So, to illustrate, here is a partial layer structure in PhotoShop:Here's how it translates in Character Animator:Note that the Right leg folder has moved to the top, but still contains the Right arm layer. This is not a renaming of the folder—the tags for Right leg are still applied, only
Hi I"m having an issue where my character will not use a few extra mouth swaps I made for mad and sad (not ah, d, eh mouths). Is there a trick for there alternate mouths in the new version?Also i'm struggling with the eyebrows which used to be easy to trigger any tips on videos for those? My facial expressions using the webcam aren't strong enough.I'm using CH CC (non beta)Puppet I'm using is here: Yanni.puppet - Google Drive Thanks in advanced
Is there a way to rearange the layer order in the Character Animator timeline? I want to swap a puppet's position to be in front of another puppet.Thanks!
I am looking for a recommendation for a midi device. I am on a tight budget, but I would like to get something that will be useful and not feel limited. Thank you.
Hello there,since yesterday I have a big Problem with Ch. If I load an audiofile into the Program, it crashes if I put the audiofile into the timeline and want a playback. Or if I try to lipsync from audio. I try different audiofiles, but the issue is with all of my audiofiles, even with files, I used earlier without problems or crashes. Without any audiofiles in the timeline, the character do everything I want without crashes.What can I do?ThanksRafaelEdit: Now the program chrashes even if I want to activate the Microfon. Is there an Issue with the Sound?Edit again: Now is working with CH impossible. The Program crashes in every situation, even if I want to load an example from you...And once again Edit: I figured out, that there is a Problem with my Soundcard. I use a Behringer XENYX Q802 USB Audio interface and after I pluged out the Device and startet working in Ch, ther are no problems. Without Sound I can do lipsync and animations. I also can do playback so often I will. But only
I am having a go at using collisions to throw a paper ball at someone's face and have it bounce off. My first challenge is I cannot work out how to get the collision to work on my fairly complicated person puppet - it just goes right through. If I try "collide" tagging other simple puppets, it works fine. I worked around it by putting a collidable puppet behind my person puppet - it's good enough.But I want the person to react on their facial expression, which means getting the timing right. At present as soon as I reset the scene the object starts dropping, so I cannot start playing the scene to work out if the timing is right. Is there a way to do this?(I am going to try using a particle cannon next, so I trigger the paper ball within the scene. Hopefully that will sync the two up. But wanted to know if I am missing a better way to do this.)
I am currently attempting to animate an AI character. For some reason the characters right eye stretches when moving the face. Also when I blink, the characters right eye warps and moves the whole right side of the face. The left eye works just fine. Any ideas?
Hi - Trying to practice creating a walk cycle with the Ramirez Puppet. I've followed the videos (created the walk behavior + tagged the body parts), but can't seem to get it to work. I've also tried with Wilk with no luck. I'm not sure if I'm doing something wrong or if these characters don't have the right attributes to execute a successful walk cycle (i.e., legs are too short?)?Any advice is much appreciated. Thanks!
Hey guysIm completely new to Character Animator and watched several tutorials by now, went through the different Adobe projects to get started but I couldnt really find something to answer my question:When you open Adobe Character Animator CC, there is a project called "Getting Started". As far as I can see, this is a project put together by several individual scenes all put together into one 3min timeline. And as far as I can see, the software to put all the scenes into one big sequence is still Adobe Character Animator (since the tutorials on youtube suggest that the individual scenes should be imported into After Effects).Now my question is:-What is the recommended workflow? To create individual, automated scenes, load them all into After Effects, organise them and then render them? -Just create the Character Animation in the Character Animator software and create several compositions in AE instead of several finished scenes in CA?-Not use After Effects at all (unless you wanna add
I am trying something by sketching from a photo in Adobe Draw, then using PS to get it ready for animator. I have been having lots of little victories, but as I was closing in on a good puppet rendition, my pupils began leaving the eyeballs. I am sure that the answer is extremely simple, but I can't seem to figure it out. I tried a clipping mask, but then they just disappear... any ideas?
Hey CA Team and Dave,Hows everyone doing!?? Love the new features but please help!!So I was doing fine taking my old puppets and converting them but for some reason I'm having trouble with this one particular puppet. What I need help with is one of my sets of eyes hides my other layers and I don't want it too, I want it to add to that layer you know? Here I'm attaching two puppets same character. The first puppet is a old file I brought over and converted the tags. When you press "W" the "worried" eyes work fine. Now in the next puppet when you press "W" it hides the other layers and doesn't have the right effect. It just messes it all up really. I need the second puppet to work cause I added more feature to it like turning around. You can press "1-7" to see what I mean. Wink:Wink (Master).puppet - Google Drive Wink (New Tags) the one with the problem:Wink (Master) New Tags.puppet - Google Drive Really hope you guys can help o
Hey all- I'm new to CA so this may be super basic.I'm trying to get two puppets into a scene. When I drag PUPPET #1 into the scene it appears at 0,0/center screen. So I TRANSFORM X,Y to give the puppet a new position in the scene. So far, so good.Then I add PUPPET #2 to the scene (and adjust its x,y as well).But here's my challenge: as I toggle between the two puppets on the timeline, the selected puppet will be at its correct and just adjusted x,y transformed position but the other puppet (which - again- has had its transform x,y data adjusted) does not adhere to its newly adjusted x,y location.Ex: I toggle on the timeline and PUPPET #1 does appear in the correct, adjusted x,y position but PUPPET #2 now seems to be ignoring its new x,y positions. The only way to get PUPPET #2 in the proper x,y position is to select it on the timeline. But this causes PUPPET #1 to now be positioned incorrectly.My goal is to get the transform data for each puppet to stay locked regardless of which puppe
Hello! I've looked at every instruction I can google, nothing seems to be working, not camera, not keyboard, not mouse!! Is it because it's in profile? Thanks! Gov.puppet - Google Drive Gov.chproj - Google Drive
Basically my scene has 4 characters around a fireplace. I want to be able to crop into a character when they are talking. Is this possible to do in one scene or will I have to make a new scene for each crop I want to do? If I have to make different scenes, will I have to add the audio track to each one?
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