Questions
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You have to have a Group and a Layer in that Group, for Tags to work, but do I Tag the Group, or the Layer?I've tried both. I've Tagged the Pupil Group as Left Pupil and Left Pupil Range... this worked.I've Tagged the Layer called Pupil, in the Pupil Group and this worked too!?You can also Tag the both the same!?Why do I have to have, Left Pupil Range selected too. Without this the pupil doesn't move?What does, Left Pupil Size do?
hi i have so problem with movement in adobe charachter animator recording system is very good for head but for other body key framing system is so good this is better idea if the body of animation return to key frame system or integrate with recording system and for head was just recording system ,thanks for reading
I've removed all draggable handles/tags, but when I click on the character on the scene it's still dragging at a random point on the character. It doesn't effect the warp independent components, but seems to be pulling the characters' other components as a whole.
It appears that there are only three things that can be triggered with the Mouth Tag...via the camera.. Neutral, Smile and Surprise, is this right?
This is my first time here so sorry if I've put this question in the wrong place or anything thing else that I've done and shouldn't have. But I am trying to import hand drawn mouths into character animator for my hand drawn character. I saw this YouTube tutorial by Okay Samurai's Shmarflop (click ahead to 20 minutes in!) Character Animator Live - Episode 2: Walking Seth & Shmarflop - YouTube. He creates the mouths and somehow creates separate mouth layers for the different mouth sounds.Anyone know how this is done?
I've had a problem with jittering eyes and have been constantly trying to solve the problem. I didn't want to rely on using manual dragging after I've made an initial recording.Every time I start Ch, I set up the camera. I have the ability to zoom in and adjust brightness and sharpness etc.I like to get a close up of the Camera Panel.. ( select Camera Panel and click +/- Key) while doing my initial setup.As I was doing this I noticed that the Blue Tracking Dots that follow the pupil, were dancing all over the place, then as I adjusted the image, zooming in, the brightness and sharpness... the Blue Tracking Dots, quite dramatically, settled down! When I had finish and ( select Camera Panel and click +/- Key) put the panel back to it's normal position... the pupils remained nice and stable, so I wanted to know, does the Face Tracking adapt?The image quality is really poor and I have no understanding why this should be, in PhotoBooth it looks fine!? Any ideas?I think a good image, c
You can quickly change the Names of Layers and Groups in Ch... ( just press Enter.. type in the Name and press Enter again ) This however, doesn't change the Name in original Ps file, but the Ch Team have added a helpful prompt to show you the difference between the Ch Name and Ps Name. If you look to the right of the Name you have changed, you will see another word, that is just about visible... this is the Ps Name. This is great as it acts as a reminder if your changing anything. You can quickly revert back to the original Ps Name, by Right Clicking on the Name and selecting, Reset Layer.This seems to be a very useful prompt when you're changing things between Ch and Ps, so I wish they would make it stand out a bit more... Highlight it, change the colour, make it bold, italic etc.. you get my idea!?I would like to hear what other users think and anything they find that they think could help others too?
There is this problem when you change the layout of your character in Ps, you loose connects in Ch and this is being looked into.I started looking at what happens when changing the layout in Ps and Ch coped with any additional items be that layer, or groups, that were added, removed, renamed, or just moved into another position.So I then looked at changing the structure in Ch... and there seems to be an intermittent problem!?When I started moving objects in a group... an error message popped up and I lost the Scene. I had to close Ch down and then import the file again. I tried to reproduce this error and sometimes it happened and other times it didn't, so I'm not sure what the problem is... but maybe it's a good Idea if we, 'don't change the character layout in Ch.. until it's been looked into.Has anyone else had this problem?What is the Team's advice on changing the structure in Ch?Here is a video showing what happened...
Hi,We are a french studio in Paris, and we are developping a tvshow wich uses your Character Animator technology.We have a few requests/ questions ?- Is it possible to have a trigger key for sound effects while the animation is playing ?- And we are testing the lipsync in french and english and the recognition seems better in english than french ?!Is it possible to have a full version in french ?thank you
If you check out the video below you'll notice that his pupils are continually jittering.I've turned off all the Behaviours, other than those that have an affect on the eyes, but other than stopping the movement altogether, by turning Camera Strength to 0, I can't stop the jittering!?Can anyone offer advice please?
I always have my Scene Panel floating and independent of the main program window. In this way I can see all the adjustments I make without having to switch from Puppet and Scene, plus I can position it under my camera and in my line of sight, making it much easier to see and adjust. If you add the Properties Panel to the side, it makes it easy to make adjustments while maintaining good eye contact with your character too.Just idea, but worth a try... so give it a go and let me know what you think?
Hi, all. Is it me or is it a bug? Pupils didn´t follow the mouse-input in left-right-profiles.Any tipps or solutions? thx in advance.
I am also having the same problem in CA Beta.I have a M-Track Audio interface - when I unplug it - CA loads - when it is plugged in CA will not load - Crashes - blue spinny circle.
Am I correct in understanding that Character Animator can now link directly to files in Animate, as well as Photoshop and Illustrator?
I find these difficult to see and select.... would it be possible to improve the quality... and size please?
Is Beta 6 running?
As I'm getting more into Character Animator... the more I'm becoming aware of ShortCut Keys... those little key combination that can help!So I thought I would start this post with the single purpose of collecting and sharing any shortcuts that may be useful!If you know of a ShortCut then please add it to the list...If you select a Panel.. the blue line around the panel shows it is selected... and you press the Plus & Minus key.... the panel will open up full size.Give it a go and you'll see what I mean.PS. I'm using a Mac UK configured keyboard, so you may find it is a different key. If it is please add your finding here.
Hi,I have started using the dynamic link function between CA and AE, and I am looking for a way to rename the different scenes. I have characters that are being reused in different scenes, and I want to be able to name them after which scene they are used in, not just charactername+scene#.
In the intro is andrew he can walk and do most of the things i want a puppet to do. Can i edit his appearance in Photoshop , rename him and use him while keeping his behaviors and other settings?
Hi,I am working on a project where I am getting help from an illustrator to do all of the artwork (characters and backgrounds) in Illustrator for our team. Since Character Animator is new both for me and the illustrator, I am sending back comments and edits on some of the illustrator files to the illustrator which she then merges with any other edits she has done and sends them back. I copy and replace the .AI files in my project folder. This has not been a problem for me yet, but I sense it will force re-rigging in the future?Should we start exporting .puppet files back and forth? And what is the optimal workflow here? Will I have to delete old puppets from a scene and then replace them and re-do recordings? Thanks!
i'm a beginner. use demo in the character animator. but i found can just use key "b" for trigger blink action, is anyone know how to define my own trigger keys for actor? such as kick a leg or wave hands?
Every year i do christmas lights for a charity. Im trying to get into the video projection and want a santa puppet made that can walk back and forth, talk and possible other cool things to make it more realistic. Im still learning this software out. Right now im using after effects and premiere to edit my house and i think the kids would love this. Time is an issue because it takes so long to map the house. Im trying to skip a step. Let me know what cost would be thx.
HiI'm working on a character in Character Animator and I've created 7 groups of head turns (Right profile, right quarter, frontal, left quarter, left profile, up and down). When I trigger them either with keys or movement which ever 3 layers arranged at the top of the head group won't attach to the body when I tilt the head to the sides, the other 4 work correctly. Also I notice when I turn on puppet mesh in the puppet panel it doesn't show the whole puppet but when I go to my scene it does. I've watched a lot of tutorials, compared my Photoshop file and the Character Animator file to the files of Wilk and read every bug report I can find online. Basically I've tried everything I can think of and nothing seems to fix the problem. I would really appreciate some help with this issue. I zipped up the project so you can take a look at it. Ps. I also feel like the body is moving around a bit strangely (I don't know, maybe that's just me).Link: Dobbie The Dinosaur Project.zip - Google Drive
Still on Eyes...I've been looking at the Tags... I understand that the Tag links each Puppet Group, or Layer to Character Animator programming. Most of the Tag names used are self explanatory ie, Head, Left Blink, Mouth Group and Nose etc, but could someone clarify the Size Tags?I think the Rollovers showing which Behavior relates to each Tag, is a very good idea, but would it be possible to refine this to the actual options within the Behavior?
I'm just working on the eyes... getting to know what impacts on them...But, I'm now stuck with dreamy eyes.. if you watch the video, you'll notice that I reset the pose... but the eyes start wondering up... even though I keep a fix position!?It could be something I'm doing, but the up and down movement of the eyes is certainly more noticeable .. It seems that the Tracking is more in tune with the up and down movement of the eyes, than the side to side? Is there any adjustment for up and down and the right to left axis?I've tried making several adjustments... but even if I just stare straight... the eyes start moving up... any suggestions welcome?
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