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This post may be better suited for "Idea: Share and vote for app improvements," however, I'll try Discussion first to see if there's a lesson here to be learned. I'm fairly new to Substance Painter, so this question may already have an answer. I searched, but I couldn't find anything. Intuitively, noticing that SP doesn't recall a brush's setting or a tool's setting (e.g., size, flow, stroke opacity, angle, jitters, spacing, etc.), I right-clicked on a layer wondering if I could add a note. But I didn't see a way to do that. So, I've been keeping a text log of all of my layers and the brush or alpha I used and all of its settings. This just in case I lost something and wanted to repeat it on another layer. I am surprised that there's no way of making a note within SP. I believe I saw a place to create presets. Is this the only way to do this? Thanks to everyone for their consideration.
Substance Painter 8.1.3 build 1860Recently have been developing a versioning tool for Substance Painter. (Python)One desired feature is for it to add the file to the Recent Files list.substance_painter.project.save(substance_painter.project.ProjectSaveMode.Full) substance_painter.project.save_as(filename, substance_painter.project.ProjectSaveMode.Full)does not seem to add a new file to Recent Files.Does anyone know what the trick would be, or if it is possible yet to progmatically add the its Recent Files.?
I am planning to buy substance painter from steam. But i have few queries : first if i buy license today will i get updates till the same date next year or i will only get updates till december. Second can i use that license for commercial work
Substance Painter Support,How to fix this triangle like artifact which appears after the bake ? Is it in the baking settings or in the mesh/topology ?
I understand that one of the design principles of Substance Painter is to be procedural, non-destructive workflow and to allow the user to adjust resolution and to be able to modify the mesh UVs at any time. The requirement for this feature is that the mesh can not change. This is a MAJOR issue when working in a production environment.Never once have I received feedback from an art director asking for a UV change. What I have been asked to do is make a proportion change or to add some geometry to a character. When I bring it back into substance and update my mesh…well there goes all my hand painted masks. Sometimes the masks vanish from assets that are in the exactly the same place and have not been updated. The work around for this? Export your masks and import them back in as a mask fill layer. So much for my non-destructive workflow. ¯\_(ツ)_/¯When working on heads, you typically use the same base mesh with the same UVS. 
I might want to submit this as a bug if nobody can offer a solution here. Still, I've used two versions of Substance 3D Painter, and both of them have this issue, so maybe it's not a bug. Here is a picture. There are a few things to note here. First, those clean stitches down the side of the You can see the badly rotated cursor if you squint, but a more easy thing to note is that the more fancy stitches I drew from right to left look just fine on the rare surface where the mouse aligns correctly, but go awful everywhere else. Oh, and before everyone asks, adjusting the Angle and Alignment settings does absolutely nothing to change this. So what else might be the issue? I can provide more pictures or files on request.
Hello everyone, i have a problem with baking outputs. Bake looks great in substance painter but after the export, there is a lot of issues and bugs. What can cause this artifacts?Substance painterExport
Hi,I am exporting my mesh as fbx from blender as low poly and high poly.I load the low poly fbx to Painter and bake with the high poly using these settings:Apply DiffusionI use the high polyDistance (0.004 or 0.1) same results for both.Antialiasing 4x4 The backing with the high poly is applied however, the low poly is still show over most of the model.Why is that?This is part for the model before baking: This is after baking, note the marks of the low poly.
HelloI'm trying to bake something using bake by mesh name. Without bake by mesh name it works fine. When I try and use bake by mesh name I get "Highpoly scene was required when baking normal map from mesh but could not be loadedI'm using blender and zbrush Any help would be great thanks Chris
I bought the substance painter perpetual license in 2020, and has a license key that works for versions up to Painter 6.20. However, I can't seem to find a place to download the installation file. Problem is that I recently switched from Windows to Mac, and therefore only have the windows installation file. How can I find the Mac installation file?
Hello - I'm trying to add a decal to this wheel. I've tried adding color and alpha both a fill layer and a paint layer and can't get it to stamp where I want. Centered on the wheel. If I click on the side it stamps just fine but if I click center nothing happens. I'd like to be able to have control over roughness, normal, and height too - effecting only the areas within the decal. It's a full color decal if that helps. I'm able to get it centered where I want it with a projection but then I lose control over roughness, height, normal and those effects apply to the entire model instead of only the areas within the decal. Any advice? Thanks!
Hi..this is really odd to me having used Substance not too long ago with no issues.When I open or import in an asset it is pink. The material menu has most of the shaders as a pink color.Any suggestions on this??This is not a problem on my PC. Just my Mac.I am on a Mac Mini (2018) OS 12.5.1PT ver 8.1.3I'll attach some screen captures.Thanks,Bryan
Hello Everyone, I Have problem. I have several spp files of a project but my adobe cloud just updated my substance painter and i can't remember which version i was using before, is there any way to know which version of substance painter my files were saved?? I opened them via notepad to try to find if there was any mention in the file about the substance painter version but I couldn't find anything. Can anyone help me?
Hi,is there a way to obtain the color management setting of a current project via python?
My layer is blending to smart material whenever i paint any reason or any solutions?
Hi,I am a student of the Think tank training center.I have got the (Student or teacher's version)redemption code from adobe to install the substance 3d applications. I also redeemed it and got a mail stating that the redemption code was accepted. But I don't see any substance applications in my plan and I can only install trial versions of them. How do I install the student-licensed version?I wish that someone could help me out with this.Thank you [Screen images removed by moderator at request of poster]
The link to download the default LUT linear_to_linear.exr from the documentation is broken.https://substance3d.adobe.com/documentation/spdoc/color-profile-154140684.htmlDoes any have that exr lying around, or can somene from Substance Painter support fix the link please?Thanks!
I've Been trying to get a custom alpha to use for my brush, i want to stamp it around my model, and i imported it like tutorials do, as an alpha mask, it's exported as png, but when trying to brush it just shows a white square, as if completely ignoring the transparency of the alpha.
Hi all.I’m currently trailing Substance Painter and I don’t know if I’m missing something. I’ve tried exporting from both Cinema 4D and Blender and get the same results. I can’t seem to get the smart masks to work. I’ve got a basic cube. I’ve tried both UV unwrapping in Cinema 4D (not up to speed with Blender yet), and I’ve tried Substance’s own auto unwrapping. I’ve exported the cube as an fbx. Imported it into Substance > New Project >Nothing selected in the template,Resolution 1024 (also tried 2048),Normal map (tried both OpenGL and DirectX),UV Tile workflow (again tried both),and tried Auto-unwrap checked on unchecked. Loads un and seems to recognise the UV layout. Apply a smart material (eg. Copper Worn), all ok. Add a fill layer on top, again all ok. Then apply the Edge Damage smart mask to the fill layer.And get this result. I then tried baking the material before applying anything, with the following results
Everything was going OK but decided to change UVs on one part (not the one affected) and suddenly when baking AO map, two objects wont show on AO map when baked. I did not touch the affected area when redoing UV (it was done on different part) I even tried to load old file, reexported from blender but the problem persists.Any idea why when before it was working?
Hey, I keep experiencing crashing as soon as I open substance. It will load for 5 seconds and then crash. I tried adjusting my tdr multiple times but it still doesn't work. I have a Dell Latitude E7440 i5. My graphics drivers are up to date too so I am not sure what else to do... does anyone have any ideas? Thanks!
I have student licence, but I don't download licence key file. Now SP's website is closed. I can't contact any support. What can I do?
Hi,I got few questions on how to use the HDRi maps in Painter (and Maya 2022 and Arnold).What colorspace do I have to choose, if I want to get the exact same result for my asset in Painter and Arnold If my HDRi map is already preconverted in ACESin Painter ?in Maya ?If my HDRi map isn't preconverted ( I guess that's the case for default maps like Tomoco, Panorama...)in Painter ?in Maya ?Hope it's clear. Thahks
Yesterday, I got verified for a Substance Painter student license from https://substance3d.adobe.com/education/ . However, my Creative Cloud still shows that I need to either buy or get a free trial for Substance Painter. Am I missing something? I can't buy the program because my Creative Cloud license is a free student license through my school, and a free trial isn't useful for me, since I still need Substance Painter for the rest of the semester.
hi there.,, does any one know how to control the order of the texture set list? i dont really mind how it is displayed in painter but my client wants a specific order and making when exporting to USD as it goes to procreate? as far as i can see now Painter orders this in alphabetic order. (i have 5 texture sets) , and Procreate opens it in some weird order altogether.. not alphabetic any ideas?
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