ACEScg workflow and EXR maps Hi everyone, I have heard that, in VFX, textures are used mostly as 16bit EXRs. I have done some research and understand why this is the case, and this information is very useful to me, especially since I am transitioning to an ACEScg workflow in Substance Painter. My questions are: This question is mostly out of curiosity. Substance Painter only exports 32-bit EXRs. I understand that some people convert the exported maps into 16-bit EXRs separately – is this a common thing to do for those working with Substance Painter? Are all PBR maps supposed to be 16-bit EXRs? BaseColor/Diffuse (and all other color maps) make sense to have a higher bit-depth, since I am working in ACEScg and I want to export these maps in ACEScg color space. For Height and Normal maps, I noticed the higher difference in quality when rendering using EXR bitmaps, instead of 16-bit pngs, so that convinced me. What about the rest of the maps? Thank you.