Exporting Textures from Fuse for Unity When I go to File > Export > Export Textures > choose my configuration to either Default or Unity5, my textures are separated by the material but all character parts are combined into one jpg. In the end, I end up having one jpg for ambient occlusion, base color, metallic, normal and roughness but not for each part of the character. I am hoping to get each individual texture to be on its own as opposed to having the hair, the clothes, and the body textures in one jpg. I managed to this with a previous character but I am struggling to replicate the process that allowed me to do so. Does anyone know how I could separate my textures within or outside Fuse?I have attached the two different setups in case I wasn't able to explain myself well.