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I am using mixamo for a zombie walking animation but the exported FBX animation is too short.I increased the frames but still limited.How can I export it with double, triple, quadruple the length of animation?
Hello, Is it possible to redistribute Mixamo animations as part of a project put online for free? I am working on a project using Unity and I'd like to use animations from Mixamo, would it be possible to put the project on Github ? Thank you
Does your character need to be in the T pose to apply the auto rigging, thanks
Dear Users, I am new to Mixamo,Last evening I tried to rig a test model and it worked perfectly. Today I have been trying to rig a second model and it just times out and throws an error before the rigging is complete after taking 6-8 min.I have tried different browsers. It keeps coming back to the mark points. Please help.
A few days ago, following a Udemy course I was able to download an animated character and import it into Unity, complete with the materials to correctly render the character. Now, everything I download has plaint white materieals. Have I done something wrong? Is there a fix for this?
It's Adobe Fuse going to eventually completely disappear? If so.. is there any other creative cloud app to do similar things? Thanks!
Hello, I recently downloaded some animations and noticed that they included a root bone (much needed imo) however as of today they now no longer have a root bone. Why has this changed? I checked the skeleton on the same animations again by redownloading them. This solves a lot of problems in retargetting in my opinion by having the root bone. Can we please have the root bone back? Many Thanks,Sam
Hey there, I'm trying to send a Fuse model to CC libraries, but I cannot.In other apps I have access to CC Libraries. Using Creative Cloud I didn't have problems. I also used Photoshop, it works.I don´t know what is the problem. I tried to send the Fuse Model to Mixamo, but I could not. Now I'm trying to send it to CC Libraries and I cannot. I tried to zip it and upload in Creative Cloud, but it sends me errors. Do you have any idea? thanks
Hi, I have used Mixamo quite often, and have even uploaded a Character (Ironman), rigged it, and applied some of the preset animations for my video. However, with this new model I have (Terminator), it uploads okay, it gets rigged okay (I successfully downloaded a rigged version), but when I try to apply a preset animation, it gets stuck in a continuous loading. Has anyone experienced this, and have any advice or idea on what I might be doing wrong? Any help is much appreciated! Attached is the .fbx file I used. Bernie
I have tried to download a character from the mixamo platform, with about 9 or 10 MB missing, the download is interrupted, when pressing resume it says ERROR PROHIBITED.Anyone know what the problem is and how to solve it. First of all, Thanks
i tried all browser to dowload , i used T pose , i tried default mixamo character download , but still no download .fbx file its showing Download assets message than it will download "download.html" file. its frustrating i will post video link also if you want plz. this bugs it very unexplainatry issue technically. thank you for help in advance.
How can i tell Mixamo that my character doenst have Elbows?I can tell that it has no fingers, but he says i need to put elbows
I've been relying on creating characters in Fuse, uploading them to Mixamo to add animation and the downloading and using them in Maya. What is the suggested substitute for that workflow now that Fuse have been "end-of-lifed"?
I've created a character in Fuse, riggeed with Mixamo, and imported to Cinema 4D.My problem is: when I move the arms to another position, they and their shoulders look "thinner".Any suggestion?
So I can create a character in Fuse and manually export the OBJ to mixamo rigger, that's fine....after downloading the rigged character and try to import it in to Unreal Engine is only gives me 1 single material slot but I have 2 materials obviously (Skin and clothing) but somewhere along the line between exporting from fuse and downloading the rigged character it strips the UV mapping.....so now when I try to apply, say, the skin material un Unreal Engine it just applies it to the whole model, clothing too! Thing is, I had no problems with the Fuse > UE4 workflow before adobe took over Fuse...sooooo what's the deal!? What's the solution?
Hello! The Sprint animation in maximo is bugged- pressing "In Place" doesn't do anything. Would it be possible to fix this?
Hi! Can I use a design I made in Fuse in a commercial project? Thank you!
I'm not picky. I just really need models with facial blend shapes that I can use to finish my project. I can use other software to change the appearances. Would be great just to have a few (or one) of the characters - generic or modfied. Male, Female. Any help would be amazing.
Everything looks good in blender...then once uploaded the arms, legs, and head are backwards from the chest. Looks super awkward. There is not a way to edit it inside of mixamo, I would love your thoughts and assitance! Working in the newest version of blender as well. Thanks.
Hey all! To reproduce this bug: Download example FBXChoose any animationDownload in DAE formatOpen in Blender and see that edges are missing Thanks in advance.
I Am Repeatedly Trying to Upload my Mr. Dr. Fire Mario Man, But Auto-Rigging Won't Have It. No Matter How Many Times I Try Rigging Him, It Makes His Feet Conjoined Together For Some Odd Reason. HELP!
problem: Auto Rigger times out every time before "Finish".Not critical, but has Mixamo gone to the house like Fuse?Is there a solution to this, please?Many Thanks!
I'm a researcher from the University of Florida, and we're thinking of using Mixamo to create animations for a children's storytelling project. One thing we were hoping to learn though, is how the Overdrive parameter works; as in, what aspects of the animation does it actually change? We would have to report on this in our study, so if anybody has any insight, it would be greatly appreciated!
Aww, Man. I Just Hate it When X Happens. 😞
is it possible to combine multiple animations from mixamo together that are not in a pack together already? and i dont mean using a different software, i mean as in doing it using mixamo.
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