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Participant
May 19, 2023
質問

How do a i create a mask or an occlusion material? I want to show a hole going into a wall or floor.

  • May 19, 2023
  • 返信数 2.
  • 1827 ビュー

I'm trying to figure out what I need to do to create an AR asset that looks like a hole going into a wall or floor.

I figured this would be easy using some occlusion material but I haven't come across anything yet.

I tried a "holdout" shader in blender and it didn't work. I also tried flipping normals to see if I could get a cylinder to render the inside only, but no luck.

Any advice is greatly appreciated!

このトピックへの返信は締め切られました。

返信数 2

Participant
August 8, 2023

Hi there, maybe you can use cubes/rectangles as masks? Look at the thread below:
https://community.adobe.com/t5/adobe-aero-discussions/invisible-plane-to-ride-quot-construction-quot/td-p/13958672
Hope that helps!

Inspiring
May 19, 2023

Hi, @Gnar29858824r1qt Occlusion(and portals) are not a feature that is available in Aero today. That being said, we know its a feature users want, and I will update you as feature develop. Thanks

Participant
May 19, 2023

Occlusion isn't supported even as a shader?