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I have a student plan of Substance 3D and successfully download on my mac. But when i try to download it on linux, I can't find a download link. Meanwhile I'd also like to download Substance 3D Automation Toolkit on linux. According to this, the linux package for this toolkit is a tar.gz archive, but I can't find it. I'd be appreciated a lot if anyone can help!
Hi I am q new to designer so hopefully this is something basic. I can only see 2 ouput nodes on the new quantise color node. In the Adobe tutorial she has 4. Also, when I click on the palette i get a white screen with the text of the number of colors; not the nice c/palette she gets. I have a mac m1. I tried adobe website and watched the latest tut. Latest version of designer intalled. If someone can suggest anything pls let me know or if/when I figure it out I will post. Tried adobe robots and adobe agent-centre..... Thanks.
trying out the spline bridge list. wanted to add taper thickness to the splines. Not sure why its not workng for me in the preview. I just see uniform thickness. using latest version 14 Any ideas why this is happening?
The days of the calendar keep on ticking by, and we’re already into the later days of August. What’s going on in the world of Substance 3D? Let’s find out. Substance News Big events over the last month, and fun things coming up: Coming up: Substance 3D at Promised Land Art Festival, Lodz, September 8-10 From September 8 to 10, the Substance 3D team will be at Promised Land Art Festival, organized by CD PROJEKT RED, in Lodz, Poland. The event will be full of lectures, discussion panels, and sessions and workshops in drawing, digital art and sculpting, and miniature painting. Notably, Technical Artist Louise Melin will be presenting a demo session: Making a Creature of Myth: A Showcase of VR Sculpting and Stylized Texturing. She’ll show how she creates a mythological creature, starting by sculpting in VR in Substance 3D Modeler, and then taking an in-depth look at stylized texuring in Substance 3D Painter. I won’t say which mytholo
I am creating a cad software and want to add materials to choose from within the software to add to walls, assets, etc. What is the substance painter use policy for both designer and painter?
So I have a height bitmap that I am using for my twigs, and I want to color it the way Shape Splatter would going into Shape Splatter Blend Color. Here are two seperate twigs plugged into Shape Splatter nodes: I was wondering if there is a way I could replicate Splatter Data 1 so I can plug my bitmaps into Shape Splatter instead? I can replicate Splatter Data 2 with a Flood Fill node. The main problem is that the default setup is obviously not working, and I don't know what I am missing:I have an ID Mask (I am using a third party plugin called SD Scatter because it gives less overlapping results), but I don't know if there is another way I could utilize it. Can anyone help? Maybe I am overlooking a simpler method, but the twig color is a gradient in my twig material, and I have it set up so I can select variosu twigs. I just want to mass color them after they have been scattered and for each one to match the twig it corresponds to. Thank you.
Hi,I'm following a Substance Designer tutorial and encountered a problem in one section.As shown in the attached video, I'm trying to change the tiling mode of the last Transform 2D node from both Horizontal and Vertical tiling to just Vertical tiling (after changing the inheritance from "Relative to Input" to "Absolute"). However, nothing changed in the 2D view window, as you can see.Can you help me understand why this is happening?
I am trying to use a 32-bit normal map (in the range [-1, 1]) to give a slight parabolic curvature to a mirror. I use tangent_space_normal_texture node to read the rgb channels as xyz normal components. The result is shown below: I should see the sceen slightly magnified.Any suggestions?
I can't tolerate Substance painter. Struggle with it for years and never felt homy in it. Once you accustomed to nodes you can't really go back to layers. Besides there are much better brush systems around than what Painter offers. I can't do a nice "roll" brush in Painter for examle Zbrush or Corel Painter can. Or do auto cavities masking zbrush can on the fly with pressure involved like a real world brush, without wasting your time on complicated masks tweaking that always look sort of robotic vs what simple human touch could do just by your own hand intuition. Or Rebelle brushes with true looking flows and streaks way ahead of SPainter or Corel Painter ones . But even using Substance Painter as a mask painter it would be so much more convenient to just copy/ paste masks to Designer and assem
I'm working on some Substance Designer pipeline tools and saw in the API reference an export function: sd.tools.export.exportSDGraphOutputs(aSDGraph, aOutputDir='', aFileExt='png'). This is exactly what I need but when I tested it out in the Python Editor Substance Designer returned: [ERR][9]module 'sd.tools' has no attribute 'export' When I ran dir() on the sd.tools it does seem that this export module does not exist: [MSG][3]['__builtins__', '__cached__', '__doc__', '__file__', '__loader__', '__name__', '__package__', '__path__', '__spec__', 'graphlayout'] Was this functionality moved?
How can I edit the exposed parameters in the Substance Archive file in a Unity Script? I can see the parameters in the Editor when I click on the SBSAR file but I have some problems when I edit some of them like a color the object that I applied the material on doesn't change at all and I also can't figure out how to change them through code. Any help is appreciated, thanks in advance.
I have a custom Python function that manipulates images. I want to run this function in a graph, possibly as if a node. How can I achieve this in Substance Designer?Both the input and output of the function is an image.
Hi, I am using Substance Designer with Polish Keyboard layout and language set to "English" in Substance Designer. The problem is when i press decimal symbol on numeric keyboard I got "," (which is native for polish keyboard layout) insted of ".". However Substance Designer is not accepting "," as decimal symbol and keep ignoring it. Is there an option to change it? All other softwares I use does not have this problem: Blender, Photoshop, even Substance Painter accept "," and automatically change it to ".".
I am having an issue with exposing one of my parameters from S.Designer to Browzwear, Vstitcher. the parameter is Float 02 X,Y. with ther parameters i dont have this problem. What should i do to fix it? thank you very much. Mark
Hello: We are using Designer 13.1.2 build 7745 and when I create a simple material using a perlin noise, the noise is appearing stretched and wrong if I bring it into painter 10.0.1 3757. Other artists are experiencing similar issues with a few types of noises. We seem to be experiencing this bug in Rocky Linux 8.10 but the windows version seems ok. Is there some system requirement that I need to check into or is this a bug/known issue? Thank you!
I can't seem to find Substance Player app in the Creative Cloud Desktop. Can it be added there please? Thank you!
So i made a design i love it i want to export the 3d image as png but everytime i try to export i get the 2d flat image not what i want im trying to use that 3d image look for minecraft texture the 2d is not what i want and that keeps saving i want the 3d as png anyway?
Hi guys. I´m trying to find nodes reference, but I had no lucking to find a complete description of the nodes. And several links load a page that doesn´t have the information I need. It seems that most of the pages in documentation are out of date or don´t exist anymore.Where can I find the real Desiger documentation?Thanks in advance.
Sorry for my English! I make the texture of the wallpaper. When I blend my graph with uniform color and levels, pixels appear on the texture. I take a course on procedural textures and completely repeat after the teacher, but he does not have such a problem.
When I blend uniform color on the texture appear on the model. How do I fix it?
In Substance 3D Designer 14.0, the Qt version has been updated to 6.5.Due to this update, nearly all plugins made for Designer has to be updated in order to work correctly with this new version of Designer. You will find here all the required information to update your(s) plugin(s): Replace shiboken2 by shiboken6 Before from shiboken2 import * Now from shiboken6 import * Replace PySide2 by PySide6 Before: from PySide2 import QtWidgets, QtGui Now: from PySide6 import QtWidgets, QtGui Use QtGui.QAction instead of QtWidgets.QAction Before QtWidgets.QAction Now QtGui.QAction Move from + to | operator for QKeySequence Before QtCore.Qt.CTRL + QtCore.Qt.Key_P Now QtCore.Qt.CTRL | QtCore.Qt.Key_P Replace exec_ by exec Before dialog.exec_() Now dialog.exec() Use setContentsMargins in
Welcome! Plenty of things to discuss this time around, so let’s get right in. Substance News New releases: We recently put out a new release of Substance 3D Sampler, which now gives artists the ability to send materials to third-party applications with a single click, using Substance 3D Connector technology. We also released a new version of Substance 3D Modeler, featuring a new asset panel, a scene outliner better allowing you to keep complex scenes organized, and improved import and export. You can find more information on our Adobe blog post about these updates (amongst other things). Substance Days at SIGGRAPH! SIGGRAPH, the Special Interest Group on Computer Graphics and Interactive Techniques, is upon us; this conference takes place in Denver from July 28 – August 1. We'll be present, giving a keynote presentation, and our artists will be giving talks at the stands of some of our partners: HP, Dell, and sessions with Autodesk. Get
If you open a SBS file and one of its dependency is not in the location where it was last found, you will see a popup like this: ---------------------------File not Found---------------------------The following dependency could not be loaded:D:/../../GameDev/Unity Assets/Substance Source/SBSAR/scifi_interlocking_slider_panels.sbsarIt was requested by:D:/GitHub/Gravia/Assets/Materials/Substance/Gravia/Areas/MilitaryWing/Personnel/Surfaces/Corridors/MilitaryWingPersonnelCorridors.sbsDo you want to specify a new location for this dependency?---------------------------&Yes &No--------------------------- Seeing this occasionally isn't terrible, but there have been times when I've restructured my drive storage, and decided to move by SBSARs to a new path. This creates a monumental effort of having to manually relink all of the dependencies the next time I open the SBS. I would really like to see a feature where SD would first look in my specified Library fol
Hey, we are looking to buy a 3D laser machine for making personalised 3D crystals. We will be receiving photos from clients and need them editing into 3D and converting into DXF files ready for loading into our 3D subsurface laser engraving machine, which will then create the 3D crystals.My question is, can Adobe Substance 3D be used to create these files (DXF) and do the editing work we need?Thank you for your help.
I am trying to bake mesh maps with sbsbaker with python. This is the code I been using.import subprocess location = 'C:/Program Files/Adobe/Adobe Substance 3D Designer/sbsbaker.exe' run_com = 'run' json_commnad = '--json' json_path = 'G:/Projects/vintage_bookshelf/map_bake_parms.json' command_json = [location, run_com, json_commnad, json_path] res = subprocess.Popen(command_json) print(res) but when I run, it gives me this error[WARNING][SBSBaker]invert-skew: invalid attribute. [WARNING][SBSBaker]sbsoutput-place-into-specific-folder: invalid attribute. [WARNING][SBSBaker]sbsoutput-resource-method: invalid attribute. [WARNING][SBSBaker]subsampling: invalid attribute. When I delete this parms from the json file it runs but nothing happens. Do you have any ideas what i did wrong?
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