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When you type grey into the search bar, by pressing TAB, you will not find anything, because all nodes are written in american english.Same problem with color and colour.Either Adobe fixes it, or make it possible to create aliases for nodes would be helpfull, too.
12.3.0 build 6140 commit 1fc36e80 Release (2022-09-29)(plz ignore if it's solved in the newer versions) Some nodes's output format (bit depth) is not working.The reason I need to constrain the values from 16 to 8 bit is to build a logic which is easier to deal when the pixel values are small.. It's a really cool thing. I wish I could share with the community but... the NDA 😥
helloIs it possible to place textures, rendered from outputs, inside a .fbx file in Substance Designer?to make it easier to open them in unreal.I've already tried .sbsar and found it very heavy, my textures have many nodes.thanks
Hi, I am trying to install MaterialX plugin to Substance 3D Designer to create Viewport shader for subtsance painter. Even after following the steps given in the link: https://share.substance3d.com/libraries/6111,the MaterialX Icon is not autogenerating while opening a new susbtance designer file.Intsallation is failling.
I tried to renew my Substance 3D Education license by submitting a new request for a mail with my Adobe ID. But this mail was never received and no, it isn't in my spam folder. I can't resend the mail, because I now get the error: "UniqueID already exists" in the forms input field. I tried to reach out to the chat support but I was only told that the student license is not free for longer than 12 months and that I should try to apply for the license with a different Adobe ID. But this statement is in direct contradiction to the FAQ, which states: "The free Substance 3D for Students and Teachers license is valid for 12 months. If you are still eligible at the end of the 12 months, you can renew your student license following the same redemption process." Since other people have closed their post with the above workaround, I felt compelled to open a post myself to get a real solution to this problem.
We are currently using the soon to be depreacted scripting API with the getGraphExportOptions callback but are starting to switch to the new Python API.But the only way I found to export is with the function sd.tools.export.exportSDGraphOutputs but this function seam to export all output in different files with the pattern $graph_$output instead of a single psd with all the output on different layers.How can we get the same output format with the Python API?
I make a lot of plants with SD and the spline nodes have been a blessing. When I add a new quadratic spine I have to move all the points one by one to where they are required in the 2D viewport. Be aware that I'm usually copying a poly spline node that I've preset with 10 points and the setting to suit how I'm working. Moving these points becomes a massive unproductive chore, is there a technical reason why I can't select all at once and move them? Thanks
The Substance 3D team will be at GDC on March 18-22, at the Moscone Center in San Francisco. Our keynote presentation will take place on March 18; so will sessions including: The Art and Technology Behind Creating Characters for Baldur’s Gate 3, by Alena Dubrovina, Art Director at Larian Studios; The Environment Art Technology and Workflows of Alan Wake 2, by Miro Vesterinen and Benjamin Lindquist of Remedy Entertainment; and Tips & Tricks in Adobe Substance 3D Painter to Make Semi-realistic Textures, by 3D Character Artist Anna Beganskaya. March 18 is also the date of the famous Substance 3D afterparty: meet the teams who create the tools, and generally have an awesome time in a relaxed setting. You can register to attend the afterparty >>right here<<.
A user defined grid in the 2D viewport would be helpful for layout, thank you.
So if I have a number of linked files in my graph, how can I update the puth to all those files at once If I moved the folder somewhere?
Hey,i created a substance, that i use for unreal landscpae layers. Unfortunately i need to resize all my exported images always to the correct size. As example 4096 needs to be downsized to 4033. Or 8192 needs to be resized to 8129. There is no possiblity yet, to enter a custom resolution. Would be amazing. I know i "miss use" Designer a bit, but it works perfect for my usage 🙂 Greets Spaehling
I think it would be very handy to have the option to use your currently selected preset's name in your texture naming on export, this would allow you to more quickly reëxport for example maple and oak planks without having to enter these names every time.
Having a tire track on a ground driven by a spline for a example . Decades agp I loved Creative House Expression for so called "skeletal strokes" . Splines where you could make up to 10 randomlly alternating fragments smoothly deformed along a spline. Also spline based scatterers with precise control how much spacing and offset objects are getting off the spline . It had been much more controllable than typical SD splatters. It had been my first perfectly non destructive and procedural soft for textures in early 90th .Still missing many of its features
Recently I was taken aback by the fact that I could not use an Equal node with a pair of Float2s or Integer2s. In theory, this seems like it should be possible and relatively easy: for every value type that comes in multiples, just compare each respective value to see if they are equal. The same should apply to other Boolean operations such as Greater, Greater or Equal, Lower, Lower or Equal, etc.I would find this feature useful and it would simplify my graphs. Thanks!
Hello!Could Substance Designer support touchpad navigation on Windows?Being able to pinch to zoom in every view (2d, 3d, graph) would be fantastic. Similarly, being able to pan around with two fingers would be so useful to work on Substance on the go without a dedicated mouse.In the last years, the Windows touchpad situation has gotten quite good, and now the native so-called Precision windows touchpad support is quite widespread.As a reference, Blender has added native Windows precision support in one of the latest releases, and it is a pleasure to use. Could we have something similar in Substance?Thanks!
Hello, in the text node of Substance Designer, is there an option, the increase or decrease the spacing between letters? The same as Photoshop text option
Gradients are so powerful, but they have to go largely unused in a lot of my library graphs because there's no way to manipulate them anywhere besides on the node.Please consider giving us the option to expose them as a parameter.
Hey,so i have a large graph with a few exposed paramters. Now i wanna re-check some nodes, if those parameters still make sense or a valid at all. Anyway, i would appreciate it to have an "hint" on a node that have exposed parameters. See image for explanation.Picture Idea:Just a small circle on top right (as example) with an "E" for "exposed".I hope you like the idea.Greets Spaehling
What’s missing is a small navigation window, especially when the project is complex, I would like there to be a mini map in the corner so that with one click you can teleport to the desired area of the network
//General features, sorted by most useful// ability to select multiple nodes and change multiple parameters simultaneously, so long as they're the same parameters. tool options to distribute nodes evenly, horizontally or vertically. dynamic input node (input that accepts grayscale and color, like on most atomic nodes) smooth min mode for voronoi nodes atomic histogram equalization node atomic gaussian blur Filter (the blur HQ node is a favorite among most users, so why not make it an atomic node? having 2 separate nodes is a burden for something people use very frequently, and blur HQ is rather slow, in my humble opinion. a fast atomic gaussian blur would be an awesome addition) ----------------------------------------------------------------------- //Pixel/Value Processor Features, sorted by most useful// mipmaps for sample gray/color, both manual and automatic. this is my #1 suggestion/request. It would open up so many doors. multiple outputs for custom functions, and a
It would be nice when you preview non square material on square plane or default cube . Bet it should be super easy to do . Just make a second tiling slider please .
Would love a feature when we could save an ortho projection , like put an ortho camera in 3d view , then copy the view into an image editor , paint and paste back into bitmap node. it's all almost there alredy , I see top, font etc cameras . it just need to be exact frame, saved in a special list rather than camera angle . Then we need an option to paste it back . Something like right click , select a saved frame/camera and "paste" which would bring a bitmap node assosiated with exact projection. My guess it should be much easier than bringing Painter ability to Designer . And I would still prefer it because to be honest Painter brush system is not a greatest one . Pretty sure Chat GPT 4 could make me such python script that woulld do it for Blender . Too bad I need it in Designer .
How to PDF convert to 3D module
Having the ability to import your own custom fonts to designer and in turn substance painter would be a nice addition to cover custom languages and other fonts. (Think Aurebesh from Star Wars)Some form of intergration with OpenType font files, just a thought.
it may not be a bug but to me it seems like a bug. definitely shouldnt be the default behaviour in my opinion. ive noticed that if i have 2 identical structured projects. specifcally i had 2 folders (core & main) in each project. the python editor as well as the plugin manager would load 1 project but not the other. on a rare occasion i even witnessed 1 project "bleeding" into another.. i.e i saw a print stmt from project 1 in project 2 console.to get around this atm, when i import any module that resides in a folder, i give the folder names a very unique name to ensure they never match any other project folders of which have modules i wish to import.
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