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When resizing the width of the Properties Panel, the content does not resize, and it goes off the screen. I would have to keep the width very large to be able to see the values on the far right (second screenshot).How can I change this?
Every time I close Designer, the chosen shader switches back to Adobe Standard Material. So, each time, I have to go back, set the shader to metallic roughness, and, on top of that, I have to re-enter the specific parameters I wanted for this shader. In my 3D view I have a cube, although I had a plane (hi res).Why is this happening?Why doesn't Designer keep my settings?
HiI see a post about wood cuting material with substance material.Lost in the Parametric Woods (adobe.com)I go to substance sources, How can I know material can be used to create wood end-grain? I intent to use oak and pine in design furniture. wood end-grain is important. ThankTravis
I will not discuss the lack of local documentation in this topic, but will talk about the online version. Most likely, the problems described below are also present in other Adobe reference guides, but I am primarily interested in Substance Designer.1. Very cumbersome filling of documentation pages. Instead of focusing only on the reference guide, you put literally the entire Adobe site in it, including headers and footers, unnecessary sidebars, and so on, which only makes it heavier and obstructs the viewing of the documentation. I also looked at the code of the documentation pages and was filled with horror: who could have come up with this, there is so much unnecessary stuff there that you can safely cut each page by 90%, leaving only the documentation text and the necessary images.2. Your documentation developers probably don’t know what “frames” are, because for some reason they duplicate the same table of contents on each page, although this could have been done in separate files
Hi! Is there a way to scale the UI? It's very difficult to see anything on my 4k monitor. Thanks. (this is what I see)
Hello, Is there a way to save my UI layout? Thanks.
Hello, Why can't I have two instances of Designer open at the same time?
hello I have here a .sbs file with several graphs of various objects imported by .fbx .Is there a way to render all the outputs of several graphics that are in the same .sbs file at the same time?can be plugin or external software another question :How can I give names to the maps exported in the outputs in this order:the mesh name, its material names, texture names and suffixesexample:mesh_material_normal thanks
Hello, I have searched the Substance 3D Designer form but [perhaps secondary to my less than stellar search skills - and thus if this is a redundant topic post I apologize. ] I have not been able to find a discussion on creating gemstone, diamond, pearl and precious metal materials. Thus, if one [ or more disscussions,; perhaps topic specific, already exists, could you please kindly direct me as to where this discussion [s] reside. Thank you. Appreciated.If, if my chance, however, one [ some of these disscussion topics] do not already exist, then perhaps this is an opportunity to start one [ given interest in thesesmatter].Thank you,Andrewp.s. I have found some pretty applicable already made materials but the goal is to be ale to create one's own materials based on quite exacting and specific ways that the resultant materials would be used.
When you type grey into the search bar, by pressing TAB, you will not find anything, because all nodes are written in american english.Same problem with color and colour.Either Adobe fixes it, or make it possible to create aliases for nodes would be helpfull, too.
12.3.0 build 6140 commit 1fc36e80 Release (2022-09-29)(plz ignore if it's solved in the newer versions) Some nodes's output format (bit depth) is not working.The reason I need to constrain the values from 16 to 8 bit is to build a logic which is easier to deal when the pixel values are small.. It's a really cool thing. I wish I could share with the community but... the NDA 😥
helloIs it possible to place textures, rendered from outputs, inside a .fbx file in Substance Designer?to make it easier to open them in unreal.I've already tried .sbsar and found it very heavy, my textures have many nodes.thanks
Hi, I am trying to install MaterialX plugin to Substance 3D Designer to create Viewport shader for subtsance painter. Even after following the steps given in the link: https://share.substance3d.com/libraries/6111,the MaterialX Icon is not autogenerating while opening a new susbtance designer file.Intsallation is failling.
I tried to renew my Substance 3D Education license by submitting a new request for a mail with my Adobe ID. But this mail was never received and no, it isn't in my spam folder. I can't resend the mail, because I now get the error: "UniqueID already exists" in the forms input field. I tried to reach out to the chat support but I was only told that the student license is not free for longer than 12 months and that I should try to apply for the license with a different Adobe ID. But this statement is in direct contradiction to the FAQ, which states: "The free Substance 3D for Students and Teachers license is valid for 12 months. If you are still eligible at the end of the 12 months, you can renew your student license following the same redemption process." Since other people have closed their post with the above workaround, I felt compelled to open a post myself to get a real solution to this problem.
We are currently using the soon to be depreacted scripting API with the getGraphExportOptions callback but are starting to switch to the new Python API.But the only way I found to export is with the function sd.tools.export.exportSDGraphOutputs but this function seam to export all output in different files with the pattern $graph_$output instead of a single psd with all the output on different layers.How can we get the same output format with the Python API?
I make a lot of plants with SD and the spline nodes have been a blessing. When I add a new quadratic spine I have to move all the points one by one to where they are required in the 2D viewport. Be aware that I'm usually copying a poly spline node that I've preset with 10 points and the setting to suit how I'm working. Moving these points becomes a massive unproductive chore, is there a technical reason why I can't select all at once and move them? Thanks
The Substance 3D team will be at GDC on March 18-22, at the Moscone Center in San Francisco. Our keynote presentation will take place on March 18; so will sessions including: The Art and Technology Behind Creating Characters for Baldur’s Gate 3, by Alena Dubrovina, Art Director at Larian Studios; The Environment Art Technology and Workflows of Alan Wake 2, by Miro Vesterinen and Benjamin Lindquist of Remedy Entertainment; and Tips & Tricks in Adobe Substance 3D Painter to Make Semi-realistic Textures, by 3D Character Artist Anna Beganskaya. March 18 is also the date of the famous Substance 3D afterparty: meet the teams who create the tools, and generally have an awesome time in a relaxed setting. You can register to attend the afterparty >>right here<<.
A user defined grid in the 2D viewport would be helpful for layout, thank you.
So if I have a number of linked files in my graph, how can I update the puth to all those files at once If I moved the folder somewhere?
Hey,i created a substance, that i use for unreal landscpae layers. Unfortunately i need to resize all my exported images always to the correct size. As example 4096 needs to be downsized to 4033. Or 8192 needs to be resized to 8129. There is no possiblity yet, to enter a custom resolution. Would be amazing. I know i "miss use" Designer a bit, but it works perfect for my usage 🙂 Greets Spaehling
I think it would be very handy to have the option to use your currently selected preset's name in your texture naming on export, this would allow you to more quickly reëxport for example maple and oak planks without having to enter these names every time.
Having a tire track on a ground driven by a spline for a example . Decades agp I loved Creative House Expression for so called "skeletal strokes" . Splines where you could make up to 10 randomlly alternating fragments smoothly deformed along a spline. Also spline based scatterers with precise control how much spacing and offset objects are getting off the spline . It had been much more controllable than typical SD splatters. It had been my first perfectly non destructive and procedural soft for textures in early 90th .Still missing many of its features
Recently I was taken aback by the fact that I could not use an Equal node with a pair of Float2s or Integer2s. In theory, this seems like it should be possible and relatively easy: for every value type that comes in multiples, just compare each respective value to see if they are equal. The same should apply to other Boolean operations such as Greater, Greater or Equal, Lower, Lower or Equal, etc.I would find this feature useful and it would simplify my graphs. Thanks!
Hello!Could Substance Designer support touchpad navigation on Windows?Being able to pinch to zoom in every view (2d, 3d, graph) would be fantastic. Similarly, being able to pan around with two fingers would be so useful to work on Substance on the go without a dedicated mouse.In the last years, the Windows touchpad situation has gotten quite good, and now the native so-called Precision windows touchpad support is quite widespread.As a reference, Blender has added native Windows precision support in one of the latest releases, and it is a pleasure to use. Could we have something similar in Substance?Thanks!
Hello, in the text node of Substance Designer, is there an option, the increase or decrease the spacing between letters? The same as Photoshop text option
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