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currently, I'm making some substance filters. I'm watching this page(https://substance3d.adobe.com/documentation/spdoc/channel-specific-filter-140902406.html) for reference. when we use substance painter, we usually add the mask to a layer or folder. I like to read the mask as input. So I tried to use blendingmask as the usage and identifier. But the filter doesn't even work as a filter. I mean, after I clicked 'add filter' and chose the filter I made, the filter box remained empty. I attached the .sbs file. Please check the file to shoot the trouble.
Alt Scroll Wheel in 3D viewport only zooms out in Substance 3D Designer. Previosly in Subsntace Designer you could hold alt to pan and zoom in and out. I understand you dont have to hold alt to zoom or pan, but its force of habit coming from Autodesk Maya where holding alt is nesssary to rotate.
Hello folks!Got a little issue with scaling a substance designer made material in painter. Bascially I made a material in designer and have brought that into painter....I have custom map inputs in the material that I have exposed in designer so's that in painter I can drop curvature or AO or whatever into them, the trouble is when I scale the material in painter it scales the custom map inputs as well! which i dont want it to do. How do I get around this? I tried setting those in designer to absolute no tiling, but that seems to do nothing. painter just scales everything, and like I said even the custom map inputs...im sure its just a setting or something? Thanks
Before I was able to project polypaint information using vertexs and ID maps, but I'm getting this now instead. Please help!
How can I do a something like 2d transform which would allow to scale something around a center of transform? Not just left or right? And do it not 0,5 or 1,5 but rather exactly to 55 x 1500 pixels for example ? Does anyone ever tried to make such a node?I hate 2d transform , It's so monstrously inconvenient and blurry . Any image editor starting dfrom Photoshop have this feature for decades. Is there any way to make your own transform gizmo that would have those features?
Is there an option to permantly hide the "What's new" window on open? Please don't make me see it every time I start the program.
I'm new to Substance Designer and everything I do looks way more blurry and worse than things I see in guides and tutorials. What can it be connected with?
Hi there I'm trying to support my .SBSAR for a material variation of 90º rotation, using a UniformColor as a RotationMap for a NonUniformRotationGrayscaleAccording to my calculations, 90º should equate to "0,25" on a 0-1 slider, but the texture no longer tiles at this valueIf I compensate to 0.249 the misalignment gets worse and there is no smaller step available that yields a visual difference Am I using the wrong method in order to expose a 90º rotated material variation, or would I have to create a new set of bitmaps & a separate .SBSAR to achieve this? Please advice
Hi. I am trying to learn Substance Designer. What would be the best and most straightforward first material to make in Substance Designer for a beginner? I want to get into it but all of the nodes and interfaces and settings are confusing me. Can anyone give some recommendations? Thanks!
Hi! I'm not new to designer but new to this forum! So I hope I can find some answers here 🙂 the new Apple Watch commercial shows the orange textile strap really good modelled and I wanted to ask if anybody has an idea how to do this with designer. I know about weaving patterns and stuff but what I can't figure out is: how to make this look good also on the edges and warp the underlying model with the texture so I really looks 3 dimensional!! hope somebody has an idea of maybe a workflow I don't know yet 🙂 thank you and greetings
Instead of doing second input ?
If I create a sbs containing a MDL material, it seems I can export the MDL as a mdle file, but cannot publish the sbs as a sbsar file. The error message will be shown. Is there any way to publish sbs containing MDL as a sbsar file? or is it possible to convert mdl to sbsar?
Good morning. I hope someone can assist with a simple question about the upcoming Adobe online seminar, "3D Character Design: Make a Monster" using Substance 3D Designer. I will not be able to attend this seminar happening October 6 at 10am (PDT). Will this session be recorded so that I may view it at at later time? I hope so. Thank you.
I see some extract curve node but it doesn't work at all. I am super confused. Is there any simple way to import a curve to substance Designer Model graph? I tried to read extract node documentation. Haven't understood a thing . Didn't help me a bit. Could somebody explain step by step please how to extract / import or whatever a curve from 3dmax or Blender? Or Modo , I have steam version of it? So far nothing is working.
Years ago I switched to SD from Filter forge. What I am still missing from Filter forge is an ability to scale material gradually to whatever pixel per detail ratio I need .Whatever I do in Substance Designer looks ok for a scale I started initially. 40x40 bricks for example . or 3x6 meters of surface. etc. Whenever we need to change texel size or to clump a texture to a specific size I.e. to change pixel per cm ratio Substance material is no more looking realistic because some of input noises are scalable , others not that well by integers only and other kinds are not scalable at all. Switching form factor like 2x2 to 1x2 is never a safe opperation too.It's a huge drawback IMO since a half of our repeating textures are clumped to a specific size . A fence/wall height for example and doesn't h
How can I make sure a custom output would autoconnedt to next node input ?I set same usage from integration attributes and sometimes it works , other time doesn't? What's the rules?
Hi im trying to recreate something like in the image belowThis is my current work so far. Its really blurry up close and I want to know if there is anyway to improve that in designer. The problem only seems to get worse when I import it into painter as a base masterial Any help would be greatly appeciated
Is there any plans to resume or re-take the support for MaterialX?Or at least an another node based shader programing alternative?
Hello, I want to design a base material with an opacity map. But Designer's base material node does'nt provide any opacity entry. How can I do to publish a sbar PBR with opacity ?Thank you !
Its been a while since i played with designer, I forget how to invert a parameter vaule? lets say I am remapping a float vaule into a liner interpolate. How do I invert the vaules. Right now my slider is going in the wrong direction for what i want it to do, hope that makes sense?
Hi guys,My cement/brick material in Substance Designer is supposed to generate small clusters of bricks over the texture area like this: but for some reason when I export it to .sbsar and import it into Painter the clusters of bricks look massive and unnatural like this: I have attached the .sbs file for the cement in the post. Any help or ideas as to what could be causing this to happen would be very appreciated! Thanks,Edvin
Hi! I am trying in Substance Designer to recreate a diamond shaped textile. But I want it to tile like a diamond pattern does, meaning it will have diagonal rows. But I can only achieve a hexagonal shaped pattern, which doesn´t create this diagonal diamond shaped pattern. Any ideas on how to do this in Substance Designer?
Hi, where's the older substance forum goes? Are there all the conversation and answer been permanently removed?
Hi, I logged to Allegorithmic's site and was made aware that the Substance software have been acquired and moved over to Adobe. I have two sets of perpetual licenses, but I cannot access the keys (or the necessary software installers), as they're no longer displayed there. The page instructs me to write to allegorithmic-legacyaccount@adobe.com which I have done, but I've received no answers after a few tries. What should I do? Thanks for any help.
Substance 3D Designer 12.3 brings Substance model graphs to a new level with the support of subgraphs (or graph instances), plus the 'Visible if ' control for exposed parameters and some new nodes dedicated to curves edition. This version also introduces two new panels (Welcome and What's New) to improve user onboarding, and some other minor features or bug fixes described below. Release date: October 6th, 2022 Major features Support of Graph Instances in Substance model graphs If you are used to creating graphs, you want to be able to make subgraphs (or graph instances) in order to reuse your work, make graphs less cluttered and be more efficient.This is now possible also for Substance model graphs: just drag & drop your subgraph from the explorer to your main graph to use it as an instance node. We have also introduced the concept of output nodes &nb
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