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Substance 3D Designer 12.2 brings native support of Apple silicon machines (M1), some improvements for Substance model graphs and other small updates. Find below all the details concerning this new version. Release date: July 19th, 2022 Major features Native support for Apple silicon (M1) chips The 12.2 version of Designer is the first one with the full native support of new Apple machines based on M1 chip. Although Designer could run technically on Apple Silicon devices previously, the native support will bring you a faster and more efficient experience. As you can see on the image below, computation are up to two times faster with this new version on these machines. Improvements for Substance model graphs Tooltips on nodes It is not always possible to explain what a node is doing with just an icon and a title, that is why we have now a tooltip with a full description of the node when you are in the Library or in the Graph View. It will help you to find
Hi Im trying to recreate roundedness effect from the video shown below (9:10) https://www.youtube.com/watch?v=csSutepJyEUI double checked my work and made sure to use the same template but when I try following along all I come up with is a flat line as seen below I have attached a image of my workflow and a copy of my work below. Any help would be greatly appreciated
when i run this command over CMD"C:\Program Files (x86)\Steam\steamapps\common\Substance 3D Designer 2022\sbsrender.exe" render E:\WorkSync\Infusion\Tech\expandMargin.sbsar --input-graph expand_margin --output-name $Concrete_Hallwall_0_Straight_Outer__n --output-path E:\Development_2\Workspace\Timelapse Vertigo\Data\Locale\Sprites --set-value '$outputsize@12,10' --set-value '$randomseed@0' --set-entry mask@E:\Development_2\Workspace\Timelapse Vertigo\Data\Locale\Sprites\$Concrete_Hallwall_0_Straight_Outer__h.png --set-entry unbleedTex@E:\Development_2\Workspace\Timelapse Vertigo\Data\Locale\Sprites\$Concrete_Hallwall_0_Straight_Outer__n.pngI get[ERROR][SBSRender]Input file "Vertigo\Data\Locale\Sprites\$Concrete_Hallwall_0_Straight_Outer__h.png" cannot be read : The system cannot find the path specified.how to handle white space in the set-entry
Hi!Cliking on publish sbsar file does nothing.I got severals issues in the console. I've not been able to find a solution yet. Some help would be much appreciated.[ERR][1272][Python]Traceback (most recent call last): [ERR][1273][Python] File "C:/Program Files/Allegorithmic/Adobe Substance 3D Designer/resources/python\designer\appinterop\appinteropui.py", line 190, in __onActionTriggered [ERR][1274][Python] [ERR][1275][Python]self.__callback() [ERR][1276][Python] File "C:/Program Files/Allegorithmic/Adobe Substance 3D Designer/resources/python\designer\appinterop\appinteropui.py", line 481, in __onPublish [ERR][1277][Python] [ERR][1278][Python]pkg, publishParams, self.__uiMgr.getMainWindow()) [ERR][1279][Python] File "C:/Program Files/Allegorithmic/Adobe Substance 3D Designer/resources/python\designer\appinterop\sbsarpublishdialog.py", line 531, in __init__ [ERR][1280][Python] [ERR][1281][Python]if AppInterop.isAnyDependencyModified(package): [ERR][1282][Python] File "C:
As much an observation as a question, why are the Adobe 3-D products so removed from the creative suite? There seems to be almost no interface crossover to allow designers to build on existing skills.Secondly the cost of the subscription is an entirely separate option not offered as an upgrade to the existing creative suite. As of 2022, Adobe was thought to have approximately 23 million creative cloud subscribers. As a professional graphic designer of 30+ years experience, I would have thought the concept of being able to offer my clients "some" product modelling or even digitally recreate products and map them into a real world scene seems like a no brainer.Work with me here guys, 20% extra to be able my clients some 3D using parst of my existing skill sets IE:Ctrl + - Zoom in - Out etcImport AI files for extrue shape paths
Im having an issue with one image im running through a oil painting script. The resolution is 2048x1024 but the default res throughout the script is 2kx2k. is there a way to set the entire script to match the resolution of the original image? When I export, everything looks stretched. This is what I'm getting so far. The background is coming out very stretched.
Hello! I've been running into an issue with rivets along edges, and not sure how to solve it. I'd like to have them like in the image. Masking out the edges and using a tile sampler yields random results, tried vector maps and cant get that to work either. Starting to think maybe FX map or pixel processor but I have no idea how either of those work.. Any ideas? Thanks!
I am attempting to use the Distance Node to create a voronoi-like pattern with cells containing different values. The output of the node seems to be artifacting in a matter it should not be compared to outputs I have seen while doing research on the technique. Is this a bug in the current Designer build? Or possible a settings/configuration issue? See screen snip below for example of the (bugged?) output. System specs:Ryzen 5900X, 32GB DDR4 3600, Radeon RX 6700XT, Windows 10 Pro 21H2.
I want to take a qucikly array for my model like some Pipe . But I have no way to import anything other than scene into the model graph anyway . And also can't found about 'package model graph node group' in the documentation .So , real haven't this function now ? Or , just because I'm not found that . PS: I just study Substance model graph one week and I don't know how to ues function ...
Steam 2021 Substance Designer.When using Substance Designer to create basic materials. I want to make channels that can use Position and WorldSpacenormal maps. Since the color space used for these two maps is RGB, I can only use the Input color node. But this node he can't export as a channel.How can I create this channel.
I have Substance Designer 12.1.1 build 5825 When I use such schemeinput bitmap is in .exr format (32bit float or 16bit half-float) panorama Rotation (all parameters are at default values)blend node with subtract option - there are differences, but the images must be the same! Under differences I mean histogram Used Range values (see below)They are quite big (maybe with this current image), but this is math: if no changes - there must be no difference.If I connect input bitmap to both blend node inputs that range is 0;0, and that is correct.The same error persists in any different resolution and with .hdr format images. Only one thing I've found so far - when inserting exposure node just after the image and make exposure lowering - the error gets smaller too, but it is not 0 in any way.
Hello,Bit of an odd one this but I'm aware of where to save my fbx's so I can view them by default in the "Scene" list of the 3D View in Substance Designer, see image "Custom Mat Ball".However the issue I seem to have is that whenever Substance Designer automatically updates, it gets rid of any fbx files I've saved to the ProgramFiles/Resources path etc.So my question is:Is there somewhere I can save my meshes where they won't get removed following an update?In the Documents folder for Designer perhaps? How do I go about this, specific naming of folders etc?Thanks and I hope that is clear enough.Dan
Hi everyone!I need some help. I am trying to create stylized rock pattern and now i want to add some cracks on its corners. Those cracks should be triangular and be of different sizes. And now it's a bit tricky to me how achieve that result. Some people tell me to use slope blur but using slope blur usually gives a rounded result, but what i need are cracks with sharp corners. Do someone have any ideas how to make it? I'll be very glad for any help.Result should be something like this
Hi, I'm working on a material that will only have a base color output.And I'm trying to create a baked light effect, but I can't achieve a glossy or metallic effect.I found a material in the substance painter that gives the desired effect.(attached a screenshot)How can I get similar functionality?
Eveytime I open packages I have created and saved I get the update window saying it needs to update but it also says when it's saved it won't do it again, but everytime it is opened it has to update everything, sometimes this can take 10 or so minutes. Is there a solution to this?
Hi, So I noticed that the option to View Outputs in 3D View after program restart, or scene reload doesn't work for all the machines. It means when the scene is reloaded, you have to manually redo this action for each graph - on some machines.Is this a Designer preferences issues? Also does this option is available in Python API - as we can't find it there.Thanks, Józef
Hi gang!First of all, and I know how cheesy this may sound to you, but I'd still like to thank Adobe for making this amazing software available for purchase on Steam, thus with a perpetual license. Buy once, use as long as you want. I discovered this last week and treated myself to a Substance Painter & Designer license because I was convinced that this would enhance my 3D setup tremendously. Now I dare say that this was actually a bit of an understatement! 😁 The combination of these two still, well, amazes me. But enough rambling. Sorry, I had to share because trust me when I say that I am extremely satisfied & excited about all the new possibilities I now got. And I've only been using this for a week! Question for you guys... I see a lot of YouTube videos where people want to build a material preset and then start off with one of the "Metallic roughness" templates. To be honest I never liked any of those templates because you start off with a seve
I have used 3D software in the past, but a long time ago!! Are there any pointers on how to get started? Can i import drawings to get started?Any help or advice would be hugely appreciated! I only have a 30 day trial so need to give this a good go before trying something else!
Hello everyone, I already have SD 2020 (purchased on Steam) which is now expired. I am planning to purchase SD 2022 once released on Steam. Wondering how can I upgrade to this new version? Do I need to treat it as new software and create a new account on "substance3d.com" or the existing connected account on "substance3d.com" will still work? Please help me understand the process. Any response would be highly appreciated.
Hello Im new to designer and im trying to correct this weave so it aligns right but can't seem to figure it out. I attached a image of my workflow and my actual work down below. Any help would be greatly apperciated
Hi there,Recently i've encountered a very annonying bug with Substance Designer in which designer crashes when I attemp to link a 3D Mesh. The window pops up and immediately crashes the tool. I've tried reinstalling, but it still crashes. I've managed to work around this by going to Link > Other, and loading meshes that way, but I'd love to know why linking 3D meshes is crashing. Note: it's not my mesh that's crashing the application, I don't even get that far, the tool has crashed before I can pick anything mesh to link. It could be because my previous path towards linking a mesh no longer exists as I archived some files, but why would that crash the entire application?!
I've noticed when using a cube to preview my material in Substance Designer that the bevel I apply looks quite warped at certain angles. If I switch to a rounded cube or cylinder however, everything looks clear and sharp. I was curious as to why this is? Is it related to the geometry of the mesh? When I export this and use it in other programs will I encounter similar issues?Screenshot:
I used Visible for some parameters.Inside the designer and player, the parameters are displayed correctly.But when I load the SBSAR file into Painter, all the parameters are displayed as if I did not use the visible if code.How can I solve the problem?
Hi everyone.So that's the problem : Internet connection disables when I run substance designer.I'm 100% sure than it it happens when I run designer.I have no administrator rights on this PC so I can't block any connections for substance designer.How can I fix this issue?
I'm looking for a way to take a model I've created in a 3D Model graph and output the height of that model to use in a regular substance graph. There doesn't seem to be a straightforward way of doing this. Has anyone tried or can point me in the right direction?
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