Feature Request: Scripting - NodeOpen for Voting
I'm working almost exclusively with the Pixelprocessor and FX-Map Nodes in Designer, because these Nodes are fantastic to create custom tools and effects. But lately I'm touching the limits of both Nodes very frequently. I try to find workaraounds and hacks, which is fun but it brought up the idea of this feature in Designer.
The Scripting - Node
Let's call it Scripting Processor which actually allows the user to load a script and the Node compiles this into a "Pixelprocessor" or "Shader" like Node.
Blender has a similar Node for the Shader Editor (Open Shading Language - Blender 4.3 Manual) which is fantastic, for shaders. In Substance Designer it should have more the behaviour of a Pixelprocessor, but instead of the Substance Function Input (which is unfortunately sometimes very limited, when it comes to complex functions) it could load a scripting file, which allows the user to create very complex nodes.
It doesn't have to OSL it also can be GLSL or even py