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Hi guys,It doesn't work when AA moves the camera. Is there any good way to deal with it?
Hi, I've imported a bunch of textures via "File / Import Resources...". I set the resource type to "texture" and the "Import resources to:" setting to "library 'your assets'".Afterwards, when I enable the "textures" filter in the asset browser and go to "your assets", the textures are there and everything is fine. However, when I restart Substance Painter the textures have disappeared. I.e. when I enable the "textures" filter in the asset browser and go to "your assets", the textures are gone. When I open the path "/Users/myusername/Documents/Adobe/Adobe Substance 3D Painter/assets/textures, the textures are there: So, it seems like Substance Painter can't access the textures, maybe due to macOS preventing it from doing so. I'm on macOS Big Sur 11.5.2 using Substance Painter 7.2.2 on an M1 Mac mini.
Hi, When creating a project with a low-poly OBJ file or when baking the mesh maps using a high-poly OBJ file Substance Painter can't access the material (-.mtl) file. I've double checked that the material file is valid by loading the same OBJ file in Blender and Marmoset and it works fine. I get the same error even for a simple cube with six vertices and a single material. I suspect that macOS is possibly restricting Substance Painter from acessing the material files. I'm on macOS Big Sur 115.2 and Substance Painter 7.2.2 on an Mac mini M1.
Hi guys, I cannot find a propper place to ask but maybe someone can help me. I'm paying monthly subscription for Painter and previously I've had acess to the collection of smart materials. That is now https://substance3d.adobe.com/assets/allassets?q=skin and if i want to download something I need to log in now with Adobe account. But when I do that I'm asked for another subscription model just for that, and I cannot download stuff for free. Is this normal, do I need now two different subscriptions? Thanks,Aleksandar.
Does anyone know where there is a license agreement for the fonts that are packaged with Substance 3D Painter? I am trying to find out what usage they allow. I tried looking some of them up under the normal Adobe Font page but they aren't listed. Which leads me to think that they may have a different legal status.
Hi Adobe support team and community.I'm kind of newbie in Substance Painter. Started the trial few days ago and after watching a good amount of tutorials, read the manual, watch the FAQ, and read the other users posts. But I cant find the answer, that's why I'm had not more choice than post this.Learning how to use the tool, I started to explore the Brushes in the Assets panel, and naturally picking here and there, among the different options to see what they do and "play" with their individual setting over and over, after couple of hours of experiments I close the model and open a clean new one to check more of the other brushes but for my surprise I started to see that the new selected brush, is painting carrying all the settings that the previous brush used, for example if I used an Autumn Leaf and switch to a Basic Hard now the brushes paints with the Autumn Leaf color parameters among others, little weird but somewhat manageable, but when you previous brush is somet
Just using substance, in general, is extremely unstable, need to use this for my work. Researched multiple 'fixes' none of which worked so far.
Hello All. I have only now saw the warning message about my disc cache being low. Painter shows a usage o 100 %. Prior to this message it sat around 60 - 70 % any ideas on the remedy ? Could I un install Painter and re install or maybe delete the Temp folder. [ as long as I can find out which one to delete ]Regards,Raymond
Hi all, does the Python API already support querying and updating the project mesh file?We would like to weave Substance Painter into our production tracking pipeline. Getting the full path to the imported mesh and setting another mesh file via script would be really great. I could not find anything in the docs or Python module help though.Cheers, Michael
I'm having this problem with the normals that make the baking textures process imposible.it was manualy unwrapped and both halves of the model are on top of each other.Please help!
When I Launch substance painter from the launcher I get an error that says Substance hasn't been shut down properly and asks for my email to send a crash report. I've tried everything but it just keeps crashing!
I'm probably missing something, but I added a layer using the Baked Lighting Stylized filter on a model. On the viewport looks correct but when I go to Iray, it renders some areas black and it's only when I have that layer on.
Hi, I'm trying to add a coat to my metallic shader in Adobe Substance Painter (steam edition) but I can't find any documentation or tutorials on how to do this. I tried adding all the coat related channels to my shader and enabling them on a new layer but it did nothing 😞 is there something I'm missing? I remember allegorithmic having really good tutes and documentation so it's puzzling that I can't find anything with a google search 😕😕 thanks for any help in advance
hello,I have question. I would like to know if this possible.If you have texture into the basecolor slot using a fill layer.Can you extract or create a normal or AO information too?I know that you can use the HBAO filter. Just wondering ifyou can do anything with just basecolor texture and createnormal/ao/height from just one texture. I only have basecolor texture to work with. Thanks
I mostly used Blender's texture painting before, and now I want to give substance painter a try. But I don't know how to export my maps to Blendre easily. I found that there is an official addon for Blender, but it only connects the PRB maps. What I'm doing is highly stylized NPR shading, for example I don't have a "Metalness" map, instead I want to hand paint the metallic glowing on a texture. The same goes for AO. Is it possible to paint these in Substance and easily export them to Blender? Or Substance isnt the right tool here?
Right folks, Have decided to have a machine built only for Substance painter [ different machine from my Mcad machine ] the reasoning being, Substance has diferent needs from Mcad and am not a fan of "halfway house " compromise. hence the new machine. Prelim specs are as follows CPU Threadripper Pro 3955 WX, Cooling to be Noctua , Board Asus Pro WS WRX 80E Sage, Main and secondary drives Intel 750 series, Psu Corsair HX 1200 i Memory, 128 Gb Hyper X [ did initially think about ECC ram but that extra expense is not warranted ]. Gpu Nvidia RTX 3090 [ if the builder can get one !! ] Have always been an Intel guy so this will be my first machine using AMD [ any thoughts ] I could upgrade any / all components if needed ] as these specs are not set in stone yet .
HiI'm new in Adobe Substance Painter. i have exported some textures for other objects before without any problem but this time i got this problem when i wanted to export textures of my model that i sculpted in Zbrush and then i UV unwrapped in 3ds max and then shading Substance Painter.you can see obviously in these pics that i uploaded.My PC Specs:Core i5-8400Nvidia 1070 8GbRam: 16 ddr4
Hello,I have question. I'm using the uv transformations to scale my seats tilling textureto my stand, but I can only scale down to -128. The seats are still to large. Is thereanyway I could make them smaller? Or do I need to do this differently? Thanks so much.Can you get normal information from the the base color texture that I'm using?
Hello , im a beginner and have searched a lot these past daysbut couldnt get an answer on what im doing wrong .After Baking in Painter I get strange Triangle Artifacts and cant wrape my head araound why and what im doing wrong
Hello, today after one week of vacation I get a white screen when starting SP.I uninstalled everything even the settings. It worked once! I closed Painter and opened it again, "white screen" crash_handler.exe is running.I also tried everything I could find here: https://substance3d.adobe.com/documentation/spdoc/technical-issues-162005746.htmlI checked windows health with cmd panel and installed the latest NVIDIA driver, white screenDesigner is working btwIt somehow has to do with a dual monitor setup! When I turn of one monitor in the Nvidia control panel, SP starts. After activating the second monitor again while SP is running it works on both monitors.When closing and starting SP again, I get white screen.https://substance3d.adobe.com/documentation/spdoc/substance-painter-doesn-t-start-on-the-right-gpu-182266570.htmldidn't help either
Hi there.I'm using a wacom pen to paint in SP. However, all of a sudden yesterday, Im now unable to use the rotate function which Ive set to one of my pens buttons. Why is this? The rotate function works in other softwares, like Blender. Any idea why this might be?I'm using a Wacom Intuos Pro M.
No matter what FBX file I use or what kind of content they contain, be it just a simple cube or a more complicated model, every single attempt at getting started with this software has been a failure. The only error I get is failed to load 3D scene from [file name and location] and left with nothing else to do but to go out of my way and post this. Any suggestions most appreciated.
Wondering if the light sets from Stager can also be used in Painter? And are there more sets for Painter?Thanks
Hi all,Using the software version:Adobe Substance 3D Painter 7.2.0My issue is how to turn off normal texture dithered in glTF PBR metal Roughness output?I did not find the output configuration template of glTF PBR metal Roughness in output tbmplates Looking forward to your reply Thank you
Hello, i've got a problem with my mermaid I did for a school project. For that I made a fishscale texture in Substance Designer to use it on the mermaids tail. I imported it and set the projection mode to tri planar to encounter those weird seams I dont know how to efficently fix: Its getting worse the more you move down. My teachers told me to try to fix it with the clone tool but I dondt know where to start and make it look nice and even. When doing UV-Projection it gets worse: This has to be possible to fix in some way. Thanks for the help.
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