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Hello, I am setting up a professional work directory. I have 3 Libraries linked to Painter to read from. Two of which are the standard directories that ship with Painter:"Your Assets" - "C:\Users\username\Documents\Adobe\Adobe Substance 3D Painter\assets""Starter Assets" - "C:\Program Files\Adobe\Adobe Substance 3D Painter\resources\starter_assets""Our Library" - "Z:\"project"\Prod\SourceArt\substance_library"(Our Library is set to load by default) I am trying to omit certain resources from within "Our Library" following the "Excluding Resources in a Resource Path" from the Adobe documentation. I have placed the file in the root of "Our Library" (Z:\"project"\Prod\SourceArt\substance_library\.ignore_assets_pt.txt).There is a list of files that suffix with "_512x512.png" that I would like to omit from being seen in Painter.They live here: "Z:\"project"\Prod\SourceArt\substance_library\procedurals\static" I have only one line in the ".ignore_assets_pt.txt" file that
I want to be able to generate a height map using the highpoly version of my mesh. Baking the position map seems like that would be the best way to do it, but it only encodes the position of points on the low-poly mesh, and there aren't any options to grab it from high poly. I've attached 2 pictures below to help explain this, basically I want to create a texture for the second model that reflects the relative height of each point in the first model. Is this possible somehow?
Hi,is there some possibility of drawing very long lines fro example road lanes.I must zoom in the view to start the line exactly but then I cannot continue the whole mesh.I would need to have some ability of dynamic zooming while drawing long straight lines like in 2D editors.Thanks for any advices.
Hi there i recently retopologized a Character in Blender using Retopoflow but when i put it into blender and when i try to bake the high res mesh it comes out with squares all over the body. any advise or help would be greatly appriecated. Thank you
I have the following problem.Substance reads my alphas backwards.These alphas were previously used in the same version of substance but Windows10.I recently changed my PC and I had to install windows 11.Everything works perfect but my alphas are read backwards.
i'm having an issue when using substance, I made this model and make sure It's uv unwarped i'm using 25 UDIMS on this model when I export it to substance it won't load. is there anyway to fix this problem? this is the normals
I have a custom profile for texture exports like export location and export presets. I also use the same, custom, settings for baking the texture sets. Is there a way to make these default? Working on hundreds of assets, would be nice to skip this step each time. Thanks!
Hello. I've modelled my low poly in maya and used zbrush to make high poly. After I finished my job in zbrush I've imported my OBJ file to maya and named all of my low poly and high poly correctly. After that tried to bake them in substance no matter what I do bake is failed. Then I go back to zbrush named all of my subtools correctly then export it as FBX after that when I try to bake them with by mesh name I'm still getting bake problem with my normal map and id map. Sorry for grammar mistakes tried my best hope you guys understand my problem and help me. Thank you in advance. low poly has only 1 material also its a FBX high poly has different colors on each mesh its a FBXI have done fix mesh in zbrushMy substance version is : Steam Edition.
Hello, i can figure out how to make my opacity work in substance paitner, my shader is on pbr alpha blending, i have added the opacity channel and applied the opacity map i made in maya but my fur/hair still have the white part am i doing something wrong?
hi,i was workin on this frog and wanted to activate symmetry mode for painting. But when i click the symmetry icon, the center is on the arms and when i try to open the symettry settings, it won't let me click, how can i fix this problem?thank you
Hi I wanted to try out the stitch dynamic brushes in substance but they don't seem to be working as anticipated. All setting are default. Image attached. Even when I turn on follow stroke the results are not good. It's almost like it's stamping over and over. Am I using this correctly? I figured the default setting should just work. Thanks.
I just finished modeling this table also setup vertex color made sure everything is correct, i export it to adobe Substance Painter but when i beak textures it has weird artifacts ID maps and I tired to texture it but it doesn't work can anyone please help
Hello,I sometimes paint near seams,but I can't paint the pixels that are located near seams. how do I fix it?
Hi,I've seen some similar posts on the forums but not an actual solution, so:Substance painter is not responding on startup. I'm running the latest SP version on Windows 10 and it was working perfectly when I exited the application, signed out of adobe and signed in again, started the app again and suddenly nothing. Not sure what it went wrong there. I've tried closing all other apps in case there was a conflict, and restored the interface to its default layout (as recommended in the documentation), restarted the pc, unplugged the pc, still nothing. I've also sent an e-mail to technical support (or at least tried to, I never got a confirmation e-mail or anything of the sort), and I'd really appreciate a quick solution on this because I need it up and running for work.Thanks in advance!
Seems like the paint tool requires that the center of the brush is over the surface in order to have any effect. This means that using large, soft brushes for example to skim along the edge of a UV chunk using only the outer edge of the brush footprint for masking purposes is impossible. Would be nice if this worked a little better.
I've been trying to match the color of a model to its reference for a long time, but can't do it in Substance, how can I solve this problem?
Hello, I have a problem with the substance painter software.It creates all the meshmaps but when I select them it gives this error and doesn't display them on the screen.
Hi, I've seen some acoustic foam assets available but I'm totally feeling them. Specifically I'm wanting to add the glitter effect (you can see it in the acoustic foam here) into the material and I can't really make it out from the assets. Ideally I'd like to build the material from scratch anyway. Any tips for adding a subtle glitter effect in? Here's a pic of what I'm after. Thank you.
I am trying to put individual Colors into the Fractures I created with the Fracture Brush.I want it to kind of look like the second picture below.
I have a problem with my normal maps. Each time i export my textures i end up with a "pink" normal map.It doesn't work on 3dsmax (or i don't know how to use it)I tried with other props i had but i get the same results..I tried with an older version of Substance Painter but i still have this problem..What can i do ? If someone can help me.Thank you.PS: I joined my log if this can help.
Hey, Will Substance Painter 2023 be available on Steam? Or is 2022 the last version of Substance Painter available on Steam after September 30, 2022? Thanks
SP freezes constantly after startup, I am still able to perform some actions, but it freezes and I have to use the task manager and end task.I am unable to work. It started with 8.1.2 but continued with the update to 8.1.3.Also tried to run as admin, didn't work. Never happened to me before with SP... Technical details:Substance painter 8.1.3, on windows 10.
I installed Substance Painter 3D on 2 pc and I have the same error: 205, contact Adobe. What can I do? (I tried to start in admin mode) Thank you for your help!
Como decía en el asunto, cada vez que he abierto substance, 4 veces para ser exactos... Resulta que importo un modelo OBJ o FBX, con ambos lo he experimentado. Mi equipo automaticamente se bloquea y se reinicia.... Ahora mismo estoy trabajando en un Mac Pro Late 2013, 2,7 GHz Intel Xeon E5 de 12 núcleos 64 GB 1866 MHz DDR3, 2 AMD FirePro D700 6 GB cada una.... Big Sur 11.6.8 Agradecería que me ayuden con este tema ya que me ha costado bastante decidirme en hacer la compra del producto y ahora esto. Gracias por su tiempo!Saludos!
I still don't know the cause, it happens randomly. didn't happen the last time.Please find attached the log file,
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