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I received this FBX from a classmate to texture for our film, but half of the UVs appear to be misaligned from the canvas, making it impossible to paint on those areas at all (either through UV or Object view). It's not a program issue as other FBXs work fine. Is there a setting she may have unknowingly missed or changed to cause this?
so the model is fine i did baking , unwrapping and a bit of materials in it, and i let you to know this thing happenes everytime sometimes after couple of mintues ,sometimes when i initially open my project it is really hard to explain the artifacts that i am seeing so i leave you with these pictures , i can't find the reason nor the solution , undo dosent fix it , the only soultion was loading back into my previous save fileanyone else experienced the same issue ? or do you have any solution or even the reason why this happensmy pc isnt that powerful but i checked the task manager and everything including the ram and cpu are in their 50% of usage so i dont think it's a problem with my requirements , thanks for reading my version is 7.1.1 2021 platform is windows
For a particular project (which is relatively very simple) 8K texture export is continuously crashing with temporary blackout of screen. I have updated the device driver. But still I am facing the same issue. I am attaching the log with this. Please help
Hi all, I'm trying to bake details onto my model but I'm having some trouble with generating the maps.The World space normals generate correct details, however, the tangent normal map has odd artifacts and looks pretty bad once it's imported into other programs.Does anyone know how to fix this problem?the problem persists especially around the nose with a weird dip, and around the mouth area with odd corners. The tangent map is not very accurate to the high poly model, however the world space normal map is for some reason.Any help is highly appreciated thank you!
Surely there MUST be a way in Painter to pause screen redraw? If there isn't, this is a much needed feature that should be implemented ASAP. When dealing with heavy models with multiple UDIMs at 4k or higher, I'm having to wait for a slow redraw with every tiny change I make. Often I know I want to make several changes before I need to see the result, and the absence of any ability to prevent Painter from redrawing after every change just results in constant waiting and wasted time. I have 256Gb of system RAM and a GTX 3080 with 10Gb VRAM, so this isn't a system problem.
I've gotten a 205 code error when starting the app as trial, please help me some one
The thumbnails for the brushes make it impossible to visualize the actual brush when its scaled over 350%Can you please fix this?
Hi community. In substance painter I have applied various materials. I like the shade and reflections on my object.But when I import it into my desired software program (Bledner 3D) I notice when I set up the material nodes, its not the same like it's SP. I then need to tweek the world node to try get a match. is there a way to bake the lights, or export the materials to look as it is, when I import it into Blender?
Might be the most helpful tool by far. Just add the pen tool in the 2D view only.
my texture becomes darker after i cross over a seam on my mesh
Issue with Baked Stylizeed Lighting, this issue has been driving me up the wall for the past two hours, All my maps are fine, my UVs are fine too but when using this is my layer stack, no matter what I do this one spot will not go, it also ruins the bottom, any ideas spit ball them out
Heya,Just wondering if I am able to write my Python plugin so that it is interfaceable via the Python console (I would like to expose some parameters to be read/writeable via console, like enable a "developer mode" on the UI of my plugin, etc.) If anyone has ideas about this or if it is just straight up not possible, I'd love to hear!Thanks!
Heya,I am able to update the required environment variables within the scope of Substance Painter and its plugins (i.e. %SUBSTANCE_PAINTER_PLUGINS_PATH%, as well as the variable in substance_painter_plugins.path)After programmatically updating these variables (and also calling substance_painter_plugins.update_sys_path()), however, clicking the "reload plugins folder" option in Substance does not load up the new correct folder, despite the paths reflecting as correct when I checked via Python console. Just wondering if I am able to reload the plugins folder programmatically via the Python API. Thanks!
Error message; [Resources list Model] Icons memory budget set to 100 MB [Plugin - resources-updater] No project open, resources updater discarded I found a post dated Oct. 2021 from another person experiencing this same error message. That person received no reply so it was of no help in solving the problem. I have no idea what the message refers to or means let alone what to do about it. I need to have reliable, professional, available support for the software I use and I hope that Adobe is willing and able to provide that even to its indie customers. Susan Meyer
I have been watching tutorials and reading articles since around 9:00 AM to try to understand the problem I'm having but to no avail. First I opted for a trial subscription but it crashed every time I tried to import a model. I thought that perhaps trial subscriptions were limited to use with sample models so I upgraded to a regular subscription, but the program crashed every time I tried to import an .fbx. I was able to open an .obj once but it crashed immediately when I tried to import a second one. Sometimes it just crashes after opening, before I've done anything. The tutorials and articles have only made me more confused. I've used Marmoset successfully on several projects with the same files I'm trying to import. I like Marmoset but Substance Painter seemed to offer far more.Computer system info: Processor Intel(R) Core(TM) i7 CPU @ 3.60 GHz, installed RAM 32.0 GB, 64 bit, Windows 10 Home, AMD Radeon RX 6600 (8GB), Cintiq and s
Hello. I am working with a team of people and we all use adobe substance painter. Most of us are using the 2021 version, but the creative lead is using an older version and is unable to access our files.If the creative lead updates to the 2022 version, will that allow them to open files created with 2021?Thank you very much.
I just paid for a subscription to Substance Painter, downloaded it, and attempted to properly install the license. My license is #####.license.lic, not license.key as specified in the documentation however. I can open the program and select a template but when I attempt to open a model file the program crashes. I am not sure whether I am still opening the trial version or the subscription version but both crash when I attempt to open a model file. If the license I have is not the correct one I need Adobe to inform as to how to locate the correct license as no communications from Adobe so far have provided it. Susan Meyer
I imported this cube from Blender with no change of its default geometry and uv wrapping. After baking the maps I found there are some errors in AO map(just like other models I imported to Substance Painter). I tried tweaking the import settings and some bake settings, still couldn't solve it. I'm new to Substance Painter, not sure if this is actually an error. But I think those dark lines are kind of unnecessary which cause extra dirt while using a dirt generator.
I'm trying to scale a set of smart materials to an appropriate scale, however when attempting to change the tile value in the fill layers, nothing is happening. This includes rotation. I have tried this with a range of smart materials and the problem appears to be persistent. No idea what i'm doing wrong, it seems to be the case with a few different models, but works with others.
The program seems to be having trouble working with a simple plane(flat surface): it takes over 5 minutes to open even when there's very few layers, and it lags horribly while working on it. It does so with all of my plane files. It opens all my other 3D files normally though and works perfectly fine. Why is it having so much issue with a simple plane?
Why do I get this wavy look on the edges after baking? It has never happened before and everything seems correct in the settings.Any help?
Hi community. I'd like some information regarding anisotropy material. I cant locate it in the smart materials, so I saved it as a smart material to use it on my own model, but nothing seems to be appearing. ( Im trying to make a control knob anisotropic reflective like the example. Any help how to go on about to achieve this? Thank you.
So recently I can`t export 2d view, no errors. Substance just exports full black images instead of 2d view. First export is always fast and i get the black image. Next exports take forever and the result is the same..My global settings are the same. I tried changing env map, tried diff padding, nothing works. No errors in the log also. Version 8.1.2 build 1782
Hello everyone, this is my first post about substance, I have a question.I want to do detailed texture, and when I create a new project on substance I noticed that the limit size is 4096 pixel (but often on tutorials I see people going with only 2k), but when I export my created textures I can go over (4096, 8192), I wanted to know whats the point of exporting 4k, or 8k texture if you paint your texture with 2k pixels? Maybe it's a stupid question but there is something I don't get,Thank you in advance for any answer 🙂
Hi, I'm having a strange issue with my bake where this big teardrop shapes appear in the normal map (but only the normal map). Messing with settings like frontal/rear distance has done nothing to improve them. These shapes don't appear on the high-poly or low-poly mesh, only once I do the actual bake. Does anyone know what is causing this issue? I've attached images of the problem as well as my bake settings.
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