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I recently switched from Substance Painter 2020 to 2022. When I apply many smart materials to objects, you see no color on the parts. You see the normal affecting the surface, but it just looks grayscale. This happens with woods and other smart materials. For example, one called Wood Planks. You see the planks, but no colors. Other smart materials, like red painted steel shows red, but looks extremely "flat"... like a 2d cartoon. When I examine the component layers I see many of the thumbnails look transparent. You can see what I mean here: Adobe Substance 3D Painter - woodchairSPP-8_autosave_1 (gyazo.com) When I load the same model in Substance Painter 2020, the smart materials work fine and as expected. I uninstalled SP 2022 and reinstalled it, but still have the same problem. I don't know if I'm doing something wrong, if a parameter is whacky, or if there is just a problem with SP 2022. At this point, 2022 is unusable for me and I've gone back to 2020. It is not
Hello, I have a fairly big object, that I split into multiple UVs for better Texel Density and I want to apply a Smart-Mask on it without the seams being visible. The Tri-Planar Mode in the Layer properties works for that when it comes to a simple Material (As can be seen in Pic. 1 & 2) but I'm kinda lost when it comes to Smart-Masks. I tried turning on the Triplanar option in the generator which didnt seem to bring about any changes (Pic 3). I also tried adding a generator and a filter with the Triplanar Advanced option which neither gave me the desired result. So I am now linda lost on what my option are.I should add that I'm fairly new to Substance Painter so I may overlook a basic function. I have found a lot of people on forums having the same problem as me around 2015 but those questions seem to have died out around 2016/17-ish, which also makes me think that there may have been a simple solution introduced to this? Does anybody know&
Is anyone else having viewport issues with Substance Painter lately? Everything is baked correctly. If i rotate in the viewport, sometimes it will disappear, sometimes it wont. Just wanted to ask here, before i submitted something to the Adobe forums.
So creative cloud says my trial has expired despite the fact that i own a year long student license. its been pretty frustrating because this popped up out of nowhere and i had midterms today, and finals end of next month. im going to implode and die, help soon please thanks 🙂
1. Substance 3D Painter 7.4.2 ,Unreal Engine 4.27.22.Windows 103.Livelink does'nt work from substance 3d painter to UE44.The following error is displayed in the log[Plugin-dcc-live-link] No defined association with exported '$mesh_$textureSet_BaseColor(_$colorSpace)(.$udim)' map[Plugin-dcc-live-link] No defined association with exported '$mesh_$textureSet_Normal(_$colorSpace)(.$udim)' map[Plugin-dcc-live-link] No defined association with exported '$mesh_$textureSet_OcclusionRoughnessMetallic(_$colorSpace)(.$udim)' map Could you tell me the solusion of this problem.I try changing the default preset ,but it does'nt working.(I removed (_$colorSpace)(.$udim) in the default preset.) Thanks for your help.
it is very strange that steam edition SP does not work with this addon, but the trial from creative cloud works!This is very frustratinghttps://github.com/gshadows/blender_addon_substance_painter#readmecan someone help???
Hello, I am trying to reload a material via the python API, and got an error I don't quite understand. For context the material is applied to a texture set in the scene, and it is a sbsar. I am using the url of the applied material to get the old ID, import the new material to get the new resource, and then callsubstance_painter.resource.update_layer_stack_resource(old_resource_id, resource)However, in the python console, it reads out a RuntimeError: RuntimeError: Unable to update Resource. Resource type not supported. Only images, particles and substances are supported.In the API docs, some limitations are called out:The new resource must be of the same type as the resources it replaces. For example a base material resource cannot be updated with a smart material resource.Moreover:If the resource is a Substance material, it must have the same number and names of outputs.If the resource is a Substance filter, it must have the same number and names of inputs and outp
Hey there guys, I'm having a brain fart.Say I'm going to do a piston and it will be animated. How do I import that into SP? I did a simple test but the inner part receives a shadow, do I need to have the parts physically separated or am I missing something? Especially if the yellow part will be moving up and down.Thanks in advance.
Hello,I am trying to recreate the functionality of Edit -> Project Configuration -> Updating the file via the python API.I found substance_painter.project.reload_mesh However, when I pass in a path to my file, and a substance_painter.project.MeshReloadingSettings(False, True) object and a loading mesh callback, it seems that the texture sets don't line up. If I do it manually they do.My loading mesh callback just does a print right now of the value, in this case 0 since it is successful. Is there something I am missing in the API call?Thank you for any insight.
After installation and subsequent launch of the program, (Substance Painter 7.1.1) the logo appears, and after a few seconds it displays the message "The program has stopped working". How to solve the problem?Operation system - Windows 8.1 64-bitBefore that, everything worked on Windows 7 and 10 versions.P.S. There is no way to roll back to another system.
Hello, I'm asking because, we have plugins for Substance Painter and we are to developing automated tests to insure the stability of those plugins. Those tests are running remotely on a PC using our build system.We are using an FRL liscence version on that PC to execute those tests, but even with that, we are having an issue. During our tests, when we open Substance, there's a warning that says "Are you connected to the Internet" with the message "We can't verify your subscription status". Here's a screenshot of the exact message, it's from the report generated by our tests: The thing is the machine is connected to the internet and if I'm connected with Remote Desktop, the tests will work without any issue, but a soon as I disconnect from the Remote Desktop session, this pop up will happened every time and prevent Substance to start. Do anyone ever had a similar behavior? Do anyone know a possible solution? That would be greatly appreciated. Thank you in
Hi, The colour picker doesn't work when using a secondary screen. This is frustrating, as I'm using my cintiq screen for my substance painter work. When trying to colour pick, it will always pick pure black. When I move the window to my other screen, the colour picker works again. Does anyone know a fix for this?Thank you,-Wouter
Hey! I can't for the life of me find the allegorithmic folder and subsequent subfolder for Substance painter... So adding new materials to the shelf etc is not possible. I'm looking in my documents folder and through 'users and documents'. Any help would be appreciated. Thanks
I made this model in Moi, exported it to Blender where the shading is perfect, UV unwrapped it and then exported it as obj again before importing it in Substance Painter. It seems Painter is not importing the normals properly so I am getting those ugly triangle strip artefacts on a flat surface. Perhaps it is not taking note of sharp edges. What should I do here? I've run into a situation such as this while rendering with displacement in Houdini and the way I've fixed it there by remeshing while keeping the existing edges around. Still, I'd like to deal with this problem without having to add extra geometry since I am not using displacement here. Turning tesselation off doesn't fix the problem here so the issue is probably not related to that.
I set window scale to 150% then substance painter ui is to largeand when i set window scale to 125% then ui is to small . I attach screen shot of both ui . please solve this problem.
Hi guys. I have the object of the leaf and its thin object (without thickness). In 3dsmax in vray I have added vray2sided material to it with translucency and I have created two different uv maps (uv mapping channels) - one for the front side and one for the back side (because object has no thickness I had to use two different uv maps). Now I wanna replicate the same effect in Subctance painter but I was not able to find any tutorials on youtube about the similar things. So what I want is to send the leaf object with two different UV maps into Substance painter and to have different textures applied to the different sides of this thin leaf object. Is this is possible? Or its necessary to apply the shell modifier to the leaf so that I have some thickness? But the problem with that it will increase the polygons count too much later. Thanks
Hi AllI am currently seeing issues with exporting textures from Substance Painter. I have setup a project where I have 6 'groups' that I turn on/off to export different variants of the texture. I can happily open a project, open export textures, and then export them to the preset I'm using. However if I then hide any one of the layer groups, and unhide another layer group, then open the export textures, then try to export them I find that Substance Painter crashes after only a couple of seconds.I have tried all of the suggestions on the Crash During Export page ( https://substance3d.adobe.com/documentation/spdoc/crash-during-export-186975730.html ) including the two registry keys, changing my page file settings, updating drivers, and there is ample disc space available. The textures are being exported at 2k, and on the first export are working fine.If I hide the unwanted layer, unhide the wanted layer, change the export location (since I'm exporting them t
IS there a way to add more UV tiles in substance? I want to add different layers to different parts of a pair of pants, but when I go to the geometry mask section it only has one UV tile and I don't know how to separate sections of the pants to get the exact part that I want to edit without editing the whole UV tile.
I am getting this error as a pop-up when i start the software as well as in the log, when I am actually inside of SP. The GPU is fully updated, and the version is newer than what the error says is a minimum requirement. So I am a bit confused. Can someone help me understand why this is happening and how to fix it?
HelloWhile trying to instal the KeyShot 9+ into Painter, i get a massage to enter password for addministration permit. [macOS 11.6.5]I'm the admin [and sole user] for this computer, plus there is no place that i can find for entering a passowrd.the massage read klick authenticate, but there is nowhere i can find to authenticate in . thanks a lotakash
When I bake the mesh maps the normals are transitioning from one diection to another. See screenshot.The direction and scale are all correct on the fbx.Any thoughts?
Hi there, We are importing a fbx model into painter, where each individual part is already unwrapped, but some of the UV islands are overlapping. The following import options gives good results:However, are UVs are normalized with a constant texel density, and we don't want to loose track of their scaling, in order to get the materials tiling values right later on.If any scaling happens during the UV packing process, is it uniform accross the different UV islands?Is there an option to prevent any scaling on the UVs during the packing process?Alternatively, can we query the total UV area for a given texture set, using the python API? That way, we could figure out the scaling that was introduced by the packing process, where scaling= sqrt(new-uv-area / old-uv-area) Thank you! Isabelle
Hi,I have problem with license in Substance 3d Painter.First,I downloaded a trial version. This version worked fine, so I decided to apply for the student licence.When the student licence is confirmed, I downloaded a licence key and saved the file according to instructions.https://substance3d.adobe.com/documentation/spdoc/activation-and-licenses-142213404.htmlNow, I receive this message and can't start Substance Painter We can't verify your subscription status.Your Adobe substance 3d Painter trial has ended.We can't reach the Adobe servers. ........ Can you tell me what is the problem and how can I solve this problem.I need Substance Painter for my study almost everyday, so this is a very important for me.Regards
Hello, We are developping plugins for Substance Painter and we want to perform some automated tests during the developement of those plugins.We are using an FRL liscence version on the machines that are executing those tests, but even with that, we are having an issue. During our tests, when we open Substance, we have this warning that says "Are you connected to the Internet" with the message "We can't verify your subscription status". Here's a screenshot of the exact message, it's from the report generated by our tests:The thing is the machine is connected to the internet and if I'm connected with RDP on the machine it will work correctly, but if I disconnect from my RDP session, this pop up will happened every time and prevent Substance from every open. Do anyone have ever had a similar issue? Do you know a possible solution? That would be greatly appreciated. Thank you in advance,Pascal
Hello.I have strange color exports in Substance Painter 7.4.3 on OSX Monterey, they are very dark. If I take se same file on PC the colors are correct.I tried to compasate with a gamma but it's not the same.Exactly same file: left is PC export, right is OSX Export : Is it a bug or did I miss something ?
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