Connect, learn, and get help texturing your 3D assets.
Recente
I am making an object where I have both semitransparent parts as well as parts that need anisotropic effect. And it seems that existing PBR shaders can have either transparency or anisotropy, but not both at the same time. Are there any ways to have them both& Now I have to swith shaders while texturing.
I want to use the particles to create wet streaks running down, is there a way to record the particles playback and save it to an animated format?
I had Indie subscription and could use Linux version freely. Now I should look for alternative to SP, since steamOS is not suitable solution, simulation is slower than using native builds. When it will be resolved?
I need to find the file for the "glTF PBR Metal Roughness specificly" but it's not located with the rest of the starter templates?
I'm having issues where I bake the low and high poly mesh maps and some objects appear grey or overlapping. The bottom object is projected onto the object above it (the vest is projected onto the shirt collar). I set the matching to "By Mesh Name" and made sure that all the meshes were named properly in Blender before bringing to Painter.I set the Max Frontal and Rear Distance to 0.01. I tried tweaking the value lower to 0.005, but then the grey areas started to appear in other areas of the body. I'm wondering if I need to make a cage for it to bake properly in Painter.Some guidance and help would be greatly appreciated!
Anytime I used the paint brush tool I get this strange blocky artifacts. This only happens while painting. shortly after I stop the blocks disappear. Its annoying more than anything.I though it might be to do with my graphics card I runniong Radeon Pro WX 7100. I didnt have any issues like this when I was using a version painter versions that was a couple of years old. Only had this since I subscribed to Adobe and downloaded the very latest version.Anybody know what might be causeing this?
Hi,I won't be working in the 3D space for several months and wish to "pause" my monthly subscription. What happens to the credits I already have on my account? Will they be there when I return? Will I be able to access the odd download using already purchased credits from time to time during the pause? Thanks.
Hello, when baking the curvature map, Painter seems to make a cavity map. How do I export this cavity map?Below is a screen grab to help illustrate what I am seeing during the bake. Sean
I'm trying to create a mask based on geometry axis orientation. For example, snow deposits on the faces that face the Y axis, but fades as the face turns away from the Y axis. Is there a way to do that in substance painter? I haven't found it. You can mask based on occlusion, edges, and other things, but I do not see something based on facing angle.Thank you for any tips.
My custom alphas in my documents folder aren't loading with substance after this most recent update. version 7.2.0 build 1082 Any ideas?
I am importing Text from 3D Starger (or any other app).The text is imported as a single onject and the letters in the 2D map overlaps as shows in the image.This causes any stroke I make to paint, in this case, both A & B.My stroke in marked with red adn the result is both on A&B:How do i avoide this?
Hi,I am new to Painter.I am trying to import 3D text from Adobe stager to Painter.In stager I select and export the object, as GLFT, and open it, in a new set in Painter.BTW, exporting as OBJ shows the same behavour.Before & After I bake the texture, when i try to paint on the 3D, instead of painting of a single letter to paint 'spiils' on all layers.After baking there are strange patters on the object: These are the basic import settings I use: What am i doint wrong here?
Hey I've been having this issue, that when I boot substance Painter 2021, either through Steam, or the creative cloud app. The Application boots, but then freezes on a white screen after the startup window disapears. (as seen in the screenshot). I have done/searched through the support on this page but no soultions.https://substance3d.adobe.com/documentation/spdoc/crash-or-freeze-during-startup-182266673.htmlHowever, I have found these two threads about. Multiple Monitor setup. https://community.adobe.com/t5/substance-3d-painter-discussions/substance-painter-freezes-with-two-monitors/m-p/12162433#M232https://community.adobe.com/t5/substance-3d-painter-discussions/adobe-substance-painter-2021-crash-with-active-multi-screen-setup/m-p/12169985#M330Which gave me the idea, to unplug one of my monitors. after Unplugging, and only one remained. Substance Painter would Boot and open correctly. When I closed and plugged the monitor back in again. It would then crash.- I can confirm bo
Hi , I would like to be able to export both a cavity , curvature and peaks and shadows map from the baking of a model , but I see not such option , how can I do that?
Ihave tro alt canc to stop the program as even cancelling doesn't take it out of the baking window. Now I am willing to send the files i am trying to bake via pm to but I would like to understand why this is happening as its delaying a lot my work ...
I made a texture for a wall. It has to be high detailed so i used 34 UDIM tiles for it.In Substaince Painter it looked ok (screen attached). But when i exported textures into blender normal map acted very strange (screen attached). First i thought that one of UDIM tile has problem, but problem parts and good parts are on one UDIM tile. And half of all UDIM tiles has this problem.All other maps are fine, only normal one give me troubles...
if there's a way to detach it and to have aavailable all the time, it would be nice... It's kind of a painting software...
Hi , I am building this model attached with hi-poly baked into low-poly. but I can't build any small detail like screw or bolt. i have tried height & normal map , changing quality in shader setting.. still not working any Ideas how can I go to higher detail? Model Low Poly Hi-Poly small detail in substance,
Greetings All, I am moveing to SP 7.2.1 Build 1120. I have migrated my asset library over but I noticed that the subfolders are not being recognized like in previous versions. Is there any way to get this functionality back. If not this really needs to be addressed. I have texture library of literally 1000's of images that I have collected over the years and they are all organized in to folders that are easily searchable. As it is now all the images are just dumped into the textures tab. This makes finding a set of images that go together like a color, normal, and roughness material set almost impossible to find. Any help is appreciated. Cheers
Where the heck saves Substance Painter all the temporary files?It filled up my entire C Drive. How to change that?thanks
I am trying to get Substance 3D Painter on my computer for learning. I am currently a college student and have all the proof needed. I also have a valid Substance Painter student liscence that's still active until 2022 and all I'm trying to do is get the student liscence for Substance 3D Painter. On the Substance3D website in FAQ it says that students can get the liscence for free, and even online it says that students can get it for free. However, no matter what website I go to, how many links I follow and how many times I look on both creative cloud, adobe and substance websites, I CANNOT find a way to get that student liscence and install the software. I've been looking everywhere on all website for around 2 hours and cannot understand why they make it so hard to get a liscence. The closest I got was by going on the substance websites, and under the liscences tab I can see all my current student liscences and a section called Substance 3D launcher. However, once I install that launc
If I mouse over a substance, it shows a sphere preview of that material. However, the preview doesn't seem to enable either the normal or opacity channels. For example, here's me mousing over a material, which looks like a plain metal ball in the preview. But you can see the actual material, when chose, on the mesh here, with all of its triangular normals: I've tried changing the "Material Preview Shader" in settings, but it's already using pbr-metal-rough. Is there another setting I'm missing to getting these previews to actually render properly?
Ok so some weird stuff has been going on (scroll down for shorter version) I made a model & UVd it in maya to send it to substance painter where I baked the high poly in.Thing is that once the HP mesh is baked only the baked normals are displayed and used in the substance viewport (and iray render), onto which the regular texturing work is done. So what happens upon exporting is that (at least that's what I figured out): Mesh normal information+ HighPoly baked normal information+ Added height/normal texture information are "blended" together in the final normal texture you get at export time. here is what i refer to as "baked normals" :and here is what I get at when exporting : Here is my issue.This is the Painter look:This is the Blender look:what is happening is that the smooth shaded normal info (done so that the bake occurs correctly) is taken into account in the exported normal texture where I only want the highpoly and su
So I have a small 3D business were I make much less than 100k, and I was wondering if the substance Painter 3D indie licence will be available on Steam in 2022 and possibly futher the future? I can't afford $120 a month as an individual with a small business and I also don't use any of the other programs in the bundle other than substance Painter 3D.
hello all, I have question. I currently have to simple planes setup with small offset sitting on top of each other.But when I bake out the AO is not very present. Is there any way of gettintg it to bake to look darker. How would you do this? Do you need to adjsut spread angle? I think I tried that. I just want to capture some more shadow AO, but because they are jus simple plane I'm not get any shadowing goin on. Thanks in advanced.
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Você já é cadastrado? Entrar
Ainda não tem uma conta? Crie uma conta
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.