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The program seems to be having trouble working with a simple plane(flat surface): it takes over 5 minutes to open even when there's very few layers, and it lags horribly while working on it. It does so with all of my plane files. It opens all my other 3D files normally though and works perfectly fine. Why is it having so much issue with a simple plane?
So recently I can`t export 2d view, no errors. Substance just exports full black images instead of 2d view. First export is always fast and i get the black image. Next exports take forever and the result is the same..My global settings are the same. I tried changing env map, tried diff padding, nothing works. No errors in the log also. Version 8.1.2 build 1782
I have no idea what just happened to my substance painter. I leave the software open over night. And this is what I saw in the morning. The painting mode is just like this(the attached photo). But the rendering mode is working properly. When I move the cursor, I can tell that the 3d model is in the right place but just the viewport is scaled down and moved to the left bottom corner for some none understandable reason. I have tried to reset UI, delete the folder under C - users - documents - adobe and the folder under AppData - adobe. I also tried to reinstall the software. And of course, reboot the computer. Looks no help at all. Please if you have had the same problem before, leave the message and if you have solved the problem. Please Please let me know. You will just save my life for sure.
Using UDIM workflow is actually NOT possible to increase the horizontal and vertical Offset value for UV transformations beyond -1.0 and +1.0 And values larger than these ones would be necessary in examples like the attached one (see image) I can MANUALLY move my map to that 1004 tile, yes, but my Offset value does NOT reflect that final position. It should be aproximately 3 and not 1 And since that visible value is constrained between -1 and +1, I can not be sure if it’s really 2.995 o 3.005 or so… In much other sliders, both for Painter and Designer, we can go beyond the default max and min values, but not here. I consider this a severe limitation (bug?), since I can not precisely located my maps. Or maybe is there some way to change this that I’m not aware? Thanks!
So I used to own substance before it sold out running on 7.2 which was splendid. But since the switch everything crashes. And I bought the subscription because of said switch. And I saw that Adobe can do rollbacks but that was from last year....so IDK where, or how to fix it even after going through the troubleshooting that was suggested and funny enough everything wasn't put out of place....from the environment variables which was fine to the NVidia control panel to changing everything, from reinstalling, to window graphic setting and adding it to run on my GPU, and even turing off software incompatabilities i.e google and my firewall....still it crashes....I have an up to dateNvidia 1080, AMD Ryzen 5 2600 Six-Core Processor Drivers
Installed from: SteamOS: Linux Ubuntu 20App: Substance 3D Painter 2022Problem: libqxcb.so: (libxcb-xinerama.so.0: cannot open shared object file: No such file or directory)I'm new to Linux might be easy to fix thanks in advance 😃If there is any more info I can give let me know!
Hello. Please tell me why I don't have a drawing brush displayed?
Bonjour,J'utilise Substance depuis 3 ans et c'est la première fois que je vois ça sans trouver d'origine à ce problème : ma texture est nickel dans Substance mais aprés l'export un décalage apparait sur des endroits random. Ma modélisation vient de Blender et c'est en réimportant les textures dans Blender que je vois le problème, j'ai donc posté un message sur leur forum aussi, mais ils semblerait que ça vienne plutôt de l'export de Substance. Les UV sont clean, la texture se déforme sur une face plate et sans subdivision, la texture en haut et en bas de la face est bien calée, mais en plein milieu elle va se décaler. on le voit sur l'oeil droit, le sourcil droit et la moustache, mais la partie gauche du visage, le bouc et la racine des cheveux sont identiques. (1ere image : substance. 2eme image : Blender). Les UV n'ont pas l'air de bouger, je n'ai eu aucun message d'erreur, ni lors du bake, ni à l'import ou l'export, la modé n'a pas de point qui se balade, de normal inversé, de modif
The lastest version, as per title, now gives me the teal loading bar after almost every stroke I make in my file.This however only applies to NEW files created from the new version. If I open a file made in a previous version and instead import my mesh/bake and paint in there, the performance is much better.Clearly something got broke, you guys need to fix. Out of the gate it just seems like the performance tanked for no real reason.
Substance P is crashing when I open any file...well, I don't even have to open it. As soon as I open the HHD drive then navigate to the folder Substance closes. Should I copy my working files to an SSD drive? I am using HFS+Paragon to read a Mac SSD drive on Windows(Says in the documentation this could be causing a problem). I deleted it but the problem still occurred. I am not sure what to do next. I attached the log file.Any help would be greatly appreciated.Thanks,Paul
app crasehes when i click on search for high resolution mesh on the baking section
Hi, this toolbar doesn't work even though I click it, I press on it and it just stays. Can you help me?
HelloAfter update Substance Painter from 7.4 version to 8.1, if i try to save the scene, or export textures, it will crash and corrupt the scene without warning, and even the autosave appears corrupted. I have updated my drivers, and the local disc C it's not full at all.The specs of my computer:Intel(R) Core(TM) i9-10920X CPU @ 3.50GHz64 RamNVIDIA GeForce RTX 2080 TiAny idea of what is causing this problem?Thanks.y de Topic
I crash upon launching: Here are my specs: Settings (gyazo.com)
Hi, I have a an Alienware X10 Ryzen with RTX 3090 setup with 3 Samsung U28E590 monitors attached running the latest version of Painter. When I move some of the windows from Painter (e.g. Assets and Properties window) to another screen, exit Painter and restart then Painter will white screen and be frozen. It actually shows the main window of Painter in white and the 2 other windows (in black) on the other monitor bnut then everything is frozen (no menus or other content is visible in the windows they are just blank canvases).In order to resolve the issue I can delete the "Ma1in window 2018" from the registry, but then my layout goes back to the default Painter layout which of coursew defeats the whoile purpose of having multiple monitors.I've tried all the other suggestions from other thread like turning VSync off, or lowering framerate etc, nothing has worked thusfar.
After reinstalling the system, Substance Painter can't be used. I reinstalled the system again, and he still can't. Win10 doesn't work either. After updating the graphics card, it still doesn't work. I've been tortured for four days. Tried switching three Substance Painter versions. But I can use Substance Alchemist. Neither Substance Painter/Substance Designer will work.
Hello, everyone. Unfortunately, for a few weeks I have massive problems loading the thumbs of my materials. Even after minutes there is no preview and with every restart Painter keeps reloading, often working and saving is then also blocked. Does anyone have any idea what's causing this?Both substance Painter and my graphics card are on the latest version Best Wishes
Why Python "Project create" not Finished will to run the next codes???So will Print the ("Creat Finished..."),and will Creat Project A moment later???Use the Event is no use!How to do it ??===========================substance_painter.project.create( mesh_file_path = objpath, mesh_map_file_paths = maps, settings = project_settings) print("Creat Finished!!!")============================Thank you : )!
Use_Low_Poly_Mesh_as_High_Poly_Mesh is True, To Bake the Textures will Crash???If use by hands click the Bake Interface Will Be ok!!Why??==================================================params.detailParameters.Use_Low_Poly_Mesh_as_High_Poly_Mesh=true;\......parameters.definitions.Thickness.enabled = true;\alg.baking.setTextureSetBakingParameters(material.name, parameters);\var mar_name=material.name;\alg.baking.bake(mar_name);\});\substance_painter.js.evaluate(js_code)==================================================Thank you : )!
When I use substance painter and then switch to iray the colours shift much lighter and greyer. i wan to keep the colours consistent - how do I solve this?
I'm running into an error in which my texture sets are not applying properly to my model, creating distortion when I try to apply materials. For reference, here is what my model looks like when I apply a UV Border Distance generator to a basic material: The weird part is that the texture maps themselves, when I review them, don't look too out of the ordinary - I attempted to use texture maps that were baked within substance painter, as well as texture maps that I baked in marmoset to test it out. I have attached my log file to this post, and I have a zip drive with my scene, meshes, texture maps, and log file here.
For our own asset pipeline construction, we need to use SP's custom channel as a data map. The custom shader then reads the texture as the basis for rendering. Textures are generated by the texture generator created by SD. Reference file: temporaryPlan.spp, see Shader: Toon.glsl, as shown. Render the final result correctly Layer settings Cartoon Map User Channel SP defaults to premultiplied UVs and expands the channel map, which causes the data map to not read as expected, as shown. Reference file: bad.spp, as shown. render result Data channel error due to premultiplied UVs Because the relevant settings were not found, and the related API could not close the texture premultiplication and expansion for a certain channel. So try to use another auxiliary patch with fully unwrapped UVs to solve the problem. &
Hi there.This used to be a discussion, but I want to make an official bug report after testing things and explaining my findings.You can find the bug in my original post HERE After update 7.4.1 (7.4.2 and above) there is a bug that causes artifacts on the clone stamp tool when using it with a paint layer set to passthrough. the bug happens specifically on the height/normal map
In the Adobe creative cloud app, it prevents me from keeping the latest versions when I wanna install an older version of painter.Is there a different way to get two versions to work on my pc?I need different versions of painter for different clients. Before creative cloud, I was always able to have more than one version installed.
Hi there, If I try to view my individual channels, they have become invisible. If I alt+left click on the layer thumbnail or if I select on any channel from the channel drop down menu, the mesh disappears. I have included a screenshot of my mesh with the Material Channel selected, then a picture of what I see when I try to view a single channel below it. That picture looks blank becuase my mesh disappears in my channels. Does anyone know why this is happening and how I can fix this? Thanks!
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