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Does SP have this brush mode similar to PS?PS has this feature and so does mari.It's a pain in the ass to use projection in SP without this feature, because I want to overlay every stroke with lighten mode.Been waiting for this feature, otherwise projection drawing masks is quite a pain every time.The screenshot below is from PSHere is a comparison picture, the left side is the original picture, the middle is the way to draw mask with SP, the right picture is the effect of PS used the brush darken overlay mode.PS can realize the brush overlay mode, but SP can't, I hope that SP can have such a function, it's very practical.
It would be much more useful if the geometry mask could be selected instead of the color mask when dragging the material onto the object by holding ctrl.
Hi, currently trying to install Substance Painter, but Creative Cloud is claiming that my system does not meet the minimum requirements. My Specs are: OS: Microsoft Windows 11 HomeVersion 10.0.22631 Build 22631System Type x64-based PCProcessor 12th Gen Intel(R) Core(TM) i7-12700, 2100 Mhz, 12 Core(s), 20 Logical Processor(s)Installed Physical Memory (RAM) 32.0 GBBaseBoard Product MAG B660 TOMAHAWK WIFI DDR4 (MS-7D41)Graphics Card: RTX 3060Ti (12Gb of VRAM) As far as I can tell, the only issue may be that my OS is Win11 Home? I'm unsure as it doesnt specify anywhere under the requirements what specific Windows type is required.
Hello!I've just installed Painter.I tried to download Ribbed Plaster material. It looks like it is loading but after that I've got just white material instead of downloaded one.Could anybody advise what's wrong with my steps?Regards
This is about the new Path tool.One option is to create a preset and click on each path and apply this preset or brush, but I don’t see a synchronization function or the ability to select all paths at once.
I always get a freeze when renaming or hiding a mesh using the texture set list.This happens regardless of what model is imported.If I use the English version of sp it will still appear. The configuration I am using is CPU i9-13900k GPU RTX4090 RAM: 138GB System window11
Excuse me, but where did gltf export to substance go? Please tell me where to look for this feature now?It used to be like that. Now it's gone?
Is there any fix for this yet???I been using an older substance painter for months now cause I dont want to deal with going into display setting and turning off extend display to 2 of my monitors opening substance up then going back to display settings turning back on extend display to them both. This is to time consuming the last version that worked for me was 2020.1.3 the one that still had the substance logo not adobe version.I dont think its my computer cause older version still workes fine. I would like to use the new features and not have to deal wit this.
Materials created as part of the Substance 3D collaboration with Peclers Paris; see the Substance 3D webinar on product design visualization for more information The end of the year approaches, but there’s still time to bring another Substance 3D Community Digest into the world before the ball drops. Here’s what’s happening in December! Featured Artist This month, we’re looking at the work of Zaki Abdelmounim, also known as Creatiflux. A 3D Motion Designer who started out at Al Jazeera News, Zaki subsequently joined Alkass Sports Channels, before moving into freelancing, and working with a range of top brands worldwide. What’s the most important thing to keep in mind when creating a piece of artwork? The most important thing to keep in mind when creating a piece of artwork is maintaining a consistent style, focusing on the details, and carefully setting up the overall mood of the scene. Kibo System: see the full animated scene
Hello,I would like to inquire about the free Substance 3D for Students and Teachers License. I have completed step 3 on this page (https://substance3d.adobe.com/education/) and have received an email. According to step 4, after eligibility is validated, I should receive an email with the redemption code and instructions. However, I have not received any communication. Should I wait longer (i already waited for 2 weeks), or is there possibly an issue with email distribution?Thank you.
Hello !I'm a CGI Student and I submitted an application to get the free student version of Substance Painter.It got validated and I got a code to download Substance Painter.The problem is, I downloaded it and when I opened it, they said that I have 30 days left for my trial, but i'm supposed to have a 1 year license ?How can I fix this ?Thank you very much !
Hello.I have been working with a figure from the daz studio library. I was able to get the back tattooing done, no issue.Today I was going to move on and add the scars I need to the face map.open the project and went to the baked maps.(I have followed a tutorial vid)the torso was fine, arms fine, legs fine...no issues.I dragged the face over to apply it and...whiteI removed it.Tried again. White.checked the layers.Checked the "material tab" it showed the map I tried to apply.I went and started fresh. Following all the steps in the vid. Saving it triangulated, collecting the maps, importing, "baking"....again arms, torso, legs...fine. ANYTHING on the face...white.(see attached screen shot)I did notice on the bottom a red notice saying issue with bitmaps?But no other information.How do I fix this so I can apply the scars I need?Thank you in advance.System: win 11Nvidia 3060 tiall updates.
does everyone have this problem or just me? I enetered the promo from fab which states Get 6 months of Substance Painter and Modeler for freeYou published a paid listing or made a purchase of over $25, so you get a redemption code on us!I cant redeem my code. thanks in advance 🙂
I'm working on a personal project and I am adding text in multiple languages. Quite a few languages I paste in the text box don't display. Is there a way to enable this or add it in? Or do I need to resort to Illustrator perhaps? I'm not super adept with Substance Painter but google searching hasn't been helping me with this.
I suppose this may be in works already, but if not, it would be great to have an option to make the text go into a vertical stack. Please see screenshot as an example:
I've been trying for a while to fix the blending of the normals which is making the sticker see through but haven't found a working sonlution both online and from my own testing. Does anyone know how to fix it?
Hi there! I am a beginner in modeling. I am modeling a rapier these days. As it has a pretty complex shape, I create separate meshes for different parts of this object, UV unwrap them individually, and use Alt+J to merge them. To make the high poly, I use the subdivision modifier. However, as I try to bake its normal map in Substance Painter, some black serrations occur on edges where different meshes intersect, especially when cylinder-like meshes intersect with others. It basically looks like this: It seems that when those objects intersect, some black things occur inside them, and they somehow bleeds out from those internal spaces, it looks like this: Using the "antialiasing" option could partially fix this problem, but it still looks obvious when I get a bit closer. I am sure I made some mistakes, but I think I cannot find the solution independently. Can someone help me? Thanks!Here is the link to my blender file:https://drive.google.com/file/d/1xjHRPYuVlrTX_439BrMLL-amrL
Hi,So I purchased Substance Painter 2024 from Steam a few days ago. I only noticed today ( never read the features on the product store page ) that i am not eligible for any updates after the end of this month. So what about existing known issues/bugs with the current version i have, or hotfixes applicable to the current version i have? Do I basically have 29 days left in hope that any updates dropping from Adobe to fix those will come in time before the end of the month, or else be bang out of luck to get any more "support/fixes" for the version I'm on ? . If so, that's just insane to basically grant a month of support/updates ( i think it should rather be 12 months from purchase date ).Had I known this, I'd probably have refunded the purchase, but I can't as I've now used it for more than 2 hrs.Thanks
Hi. I couldnt find solution for this. Searched the whole internet+here on Adobe forums and just cant solve this problem. Is there anybody able to help me with this? The problem appears when I add a generator curvature. My normal map has seams as well. Thanks
For me the color picker tool doesn't show up when Ipressthe hotkey "I". It's really slowing y workflow for my current project so I would like to know if this is an issue that can be solved ?
Hello, this is driving me insane, can anyone tell me why when I use one of the preset sitch brushes, they behave in a weird way when they don't follow a vertical path? Example attached
Currently working on a pixel form game. Is there anyway I can enable nearest-neighbor interpolation, or even a python script?
After multiple attempts to reimport the mesh with various UV arrangements I can't get this mesh to NOT show UV seams. The mesh is imported from maya with smoothed edges, no layers or textures are applied. The seans are visible before and after baking, so not sure if baked maps have anything to do with it. Depending on the UV layout, some seams become visible, while others are no longer visible. The shape of the mesh doesn't allow me to keep it all together. Screenshots added below to illustrate the problem. This is where the stitches are visible: This is where they are not visible, though there are seams there. Rearranging the UV's creates makes them visible here on the other hand. This is the mesh with the current UV layout. Please help me understand what this is. This never used to be a problem before the 2023 update.
Currently you cant share brushe strokes as a smart material across different models that have the same UV space Unlesss you paint in the 2D view. It would be awesome to paint in 3D view but cement the stroke detail in UV space so when you change a model that has the the same UV layout the brush strokes dont move if the mesh position changes. The work around currenrtly is either painting in the 2D view, or painting in 3D and then exporting those strokes out of Substance and then back in to create a smart material. which is super annoying. I have worked in games for 15+ years as an artist and was shocked this isnt a feature considering how much re-use it would mean for texture painting. Possibly its a bug?
Hi! I modelled a gun on Blender. It's my first try. It was looking all good on Blender. I imported it to Substance Painter and some extra faces appeared which I can't see on Blender. I checked my model twice but I have no idea what's wrong.
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